Phase 2: character portraits → token icons (local + realtime)

- character.portrait + mapToken.image (data URLs, Dexie v10, additive).
- src/lib/img/resize.ts: center-crop + downscale helper (160px tokens / 256px
  portraits) keeping IndexedDB + wire payloads small.
- Portrait uploader on the character sheet; token icon uploader in the map token
  modal (falls back to the linked character's portrait). Palette PC entries show
  the portrait thumbnail.
- Tokens render the image clipped to the circle (HP ring + condition badge on top).
- Realtime: generalized the image channel to many images (map bg + token/portrait
  icons), deduped by content and resent on reconnect. Player tokens/party carry an
  imageId resolved from the session image cache; party panel shows portraits.
- Also: fix the encounter-picker dropdown text being clipped (drop fixed height).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 14:42:06 +02:00
parent ca3769eb6b
commit 1aff63f29c
18 changed files with 239 additions and 42 deletions
+20
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@@ -88,6 +88,26 @@ test('maps: place a token from a planned encounter via the palette', async ({ pa
await expect(page.getByTestId('map-token')).toContainText('Bandit'); await expect(page.getByTestId('map-token')).toContainText('Bandit');
}); });
test('maps: a character portrait becomes the token icon', async ({ page }) => {
await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.locator('input[data-autofocus]').fill('Art');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: 'Characters' }).click();
await createCharacter(page, 'Aria');
// Upload a portrait on the sheet; it renders in the header avatar.
await page.getByLabel('Portrait').setInputFiles('public/pwa-512x512.png');
await expect(page.locator('label img').first()).toBeVisible();
await page.getByRole('link', { name: 'Dashboard' }).click();
await page.getByRole('link', { name: 'Maps' }).click();
await page.locator('input[type="file"]').setInputFiles('public/pwa-512x512.png');
// Placing the PC drops a token that shows the portrait image.
await page.getByRole('button', { name: /Aria/ }).click();
await expect(page.getByTestId('map-token').first().locator('img')).toBeVisible();
});
test('maps: place a party token from the palette', async ({ page }) => { test('maps: place a party token from the palette', async ({ page }) => {
await page.getByRole('button', { name: '+ New campaign' }).first().click(); await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.locator('input[data-autofocus]').fill('Party'); await page.locator('input[data-autofocus]').fill('Party');
@@ -5,6 +5,7 @@ import type { AbilityKey, CharacterRulesInput, ProficiencyRank, SystemId } from
import { getSystem, ABILITY_ABBR } from '@/lib/rules'; import { getSystem, ABILITY_ABBR } from '@/lib/rules';
import { charactersRepo, campaignsRepo } from '@/lib/db/repositories'; import { charactersRepo, campaignsRepo } from '@/lib/db/repositories';
import { encodeClaim } from '@/lib/sync/playerLink'; import { encodeClaim } from '@/lib/sync/playerLink';
import { fileToDataUrl, squareThumbnail } from '@/lib/img/resize';
import { PF2E_SAVES } from '@/lib/rules/pf2e/skills'; import { PF2E_SAVES } from '@/lib/rules/pf2e/skills';
import { useDebouncedCallback } from '@/lib/useDebouncedCallback'; import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
import { rollCheck } from '@/lib/useRoll'; import { rollCheck } from '@/lib/useRoll';
@@ -40,6 +41,11 @@ export function CharacterSheet({ character }: { character: Character }) {
const [genScores, setGenScores] = useState(false); const [genScores, setGenScores] = useState(false);
const [shared, setShared] = useState(false); const [shared, setShared] = useState(false);
const onPortrait = async (file: File) => {
const thumb = await squareThumbnail(await fileToDataUrl(file), 256);
update({ portrait: thumb });
};
const shareWithPlayer = async () => { const shareWithPlayer = async () => {
const campaign = await campaignsRepo.get(c.campaignId); const campaign = await campaignsRepo.get(c.campaignId);
