Perfection pass: complete level-up/build flows + dying polish
Second adversarial audit of the freshly-shipped code; fixed bugs + completeness gaps. - abilityBuild stays in sync with totals on level-up (appendLevelIncreases) - 5e feat picker in level-up; PF2e feat-name autocomplete; expertise sets ranks - Higher-level creation collects PF2e skill increases + 5e expertise - PF2e heritage: schema field, wizard picker, sheet, Pathbuilder import - 5e Hit Dice as a tracked resource (half-level long-rest recovery via recoverStep) - Dying flow: knockout sets HP 0, stays unconscious at 0 HP, healing wakes +Wounded, Heroic Recovery (spend hero points); damage-while-dying + recovery reminders (pf2e) - Healing caps at effective max (drained/exhaustion-4) on sheet, tracker, and rest; massive-damage death uses effective max; persistent-damage badge - UX: in-place valued-condition steppers, point-buy budget caps, prepared-vs-known spell guidance, granted skills in review, system-gated score generator Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -109,6 +109,13 @@ export function deriveState(system: SystemId, baseSpeed: number, conditions: Con
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extraBadges.push('Quickened (+1 action)');
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continue;
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}
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// --- pf2e Persistent Damage: the human rolls it; we surface the procedure. ---
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if (system === 'pf2e' && name === 'persistent damage') {
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extraBadges.push(cond.value
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? `Persistent damage ${cond.value} (apply at end of turn, then DC 15 flat check to end)`
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: 'Persistent damage (apply at end of turn, then DC 15 flat check to end)');
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continue;
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}
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const eff = table[name];
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if (!eff) continue;
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