Phase 1: player character depth
- Inventory + currency + encumbrance vs carrying capacity - Class resources with correct short/long/daily rest recovery (applyRest) - Spellcasting: slots (+pact), known/prepared spells, derived DC + attack - Defenses: 5e death saves/inspiration/exhaustion, pf2e dying/wounded/hero points - Derived weapon attacks + passive perception via extended RulesSystem - Dexie v2 migration backfills new fields; debounced save flushes on pagehide - 9 new unit tests, new character-depth e2e; all green Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -17,4 +17,5 @@ export const SYSTEM_OPTIONS: { id: SystemId; label: string }[] = [
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];
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export * from './types';
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export { abilityModifier, ABILITY_ABBR, ABILITY_LABELS } from './abilities';
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export { abilityModifier, ABILITY_ABBR, ABILITY_LABELS, formatDamage } from './abilities';
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export { applyRest } from './rest';
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