UI overhaul "Living Codex" E: per-screen layouts

Ported all 9 screens to the prototype layout (visual only; all data wiring, text,
aria-labels, and testids preserved) via parallel agents + central verification:
- Dashboard: editorial hero, party roster w/ HP meters + avatars, quests, threats, rolls.
- Campaigns: cover-art deck cards + gilt rule + footer.
- Character sheet + roster: hero header, StatCoin abilities, prof rows; grimoire cards.
- Combat: glowing initiative rows (PC gilt / foe ember), condition badges, log.
- Dice: die-pool glyphs, adv/dis segmented toggle, crit/fumble stage, history.
- Compendium: Spectral stat blocks (ember headers, ability row).
- Settings: grouped icon-tile cards. Live Session: room-code card, seat grid, player board.
- Battle Map: carded list + tooled editor chrome (canvas untouched).

Regression fixes after the ports: dice die-buttons aria-label `d4` not `Roll 1d4`
(was colliding with the primary Roll button); map "Open player view" link uses an
ExternalLink icon (test updated, ↗ glyph removed); seat-claim card gets a stable
data-testid="seat-option" (redesign moved rounded-lg→rounded-xl).

223 unit + 34 e2e + 2 realtime green; tsc + eslint + build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 21:37:00 +02:00
parent e4b399eaa8
commit 99c7657f96
19 changed files with 1070 additions and 457 deletions
+130 -50
View File
@@ -1,4 +1,20 @@
import { useRef, useState } from 'react';
import {
ArrowDown,
ArrowUp,
ChevronLeft,
ChevronRight,
Dices,
Heart,
Hourglass,
Play,
ScrollText,
Shield,
Skull,
Sword,
Undo2,
X,
} from 'lucide-react';
import type { Campaign, Character, Combatant, Condition, Encounter } from '@/lib/schemas';
import { encountersRepo } from '@/lib/db/repositories';
import { newId } from '@/lib/ids';
@@ -27,6 +43,7 @@ import { cn } from '@/lib/cn';
import { Button } from '@/components/ui/Button';
import { Input, Select } from '@/components/ui/Input';
import { NumberField } from '@/components/ui/NumberField';
import { Badge, Meter, Avatar } from '@/components/ui/Codex';
import { EncounterTipCard } from '@/features/assistant/EncounterTipCard';
export function EncounterTracker({ encounter, campaign }: { encounter: Encounter; campaign: Campaign }) {
@@ -70,31 +87,41 @@ export function EncounterTracker({ encounter, campaign }: { encounter: Encounter
return (
<div>
{/* Control bar */}
<div className="mb-4 flex flex-wrap items-center gap-3 rounded-lg border border-line bg-panel p-3">
<div className="paper-grain mb-4 flex flex-wrap items-center gap-3 rounded-xl border border-line bg-panel p-3">
<div>
<div className="font-display text-lg font-semibold text-ink">{encounter.name}</div>
<div className="font-display text-sm italic text-accent">Encounter · {encounter.name}</div>
<div className="font-display text-lg font-semibold text-ink">Initiative</div>
<div className="text-xs text-muted">
{isActive ? `Round ${encounter.round}` : encounter.status === 'ended' ? 'Ended' : 'Not started'}
{current && isActive ? ` · ${current.name}'s turn` : ''}
</div>
</div>
{isActive && (
<div className="flex items-center gap-2 rounded-xl border border-line bg-surface-2 px-3 py-1.5">
<Hourglass size={15} aria-hidden className="text-accent-deep" />
<span className="smallcaps" style={{ fontSize: 10 }}>Round</span>
<span className="font-display text-xl font-semibold text-accent-deep">{encounter.round}</span>
</div>
)}
{budget && (
<div className="rounded-md border border-line bg-surface px-3 py-1 text-center text-xs">
<div className="rounded-xl border border-line bg-surface-2 px-3 py-1 text-center text-xs">
<div className={cn('font-display text-sm font-semibold capitalize', DIFFICULTY_COLOR[budget.difficulty])}>
{budget.difficulty}
</div>
<div className="text-muted">
<div className="font-mono text-muted">
{budget.totalXp.toLocaleString()} XP · {budget.awardPerCharacter.toLocaleString()}/PC
</div>
</div>
)}
<div className="ml-auto flex flex-wrap gap-2">
{undoStack.current.length > 0 && (
<Button variant="ghost" onClick={undo} title="Undo last change"> Undo</Button>
<Button variant="ghost" onClick={undo} title="Undo last change">
<Undo2 size={15} aria-hidden /> Undo
</Button>
)}
{encounter.combatants.length > 0 && (
<Button variant="secondary" onClick={rollAllInitiative} title="Roll initiative for everyone">
🎲 Roll all
