Phase 3: combat depth
- Condition durations + auto-expiry: timed conditions tick down on the affected combatant's turn and drop at 0 (engine tickConditions; UI rounds field + (Nr) chip) - Initiative: Roll-all (d20 + per-combatant bonus, re-sort anchored) + group/quantity add - Combat log: per-round event feed (turns, round changes, damage/heal, expiries, removals) + in-memory Undo of the last change - Encounter difficulty budget: 5e XP thresholds + PF2e level budget (pure lib + tests); live difficulty/XP-award readout from monster combatants vs the party - Combatants carry initBonus + cr/level; compendium add-to-combat passes them 18 new unit tests (durations, applyInitiatives, budget), new combat-depth e2e. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,45 @@
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import { describe, it, expect } from 'vitest';
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import { computeBudget } from './budget';
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describe('5e encounter budget', () => {
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it('rates a single CR 1/4 vs a level-1 party of 4 as easy-ish', () => {
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const r = computeBudget('5e', [1, 1, 1, 1], [{ cr: 0.25 }]);
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expect(r.totalXp).toBe(50);
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expect(r.ratingXp).toBe(50); // single monster, x1 multiplier
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expect(['trivial', 'easy']).toContain(r.difficulty);
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});
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it('applies the count multiplier to the rating but not the award', () => {
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const r = computeBudget('5e', [3, 3, 3, 3], [{ cr: 1 }, { cr: 1 }, { cr: 1 }]);
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expect(r.totalXp).toBe(600); // 3 * 200
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expect(r.ratingXp).toBe(1200); // x2 for 3 monsters
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expect(r.awardPerCharacter).toBe(150); // 600 / 4
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});
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it('flags a deadly fight', () => {
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const r = computeBudget('5e', [1, 1, 1, 1], [{ cr: 3 }, { cr: 3 }]);
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expect(r.difficulty).toBe('deadly');
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});
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});
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describe('pf2e encounter budget', () => {
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it('a same-level creature is worth 40 XP', () => {
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const r = computeBudget('pf2e', [3, 3, 3, 3], [{ level: 3 }]);
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expect(r.totalXp).toBe(40);
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expect(r.awardPerCharacter).toBe(40);
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});
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it('rates a moderate encounter', () => {
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const r = computeBudget('pf2e', [5, 5, 5, 5], [{ level: 5 }, { level: 5 }]);
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expect(r.totalXp).toBe(80);
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expect(r.difficulty).toBe('moderate');
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});
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it('adjusts thresholds for party size', () => {
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const four = computeBudget('pf2e', [1, 1, 1, 1], []);
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const five = computeBudget('pf2e', [1, 1, 1, 1, 1], []);
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const sevFour = four.thresholds.find((t) => t.label === 'Severe')!.value;
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const sevFive = five.thresholds.find((t) => t.label === 'Severe')!.value;
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expect(sevFive - sevFour).toBe(30);
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});
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});
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@@ -0,0 +1,149 @@
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import type { SystemId } from '@/lib/rules';
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/**
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* Encounter difficulty math for both systems. Pure and unit-tested.
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* - 5e: DMG XP thresholds by character level + encounter multiplier by monster count.
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* - PF2e: GMG XP budget by creature level relative to party level.
