Commit Graph

5 Commits

Author SHA1 Message Date
NilsBriggen 0930136c46 Phase 11: data-driven Assistant
- Deterministic advisors (src/lib/assistant): party resources (downed/bloodied/
  spent slots/rest nudges), session prep (dangling [[wiki links]], active quests,
  empty journal), live combat hints (turn, downed combatants) — pure + tested
- Data-driven encounter builder: greedily assembles level/CR-appropriate monsters
  to a target difficulty via the Phase-3 budget; one click builds + opens combat
- Assistant page: suggestion cards with one-click actions (goto, long rest,
  create note); wired into routes, dashboard, command palette
- 8 advisor/builder unit tests + assistant e2e

Conversational LLM layer intentionally deferred (no provider/key in this env);
the deterministic advisor is the offline default per the plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 08:06:20 +02:00
NilsBriggen 7100ea8dd4 Phase 9: homebrew content + packs
- Homebrew entity (monster/spell/item/feat/condition) — Dexie v6, repo, hook,
  cascade-deleted with campaign
- Homebrew editor page: per-kind fields + description, create/edit/delete
- Compendium merges campaign homebrew of the matching kind (HB badge, generic
  HomebrewDetail) with the same cross-links (add monster->combat, spell/item->character)
- Content packs: export/import homebrew as JSON (validated, ids reassigned)
- System extensibility documented via the existing RulesSystem registry seam
- Fix: card editors (homebrew/npc/quest/note) debounce-save the FULL snapshot, not
  partial patches — editing two fields fast no longer drops an edit

New homebrew e2e + cascade test coverage.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 07:54:53 +02:00
NilsBriggen 744e91f703 Phase 8: player view (local/projector) + sync seam
- Player View (/play): read-only projector screen — party HP bars + conditions,
  active-encounter initiative with current turn; enemy HP hidden behind a
  Healthy/Bloodied/Down status band; Fullscreen button
- SyncAdapter seam (src/lib/sync): local-first default via Dexie liveQuery;
  documents where a future networked (WebSocket/CRDT) backend plugs in
- Dashboard + routes get a Player View entry
- Robustness: encountersRepo.mutate() does transactional read-modify-write so
  rapid combat mutations can't overwrite each other (old C19 race); tracker uses it

New player-view e2e. Networked multiplayer backend intentionally deferred.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 02:07:27 +02:00
NilsBriggen 1632018ce9 Phase 7: maps & VTT
- BattleMap entity (image dataURL, grid, tokens, fog) — Dexie v5, repo, hook,
  cascade-deleted with campaign
- Maps page: upload image (8MB cap), per-campaign list
- Map editor canvas: grid overlay (toggle + cell size), fog of war (canvas) with
  reveal/hide painting + reveal-all/hide-all, draggable tokens that snap to the
  grid (pointer events, touch+mouse), add/remove tokens; debounced autosave
- Dashboard + routes get a Maps entry

New maps e2e (upload, add token, toggle fog).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 02:01:29 +02:00
NilsBriggen ed3d967526 Phase 5: campaign management & worldbuilding
- New entities (note/npc/quest/calendar): schemas, Dexie v4 tables, repos, hooks;
  campaign cascade-delete now covers them all
- Dashboard hub: campaign stats, navigation cards, party overview, recent rolls;
  opening a campaign lands here
- Notes/Wiki: tags, [[wiki-links]] with click-to-open/create, backlinks panel,
  full-text search, autosave
- NPC manager (role/location/faction/status) and Quest tracker (status +
  objectives checklist + reward)
- In-world Calendar: integer day counter + events (no real Date -> no timezone bug)
- Fix: calendarRepo.get is read-only (creating-on-read crashed inside liveQuery)

8 new unit tests (wikilinks + extended cascade), worldbuilding e2e.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 01:44:47 +02:00