NumberField draft buffer; surface massive-damage / death-at-0 rules in combat

- NumberField keeps a focus-time string draft so min-bounded fields (point-buy, HP,
  quantities) no longer snap to the minimum on every keystroke while retyping; the
  committed value is still always a clamped integer.
- Combat tracker now logs the 5e death rules when a downed PC takes damage: instant
  death from massive damage (leftover >= max HP), otherwise a reminder to mark a death
  save failure (two on a crit). Surfaced, not auto-applied — the player owns their
  character's death-save count (consistent with the no-auto-roll design). New tested
  isMassiveDamageDeath() engine helper.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-09 17:41:07 +02:00
parent f2e4259c84
commit bd78c87fb3
4 changed files with 68 additions and 8 deletions
+35 -7
View File
@@ -1,6 +1,12 @@
import { useState } from 'react';
import { cn } from '@/lib/cn';
/** Integer input that never emits NaN — coerces blanks/garbage to a fallback. */
/**
* Integer input that never emits NaN. While focused it keeps a local string draft
* so you can transiently clear or partially type a value (e.g. retype a min-bounded
* field) without it snapping to the minimum on every keystroke. The committed value
* is always a finite, clamped integer.
*/
export function NumberField({
value,
onChange,
@@ -16,21 +22,43 @@ export function NumberField({
className?: string;
'aria-label'?: string;
}) {
const [draft, setDraft] = useState<string | null>(null);
const clamp = (n: number) => {
let v = Math.trunc(n);
if (min !== undefined) v = Math.max(min, v);
if (max !== undefined) v = Math.min(max, v);
return v;
};
// While focused (draft !== null) show the raw text; otherwise the controlled value.
const display = draft !== null ? draft : Number.isFinite(value) ? String(value) : '0';
return (
<input
type="number"
inputMode="numeric"
aria-label={ariaLabel}
value={Number.isFinite(value) ? value : 0}
value={display}
min={min}
max={max}
onFocus={(e) => setDraft(e.target.value)}
onChange={(e) => {
const raw = Number(e.target.value);
let n = Number.isFinite(raw) ? Math.trunc(raw) : 0;
if (min !== undefined) n = Math.max(min, n);
if (max !== undefined) n = Math.min(max, n);
onChange(n);
const raw = e.target.value;
setDraft(raw);
// Emit a clamped value live (so previews update) only when the text parses;
// an empty/"-" intermediate leaves the committed value untouched.
if (raw.trim() !== '' && raw !== '-') {
const n = Number(raw);
if (Number.isFinite(n)) onChange(clamp(n));
}
}}
onBlur={(e) => {
const raw = e.target.value;
if (raw.trim() !== '' && raw !== '-') {
const n = Number(raw);
if (Number.isFinite(n)) onChange(clamp(n));
}
setDraft(null); // resume showing the controlled value
}}
onKeyDown={(e) => { if (e.key === 'Enter') (e.target as HTMLInputElement).blur(); }}
className={cn(
'w-full rounded-md border border-line bg-surface px-2 py-1.5 text-center text-sm text-ink',
'focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-accent/60',