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*/
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export interface BudgetMonster {
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cr?: number | undefined; // 5e
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level?: number | undefined; // pf2e
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}
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export type Difficulty5e = 'trivial' | 'easy' | 'medium' | 'hard' | 'deadly';
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export type DifficultyPf2e = 'trivial' | 'low' | 'moderate' | 'severe' | 'extreme';
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export interface BudgetResult {
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system: SystemId;
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difficulty: Difficulty5e | DifficultyPf2e;
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/** number compared against the thresholds (5e: multiplier-adjusted XP) */
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ratingXp: number;
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/** raw XP awarded for defeating the monsters */
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totalXp: number;
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awardPerCharacter: number;
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thresholds: { label: string; value: number }[];
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monstersCounted: number;
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}
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// ---------------- 5e ----------------
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const CR_XP: Record<number, number> = {
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0: 10, 0.125: 25, 0.25: 50, 0.5: 100, 1: 200, 2: 450, 3: 700, 4: 1100, 5: 1800,
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6: 2300, 7: 2900, 8: 3900, 9: 5000, 10: 5900, 11: 7200, 12: 8400, 13: 10000,
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14: 11500, 15: 13000, 16: 15000, 17: 18000, 18: 20000, 19: 22000, 20: 25000,
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21: 33000, 22: 41000, 23: 50000, 24: 62000, 25: 75000, 26: 90000, 27: 105000,
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28: 120000, 29: 135000, 30: 155000,
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};
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// [easy, medium, hard, deadly] per character level (DMG p.82)
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const XP_THRESHOLDS: Record<number, [number, number, number, number]> = {
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1: [25, 50, 75, 100], 2: [50, 100, 150, 200], 3: [75, 150, 225, 400],
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4: [125, 250, 375, 500], 5: [250, 500, 750, 1100], 6: [300, 600, 900, 1400],
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7: [350, 750, 1100, 1700], 8: [450, 900, 1400, 2100], 9: [550, 1100, 1600, 2400],
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10: [600, 1200, 1900, 2800], 11: [800, 1600, 2400, 3600], 12: [1000, 2000, 3000, 4500],
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13: [1100, 2200, 3400, 5100], 14: [1250, 2500, 3800, 5700], 15: [1400, 2800, 4300, 6400],
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16: [1600, 3200, 4800, 7200], 17: [2000, 3900, 5900, 8800], 18: [2100, 4200, 6300, 9500],
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19: [2400, 4900, 7300, 10900], 20: [2800, 5700, 8500, 12700],
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};
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function crXp(cr: number): number {
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if (cr in CR_XP) return CR_XP[cr]!;
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// nearest known CR
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const keys = Object.keys(CR_XP).map(Number).sort((a, b) => a - b);
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let best = keys[0]!;
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for (const k of keys) if (Math.abs(k - cr) < Math.abs(best - cr)) best = k;
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return CR_XP[best]!;
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}
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function encounterMultiplier(count: number): number {
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if (count <= 1) return 1;
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if (count === 2) return 1.5;
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if (count <= 6) return 2;
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if (count <= 10) return 2.5;
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if (count <= 14) return 3;
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return 4;
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}
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function budget5e(partyLevels: number[], monsters: BudgetMonster[]): BudgetResult {
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const mons = monsters.filter((m) => m.cr !== undefined);
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const totalXp = mons.reduce((s, m) => s + crXp(m.cr!), 0);
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const ratingXp = Math.round(totalXp * encounterMultiplier(mons.length));
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const sum = [0, 0, 0, 0];
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for (const lvl of partyLevels) {
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const t = XP_THRESHOLDS[Math.max(1, Math.min(20, Math.round(lvl)))] ?? XP_THRESHOLDS[1]!;
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for (let i = 0; i < 4; i++) sum[i]! += t[i as 0 | 1 | 2 | 3];
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}
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const [easy, medium, hard, deadly] = sum;
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let difficulty: Difficulty5e = 'trivial';
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if (ratingXp >= deadly!) difficulty = 'deadly';
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else if (ratingXp >= hard!) difficulty = 'hard';
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else if (ratingXp >= medium!) difficulty = 'medium';
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else if (ratingXp >= easy!) difficulty = 'easy';
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return {
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system: '5e', difficulty, ratingXp, totalXp,
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awardPerCharacter: partyLevels.length ? Math.floor(totalXp / partyLevels.length) : totalXp,
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thresholds: [
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{ label: 'Easy', value: easy! }, { label: 'Medium', value: medium! },
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{ label: 'Hard', value: hard! }, { label: 'Deadly', value: deadly! },
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],
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monstersCounted: mons.length,
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};
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}
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// ---------------- PF2e ----------------
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const PF2E_CREATURE_XP: Record<number, number> = {