const link = `${location.origin}/player?c=${encodeClaim({ character: c, campaignName: campaign?.name ?? 'Campaign', campaignSystem: c.system })}`; const link = `${location.origin}/player?c=${encodeClaim({ character: c, campaignName: campaign?.name ?? 'Campaign', campaignSystem: c.system })}`;
@@ -89,6 +95,13 @@ export function CharacterSheet({ character }: { character: Character }) {
{/* Header */} {/* Header */}
<div className="mb-6 flex flex-wrap items-center gap-3"> <div className="mb-6 flex flex-wrap items-center gap-3">
<label className="group relative h-14 w-14 shrink-0 cursor-pointer overflow-hidden rounded-full border border-line bg-surface" title="Upload portrait (also used as the map token)">
{c.portrait
? <img src={c.portrait} alt="" className="h-full w-full object-cover" />
: <span className="grid h-full w-full place-items-center text-[10px] text-muted">+ art</span>}
<span className="absolute inset-x-0 bottom-0 bg-black/55 text-center text-[9px] text-white opacity-0 transition group-hover:opacity-100">edit</span>
<input type="file" accept="image/*" className="hidden" aria-label="Portrait" onChange={(e) => { const f = e.target.files?.[0]; if (f) void onPortrait(f); e.target.value = ''; }} />
</label>
<Input <Input
className="max-w-xs font-display text-xl font-bold" className="max-w-xs font-display text-xl font-bold"
value={c.name} value={c.name}
+4 -4
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@@ -4,6 +4,7 @@ import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
import { useSessionStore } from '@/stores/sessionStore'; import { useSessionStore } from '@/stores/sessionStore';
import { useUiStore } from '@/stores/uiStore'; import { useUiStore } from '@/stores/uiStore';
import { buildSnapshot } from '@/lib/sync/snapshot'; import { buildSnapshot } from '@/lib/sync/snapshot';
import type { Snapshot } from '@/lib/sync/messages';
import { pushSnapshot, pushImage } from '@/lib/sync/wsSync'; import { pushSnapshot, pushImage } from '@/lib/sync/wsSync';
import { useCharacters } from '@/features/characters/hooks'; import { useCharacters } from '@/features/characters/hooks';
import { useEncounters } from '@/features/combat/hooks'; import { useEncounters } from '@/features/combat/hooks';
@@ -25,13 +26,12 @@ export function useSessionBroadcaster(campaign: Campaign | null): void {
const activeEncounterId = useUiStore((s) => s.activeEncounterId); const activeEncounterId = useUiStore((s) => s.activeEncounterId);
const activeMapId = useUiStore((s) => s.activeMapId); const activeMapId = useUiStore((s) => s.activeMapId);
const debouncedPush = useDebouncedCallback((s: ReturnType<typeof buildSnapshot>) => pushSnapshot(s), 250); const debouncedPush = useDebouncedCallback((s: Snapshot) => pushSnapshot(s), 250);
useEffect(() => { useEffect(() => {
if (role !== 'gm' || status !== 'connected' || !campaign) return; if (role !== 'gm' || status !== 'connected' || !campaign) return;
const snapshot = buildSnapshot({ campaign, characters, encounters, maps, calendar: calendar ?? null, activeEncounterId, activeMapId }); const { snapshot, images } = buildSnapshot({ campaign, characters, encounters, maps, calendar: calendar ?? null, activeEncounterId, activeMapId });
debouncedPush(snapshot); debouncedPush(snapshot);
const activeMap = maps.find((m) => m.id === activeMapId); for (const [id, dataUrl] of Object.entries(images)) pushImage(id, dataUrl);
if (activeMap?.image) pushImage(activeMap.id, activeMap.image);
}, [role, status, campaign, characters, encounters, maps, calendar, activeEncounterId, activeMapId, debouncedPush]); }, [role, status, campaign, characters, encounters, maps, calendar, activeEncounterId, activeMapId, debouncedPush]);
} }
+9 -5
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@@ -5,14 +5,14 @@ import { cn } from '@/lib/cn';
import { PlayerMapView } from './PlayerMapView'; import { PlayerMapView } from './PlayerMapView';
/** Presentational player view: battle map + party + initiative, from a snapshot. */ /** Presentational player view: battle map + party + initiative, from a snapshot. */
