Phase 1: PWA auto-update, player-view map fit fix, encounter picker

- PWA registerType autoUpdate + skipWaiting/clientsClaim/cleanupOutdatedCaches so
  a fresh deploy reaches browsers without a manual hard-reload (the old 'prompt'
  served the stale cached bundle, hiding shipped fixes like the polygon outline).
- MapCanvas: always mount the outer container so the ResizeObserver binds even when
  the map image arrives late over WebSocket — fixes the networked player view
  showing the map at 100% instead of fit ("3x magnified").
- TokenPalette: encounter picker for planned AND active encounters (was active-only),
  with per-encounter "+ All" and counts.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 14:26:00 +02:00
parent 2879059ba5
commit ca3769eb6b
4 changed files with 79 additions and 17 deletions
+20 -12
View File
@@ -173,24 +173,32 @@ export function MapCanvas({ view, viewportHeight = '70vh', readOnly, playerFog,
const zoomCentered = (factor: number) => setVp((v) => zoomToPoint(v, factor, size.w / 2, size.h / 2));
const fit = () => { if (natural) setVp(fitViewport(size.w, size.h, natural.w, natural.h)); };
if (!view.image) return <p className="text-sm text-muted">No image.</p>;
// NOTE: always render the outer container (even with no image yet) so the
// ResizeObserver attaches. In the networked player view the map image arrives
// late over WebSocket; if we early-returned, the observer never bound, `size`
// stayed 0, fit() never ran, and the map showed at 100% instead of fit.
return (
<div ref={outerRef} data-testid="map-viewport" data-zoom={vp.zoom} className="relative overflow-hidden rounded-lg border border-line bg-surface" style={{ height: viewportHeight, touchAction: 'none' }}>
{!natural && <p className="p-3 text-sm text-muted">Loading map</p>}
{!view.image
? <p className="p-3 text-sm text-muted">No image.</p>
: !natural
? <p className="p-3 text-sm text-muted">Loading map</p>
: null}
<canvas ref={canvasRef} className="pointer-events-none absolute inset-0 h-full w-full" />
{/* pointer surface (below tokens so token drags win; tokens are small) */}
<div
className="absolute inset-0"
style={{ cursor: interactive ? 'crosshair' : 'grab', touchAction: 'none' }}
onPointerDown={ixDown}
onPointerMove={ixMove}
onPointerUp={ixUp}
onPointerLeave={() => { if (interactive) onLeave?.(); }}
onContextMenu={(e) => e.preventDefault()}
/>
{view.image && (
<div
className="absolute inset-0"
style={{ cursor: interactive ? 'crosshair' : 'grab', touchAction: 'none' }}
onPointerDown={ixDown}
onPointerMove={ixMove}
onPointerUp={ixUp}
onPointerLeave={() => { if (interactive) onLeave?.(); }}
onContextMenu={(e) => e.preventDefault()}
/>
)}
{/* tokens: DOM positioned in screen space (no CSS scale → labels stay crisp) */}
{natural && (