V2 P5-backend + P7 + P8: conflict-safe sync, revocable invites, feats, multiclass, tests
P5 backend (the deferred items): - conflict-aware cloud sync via optimistic concurrency: the server versions each backup blob (file mtime) and rejects a push whose base version is stale (409), so a second device can't silently overwrite a newer cloud copy. The client tracks its last-synced version; the SyncStatusIndicator surfaces a "Sync conflict" with one-click resolution (Use cloud / Keep this device), and the Settings push offers the same choice. - revocable invites: owner can rotate a campaign's invite code (kills the old one) and remove a member (drops them + deletes their published characters). (Skipped editor/player roles — no enforcement target in the current model.) - image storage: deliberately deferred (live images already stream de-duped on a separate channel; a backup blob-store is infra with no correctness gain). P7 — subclass/feat/multiclass depth: - feats are now first-class tracked records (name + effect text) in a Feats & Features sheet section, not buried in notes. Dexie v15 migration. - 5e multiclass spell-slot calculator: a pure multiclassSlots() (full ×1, half ÷2, third ÷3 → full-caster table) + a sheet control to fill the slot table for multiclass casters. (Honest scope: tracking + slots, not per-subclass feature automation.) P8 — test hardening: v2-surfaces e2e (feats, multiclass calc, signals bell, World nav) + server tests (blob versioning, invite rotation, member removal) + multiclass unit tests. Gate green: 283 unit + 35 e2e + 2 realtime. App + server build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -24,6 +24,7 @@ import { AttacksSection } from './sheet/AttacksSection';
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import { ResourcesSection } from './sheet/ResourcesSection';
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import { SpellcastingSection } from './sheet/SpellcastingSection';
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import { DefensesSection } from './sheet/DefensesSection';
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import { FeatsSection } from './sheet/FeatsSection';
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import { AbilityGenModal } from './sheet/AbilityGenModal';
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import { LevelUpModal } from './sheet/LevelUpModal';
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@@ -288,6 +289,9 @@ export function CharacterSheet({ character }: { character: Character }) {
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{/* Class resources + rest */}
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<ResourcesSection c={c} update={update} />
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{/* Feats & features */}
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<FeatsSection c={c} update={update} />
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{/* Inventory, currency, encumbrance */}
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<InventorySection c={c} update={update} />
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@@ -0,0 +1,49 @@
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import { useState } from 'react';
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import { newId } from '@/lib/ids';
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import type { Feat } from '@/lib/schemas';
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import { Button } from '@/components/ui/Button';
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import { Input, Textarea } from '@/components/ui/Input';
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import { SheetSection, type SectionProps } from './common';
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/** Feats tracked as first-class records (name + effect) rather than buried in notes. */
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export function FeatsSection({ c, update }: SectionProps) {
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const [name, setName] = useState('');
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const add = () => {
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if (name.trim() === '') return;
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const feat: Feat = { id: newId(), name: name.trim(), source: '', description: '' };
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update({ feats: [...c.feats, feat] });
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setName('');
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};
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const patch = (id: string, p: Partial<Feat>) =>
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update({ feats: c.feats.map((f) => (f.id === id ? { ...f, ...p } : f)) });
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const remove = (id: string) => update({ feats: c.feats.filter((f) => f.id !== id) });
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return (
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<SheetSection title="Feats & Features">
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<div className="mb-3 flex items-end gap-2">
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<label className="flex-1 min-w-40 text-xs text-muted">
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Add feat / feature
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<Input value={name} onChange={(e) => setName(e.target.value)} onKeyDown={(e) => e.key === 'Enter' && add()} placeholder="Great Weapon Master, Oath of Devotion…" />
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</label>
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<Button variant="primary" onClick={add}>Add</Button>
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</div>
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{c.feats.length === 0 ? (
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<p className="text-sm text-muted">No feats or features tracked yet.</p>
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) : (
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<ul className="space-y-2">
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{c.feats.map((f) => (
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<li key={f.id} className="rounded-md border border-line bg-panel p-2">
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<div className="flex items-center gap-2">
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<Input className="h-8 flex-1 font-medium" value={f.name} onChange={(e) => patch(f.id, { name: e.target.value })} aria-label="Feat name" />
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<Button size="icon" variant="ghost" className="text-danger" onClick={() => remove(f.id)} aria-label={`Remove ${f.name}`}>✕</Button>
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</div>
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<Textarea className="mt-1 text-xs" rows={2} value={f.description} onChange={(e) => patch(f.id, { description: e.target.value })} placeholder="What it does — kept handy at the table." aria-label={`${f.name} description`} />
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</li>
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))}
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</ul>
