Phase 9: homebrew content + packs
- Homebrew entity (monster/spell/item/feat/condition) — Dexie v6, repo, hook, cascade-deleted with campaign - Homebrew editor page: per-kind fields + description, create/edit/delete - Compendium merges campaign homebrew of the matching kind (HB badge, generic HomebrewDetail) with the same cross-links (add monster->combat, spell/item->character) - Content packs: export/import homebrew as JSON (validated, ids reassigned) - System extensibility documented via the existing RulesSystem registry seam - Fix: card editors (homebrew/npc/quest/note) debounce-save the FULL snapshot, not partial patches — editing two fields fast no longer drops an edit New homebrew e2e + cascade test coverage. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -44,8 +44,10 @@ function Quests({ campaign }: { campaign: Campaign }) {
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function QuestCard({ quest }: { quest: Quest }) {
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const [q, setQ] = useState(quest);
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const [newObj, setNewObj] = useState('');
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const save = useDebouncedCallback((patch: Partial<Quest>) => void questsRepo.update(quest.id, patch), 350);
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const update = (patch: Partial<Quest>) => { setQ((p) => ({ ...p, ...patch })); save(patch); };
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const save = useDebouncedCallback((next: Quest) => void questsRepo.update(next.id, {
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title: next.title, status: next.status, description: next.description, reward: next.reward, objectives: next.objectives,
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}), 350);
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const update = (patch: Partial<Quest>) => setQ((p) => { const next = { ...p, ...patch }; save(next); return next; });
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const setObjective = (id: string, patch: Partial<Objective>) =>
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update({ objectives: q.objectives.map((o) => (o.id === id ? { ...o, ...patch } : o)) });
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