D6: AI Director polish + parity hardening

- pf2e parity: a unit test confirms the director carries the system through
  (systemConstraint + prompt say Pathfinder 2e, no cross-system leak) and still
  produces a grounded deterministic turn. (Degree-of-success/conditions already
  branch per system via the shared kernel.)
- UX: the transcript pane is now a bounded, scrollable region (max-h-[60vh]) so
  long sessions don't blow the page layout; it still auto-scrolls to the newest line.
- e2e: e2e/director.spec.ts exercises the full flow against a real browser — DM
  narrates a grounded scene with no API key (deterministic badge, empty-state
  clears, Continue appears), and the player persona seats a party character and
  takes a turn.

396 unit tests + 2 director e2e green; lint clean; build OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-10 03:25:41 +02:00
parent ab8956f0cb
commit cac5979820
3 changed files with 62 additions and 1 deletions
+44
View File
@@ -0,0 +1,44 @@
import { test, expect } from '@playwright/test';
test.beforeEach(async ({ page }) => {
await page.goto('/');
await page.evaluate(async () => {
indexedDB.deleteDatabase('ttrpg-manager');
localStorage.clear();
});
await page.reload();
// Load the sample campaign (gives us a party + an active encounter).
await page.getByLabel('Settings').click();
await page.getByRole('button', { name: 'Load sample campaign' }).click();
await expect(page.getByRole('heading', { name: 'Sample: Lost Mine' })).toBeVisible();
});
test('AI Director narrates a grounded scene with no API key (deterministic)', async ({ page }) => {
await page.getByLabel('Primary').getByRole('link', { name: 'AI Director' }).click();
await expect(page.getByRole('heading', { name: 'AI Director' })).toBeVisible();
await expect(page.getByText(/deterministic mode/)).toBeVisible();
// Empty until we start.
await expect(page.getByText('The story begins when you start the scene.')).toBeVisible();
await page.getByRole('button', { name: 'Begin the scene' }).click();
// A narration entry appears; the empty-state is gone; source badge shows deterministic.
await expect(page.getByText('The story begins when you start the scene.')).toBeHidden();
await expect(page.getByText('deterministic', { exact: true })).toBeVisible();
await expect(page.getByRole('button', { name: 'Continue' })).toBeVisible();
});
test('the director can play a chosen party character (player persona)', async ({ page }) => {
await page.getByLabel('Primary').getByRole('link', { name: 'AI Director' }).click();
await page.getByRole('button', { name: 'Player', exact: true }).click();
// Subtitle reflects the mode.
await expect(page.getByText(/· Player/)).toBeVisible();
// Seat the AI on the first party character.
await page.getByLabel('Character the AI plays').selectOption({ index: 1 });
await page.getByRole('button', { name: /Take the first action|Take turn/ }).click();
await expect(page.getByText('deterministic', { exact: true })).toBeVisible();
});