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)}
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</SheetSection>
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);
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}
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@@ -5,6 +5,7 @@ import { getSystem } from '@/lib/rules';
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import type { AbilityKey, CharacterRulesInput, ProficiencyRank } from '@/lib/rules';
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import { type SpellEntry, newSpellEntry } from '@/lib/schemas';
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import { castSpell, dropConcentration } from '@/lib/mechanics';
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import { multiclassSlots } from '@/lib/rules/dnd5e/progression';
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import { formatModifier } from '@/lib/format';
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import { Button } from '@/components/ui/Button';
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import { Input, Select } from '@/components/ui/Input';
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@@ -124,6 +125,7 @@ export function SpellcastingSection({ c, update }: SectionProps) {
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))}
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</div>
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)}
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{c.system === '5e' && <MulticlassSlots onApply={setSlots} />}
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</div>
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{/* Spell list */}
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@@ -171,3 +173,23 @@ export function SpellcastingSection({ c, update }: SectionProps) {
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</SheetSection>
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);
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}
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/** PHB multiclass spell-slot calculator: enter your class levels by caster type
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* and it fills the slot table correctly (full ×1, half ÷2, third ÷3). */
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function MulticlassSlots({ onApply }: { onApply: (slots: { level: number; max: number; current: number }[]) => void }) {
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const [full, setFull] = useState(0);
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const [half, setHalf] = useState(0);
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const [third, setThird] = useState(0);
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return (
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<details className="mt-2">
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<summary className="cursor-pointer text-xs text-muted hover:text-ink">Multiclass slot calculator</summary>
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<div className="mt-2 flex flex-wrap items-end gap-2 rounded-md border border-line bg-panel-2 p-2 text-xs text-muted">
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<label>Full-caster lvls<NumberField className="ml-1 w-14" value={full} min={0} max={20} onChange={setFull} aria-label="Full caster levels" /></label>
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<label>Half-caster lvls<NumberField className="ml-1 w-14" value={half} min={0} max={20} onChange={setHalf} aria-label="Half caster levels" /></label>
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<label>Third-caster lvls<NumberField className="ml-1 w-14" value={third} min={0} max={20} onChange={setThird} aria-label="Third caster levels" /></label>
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<Button size="sm" variant="secondary" onClick={() => onApply(multiclassSlots({ full, half, third }))}>Apply slots</Button>
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<span className="w-full text-[11px] text-faint">Bard/Cleric/Druid/Sorcerer/Wizard = full; Paladin/Ranger = half; Eldritch Knight/Arcane Trickster = third. Warlock pact slots are separate.</span>
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</div>
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</details>
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);
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}
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@@ -1,7 +1,8 @@
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import { useEffect } from 'react';
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import { Cloud, CloudOff, RefreshCw, WifiOff } from 'lucide-react';
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import { cloudUsername } from '@/lib/cloud/client';
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import { useEffect, useState } from 'react';
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import { Cloud, CloudOff, RefreshCw, WifiOff, AlertTriangle } from 'lucide-react';
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import { cloudUsername, pushBackup, pullBackup } from '@/lib/cloud/client';
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import { useConnectivityStore } from '@/stores/connectivityStore';
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import { Button } from '@/components/ui/Button';
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import { cn } from '@/lib/cn';
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/**
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@@ -35,8 +36,11 @@ export function SyncStatusIndicator() {
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if (!signedIn) return null;
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if (cloudSync === 'conflict') return <ConflictResolver />;
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const map = {
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idle: null,
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conflict: null, // handled above
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saving: { Icon: RefreshCw, text: 'Saving…', cls: 'text-muted', spin: true, title: 'Saving your campaign to the cloud…' },
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saved: { Icon: Cloud, text: 'Saved', cls: 'text-success', spin: false, title: 'Your campaign is backed up to the cloud.' },
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error: { Icon: CloudOff, text: 'Sync failed', cls: 'text-danger', spin: false, title: 'Cloud sync failed — your data is safe locally and will retry on the next change.' },
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@@ -51,3 +55,42 @@ export function SyncStatusIndicator() {
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</span>
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);
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}
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/**
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* Cloud changed on another device since this one last synced — resolve in one
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* click rather than silently clobbering. "Use cloud" pulls (overwrites local),
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* "Keep this device" force-pushes (overwrites cloud).
