docs: mark reconnect/concentration/level fixes resolved; all CRITICAL+HIGH cleared

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2026-06-09 19:47:31 +02:00
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@@ -19,8 +19,9 @@ Most confirmed accuracy/data defects and the high-impact UX traps are **fixed**
- **Monsters:** all speeds + saves/skills rendered; passive Perception computed (fixes the 7 wrong ones). - **Monsters:** all speeds + saves/skills rendered; passive Perception computed (fixes the 7 wrong ones).
- **Spellcasting:** slot-level picker (warlocks can cast; upcasting works). PF2e compendium de-duplicated. Drow ASI corrected. - **Spellcasting:** slot-level picker (warlocks can cast; upcasting works). PF2e compendium de-duplicated. Drow ASI corrected.
- **Safety:** confirm-before-delete across world content; dice clear scoped to active campaign; sessionLog in backup + cascade; 404 route; NumberField no longer snaps to min while typing; massive-damage / death-at-0 reminders in combat. - **Safety:** confirm-before-delete across world content; dice clear scoped to active campaign; sessionLog in backup + cascade; 404 route; NumberField no longer snaps to min while typing; massive-damage / death-at-0 reminders in combat.
- **Live play:** **player WebSocket-reconnect** now keeps the seat (stable client playerId + 5-min server grace + anti-hijack) so a brief drop no longer silently swallows HP edits/rolls; **GM concentration flag** on combatants so the post-damage save prompt actually fires for monsters/NPCs (verified in-app); inline Level edits now warn they don't recompute HP/slots.
**Deferred** (larger net-new work, noted per finding): subclass/class-feature/feat mechanical effects; PF2e Drained HP reduction; player WebSocket-reconnect seat persistence; concentration flag on combatants; level-field auto-recompute; delay/ready action; net-new features (D&D Beyond import, loot builder, XP tracking, real multiclass model). The `--app-faint` contrast tweak was left to the designer. All CRITICAL and HIGH confirmed defects are now addressed. **Remaining deferred** (medium severity or net-new features): subclass/class-feature/feat mechanical effects; PF2e Drained HP reduction; delay/ready combat action; net-new features (D&D Beyond import, loot builder, XP tracking, real multiclass model). The `--app-faint` contrast tweak was left to the designer.
## 🎲 Calculation accuracy (23) ## 🎲 Calculation accuracy (23)