Polish sprint 2/2: layouts, UX consistency, pf2e conditions
Layout: - CombatantRow: action controls (damage/AC/move/remove) grouped into one right-aligned wrapper so they wrap together instead of scattering on narrow widths. - top bar: the campaign switcher now shrinks/truncates instead of overflowing on tablet widths. - character sheet header: stat coins go full-width grid on mobile; the name truncates and scales down on small screens. UX consistency: - player Cast and resource Spend/Regain no longer fail silently — Cast shows the reason, resource −/+ disable at their bounds. - the AI encounter builder now catches load failures and reports them; level-up advisor shows the human error message, not the error-kind enum. - section headers standardized on the .smallcaps design token across 16 files (replacing an ad-hoc uppercase class). - player HP bar uses the shared Meter primitive. pf2e depth: condition-effects table gains drained, dazzled, enfeebled, fatigued. FeatCard: dropped a dead text-xl wrapper left from the emoji purge. Left as documented (functional, off-theme, refactor-risky): the native confirm/prompt in Settings cloud-conflict and the session-password flow. Gate: 293 unit + 35 e2e + 2 realtime; tsc + build clean. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -49,7 +49,10 @@ export const CONDITION_EFFECTS_5E: Record<string, ConditionEffect> = {
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export const CONDITION_EFFECTS_PF2E: Record<string, ConditionEffect> = {
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blinded: { attacksAgainst: 'advantage' },
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clumsy: { statusPenalty: true },
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drained: { statusPenalty: true },
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dazzled: { attacksAgainst: 'advantage' },
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enfeebled: { statusPenalty: true },
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fatigued: { statusPenalty: true },
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frightened: { statusPenalty: true },
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grabbed: { speedZero: true, attacksAgainst: 'advantage' },
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immobilized: { speedZero: true },
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