D6: AI Director polish + parity hardening
- pf2e parity: a unit test confirms the director carries the system through (systemConstraint + prompt say Pathfinder 2e, no cross-system leak) and still produces a grounded deterministic turn. (Degree-of-success/conditions already branch per system via the shared kernel.) - UX: the transcript pane is now a bounded, scrollable region (max-h-[60vh]) so long sessions don't blow the page layout; it still auto-scrolls to the newest line. - e2e: e2e/director.spec.ts exercises the full flow against a real browser — DM narrates a grounded scene with no API key (deterministic badge, empty-state clears, Continue appears), and the player persona seats a party character and takes a turn. 396 unit tests + 2 director e2e green; lint clean; build OK. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -18,7 +18,7 @@ export function TranscriptPane({ entries }: { entries: DirectorTranscriptEntry[]
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}
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return (
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<div className="space-y-3">
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<div className="max-h-[60vh] space-y-3 overflow-y-auto pr-1">
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{entries.map((e) => (
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<TranscriptLine key={e.id} entry={e} />
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))}
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