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*/
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function ConflictResolver() {
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const [open, setOpen] = useState(false);
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const [busy, setBusy] = useState(false);
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const setCloudSync = useConnectivityStore((s) => s.setCloudSync);
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const useCloud = async () => {
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setBusy(true);
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try { if (await pullBackup()) { setCloudSync('saved'); setTimeout(() => location.reload(), 400); } }
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finally { setBusy(false); setOpen(false); }
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};
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const keepMine = async () => {
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setBusy(true);
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try { await pushBackup({ force: true }); setCloudSync('saved'); }
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finally { setBusy(false); setOpen(false); }
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};
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return (
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<div className="relative">
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<button onClick={() => setOpen((o) => !o)} className="flex items-center gap-1 rounded-md px-2 py-1 text-xs text-warning hover:bg-elevated" title="The cloud copy changed on another device — click to resolve.">
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<AlertTriangle size={14} aria-hidden /> <span className="hidden sm:inline">Sync conflict</span>
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</button>
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{open && (
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<div className="absolute right-0 top-9 z-50 w-64 rounded-xl border border-line bg-panel p-3 text-sm shadow-xl">
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<p className="mb-2 text-muted">The cloud copy was changed on another device since this one last synced.</p>
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<div className="flex flex-col gap-1.5">
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<Button size="sm" variant="secondary" disabled={busy} onClick={() => void useCloud()}>Use cloud version (reload)</Button>
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<Button size="sm" variant="ghost" disabled={busy} onClick={() => void keepMine()}>Keep this device (overwrite cloud)</Button>
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</div>
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</div>
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)}
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</div>
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);
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}
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@@ -35,7 +35,7 @@ export function useCloudAutosave(): void {
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const conn = useConnectivityStore.getState();
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conn.setCloudSync('saving');
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void pushBackup()
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.then(() => useConnectivityStore.getState().setCloudSync('saved'))
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.then((r) => useConnectivityStore.getState().setCloudSync(r.ok ? 'saved' : 'conflict'))
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.catch(() => useConnectivityStore.getState().setCloudSync('error')); // offline / transient — next change retries
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}, 8000);
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@@ -2,7 +2,7 @@ import { useEffect, useState } from 'react';
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import { useLiveQuery } from 'dexie-react-hooks';
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import { db } from '@/lib/db/db';
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import { cloudUsername, CloudError } from '@/lib/cloud/client';
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import { listCloudCampaigns, createCloudCampaign, joinCloudCampaign, publishCharacter, listCloudCharacters, getUsage, adminListUsers, adminSetQuota, type CloudCampaignInfo, type CloudCharInfo, type AdminUserRow } from '@/lib/cloud/campaigns';
