- New themed useConfirm() hook (no native dialogs). World deletes (notes, quests,
homebrew, maps) now confirm before removing.
- Dice 'Clear history' is disabled with no active campaign (it used to wipe EVERY
campaign's rolls) and now confirms; only ever clears the active campaign.
- sessionLog is included in backup/restore and the campaign cascade-delete — it was
silently dropped on backup and orphaned on campaign delete.
- Unknown URLs render a themed 'Page not found' with a link home instead of a blank shell.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Layout:
- CombatantRow: action controls (damage/AC/move/remove) grouped into one
right-aligned wrapper so they wrap together instead of scattering on narrow
widths.
- top bar: the campaign switcher now shrinks/truncates instead of overflowing
on tablet widths.
- character sheet header: stat coins go full-width grid on mobile; the name
truncates and scales down on small screens.
UX consistency:
- player Cast and resource Spend/Regain no longer fail silently — Cast shows the
reason, resource −/+ disable at their bounds.
- the AI encounter builder now catches load failures and reports them; level-up
advisor shows the human error message, not the error-kind enum.
- section headers standardized on the .smallcaps design token across 16 files
(replacing an ad-hoc uppercase class).
- player HP bar uses the shared Meter primitive.
pf2e depth: condition-effects table gains drained, dazzled, enfeebled, fatigued.
FeatCard: dropped a dead text-xl wrapper left from the emoji purge.
Left as documented (functional, off-theme, refactor-risky): the native
confirm/prompt in Settings cloud-conflict and the session-password flow.
Gate: 293 unit + 35 e2e + 2 realtime; tsc + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Crash fix:
- restoreBackup (file + cloud pull) now validates each row through its Zod
schema, backfilling new fields — an older backup no longer lands characters
missing feats/concentration/etc and crashing the sheet. + test.
pf2e parity (closing feature gaps vs 5e):
- +9 missing classes (Animist, Exemplar, Gunslinger, Inventor, Kineticist,
Magus, Psychic, Summoner, Thaumaturge) with data + class tips.
- the wizard now enriches pf2e classes with their caster ability, so pf2e
spellcasters get the Spells step + "Caster" tag like 5e.
- editable Perception rank and spellcasting proficiency on the pf2e sheet
(fixes wrong initiative / spell DC at higher levels); rank-10 spell slots.
- pf2e monster resistances/weaknesses/immunities now apply in combat (flat
amounts: resistance subtracts, weakness adds, 'all' matches any type). + tests.
Glyph purge (finishing the emoji→Lucide migration): replaced ~40 leftover
text-glyphs (✕ − + ✦ 🤫 ⬆ ⬇ ☑ ☐ ▶ ◀ ‹ › ★ ↻ ▸ ↑ ●) with Lucide icons across
Modal (every dialog), the sheet sections, dice, settings, player panels, world
pages, map editor, roll tray, and session UI.
Gate: 293 unit + e2e green; tsc + build clean.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Replace all emoji icons (~26 instances) with Lucide icons across the app
(DashboardPage, SessionSidebar, PlayerBoards, MyCharacterPanel,
PlayerViewPage, EncounterTracker, CampaignsPage, HandoutControl,
SessionControl, CharacterSheet, EncounterTipCard, ActionGuide)
- Expose real 5e race data in wizard (ASI/vision/traits instead of stub desc);
add vision field to loadRaces5e return type
- Surface subclass descriptions after picking a subclass in the wizard
- Add per-class tips, race synergy notes, and ability/skill guidance in wizard
- New ActionGuide component: collapsible "What can I do on my turn?" in player view
- New SessionPrepCard: AI + fallback session hook generator on assistant page
- New NpcGenCard: AI + fallback quick NPC generator with "Add to campaign" action
- Inline NPC detail generator (wand button) on each NPC card in NpcsPage
- Quest hook generator button in QuestsPage header
- Condition tooltips in player party view (useConditionGlossary)
- Pass campaign.system through session snapshot so player view is system-aware
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Homebrew entity (monster/spell/item/feat/condition) — Dexie v6, repo, hook,
cascade-deleted with campaign
- Homebrew editor page: per-kind fields + description, create/edit/delete
- Compendium merges campaign homebrew of the matching kind (HB badge, generic
HomebrewDetail) with the same cross-links (add monster->combat, spell/item->character)
- Content packs: export/import homebrew as JSON (validated, ids reassigned)
- System extensibility documented via the existing RulesSystem registry seam
- Fix: card editors (homebrew/npc/quest/note) debounce-save the FULL snapshot, not
partial patches — editing two fields fast no longer drops an edit
New homebrew e2e + cascade test coverage.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>