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[-4]: 10, [-3]: 15, [-2]: 20, [-1]: 30, 0: 40, 1: 60, 2: 80, 3: 120, 4: 160,
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};
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const PF2E_BASE = { trivial: 40, low: 60, moderate: 80, severe: 120, extreme: 160 };
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const PF2E_ADJ = { trivial: 10, low: 15, moderate: 20, severe: 30, extreme: 40 };
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function pf2eCreatureXp(diff: number): number {
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const clamped = Math.max(-4, Math.min(4, diff));
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return PF2E_CREATURE_XP[clamped] ?? 0;
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}
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function budgetPf2e(partyLevels: number[], monsters: BudgetMonster[]): BudgetResult {
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const partyLevel = partyLevels.length
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? Math.round(partyLevels.reduce((a, b) => a + b, 0) / partyLevels.length)
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: 1;
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const partySize = partyLevels.length || 4;
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const mons = monsters.filter((m) => m.level !== undefined);
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const totalXp = mons.reduce((s, m) => s + pf2eCreatureXp(m.level! - partyLevel), 0);
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const adj = partySize - 4;
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const thr = {
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trivial: PF2E_BASE.trivial + adj * PF2E_ADJ.trivial,
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low: PF2E_BASE.low + adj * PF2E_ADJ.low,
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moderate: PF2E_BASE.moderate + adj * PF2E_ADJ.moderate,
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severe: PF2E_BASE.severe + adj * PF2E_ADJ.severe,
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extreme: PF2E_BASE.extreme + adj * PF2E_ADJ.extreme,
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};
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let difficulty: DifficultyPf2e = 'trivial';
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if (totalXp >= thr.extreme) difficulty = 'extreme';
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else if (totalXp >= thr.severe) difficulty = 'severe';
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else if (totalXp >= thr.moderate) difficulty = 'moderate';
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else if (totalXp >= thr.low) difficulty = 'low';
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return {
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system: 'pf2e', difficulty, ratingXp: totalXp, totalXp,
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awardPerCharacter: totalXp, // PF2e XP budget is already per-character
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thresholds: [
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{ label: 'Trivial', value: thr.trivial }, { label: 'Low', value: thr.low },
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{ label: 'Moderate', value: thr.moderate }, { label: 'Severe', value: thr.severe },
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{ label: 'Extreme', value: thr.extreme },
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],
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monstersCounted: mons.length,
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};
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}
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export function computeBudget(system: SystemId, partyLevels: number[], monsters: BudgetMonster[]): BudgetResult {
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return system === 'pf2e' ? budgetPf2e(partyLevels, monsters) : budget5e(partyLevels, monsters);
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}
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export const DIFFICULTY_COLOR: Record<string, string> = {
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trivial: 'text-muted', easy: 'text-success', low: 'text-success',
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medium: 'text-info', moderate: 'text-info', hard: 'text-warning',
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severe: 'text-warning', deadly: 'text-danger', extreme: 'text-danger',
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};
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@@ -4,6 +4,7 @@ import {
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addCombatant,
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applyDamage,
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applyHealing,
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applyInitiatives,
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currentCombatant,
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endEncounter,
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moveCombatant,
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@@ -12,6 +13,7 @@ import {
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removeCombatant,
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setTempHp,
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startEncounter,
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tickConditions,
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updateCombatant,
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} from './engine';
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@@ -21,6 +23,7 @@ function mk(id: string, initiative: number, hp = 10): Combatant {
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name: id,
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kind: 'monster',
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initiative,
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initBonus: 0,
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ac: 12,
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hp: { current: hp, max: hp, temp: 0 },
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conditions: [],
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@@ -31,7 +34,7 @@ function mk(id: string, initiative: number, hp = 10): Combatant {
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function encounter(combatants: Combatant[]): Encounter {
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return {
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id: 'e1', campaignId: 'c1', name: 'Test', status: 'planning',
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round: 0, turnIndex: 0, combatants,
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round: 0, turnIndex: 0, combatants, log: [],
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createdAt: '', updatedAt: '',
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};
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}
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@@ -148,3 +151,30 @@ describe('endEncounter', () => {
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expect(endEncounter(encounter([])).status).toBe('ended');
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});
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});
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describe('condition durations', () => {
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it('ticks duration down and removes expired conditions', () => {