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import { listCloudCampaigns, createCloudCampaign, joinCloudCampaign, publishCharacter, listCloudCharacters, rotateInvite, removeCloudMember, getUsage, adminListUsers, adminSetQuota, type CloudCampaignInfo, type CloudCharInfo, type AdminUserRow } from '@/lib/cloud/campaigns';
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import { useCampaigns } from '@/features/campaigns/hooks';
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import { Button } from '@/components/ui/Button';
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import { Input, Select } from '@/components/ui/Input';
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@@ -60,12 +60,24 @@ export function CloudCampaigns() {
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{c.inviteCode && (
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<button className="font-mono text-xs text-accent" title="Copy invite code" onClick={() => void navigator.clipboard?.writeText(c.inviteCode!).then(() => setMsg(`Invite code ${c.inviteCode} copied.`))}>invite: {c.inviteCode}</button>
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)}
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{c.role === 'owner' && c.inviteCode && (
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<Button size="sm" variant="ghost" title="Invalidate the old code and mint a new one" onClick={run(async () => { const r = await rotateInvite(c.id); setMsg(`New invite code: ${r.inviteCode}`); refresh(); })}>Rotate invite</Button>
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)}
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{c.role === 'owner' && <Button size="sm" variant="ghost" onClick={run(async () => { setViewing(c.id); setParty(await listCloudCharacters(c.id)); })}>View party</Button>}
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</div>
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{viewing === c.id && (
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<ul className="mt-1 space-y-0.5 border-t border-line pt-1 text-xs">
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{party.length === 0 ? <li className="text-muted">No characters published yet.</li> : party.map((p) => (
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<li key={p.id} className="flex justify-between"><span className="text-ink">{p.name}</span><span className="text-muted">{p.mine ? 'yours' : 'a player’s'}</span></li>
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<li key={p.id} className="flex items-center justify-between gap-2">
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<span className="text-ink">{p.name}</span>
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<span className="flex items-center gap-2">
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<span className="text-muted">{p.mine ? 'yours' : 'a player’s'}</span>
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{!p.mine && (
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<button className="text-danger hover:underline" title="Remove this player and their characters from the campaign"
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onClick={run(async () => { await removeCloudMember(c.id, p.ownerUserId); setMsg('Player removed.'); setParty(await listCloudCharacters(c.id)); })}>remove</button>
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)}
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</span>
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</li>
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))}
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</ul>
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)}
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@@ -196,7 +196,14 @@ function CloudSync() {
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const r = await (which === 'in' ? cloudLogin(u, p) : cloudRegister(u, p));
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setUser(r.username); setP(''); setMsg(which === 'up' ? 'Account created.' : 'Signed in.');
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});
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const push = () => run(async () => { const n = await pushBackup(); setMsg(`Backed up to cloud (${Math.round(n / 1024)} KB).`); });
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const push = () => run(async () => {
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const r = await pushBackup();
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if (r.ok) { setMsg(`Backed up to cloud (${Math.round(r.bytes / 1024)} KB).`); return; }
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// Conflict: the cloud changed on another device since this one last synced.
