Phase 17: map & fog VTT overhaul + player-facing projection
- Pure geometry library src/lib/map/* (grid, distance 5e/pf2e/euclid, AoE circle/cone/line/square, polygon rasterize + point-in-polygon, brush, fog set algebra, player projection) with unit tests. - Schema: map tokens gain size/kind/characterId/hp/conditions/gmOnly; maps gain drawings/gridUnit(feet)/gridType/fogVersion + point/drawing sub-schemas. Dexie v8 additive migration; mapsRepo.get + transactional mutate. - Editor split into a shared MapCanvas renderer + MapEditor tool state machine: fog via brush/rectangle/polygon (+ size, reveal-all/hide-all), measurement (system-aware distance in feet), AoE templates (circle/cone/line/square preview), drawing annotations (freehand/line/arrow/rect/circle/text, GM-only), pings, and richer tokens (NxN size, character link with live HP ring, condition dots, edit popover). - Player-facing projection: toPlayerProjection strips GM-only content; PlayerMapView renders it read-only with opaque fog; uiStore.activeMapId + 'Show to players'; the player view now shows the live battle map. enemyStatus extracted to src/lib/combat/playerProjection.ts (reused, and for Phase 18). 9 geometry unit tests; maps e2e covers upload→token→reveal-all→player projection. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -299,9 +299,20 @@ export const mapsRepo = {
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await db.maps.add(map);
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return map;
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},
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get(id: string): Promise<BattleMap | undefined> {
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return db.maps.get(id);
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},
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async save(map: BattleMap): Promise<void> {
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await db.maps.put(battleMapSchema.parse({ ...map, updatedAt: now() }));
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},
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/** Transactional read-modify-write (mirrors encountersRepo.mutate). */
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async mutate(id: string, fn: (m: BattleMap) => BattleMap): Promise<void> {
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await db.transaction('rw', db.maps, async () => {
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const current = await db.maps.get(id);
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if (!current) return;
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await db.maps.put(battleMapSchema.parse({ ...fn(current), updatedAt: now() }));
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});
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},
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async remove(id: string): Promise<void> {
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await db.maps.delete(id);
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},
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