Phase 1: player character depth

- Inventory + currency + encumbrance vs carrying capacity
- Class resources with correct short/long/daily rest recovery (applyRest)
- Spellcasting: slots (+pact), known/prepared spells, derived DC + attack
- Defenses: 5e death saves/inspiration/exhaustion, pf2e dying/wounded/hero points
- Derived weapon attacks + passive perception via extended RulesSystem
- Dexie v2 migration backfills new fields; debounced save flushes on pagehide
- 9 new unit tests, new character-depth e2e; all green

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 00:30:34 +02:00
parent 1a9e5e2c18
commit 9ecd817bc6
20 changed files with 1069 additions and 25 deletions
+24 -18
View File
@@ -11,6 +11,11 @@ import { Button } from '@/components/ui/Button';
import { Input, Select } from '@/components/ui/Input';
import { NumberField } from '@/components/ui/NumberField';
import { formatModifier } from '@/lib/format';
import { InventorySection } from './sheet/InventorySection';
import { AttacksSection } from './sheet/AttacksSection';
import { ResourcesSection } from './sheet/ResourcesSection';
import { SpellcastingSection } from './sheet/SpellcastingSection';
import { DefensesSection } from './sheet/DefensesSection';
const ABILITIES: AbilityKey[] = ['str', 'dex', 'con', 'int', 'wis', 'cha'];
@@ -28,23 +33,9 @@ export function CharacterSheet({ character }: { character: Character }) {
// Local editable copy; write-through to the DB on change (debounced + flush on unmount).
const [c, setC] = useState<Character>(character);
const save = useDebouncedCallback((next: Character) => {
void charactersRepo.update(next.id, {
name: next.name,
ancestry: next.ancestry,
className: next.className,
level: next.level,
kind: next.kind,
abilities: next.abilities,
hp: next.hp,
speed: next.speed,
armorBonus: next.armorBonus,
skillRanks: next.skillRanks,
saveRanks: next.saveRanks,
perceptionRank: next.perceptionRank,
...(next.spellcastingAbility ? { spellcastingAbility: next.spellcastingAbility } : {}),
...(next.spellcastingRank ? { spellcastingRank: next.spellcastingRank } : {}),
notes: next.notes,
});
// Persist everything except identity/timestamps (update() stamps updatedAt).
const { id, campaignId: _campaignId, createdAt: _createdAt, updatedAt: _updatedAt, ...rest } = next;
void charactersRepo.update(id, rest);
}, 350);
const update = (patch: Partial<Character>) => {
@@ -192,13 +183,28 @@ export function CharacterSheet({ character }: { character: Character }) {
</div>
</section>
{/* Status & defenses (system-specific) */}
<DefensesSection c={c} update={update} />
{/* Attacks + passive perception */}
<AttacksSection c={c} update={update} />
{/* Spellcasting */}
<SpellcastingSection c={c} update={update} />
{/* Class resources + rest */}
<ResourcesSection c={c} update={update} />
{/* Inventory, currency, encumbrance */}
<InventorySection c={c} update={update} />
{/* Notes */}
<section className="mb-6">
<SectionTitle>Notes</SectionTitle>
<textarea
value={c.notes}
onChange={(e) => update({ notes: e.target.value })}
placeholder="Backstory, bonds, inventory, reminders…"
placeholder="Backstory, bonds, reminders…"
className="min-h-32 w-full resize-y rounded-md border border-line bg-surface px-3 py-2 text-sm text-ink focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-accent/60"
/>
</section>