<Dices size={15} aria-hidden /> Roll all
</Button>
)}
{!isActive && encounter.status !== 'ended' && (
@@ -112,10 +139,10 @@ export function EncounterTracker({ encounter, campaign }: { encounter: Encounter
{isActive && (
<>
<Button variant="secondary" onClick={() => mutate(previousTurn)}>
Prev
<ChevronLeft size={15} aria-hidden /> Prev
</Button>
<Button variant="primary" onClick={() => mutate(nextTurn)}>
Next turn
Next turn <ChevronRight size={15} aria-hidden />
</Button>
<Button variant="ghost" className="text-danger" onClick={() => mutate(endEncounter)}>
End
@@ -138,7 +165,11 @@ export function EncounterTracker({ encounter, campaign }: { encounter: Encounter
{encounter.combatants.length === 0 ? (
<p className="mt-6 text-sm text-muted">No combatants yet. Add characters or monsters above.</p>
) : (
<ul className="mt-4 space-y-2">
<>
<div className="mt-4 flex items-center justify-between px-1 pb-1.5">
<span className="smallcaps">Turn order · {encounter.combatants.length} combatants</span>
</div>
<ul className="space-y-1.5">
{encounter.combatants.map((c, idx) => (
<CombatantRow
key={c.id}
@@ -153,7 +184,8 @@ export function EncounterTracker({ encounter, campaign }: { encounter: Encounter
onRemove={() => mutate((e) => logEvent(removeCombatant(e, c.id), `${c.name} removed`))}
/>
))}
</ul>
</ul>
</>
)}
<CombatLog log={encounter.log ?? []} onClear={() => mutate((e) => ({ ...e, log: [] }))} />
@@ -166,15 +198,22 @@ function CombatLog({ log, onClear }: { log: { round: number; text: string }[]; o
const recent = log.slice(-40).reverse();
return (
<div className="mt-6">
<div className="mb-1 flex items-center justify-between">
<h3 className="text-xs font-semibold uppercase tracking-wide text-muted">Combat Log</h3>
<div className="mb-1.5 flex items-center justify-between">
<h3 className="smallcaps flex items-center gap-1.5">
<ScrollText size={13} aria-hidden className="text-accent-deep" />
Combat Log
</h3>
<Button size="sm" variant="ghost" onClick={onClear}>Clear</Button>
</div>
<ul className="max-h-48 space-y-0.5 overflow-auto rounded-md border border-line bg-surface p-2 text-xs">
<hr className="gilt-rule mb-2" />
<ul className="max-h-48 space-y-1 overflow-auto rounded-xl border border-line bg-surface-2 p-3 text-xs">
{recent.map((l, i) => (
<li key={i} className="text-muted">
<span className="mr-2 text-accent/70">R{l.round}</span>
{l.text}
<li key={i} className="flex items-start gap-2 text-ink-soft">
<span className="mt-1.5 inline-block size-1.5 shrink-0 rounded-full bg-accent" aria-hidden />
<span className="font-display leading-snug">
<span className="mr-1.5 font-mono text-faint">R{l.round}</span>
{l.text}
</span>
</li>
))}
</ul>
@@ -245,7 +284,7 @@ function AddCombatantBar({
};
return (
<div className="space-y-2 rounded-lg border border-line bg-panel/60 p-3">
<div className="space-y-2 rounded-xl border border-line bg-panel-2 p-3">
<div className="flex flex-wrap items-end gap-2">
<label className="flex-1 min-w-40 text-xs text-muted">
Name
@@ -318,14 +357,22 @@ function CombatantRow({
}) {
const [delta, setDelta] = useState(0);
const dead = c.hp.current <= 0;
const foe = c.kind === 'monster';
const ratio = c.hp.max > 0 ? c.hp.current / c.hp.max : 0;
const hpTone = ratio < 0.35 ? 'var(--app-danger)' : ratio < 0.7 ? 'var(--app-accent)' : 'var(--app-verdigris)';
const avatarTone = foe ? 'var(--app-danger)' : 'var(--app-accent)';
return (
<li
className={
'rounded-lg border bg-panel p-3 ' +
(isCurrent ? 'border-accent ring-1 ring-accent/40' : 'border-line') +
(dead ? ' opacity-60' : '')
}
className={cn(
'rounded-xl border p-3 transition-colors',
isCurrent
? foe
? 'border-danger bg-danger-glow'
: 'border-accent bg-accent-glow'
: 'border-line bg-panel',
dead && 'opacity-60',
)}
>
<div className="flex flex-wrap items-center gap-3">
<div className="flex flex-col items-center">
@@ -333,58 +380,91 @@ function CombatantRow({
<span className="mt-0.5 text-[10px] uppercase text-muted">init</span>
</div>
<div className="relative">
<Avatar name={c.name} size={40} tone={avatarTone} />
{foe && (
<span
className="absolute -bottom-0.5 -right-0.5 grid size-4 place-items-center rounded-full border-2 border-panel bg-danger"
aria-hidden
>
<Skull size={9} className="text-white" />
</span>
)}
</div>
<div className="min-w-32 flex-1">
<div className="flex items-center gap-2">
