- Deterministic advisors (src/lib/assistant): party resources (downed/bloodied/
spent slots/rest nudges), session prep (dangling [[wiki links]], active quests,
empty journal), live combat hints (turn, downed combatants) — pure + tested
- Data-driven encounter builder: greedily assembles level/CR-appropriate monsters
to a target difficulty via the Phase-3 budget; one click builds + opens combat
- Assistant page: suggestion cards with one-click actions (goto, long rest,
create note); wired into routes, dashboard, command palette
- 8 advisor/builder unit tests + assistant e2e
Conversational LLM layer intentionally deferred (no provider/key in this env);
the deterministic advisor is the offline default per the plan.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Homebrew entity (monster/spell/item/feat/condition) — Dexie v6, repo, hook,
cascade-deleted with campaign
- Homebrew editor page: per-kind fields + description, create/edit/delete
- Compendium merges campaign homebrew of the matching kind (HB badge, generic
HomebrewDetail) with the same cross-links (add monster->combat, spell/item->character)
- Content packs: export/import homebrew as JSON (validated, ids reassigned)
- System extensibility documented via the existing RulesSystem registry seam
- Fix: card editors (homebrew/npc/quest/note) debounce-save the FULL snapshot, not
partial patches — editing two fields fast no longer drops an edit
New homebrew e2e + cascade test coverage.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- Player View (/play): read-only projector screen — party HP bars + conditions,
active-encounter initiative with current turn; enemy HP hidden behind a
Healthy/Bloodied/Down status band; Fullscreen button
- SyncAdapter seam (src/lib/sync): local-first default via Dexie liveQuery;
documents where a future networked (WebSocket/CRDT) backend plugs in
- Dashboard + routes get a Player View entry
- Robustness: encountersRepo.mutate() does transactional read-modify-write so
rapid combat mutations can't overwrite each other (old C19 race); tracker uses it
New player-view e2e. Networked multiplayer backend intentionally deferred.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>