export function PlayerBoards({ snapshot, image }: { snapshot: Snapshot; image?: string }) { export function PlayerBoards({ snapshot, image, images }: { snapshot: Snapshot; image?: string; images?: Record<string, string> }) {
const { party, encounter, map } = snapshot; const { party, encounter, map } = snapshot;
return ( return (
<> <>
{map && ( {map && (
<section className="mb-6"> <section className="mb-6">
<h2 className="mb-2 text-sm font-semibold uppercase tracking-wide text-muted">Battle map</h2> <h2 className="mb-2 text-sm font-semibold uppercase tracking-wide text-muted">Battle map</h2>
<PlayerMapView map={map as PlayerMap} image={image} viewportHeight="65vh" /> <PlayerMapView map={map as PlayerMap} image={image} images={images} viewportHeight="65vh" />
</section> </section>
)} )}
@@ -25,11 +25,15 @@ export function PlayerBoards({ snapshot, image }: { snapshot: Snapshot; image?:
<div className="space-y-2"> <div className="space-y-2">
{party.map((c) => { {party.map((c) => {
const pct = c.hp.max > 0 ? Math.max(0, Math.min(100, (c.hp.current / c.hp.max) * 100)) : 0; const pct = c.hp.max > 0 ? Math.max(0, Math.min(100, (c.hp.current / c.hp.max) * 100)) : 0;
const portrait = c.imageId ? images?.[c.imageId] : undefined;
return ( return (
<div key={c.id} className="rounded-lg border border-line bg-panel p-3"> <div key={c.id} className="rounded-lg border border-line bg-panel p-3">
<div className="flex items-baseline justify-between"> <div className="flex items-center justify-between gap-2">
<span className="font-display text-lg font-semibold text-ink">{c.name}</span> <div className="flex min-w-0 items-center gap-2">
<span className="text-sm text-muted">Lv {c.level} · AC {c.ac}</span> {portrait && <img src={portrait} alt="" className="h-9 w-9 shrink-0 rounded-full object-cover" />}
<span className="truncate font-display text-lg font-semibold text-ink">{c.name}</span>
</div>
<span className="shrink-0 text-sm text-muted">Lv {c.level} · AC {c.ac}</span>
</div> </div>
<div className="mt-2 h-3 overflow-hidden rounded-full bg-surface"> <div className="mt-2 h-3 overflow-hidden rounded-full bg-surface">
<div className={cn('h-full', pct > 50 ? 'bg-success' : pct > 0 ? 'bg-warning' : 'bg-danger')} style={{ width: `${pct}%` }} /> <div className={cn('h-full', pct > 50 ? 'bg-success' : pct > 0 ? 'bg-warning' : 'bg-danger')} style={{ width: `${pct}%` }} />
+14 -5
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@@ -2,11 +2,20 @@ import type { PlayerMap } from '@/lib/map';
import { MapCanvas, type CanvasToken } from '@/features/world/map/MapCanvas'; import { MapCanvas, type CanvasToken } from '@/features/world/map/MapCanvas';
/** Read-only render of a player-facing map projection + its image. */ /** Read-only render of a player-facing map projection + its image. */
export function PlayerMapView({ map, image, viewportHeight }: { map: PlayerMap; image?: string | undefined; viewportHeight?: string | undefined }) { export function PlayerMapView({ map, image, images, viewportHeight }: {
const tokens: CanvasToken[] = map.tokens.map((t) => ({ map: PlayerMap;
id: t.id, label: t.label, color: t.color, col: t.col, row: t.row, image?: string | undefined;
size: t.size, kind: t.kind, hp: t.hp, conditions: t.conditions, images?: Record<string, string> | undefined;
})); viewportHeight?: string | undefined;
}) {
const tokens: CanvasToken[] = map.tokens.map((t) => {
const icon = t.imageId ? images?.[t.imageId] : undefined;
return {
id: t.id, label: t.label, color: t.color, col: t.col, row: t.row,
size: t.size, kind: t.kind, hp: t.hp, conditions: t.conditions,
...(icon ? { image: icon } : {}),
};
});
return ( return (
<MapCanvas <MapCanvas
readOnly readOnly
+4 -4
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@@ -53,12 +53,12 @@ function LocalPlayerView({ campaign }: { campaign: Campaign }) {
const activeEncounterId = useUiStore((s) => s.activeEncounterId); const activeEncounterId = useUiStore((s) => s.activeEncounterId);
