UI overhaul "Living Codex" E: per-screen layouts

Ported all 9 screens to the prototype layout (visual only; all data wiring, text,
aria-labels, and testids preserved) via parallel agents + central verification:
- Dashboard: editorial hero, party roster w/ HP meters + avatars, quests, threats, rolls.
- Campaigns: cover-art deck cards + gilt rule + footer.
- Character sheet + roster: hero header, StatCoin abilities, prof rows; grimoire cards.
- Combat: glowing initiative rows (PC gilt / foe ember), condition badges, log.
- Dice: die-pool glyphs, adv/dis segmented toggle, crit/fumble stage, history.
- Compendium: Spectral stat blocks (ember headers, ability row).
- Settings: grouped icon-tile cards. Live Session: room-code card, seat grid, player board.
- Battle Map: carded list + tooled editor chrome (canvas untouched).

Regression fixes after the ports: dice die-buttons aria-label `d4` not `Roll 1d4`
(was colliding with the primary Roll button); map "Open player view" link uses an
ExternalLink icon (test updated, ↗ glyph removed); seat-claim card gets a stable
data-testid="seat-option" (redesign moved rounded-lg→rounded-xl).

223 unit + 34 e2e + 2 realtime green; tsc + eslint + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 21:37:00 +02:00
parent e4b399eaa8
commit 99c7657f96
19 changed files with 1070 additions and 457 deletions
+31 -15
View File
@@ -1,5 +1,6 @@
import { useRef, useState } from 'react';
import { Link } from '@tanstack/react-router';
import { Map as MapIcon, Cast, Download, ExternalLink, X } from 'lucide-react';
import type { BattleMap, Campaign } from '@/lib/schemas';
import { mapsRepo } from '@/lib/db/repositories';
import { parseUvtt, toUvtt } from '@/lib/vtt/uvtt';
@@ -68,6 +69,7 @@ function Maps({ campaign }: { campaign: Campaign }) {
return (
<Page>
<PageHeader
eyebrow="The cartographer's table"
title="Maps"
subtitle={campaign.name}
actions={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Add map</Button>}
@@ -79,30 +81,44 @@ function Maps({ campaign }: { campaign: Campaign }) {
{maps.length === 0 ? (
<EmptyState title="No maps yet" hint="Upload an image or import a Universal VTT (.dd2vtt / .uvtt) map — walls, doors and lights come across — then add a grid, fog, tokens, and show it to players." action={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Add map</Button>} />
) : (
<div className="grid gap-4 lg:grid-cols-[210px_1fr]">
<ul className="space-y-1">
{maps.map((mp) => (
<li key={mp.id} className="group flex items-center gap-1 rounded-md border border-line">
<button className={cn('flex-1 truncate px-3 py-2 text-left text-sm', selected?.id === mp.id ? 'text-accent' : 'text-ink')} onClick={() => setSelectedId(mp.id)}>
{mp.name}{activeMapId === mp.id ? ' 📺' : ''}
</button>
<button className="px-2 text-muted opacity-0 hover:text-danger group-hover:opacity-100" onClick={async () => { await mapsRepo.remove(mp.id); if (selectedId === mp.id) setSelectedId(null); if (activeMapId === mp.id) setActiveMap(null); }} aria-label={`Delete ${mp.name}`}></button>
</li>
))}
<div className="grid gap-4 lg:grid-cols-[230px_1fr]">
<ul className="space-y-1.5">
{maps.map((mp) => {
const active = selected?.id === mp.id;
return (
<li key={mp.id} className={cn('group flex items-center gap-1 rounded-xl border bg-panel transition-colors', active ? 'border-accent bg-accent-glow' : 'border-line hover:border-line-strong')}>
<button className={cn('flex min-w-0 flex-1 items-center gap-2 px-3 py-2 text-left text-sm', active ? 'text-accent-deep' : 'text-ink')} onClick={() => setSelectedId(mp.id)}>
<MapIcon size={15} className={active ? 'text-accent-deep' : 'text-muted'} aria-hidden />
<span className="truncate font-display font-medium">{mp.name}</span>
{activeMapId === mp.id && <Cast size={13} className="ml-auto shrink-0 text-accent-deep" aria-hidden />}
</button>
<button className="px-2 text-muted opacity-0 hover:text-danger group-hover:opacity-100" onClick={async () => { await mapsRepo.remove(mp.id); if (selectedId === mp.id) setSelectedId(null); if (activeMapId === mp.id) setActiveMap(null); }} aria-label={`Delete ${mp.name}`}>
<X size={14} aria-hidden />
</button>
</li>
);
})}
</ul>
{selected ? (
<div>
<div className="mb-2 flex items-center gap-2">
<div className="mb-2 flex flex-wrap items-center gap-2 rounded-xl border border-line bg-panel p-2">
<Button size="sm" variant={activeMapId === selected.id ? 'primary' : 'secondary'} onClick={() => setActiveMap(activeMapId === selected.id ? null : selected.id)}>
{activeMapId === selected.id ? '📺 Showing to players' : 'Show to players'}
<Cast size={15} aria-hidden />
{activeMapId === selected.id ? 'Showing to players' : 'Show to players'}
</Button>
<Link to="/play" className="inline-flex items-center gap-1 text-sm text-accent hover:text-accent-deep hover:underline">Open player view <ExternalLink size={13} aria-hidden /></Link>
<Button size="sm" variant="ghost" className="ml-auto" onClick={() => void exportUvtt(selected)} title="Export as Universal VTT (.uvtt)">
<Download size={15} aria-hidden />
Export .uvtt
</Button>
<Link to="/play" className="text-sm text-accent hover:underline">Open player view </Link>
<Button size="sm" variant="ghost" className="ml-auto" onClick={() => void exportUvtt(selected)} title="Export as Universal VTT (.uvtt)">Export .uvtt</Button>
</div>
<MapEditor key={selected.id} map={selected} campaign={campaign} />
</div>
) : (
<div className="rounded-lg border border-line bg-panel p-5 text-sm text-muted">Select a map.</div>
<div className="grid place-items-center rounded-xl border border-dashed border-line bg-panel/50 p-10 text-center text-sm text-muted">
<MapIcon size={26} className="mb-2 text-faint" aria-hidden />
Select a map.
</div>
)}
</div>
)}