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const c = { ...mk('a', 0), conditions: [{ name: 'Frightened', value: 2, duration: 1 }, { name: 'Prone' }] };
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const { combatant, expired } = tickConditions(c);
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expect(expired).toEqual(['Frightened']);
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expect(combatant.conditions.map((x) => x.name)).toEqual(['Prone']); // indefinite stays
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});
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it('nextTurn ticks the newly-active combatant and logs expiry', () => {
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let e = startEncounter(encounter([mk('a', 20), mk('b', 10)]));
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e = updateCombatant(e, 'b', { conditions: [{ name: 'Dazed', duration: 1 }] });
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e = nextTurn(e); // b's turn begins -> Dazed expires
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expect(currentCombatant(e)?.conditions).toHaveLength(0);
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expect(e.log.some((l) => /Dazed wore off/.test(l.text))).toBe(true);
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});
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});
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describe('applyInitiatives', () => {
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it('reassigns initiative, re-sorts, and keeps the current combatant anchored', () => {
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let e = startEncounter(encounter([mk('a', 20), mk('b', 10), mk('c', 5)]));
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e = nextTurn(e); // current = b
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e = applyInitiatives(e, { a: 1, b: 2, c: 30 });
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expect(e.combatants.map((x) => x.id)).toEqual(['c', 'b', 'a']);
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expect(currentCombatant(e)?.id).toBe('b');
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});
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});
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@@ -21,30 +21,78 @@ function indexOfId(combatants: Combatant[], id: string | undefined): number {
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return combatants.findIndex((c) => c.id === id);
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}
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/** Append an event to the encounter log (immutably). */
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export function logEvent(enc: Encounter, text: string): Encounter {
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return { ...enc, log: [...(enc.log ?? []), { round: enc.round, text }] };
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}
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/**
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* Tick a combatant's timed conditions down by one round and drop any that hit 0.
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* Returns the updated combatant and the names of conditions that expired.
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*/
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export function tickConditions(c: Combatant): { combatant: Combatant; expired: string[] } {
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const expired: string[] = [];
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const conditions = c.conditions.flatMap((cond) => {
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if (cond.duration === undefined) return [cond];
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const remaining = cond.duration - 1;
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if (remaining <= 0) {
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expired.push(cond.name);
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return [];
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}
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return [{ ...cond, duration: remaining }];
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});
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return { combatant: { ...c, conditions }, expired };
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}
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/** Reorder by initiative and start at the top of the order, round 1. */
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export function startEncounter(enc: Encounter): Encounter {
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return {
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const started: Encounter = {
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...enc,
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status: 'active',
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round: enc.combatants.length > 0 ? 1 : 0,
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turnIndex: 0,
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combatants: sortByInitiative(enc.combatants),
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};
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const first = currentCombatant(started);
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return logEvent(logEvent(started, '⚔ Combat started — Round 1'), first ? `${first.name}'s turn` : '');
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}
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export function endEncounter(enc: Encounter): Encounter {
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return { ...enc, status: 'ended' };
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return logEvent({ ...enc, status: 'ended' }, '⚑ Combat ended');
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}
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/** Advance to the next combatant; wrapping past the end increments the round. */
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/**
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* Advance to the next combatant; wrapping past the end increments the round.
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* Ticks the newly-active combatant's timed conditions and logs expirations.
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*/
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export function nextTurn(enc: Encounter): Encounter {
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if (enc.combatants.length === 0) return { ...enc, turnIndex: 0 };
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const atEnd = enc.turnIndex >= enc.combatants.length - 1;
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return {
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...enc,
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turnIndex: atEnd ? 0 : enc.turnIndex + 1,
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round: atEnd ? enc.round + 1 : enc.round,
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};
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const turnIndex = atEnd ? 0 : enc.turnIndex + 1;
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const round = atEnd ? enc.round + 1 : enc.round;
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let next: Encounter = { ...enc, turnIndex, round };
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if (atEnd) next = logEvent(next, `— Round ${round} —`);
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// Tick the combatant whose turn is now beginning.
