Phase 8: session tooling — handouts to players
- GM "📣 Handout" composer in the header (title + body + optional image) sets uiStore.activeHandout; a clear button hides it. - snapshot gains an optional handout {title, body, imageId}; buildSnapshot streams the handout image over the existing image channel (id "handout"). - Player view (local + networked) shows the handout as a prominent card above the boards. resizeToMax() keeps handout images compact. - (Live scene/map switching already works via "Show to players".) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -39,3 +39,19 @@ test('player view shows the party and hides enemy HP numbers', async ({ page })
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await expect(page.getByText('Bandit')).toBeVisible();
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await expect(page.getByText(/Healthy|Bloodied|Down/)).toBeVisible();
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});
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test('handout: GM pushes a handout to the player view', async ({ page }) => {
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await page.getByRole('button', { name: '+ New campaign' }).first().click();
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await page.locator('input[data-autofocus]').fill('Handout Camp');
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await page.getByRole('button', { name: 'Create' }).click();
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await page.getByRole('button', { name: /Handout/ }).click();
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await page.getByLabel('Handout title').fill('A Mysterious Letter');
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await page.getByLabel('Handout text').fill('Meet me at midnight.');
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await page.getByRole('button', { name: 'Show to players' }).click();
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await page.getByRole('link', { name: 'Dashboard' }).click();
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await page.getByRole('link', { name: 'Player View' }).click();
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await expect(page.getByRole('heading', { name: 'A Mysterious Letter' })).toBeVisible();
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await expect(page.getByText('Meet me at midnight.')).toBeVisible();
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});
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