Phase 14: LLM-grounded encounter-balancing tip
- src/lib/assistant/prompts.ts: balanceSuggestionSchema + buildBalancePrompt (system message leads with the grounding constraint; restricts choices to the provided compendium candidates). - useEncounterAdvisor hook: builds context → picks system-correct candidates → asks the LLM (when configured) for a structured pick, validates + filters names to the candidate set, else falls back to the deterministic buildSuggestedEncounter. Apply adds the creatures transactionally via encountersRepo.mutate. - EncounterTipCard in the combat tracker: leads with the detected difficulty tendency (or the current difficulty), offers a one-click grounded suggestion (AI or deterministic) with propose→confirm Apply. prompts unit tests + e2e for both the deterministic apply flow and the AI path (stubbed provider); the AI test also confirms candidate-grounding (only shortlisted creatures survive). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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import { z } from 'zod';
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import type { CampaignContext, CreatureCandidate } from './context';
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export const balanceSuggestionSchema = z.object({
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reasoning: z.string(),
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add: z.array(z.object({
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name: z.string(),
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count: z.number().int().min(1).max(8),
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ref: z.string().optional(),
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})),
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targetDifficulty: z.string(),
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});
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export type BalanceSuggestion = z.infer<typeof balanceSuggestionSchema>;
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function partyLine(ctx: CampaignContext): string {
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return ctx.party.map((p) => `${p.name} (level ${p.level} ${p.className})`).join(', ') || 'no PCs recorded';
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}
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/**
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* Prompt for rebalancing the current encounter. The system message leads with the
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* grounding constraint and restricts choices to the provided candidate list.
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*/
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export function buildBalancePrompt(
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ctx: CampaignContext,
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current: { difficulty: string; targetDifficulty: string; candidates: CreatureCandidate[] },
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): { system: string; user: string } {
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const system =
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`${ctx.systemConstraint}\n\n` +
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`You are an encounter-balancing assistant for a ${ctx.systemLabel} game master. ` +
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`Recommend which creatures to ADD to the current encounter to bring it to roughly "${current.targetDifficulty}" difficulty. ` +
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`You MUST choose only from the provided candidate creatures (by exact name). Do not invent creatures or use any from another system. ` +
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`Prefer 1–3 distinct creatures with sensible counts. Keep the reasoning to one or two sentences.`;
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const candidateList = current.candidates
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.map((c) => `- ${c.name} (rating ${c.rating}${c.hp ? `, hp ${c.hp}` : ''}${c.ac ? `, ac ${c.ac}` : ''})`)
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.join('\n');
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const user =
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`Party: ${partyLine(ctx)}.\n` +
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`Current encounter difficulty: ${current.difficulty}.\n` +
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`Target difficulty: ${current.targetDifficulty}.\n\n` +
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`Candidate creatures (choose only from these):\n${candidateList}\n\n` +
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`Respond with the creatures to add (name + count), a short reasoning, and the targetDifficulty.`;
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return { system, user };
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}
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