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const useCloud = window.confirm('The cloud copy was changed on another device since you last synced.\n\nOK — replace THIS device with the cloud copy.\nCancel — overwrite the CLOUD with this device.');
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if (useCloud) { const ok = await pullBackup(); setMsg(ok ? 'Pulled the cloud copy — reloading…' : 'No cloud backup.'); if (ok) setTimeout(() => location.reload(), 600); }
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else { await pushBackup({ force: true }); setMsg('Overwrote the cloud with this device.'); }
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});
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const pull = () => run(async () => { const ok = await pullBackup(); setMsg(ok ? 'Restored — reloading…' : 'No cloud backup yet.'); if (ok) setTimeout(() => location.reload(), 600); });
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const signOut = () => run(async () => { await cloudLogout(); setUser(null); setMsg(null); });
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@@ -40,6 +40,14 @@ export function publishCharacter(campaignId: string, character: { id: string; na
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export function listCloudCharacters(campaignId: string): Promise<CloudCharInfo[]> {
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return req<CloudCharInfo[]>(`/campaigns/${campaignId}/characters`);
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}
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/** Owner-only: invalidate the old invite code and get a fresh one. */
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export function rotateInvite(campaignId: string): Promise<{ inviteCode: string }> {
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return req<{ inviteCode: string }>(`/campaigns/${campaignId}/invite`, { method: 'POST' });
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}
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/** Owner-only: remove a player and their published characters from the campaign. */
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export function removeCloudMember(campaignId: string, userId: string): Promise<{ ok: boolean }> {
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return req<{ ok: boolean }>(`/campaigns/${campaignId}/members/${userId}`, { method: 'DELETE' });
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}
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export async function cloudUsageBytes(): Promise<number> {
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return (await req<{ bytes: number }>('/usage')).bytes;
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}
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+23
-5
@@ -8,12 +8,17 @@ import { buildBackup, restoreBackup } from '@/lib/io/backup';
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const TOKEN_KEY = 'ttrpg-cloud-token';
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const USER_KEY = 'ttrpg-cloud-user';
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const SYNCED_KEY = 'ttrpg-cloud-synced-at';
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const base = () => `${location.origin}/api`;
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export function cloudUsername(): string | null { return localStorage.getItem(USER_KEY); }
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function token(): string | null { return localStorage.getItem(TOKEN_KEY); }
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function setSession(t: string, username: string): void { localStorage.setItem(TOKEN_KEY, t); localStorage.setItem(USER_KEY, username); }
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function clearSession(): void { localStorage.removeItem(TOKEN_KEY); localStorage.removeItem(USER_KEY); }
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function clearSession(): void { localStorage.removeItem(TOKEN_KEY); localStorage.removeItem(USER_KEY); localStorage.removeItem(SYNCED_KEY); }
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/** Version token of the cloud copy this device last synced with (for conflict detection). */
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export function cloudLastSyncedAt(): number | null { const v = localStorage.getItem(SYNCED_KEY); return v ? Number(v) : null; }
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function setLastSyncedAt(n: number): void { localStorage.setItem(SYNCED_KEY, String(n)); }
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export class CloudError extends Error {}
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@@ -39,15 +44,26 @@ export async function logout(): Promise<void> {
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clearSession();
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}
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/** Upload this device's full backup to the cloud. */
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export async function pushBackup(): Promise<number> {
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export type PushResult = { ok: true; bytes: number } | { ok: false; conflict: true; savedAt: number };
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|
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/**
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* Upload this device's full backup. Uses optimistic concurrency: unless `force`,
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* it tells the server which version we last synced; if the cloud has moved on
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* (another device pushed), the server returns a conflict and we DON'T overwrite —
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* the caller resolves it (pull the cloud, or force-push to win).
