Phase 13: grounding context + deterministic pattern detection
- src/lib/assistant/context.ts: buildCampaignContext() assembles a system-aware snapshot led by an explicit systemConstraint (anti cross-system hallucination), party, recent encounters with computed difficulty, quest/note summaries. pickCreatureCandidates() pulls level/CR-appropriate creatures from the correct bestiary so LLM tips are grounded in real data. - src/lib/assistant/patterns.ts: difficultyTendency() + detectThemes() classify whether the DM's encounters skew too easy/hard, rating each fight against its party-level snapshot. - Encounter schema gains optional partyLevelsSnapshot + outcome (Dexie v7, additive). Combat tracker snapshots PC levels at start and rates difficulty against them. 17 assistant unit tests (context + patterns). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -70,6 +70,10 @@ export class TtrpgDatabase extends Dexie {
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// v6 — Phase 9 homebrew content.
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this.version(6).stores({ homebrew: 'id, campaignId, [campaignId+kind]' });
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// v7 — Phase 13 assistant: encounters gain optional partyLevelsSnapshot +
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// outcome. Both optional, so existing rows stay valid; no backfill needed.
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this.version(7).stores({});
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}
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}
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