Phase 17: map & fog VTT overhaul + player-facing projection

- Pure geometry library src/lib/map/* (grid, distance 5e/pf2e/euclid, AoE
  circle/cone/line/square, polygon rasterize + point-in-polygon, brush, fog set
  algebra, player projection) with unit tests.
- Schema: map tokens gain size/kind/characterId/hp/conditions/gmOnly; maps gain
  drawings/gridUnit(feet)/gridType/fogVersion + point/drawing sub-schemas. Dexie v8
  additive migration; mapsRepo.get + transactional mutate.
- Editor split into a shared MapCanvas renderer + MapEditor tool state machine:
  fog via brush/rectangle/polygon (+ size, reveal-all/hide-all), measurement
  (system-aware distance in feet), AoE templates (circle/cone/line/square preview),
  drawing annotations (freehand/line/arrow/rect/circle/text, GM-only), pings, and
  richer tokens (NxN size, character link with live HP ring, condition dots, edit popover).
- Player-facing projection: toPlayerProjection strips GM-only content; PlayerMapView
  renders it read-only with opaque fog; uiStore.activeMapId + 'Show to players'; the
  player view now shows the live battle map. enemyStatus extracted to
  src/lib/combat/playerProjection.ts (reused, and for Phase 18).

9 geometry unit tests; maps e2e covers upload→token→reveal-all→player projection.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 10:31:26 +02:00
parent ffe24495b6
commit fb459ad92c
20 changed files with 1047 additions and 223 deletions
+14 -8
View File
@@ -9,24 +9,30 @@ test.beforeEach(async ({ page }) => {
await page.reload();
});
test('maps: upload, place a token, toggle fog', async ({ page }) => {
test('maps: upload, place token, reveal all, show to players', async ({ page }) => {
await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.locator('input[data-autofocus]').fill('VTT');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: 'Dashboard' }).click();
await page.getByRole('link', { name: 'Maps' }).click();
// Upload an image into the hidden file input
await page.locator('input[type="file"]').setInputFiles('public/pwa-512x512.png');
// Editor loads (Move tool button present)
await expect(page.getByRole('button', { name: 'Move' })).toBeVisible();
// Editor loads (Move tool present)
await expect(page.getByRole('button', { name: 'move', exact: true })).toBeVisible();
// Add a token
await page.getByRole('button', { name: '+ Token' }).click();
await expect(page.getByTitle(/double-click to remove/)).toBeVisible();
await expect(page.getByTestId('map-token')).toHaveCount(1);
// Toggle fog on (no crash)
await page.getByText('Fog', { exact: true }).locator('input').check();
await expect(page.getByRole('button', { name: 'Reveal all' })).toBeVisible();
// Reveal tool exposes the contextual fog controls; reveal all
await page.getByRole('button', { name: 'reveal', exact: true }).click();
await page.getByText('Fog', { exact: true }).locator('input[type=checkbox]').check();
await page.getByRole('button', { name: 'Reveal all' }).click();
// Show to players, then the player view renders the battle map
await page.getByRole('button', { name: 'Show to players' }).click();
await page.getByRole('link', { name: 'Open player view ↗' }).click();
await expect(page.getByRole('heading', { name: 'Battle map' })).toBeVisible();
await expect(page.getByTestId('map-token')).toHaveCount(1);
});