<span className="font-medium text-ink">{c.name}</span>
<span className="rounded bg-elevated px-1.5 text-[10px] uppercase text-muted">{c.kind}</span>
{dead && <span className="text-xs font-semibold text-danger">DOWN</span>}
<span className="font-display font-semibold text-ink">{c.name}</span>
{isCurrent && (
<Badge tone={foe ? 'ember' : 'gold'}>
<Play size={11} aria-hidden /> Active
</Badge>
)}
<span className="smallcaps" style={{ fontSize: 9 }}>{c.kind}</span>
{dead && (
<Badge tone="ember">
<Skull size={11} aria-hidden /> DOWN
</Badge>
)}
</div>
<div className="mt-1.5 flex items-center gap-2">
<div className="w-32">
<Meter value={c.hp.current} max={c.hp.max} tone={hpTone} height={6} />
</div>
<span className="font-mono text-xs text-faint">
{c.hp.current}/{c.hp.max}
{c.hp.temp > 0 && <span className="text-info"> +{c.hp.temp}</span>}
</span>
</div>
{c.conditions.length > 0 && (
<div className="mt-1 flex flex-wrap gap-1">
<div className="mt-1.5 flex flex-wrap gap-1">
{c.conditions.map((cond, i) => (
<button
key={`${cond.name}-${i}`}
className="rounded-full bg-warning/15 px-2 py-0.5 text-xs text-warning hover:line-through"
className="inline-flex items-center gap-1 rounded-full border border-verdigris/45 px-2 py-0.5 text-xs font-medium text-verdigris transition-colors hover:line-through"
title={glossary.get(cond.name.toLowerCase()) || 'Click to remove'}
onClick={() => onChange({ conditions: c.conditions.filter((_, j) => j !== i) })}
>
{cond.name}
{cond.value ? ` ${cond.value}` : ''}
{cond.duration ? ` (${cond.duration}r)` : ''}
{cond.duration ? ` (${cond.duration}r)` : ''}
<X size={11} aria-hidden />
</button>
))}
</div>
)}
</div>
{/* HP */}
<div className="text-center">
<div className="text-sm">
<span className={dead ? 'text-danger' : 'text-ink'}>{c.hp.current}</span>
<span className="text-muted">/{c.hp.max}</span>
{c.hp.temp > 0 && <span className="text-info"> +{c.hp.temp}</span>}
</div>
<div className="mt-1 flex items-center gap-1">
<NumberField className="w-14" value={delta} min={0} onChange={setDelta} aria-label={`${c.name} HP amount`} />
<Button size="sm" variant="danger" disabled={delta <= 0} onClick={() => { onDamage(delta); setDelta(0); }} title="Apply damage">
Dmg
</Button>
<Button size="sm" variant="secondary" disabled={delta <= 0} onClick={() => { onHeal(delta); setDelta(0); }} title="Heal">
Heal
</Button>
</div>
{/* HP controls */}
<div className="flex items-center gap-1">
<NumberField className="w-14" value={delta} min={0} onChange={setDelta} aria-label={`${c.name} HP amount`} />
<Button size="sm" variant="danger" disabled={delta <= 0} onClick={() => { onDamage(delta); setDelta(0); }} title="Apply damage">
<Sword size={14} aria-hidden /> Dmg
</Button>
<Button size="sm" variant="secondary" disabled={delta <= 0} onClick={() => { onHeal(delta); setDelta(0); }} title="Heal">
<Heart size={14} aria-hidden className="text-verdigris" /> Heal
</Button>
</div>
<div className="text-center text-sm">
<div className="text-muted">AC</div>
<NumberField className="w-12" value={c.ac} min={0} onChange={(ac) => onChange({ ac })} aria-label={`${c.name} AC`} />
<div className="flex flex-col items-center">
<div className="flex items-center gap-1 text-muted">
<Shield size={13} aria-hidden />
<span className="smallcaps" style={{ fontSize: 9 }}>AC</span>
</div>
<NumberField className="mt-0.5 w-12" value={c.ac} min={0} onChange={(ac) => onChange({ ac })} aria-label={`${c.name} AC`} />
</div>
<div className="flex flex-col gap-1">
<Button size="icon" variant="ghost" onClick={() => onMove(-1)} aria-label="Move up" title="Move up"></Button>
<Button size="icon" variant="ghost" onClick={() => onMove(1)} aria-label="Move down" title="Move down"></Button>
<Button size="icon" variant="ghost" onClick={() => onMove(-1)} aria-label="Move up" title="Move up">
<ArrowUp size={15} aria-hidden />
</Button>
<Button size="icon" variant="ghost" onClick={() => onMove(1)} aria-label="Move down" title="Move down">
<ArrowDown size={15} aria-hidden />
</Button>
</div>
<Button size="icon" variant="ghost" className="text-danger" onClick={onRemove} aria-label={`Remove ${c.name}`}></Button>
<Button size="icon" variant="ghost" className="text-danger" onClick={onRemove} aria-label={`Remove ${c.name}`}>
<X size={15} aria-hidden />
</Button>
</div>
<div className="mt-2">