P13: dice — crit/fumble animation + roll visibility

- Crit/fumble emphasis: RollTray (and the Dice page result) highlight a nat-20 /
  critical-success as "✦ Critical ✦" (gold pop + glow) and a nat-1 / critical-
  failure as "✦ Fumble ✦" (red shake). naturalD20() exported from notation.
- DM sees players' rolls: RollFeed now also renders on the Combat page (players'
  rolls already broadcast to the GM).
- Players see the DM's public rolls: new gmRoll message — a hosting GM's rolls
  (Dice page + rollAndShow) broadcast to the table as "GM".
- DM secret-roll toggle (rollStore.secret) on the Dice page suppresses the broadcast.
- Realtime e2e: GM public roll appears in the player's table feed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 16:35:48 +02:00
parent d4ae60f199
commit d94df41a95
12 changed files with 129 additions and 25 deletions
+23 -3
View File
@@ -1,22 +1,42 @@
import { useRollStore } from '@/stores/rollStore';
import { useRollStore, type TrayRoll } from '@/stores/rollStore';
import { DEGREE_COLOR, DEGREE_LABEL } from '@/lib/dice/check';
import { naturalD20 } from '@/lib/dice/notation';
import { cn } from '@/lib/cn';
/** A nat-20 / critical-success is a crit; a nat-1 / critical-failure is a fumble. */
function critKind(roll: TrayRoll): 'crit' | 'fumble' | null {
if (roll.degree === 'critical-success') return 'crit';
if (roll.degree === 'critical-failure') return 'fumble';
const n = naturalD20(roll.result);
if (n === 20) return 'crit';
if (n === 1) return 'fumble';
return null;
}
/** Floating result of the most recent roll, shared across the whole app. */
export function RollTray() {
const last = useRollStore((s) => s.last);
const dismiss = useRollStore((s) => s.dismiss);
if (!last) return null;
const crit = critKind(last);
return (
<div data-roll-tray className="pointer-events-none fixed bottom-4 right-4 z-50 w-72 print:hidden">
<div
key={last.seq}
className="animate-dice-settle pointer-events-auto rounded-lg border border-line bg-panel p-4 shadow-2xl"
className={cn(
'pointer-events-auto rounded-lg border bg-panel p-4 shadow-2xl',
crit === 'crit' && 'animate-crit animate-crit-glow border-warning',
crit === 'fumble' && 'animate-fumble border-danger',
!crit && 'animate-dice-settle border-line',
)}
>
<div className="flex items-start justify-between gap-2">
<div className="min-w-0">
{last.label && <div className="truncate text-xs font-medium text-muted">{last.label}</div>}
{crit === 'crit' && <div className="text-xs font-bold uppercase tracking-wide text-warning"> Critical </div>}
{crit === 'fumble' && <div className="text-xs font-bold uppercase tracking-wide text-danger"> Fumble </div>}
{last.degree && (
<div className={cn('text-xs font-semibold', DEGREE_COLOR[last.degree])}>
{DEGREE_LABEL[last.degree]}
@@ -26,7 +46,7 @@ export function RollTray() {
</div>
<button onClick={dismiss} aria-label="Dismiss roll" className="text-muted hover:text-ink"></button>
</div>
<div className="mt-1 font-display text-4xl font-bold text-accent">{last.result.total}</div>
<div className={cn('mt-1 font-display text-4xl font-bold', crit === 'crit' ? 'text-warning' : crit === 'fumble' ? 'text-danger' : 'text-accent')}>{last.result.total}</div>
<div className="mt-1 font-mono text-xs text-muted">{last.result.breakdown}</div>
</div>
</div>