Phase 2: full compendium across all categories + PF2e data
- Scraped PF2e reference from Archives of Nethys ES into public/data/pf2e/ (spells, creatures, feats, equipment, weapons, armor, ancestries, heritages, backgrounds, archetypes, actions, conditions, deities) via scripts/fetch_pf2e.ts - Registry-driven compendium: system toggle + per-category nav + generic filters - 5e expanded: weapons, armor, feats, conditions added alongside spells/monsters/items - PF2e data served as static assets (fetched, not bundled) for fast native parse - Cross-links: add spell->spellbook / item->inventory to a campaign character; add monster/creature -> open encounter - Condition tooltips in combat sourced from the conditions glossary - Tests: registry filter unit tests, compendium e2e (browse + cross-link) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
+1
-1
@@ -53,7 +53,7 @@ test('full core flow: campaign → character → dice → combat → compendium'
|
||||
// --- Compendium ---
|
||||
await page.getByRole('link', { name: 'Compendium' }).click();
|
||||
await expect(page.getByText(/results/)).toBeVisible();
|
||||
await page.getByPlaceholder('Search monsters…').fill('goblin');
|
||||
await page.getByPlaceholder('Search bestiary…').fill('goblin');
|
||||
await page.getByRole('button', { name: /^Goblin/ }).first().click();
|
||||
await expect(page.getByRole('heading', { name: 'Goblin', exact: true })).toBeVisible();
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user