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*/
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export async function pushBackup(opts?: { force?: boolean }): Promise<PushResult> {
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const t = token();
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if (!t) throw new CloudError('Not signed in.');
|
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const blob = JSON.stringify(await buildBackup());
|
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const res = await fetch(`${base()}/save`, { method: 'PUT', headers: { 'content-type': 'application/json', authorization: `Bearer ${t}` }, body: JSON.stringify({ blob }) });
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const baseSavedAt = opts?.force ? undefined : cloudLastSyncedAt();
|
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const res = await fetch(`${base()}/save`, { method: 'PUT', headers: { 'content-type': 'application/json', authorization: `Bearer ${t}` }, body: JSON.stringify({ blob, baseSavedAt }) });
|
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if (res.status === 401) { clearSession(); throw new CloudError('Session expired — sign in again.'); }
|
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if (res.status === 409) { const d = (await res.json().catch(() => ({}))) as { savedAt?: number }; return { ok: false, conflict: true, savedAt: Number(d.savedAt) || 0 }; }
|
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if (!res.ok) throw new CloudError('Upload failed.');
|
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return blob.length;
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const d = (await res.json().catch(() => ({}))) as { savedAt?: number };
|
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if (typeof d.savedAt === 'number') setLastSyncedAt(d.savedAt);
|
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return { ok: true, bytes: blob.length };
|
||||
}
|
||||
|
||||
/** Replace this device's data with the cloud copy. Returns false if there's no cloud save yet. */
|
||||
@@ -58,6 +74,8 @@ export async function pullBackup(): Promise<boolean> {
|
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if (res.status === 404) return false;
|
||||
if (res.status === 401) { clearSession(); throw new CloudError('Session expired — sign in again.'); }
|
||||
if (!res.ok) throw new CloudError('Download failed.');
|
||||
const savedAt = Number(res.headers.get('x-saved-at'));
|
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await restoreBackup(await res.text());
|
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if (Number.isFinite(savedAt) && savedAt > 0) setLastSyncedAt(savedAt);
|
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return true;
|
||||
}
|
||||
|
||||
@@ -143,6 +143,14 @@ export class TtrpgDatabase extends Dexie {
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
// v15 — V2 Phase 7: characters gain a structured `feats` array (was free text
|
||||
// in notes). Defaulted, so backfill is belt-and-suspenders.
|
||||
this.version(15).stores({}).upgrade(async (tx) => {
|
||||
await tx.table('characters').toCollection().modify((c: Record<string, unknown>) => {
|
||||
if (c.feats === undefined) c.feats = [];
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -62,6 +62,23 @@ export function dnd5eSlots(caster: ClassDef['caster'], level: number): { level:
|
||||
return table.map((max, i) => ({ level: i + 1, max, current: max }));
|
||||
}
|
||||
|
||||
/**
|
||||
* PHB multiclass spellcaster level: full-caster levels count fully, half-casters
|
||||
* halve (floored), third-casters third (floored). Warlock pact magic is separate
|
||||
* and excluded. The combined level reads the standard full-caster slot table —
|
||||
* so e.g. Paladin 6 / Sorcerer 1 = level (3 + 1) = 4 → 4/3 first-/second slots.
|
||||
*/
|
||||
export function multiclassCasterLevel(parts: { full?: number; half?: number; third?: number }): number {
|
||||
return (parts.full ?? 0) + Math.floor((parts.half ?? 0) / 2) + Math.floor((parts.third ?? 0) / 3);
|
||||
}
|
||||
export function multiclassSlots(parts: { full?: number; half?: number; third?: number }): { level: number; max: number; current: number }[] {
|
||||