const activeMapId = useUiStore((s) => s.activeMapId); const activeMapId = useUiStore((s) => s.activeMapId);
const snapshot = buildSnapshot({ campaign, characters, encounters, maps, calendar: calendar ?? null, activeEncounterId, activeMapId }); const { snapshot, images } = buildSnapshot({ campaign, characters, encounters, maps, calendar: calendar ?? null, activeEncounterId, activeMapId });
const image = maps.find((m) => m.id === activeMapId)?.image; const image = snapshot.mapImageId ? images[snapshot.mapImageId] : undefined;
return ( return (
<Shell title={campaign.name} subtitle={`Player View${snapshot.calendarDay !== null ? ` · in-world day ${snapshot.calendarDay}` : ''} · ${localSync.status.toUpperCase()}`}> <Shell title={campaign.name} subtitle={`Player View${snapshot.calendarDay !== null ? ` · in-world day ${snapshot.calendarDay}` : ''} · ${localSync.status.toUpperCase()}`}>
<PlayerBoards snapshot={snapshot} {...(image ? { image } : {})} /> <PlayerBoards snapshot={snapshot} images={images} {...(image ? { image } : {})} />
</Shell> </Shell>
); );
} }
@@ -114,7 +114,7 @@ function NetworkedPlayerView({ room }: { room: string }) {
) : ( ) : (
<SeatClaimScreen snapshot={snapshot} localChars={localChars} pending={seatStatus === 'pending'} onClaim={handleClaim} /> <SeatClaimScreen snapshot={snapshot} localChars={localChars} pending={seatStatus === 'pending'} onClaim={handleClaim} />
)} )}
<PlayerBoards snapshot={snapshot} {...(image ? { image } : {})} /> <PlayerBoards snapshot={snapshot} images={images} {...(image ? { image } : {})} />
<RollFeed /> <RollFeed />
</Shell> </Shell>
); );
+7 -1
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@@ -22,6 +22,8 @@ export interface CanvasToken {
row: number; row: number;
size: number; size: number;
kind: 'pc' | 'npc' | 'monster' | 'object'; kind: 'pc' | 'npc' | 'monster' | 'object';
/** resolved icon data URL (token image or linked character portrait) */
image?: string | undefined;
hp?: { current: number; max: number; temp: number } | undefined; hp?: { current: number; max: number; temp: number } | undefined;
conditions: { name: string; value?: number | undefined }[]; conditions: { name: string; value?: number | undefined }[];
} }
@@ -412,6 +414,10 @@ function TokenChip({ token, gridSize, vp, cols, rows, draggable, onMove, onClick
touchAction: 'none', touchAction: 'none',
}} }}
> >
{token.image && (
<img src={token.image} alt="" draggable={false}
className="pointer-events-none absolute inset-0 h-full w-full rounded-full object-cover" />
)}
{frac !== null && ( {frac !== null && (
<svg className="pointer-events-none absolute inset-0" viewBox="0 0 36 36" aria-hidden> <svg className="pointer-events-none absolute inset-0" viewBox="0 0 36 36" aria-hidden>
<circle cx="18" cy="18" r="17" fill="none" stroke="rgba(0,0,0,0.35)" strokeWidth="2" /> <circle cx="18" cy="18" r="17" fill="none" stroke="rgba(0,0,0,0.35)" strokeWidth="2" />
@@ -419,7 +425,7 @@ function TokenChip({ token, gridSize, vp, cols, rows, draggable, onMove, onClick
strokeWidth="2.5" strokeDasharray={`${frac * 106.8} 106.8`} transform="rotate(-90 18 18)" strokeLinecap="round" /> strokeWidth="2.5" strokeDasharray={`${frac * 106.8} 106.8`} transform="rotate(-90 18 18)" strokeLinecap="round" />
</svg> </svg>
)} )}
<span className="z-10 truncate px-0.5">{token.label}</span> {!token.image && <span className="z-10 truncate px-0.5">{token.label}</span>}
{token.conditions.length > 0 && ( {token.conditions.length > 0 && (
<span className="absolute -right-1 -top-1 z-10 grid h-4 w-4 place-items-center rounded-full bg-danger text-[9px] text-white" title={token.conditions.map((c) => c.name).join(', ')}> <span className="absolute -right-1 -top-1 z-10 grid h-4 w-4 place-items-center rounded-full bg-danger text-[9px] text-white" title={token.conditions.map((c) => c.name).join(', ')}>
{token.conditions.length} {token.conditions.length}
+20
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@@ -3,6 +3,7 @@ import type { BattleMap, Campaign, MapDrawing, MapToken } from '@/lib/schemas';