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const active = next.combatants[turnIndex];
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if (active) {
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const { combatant, expired } = tickConditions(active);
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const combatants = next.combatants.map((c, i) => (i === turnIndex ? combatant : c));
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next = { ...next, combatants };
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next = logEvent(next, `${combatant.name}'s turn`);
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for (const name of expired) next = logEvent(next, ` ${combatant.name}: ${name} wore off`);
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}
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return next;
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}
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/** Re-roll/assign initiative for combatants and re-sort, anchoring the current turn. */
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export function applyInitiatives(enc: Encounter, rolls: Record<string, number>): Encounter {
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const currentId = currentCombatant(enc)?.id;
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const updated = enc.combatants.map((c) => (c.id in rolls ? { ...c, initiative: rolls[c.id]! } : c));
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const combatants = sortByInitiative(updated);
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const turnIndex = enc.status === 'active' ? Math.max(0, indexOfId(combatants, currentId)) : 0;
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return { ...enc, combatants, turnIndex };
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}
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/** Step back a turn; wrapping before the start decrements the round (min 1). */
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@@ -39,6 +39,16 @@ export class TtrpgDatabase extends Dexie {
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}
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});
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});
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// v3 — Phase 3 combat depth: backfill the encounter event log.
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this.version(3).stores({}).upgrade(async (tx) => {
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await tx
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.table('encounters')
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.toCollection()
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.modify((e: Record<string, unknown>) => {
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if (e.log === undefined) e.log = [];
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});
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});
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}
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}
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@@ -39,7 +39,7 @@ describe('validation on write', () => {
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const c = await campaignsRepo.create({ name: 'C', system: '5e', description: '' });
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const enc = await encountersRepo.create(c.id, 'E');
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enc.combatants.push({
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id: 'x', name: 'Goblin', kind: 'monster', initiative: 12, ac: 15,
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id: 'x', name: 'Goblin', kind: 'monster', initiative: 12, initBonus: 0, ac: 15,
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hp: { current: Number.NaN, max: 7, temp: 0 }, conditions: [], notes: '',
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});
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await expect(encountersRepo.save(enc)).rejects.toThrow();
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@@ -13,14 +13,26 @@ export const combatantSchema = z.object({
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monsterRef: z.string().optional(),
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initiative: int,
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/** modifier added when (re)rolling initiative */
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initBonus: int.default(0),
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ac: int,
|
||||
hp: hpSchema,
|
||||
conditions: z.array(conditionSchema).default([]),
|
||||
notes: z.string().max(2000).default(''),
|
||||
/** 5e challenge rating (for difficulty budget), if known */
|
||||
cr: z.number().finite().nonnegative().optional(),
|
||||
/** PF2e creature level (for difficulty budget), if known */
|
||||
level: int.optional(),
|
||||
});
|
||||
|
||||
export type Combatant = z.infer<typeof combatantSchema>;
|
||||
|
||||
export const logEntrySchema = z.object({
|
||||
round: int.nonnegative(),
|
||||
text: z.string(),
|
||||
});
|
||||
export type LogEntry = z.infer<typeof logEntrySchema>;
|
||||
|
||||
export const encounterStatusSchema = z.enum(['planning', 'active', 'ended']);
|
||||
|
||||
export const encounterSchema = z.object({
|
||||
@@ -32,6 +44,8 @@ export const encounterSchema = z.object({
|
||||
/** index into combatants of whose turn it is */
|
||||
turnIndex: int.nonnegative().default(0),
|
||||
combatants: z.array(combatantSchema).default([]),
|
||||
/** newest-last event feed for the fight */
|
||||
log: z.array(logEntrySchema).default([]),
|
||||
createdAt: z.string(),
|
||||
updatedAt: z.string(),
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user