docs: mark PF2e boost-based ability generation as resolved
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@@ -15,12 +15,12 @@ Most confirmed accuracy/data defects and the high-impact UX traps are **fixed**
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- **PF2e math:** AC level+proficiency scaling, potency-not-on-damage, Multiple Attack Penalty, striking runes, level-1 slot counts, Refocus = 1 point.
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- **Conditions:** per-statistic PF2e penalties, 5e Exhaustion levels, Slowed/Fatigued correctness, Frightened end-of-turn decay.
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- **Spell data:** Wish backlash excluded, Magic Missile dice, multi-save spells.
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- **Builder:** racial ASI + background/trait skill proficiencies applied; canonical skill lists/counts; **PF2e template softlock fixed** (verified in-app); manual ability mode; array-swap.
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- **Builder:** racial ASI + background/trait skill proficiencies applied; canonical skill lists/counts; **PF2e template softlock fixed** (verified in-app); manual ability mode; array-swap. **PF2e boost-based ability generation** (ancestry/background/class/free boosts + flaw, replacing the wrong 5e arrays) — verified in-app.
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- **Monsters:** all speeds + saves/skills rendered; passive Perception computed (fixes the 7 wrong ones).
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- **Spellcasting:** slot-level picker (warlocks can cast; upcasting works). PF2e compendium de-duplicated. Drow ASI corrected.
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- **Safety:** confirm-before-delete across world content; dice clear scoped to active campaign; sessionLog in backup + cascade; 404 route; NumberField no longer snaps to min while typing; massive-damage / death-at-0 reminders in combat.
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**Deferred** (larger net-new work, noted per finding): PF2e ancestry/background/class attribute-boost generator; subclass/class-feature/feat mechanical effects; PF2e Drained HP reduction; player WebSocket-reconnect seat persistence; concentration flag on combatants; level-field auto-recompute; delay/ready action; net-new features (D&D Beyond import, loot builder, XP tracking, real multiclass model). The `--app-faint` contrast tweak was left to the designer.
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**Deferred** (larger net-new work, noted per finding): subclass/class-feature/feat mechanical effects; PF2e Drained HP reduction; player WebSocket-reconnect seat persistence; concentration flag on combatants; level-field auto-recompute; delay/ready action; net-new features (D&D Beyond import, loot builder, XP tracking, real multiclass model). The `--app-faint` contrast tweak was left to the designer.
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## 🎲 Calculation accuracy (23)
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