import { mapsRepo } from '@/lib/db/repositories'; import { mapsRepo } from '@/lib/db/repositories';
import { newId } from '@/lib/ids'; import { newId } from '@/lib/ids';
import { useDebouncedCallback } from '@/lib/useDebouncedCallback'; import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
import { fileToDataUrl, squareThumbnail } from '@/lib/img/resize';
import { import {
brushCells, rectCells, polygonCells, circleCells, coneCells, lineCells, squareCells, brushCells, rectCells, polygonCells, circleCells, coneCells, lineCells, squareCells,
gridDistance, toFeet, applyReveal, applyHide, revealAll, hideAll, worldToCell, gridDistance, toFeet, applyReveal, applyHide, revealAll, hideAll, worldToCell,
@@ -57,9 +58,11 @@ export function MapEditor({ map, campaign }: { map: BattleMap; campaign: Campaig
const canvasTokens: CanvasToken[] = useMemo(() => m.tokens.map((t) => { const canvasTokens: CanvasToken[] = useMemo(() => m.tokens.map((t) => {
const linkedChar = t.characterId ? characters.find((c) => c.id === t.characterId) : undefined; const linkedChar = t.characterId ? characters.find((c) => c.id === t.characterId) : undefined;
const linkedCb = t.combatantId && activeEncounter ? activeEncounter.combatants.find((c) => c.id === t.combatantId) : undefined; const linkedCb = t.combatantId && activeEncounter ? activeEncounter.combatants.find((c) => c.id === t.combatantId) : undefined;
const image = t.image ?? linkedChar?.portrait;
return { return {
id: t.id, label: t.label || (linkedChar?.name ?? linkedCb?.name ?? ''), color: t.color, col: t.col, row: t.row, id: t.id, label: t.label || (linkedChar?.name ?? linkedCb?.name ?? ''), color: t.color, col: t.col, row: t.row,
size: t.size, kind: t.kind, size: t.size, kind: t.kind,
...(image ? { image } : {}),
hp: linkedCb?.hp ?? linkedChar?.hp ?? t.hp, hp: linkedCb?.hp ?? linkedChar?.hp ?? t.hp,
conditions: linkedCb?.conditions ?? t.conditions, conditions: linkedCb?.conditions ?? t.conditions,
}; };
@@ -156,7 +159,12 @@ export function MapEditor({ map, campaign }: { map: BattleMap; campaign: Campaig
const addTokenSpecs = (specs: TokenSpec[]) => { if (specs.length) update({ tokens: [...m.tokens, ...specs.map((s) => ({ id: newId(), ...s }))] }); }; const addTokenSpecs = (specs: TokenSpec[]) => { if (specs.length) update({ tokens: [...m.tokens, ...specs.map((s) => ({ id: newId(), ...s }))] }); };
const patchToken = (id: string, patch: Partial<MapToken>) => update({ tokens: m.tokens.map((t) => (t.id === id ? { ...t, ...patch } : t)) }); const patchToken = (id: string, patch: Partial<MapToken>) => update({ tokens: m.tokens.map((t) => (t.id === id ? { ...t, ...patch } : t)) });
const removeToken = (id: string) => update({ tokens: m.tokens.filter((t) => t.id !== id) }); const removeToken = (id: string) => update({ tokens: m.tokens.filter((t) => t.id !== id) });
const onTokenIcon = async (id: string, file: File) => {
const thumb = await squareThumbnail(await fileToDataUrl(file), 160);
patchToken(id, { image: thumb });
};
const token = m.tokens.find((t) => t.id === editToken) ?? null; const token = m.tokens.find((t) => t.id === editToken) ?? null;
const tokenLinkedChar = token?.characterId ? characters.find((c) => c.id === token.characterId) : undefined;
return ( return (
<div> <div>
@@ -252,6 +260,18 @@ export function MapEditor({ map, campaign }: { map: BattleMap; campaign: Campaig
<label className="block text-xs text-muted">Link combatant<Select value={token.combatantId ?? ''} onChange={(e) => patchToken(token.id, e.target.value ? { combatantId: e.target.value } : { combatantId: undefined })}><option value=""> none </option>{activeEncounter.combatants.map((c) => <option key={c.id} value={c.id}>{c.name}</option>)}</Select></label> <label className="block text-xs text-muted">Link combatant<Select value={token.combatantId ?? ''} onChange={(e) => patchToken(token.id, e.target.value ? { combatantId: e.target.value } : { combatantId: undefined })}><option value=""> none </option>{activeEncounter.combatants.map((c) => <option key={c.id} value={c.id}>{c.name}</option>)}</Select></label>