const lvl = multiclassCasterLevel(parts);
|
||||
if (lvl < 1) return []; // a single half-caster level (e.g. Paladin 1) grants no slots
|
||||
const table = FULL[Math.min(20, lvl)];
|
||||
if (!table) return [];
|
||||
return table.map((max, i) => ({ level: i + 1, max, current: max }));
|
||||
}
|
||||
|
||||
export function dnd5ePact(level: number): { level: number; max: number; current: number } | undefined {
|
||||
const p = PACT[clamp(level)];
|
||||
return p ? { level: p[1], max: p[0], current: p[0] } : undefined;
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
import { describe, it, expect } from 'vitest';
|
||||
import { multiclassCasterLevel, multiclassSlots } from './dnd5e/progression';
|
||||
|
||||
describe('multiclass spell slots (5e PHB)', () => {
|
||||
it('combines caster levels: full ×1, half ÷2, third ÷3 (floored)', () => {
|
||||
expect(multiclassCasterLevel({ full: 5 })).toBe(5);
|
||||
expect(multiclassCasterLevel({ full: 1, half: 6 })).toBe(1 + 3); // Sorc1/Pal6 = 4
|
||||
expect(multiclassCasterLevel({ half: 5, third: 4 })).toBe(2 + 1); // Pal5/EK4 = 3
|
||||
});
|
||||
|
||||
it('reads the full-caster table at the combined level', () => {
|
||||
// caster level 4 → [4,3] (four 1st, three 2nd)
|
||||
expect(multiclassSlots({ full: 1, half: 6 })).toEqual([
|
||||
{ level: 1, max: 4, current: 4 },
|
||||
{ level: 2, max: 3, current: 3 },
|
||||
]);
|
||||
});
|
||||
|
||||
it('grants no slots at combined caster level 0 (a single half-caster level)', () => {
|
||||
expect(multiclassSlots({ half: 1 })).toEqual([]); // Paladin 1 alone — no slots
|
||||
expect(multiclassSlots({ third: 2 })).toEqual([]); // EK 2 — no slots yet
|
||||
expect(multiclassSlots({})).toEqual([]);
|
||||
});
|
||||
|
||||
it('caps at character level 20', () => {
|
||||
const s = multiclassSlots({ full: 25 });
|
||||
expect(s.length).toBe(9); // 9 spell levels at the cap
|
||||
});
|
||||
});
|
||||
@@ -87,6 +87,16 @@ export const spellSlotSchema = z.object({
|
||||
current: int.min(0).default(0),
|
||||
});
|
||||
|
||||
/** A feat (5e) or class/ancestry feat (pf2e), tracked with its effect text. */
|
||||
export const featSchema = z.object({
|
||||
id: z.string(),
|
||||
name: z.string().min(1).max(120),
|
||||
source: z.string().max(120).default(''),
|
||||
description: z.string().max(4000).default(''),
|
||||
compendiumRef: z.string().optional(),
|
||||
});
|
||||
export type Feat = z.infer<typeof featSchema>;
|
||||
|
||||
export const spellcastingSchema = z.object({
|
||||
slots: z.array(spellSlotSchema).default([]),
|
||||
/** warlock-style pact magic, refreshes on short rest */
|
||||
@@ -154,6 +164,7 @@ export const characterSchema = z.object({
|
||||
// --- Phase 1: character depth ---
|
||||
currency: currencySchema.default({ cp: 0, sp: 0, ep: 0, gp: 0, pp: 0 }),
|
||||
inventory: z.array(inventoryItemSchema).default([]),
|
||||
feats: z.array(featSchema).default([]),
|
||||
attacks: z.array(attackSchema).default([]),
|
||||
resources: z.array(resourceSchema).default([]),
|
||||
spellcasting: spellcastingSchema.default({ slots: [], spells: [] }),
|
||||
@@ -193,11 +204,12 @@ export type CharacterDraft = z.infer<typeof characterDraftSchema>;
|
||||
/** Default values for the Phase-1 depth fields. Used by create + DB migration. */
|
||||
export function characterDefaults(): Pick<
|
||||
Character,
|
||||
'currency' | 'inventory' | 'attacks' | 'resources' | 'spellcasting' | 'concentration' | 'equippedArmor' | 'defenses' | 'conditions'
|
||||
'currency' | 'inventory' | 'feats' | 'attacks' | 'resources' | 'spellcasting' | 'concentration' | 'equippedArmor' | 'defenses' | 'conditions'
|
||||
> {
|
||||
return {
|
||||
currency: { cp: 0, sp: 0, ep: 0, gp: 0, pp: 0 },
|
||||
inventory: [],
|
||||
feats: [],
|
||||
attacks: [],
|
||||
resources: [],
|
||||
spellcasting: { slots: [], spells: [] },
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import { create } from 'zustand';
|
||||
|
||||
export type CloudSync = 'idle' | 'saving' | 'saved' | 'error';
|
||||
export type CloudSync = 'idle' | 'saving' | 'saved' | 'error' | 'conflict';
|
||||
|
||||
interface ConnectivityState {
|
||||
/** browser online/offline (navigator.onLine + events) */
|
||||
|
||||
Reference in New Issue
Block a user