)} )}
</div> </div>
<div className="flex items-center gap-2">
<span className="text-xs text-muted">Icon</span>
{token.image ?? tokenLinkedChar?.portrait
? <img src={token.image ?? tokenLinkedChar?.portrait} alt="" className="h-10 w-10 rounded-full border border-line object-cover" />
: <span className="grid h-10 w-10 place-items-center rounded-full border border-line text-[10px] text-muted">none</span>}
<label className="cursor-pointer rounded-md border border-line px-2 py-1 text-xs text-ink hover:border-accent">
Upload
<input type="file" accept="image/*" className="hidden" onChange={(e) => { const f = e.target.files?.[0]; if (f) void onTokenIcon(token.id, f); e.target.value = ''; }} />
</label>
{token.image && <Button size="sm" variant="ghost" onClick={() => patchToken(token.id, { image: undefined })}>Clear</Button>}
{!token.image && tokenLinkedChar?.portrait && <span className="text-[10px] text-muted">using {tokenLinkedChar.name}'s portrait</span>}
</div>
<div className="flex flex-wrap items-center gap-1"> <div className="flex flex-wrap items-center gap-1">
{TOKEN_COLORS.map((c) => <button key={c} aria-label={`color ${c}`} onClick={() => patchToken(token.id, { color: c })} className={cn('h-6 w-6 rounded-full border', token.color === c ? 'border-accent' : 'border-line')} style={{ background: c }} />)} {TOKEN_COLORS.map((c) => <button key={c} aria-label={`color ${c}`} onClick={() => patchToken(token.id, { color: c })} className={cn('h-6 w-6 rounded-full border', token.color === c ? 'border-accent' : 'border-line')} style={{ background: c }} />)}
</div> </div>
+4 -2
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@@ -55,7 +55,9 @@ export function TokenPalette({ characters, encounters, existingTokens, onPlace,
{pcs.map((c) => ( {pcs.map((c) => (
<li key={c.id}> <li key={c.id}>
<button onClick={() => placePc(c)} className="flex w-full items-center gap-2 rounded-md border border-line bg-surface px-2 py-1 text-left hover:border-accent"> <button onClick={() => placePc(c)} className="flex w-full items-center gap-2 rounded-md border border-line bg-surface px-2 py-1 text-left hover:border-accent">
<span className="h-3 w-3 shrink-0 rounded-full" style={{ background: KIND_COLOR.pc }} /> {c.portrait
? <img src={c.portrait} alt="" className="h-5 w-5 shrink-0 rounded-full object-cover" />
: <span className="h-3 w-3 shrink-0 rounded-full" style={{ background: KIND_COLOR.pc }} />}
<span className="flex-1 truncate text-ink">{c.name}</span> <span className="flex-1 truncate text-ink">{c.name}</span>
<span className="text-[10px] uppercase text-muted">{hasPc(c.id) ? 'placed' : `L${c.level}`}</span> <span className="text-[10px] uppercase text-muted">{hasPc(c.id) ? 'placed' : `L${c.level}`}</span>
</button> </button>
@@ -77,7 +79,7 @@ export function TokenPalette({ characters, encounters, existingTokens, onPlace,
})))}>+ All</Button> })))}>+ All</Button>
</div> </div>
{withCombatants.length > 1 ? ( {withCombatants.length > 1 ? (
<Select className="mb-1 h-7 w-full text-xs" value={selectedEnc.id} onChange={(e) => setEncId(e.target.value)} aria-label="Encounter"> <Select className="mb-1 w-full px-2 py-1 pr-7 text-xs leading-tight" value={selectedEnc.id} onChange={(e) => setEncId(e.target.value)} aria-label="Encounter">
{withCombatants.map((e) => ( {withCombatants.map((e) => (
<option key={e.id} value={e.id}>{e.status === 'active' ? '● ' : ''}{e.name} ({e.combatants.length})</option> <option key={e.id} value={e.id}>{e.status === 'active' ? '● ' : ''}{e.name} ({e.combatants.length})</option>
))} ))}
+4
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@@ -100,6 +100,10 @@ export class TtrpgDatabase extends Dexie {
// v9 — Phase 20: tokens gain optional combatantId (live HP from an encounter // v9 — Phase 20: tokens gain optional combatantId (live HP from an encounter
// combatant). Optional field — no backfill needed; existing rows parse fine. // combatant). Optional field — no backfill needed; existing rows parse fine.
this.version(9).stores({}); this.version(9).stores({});
// v10 — Phase 2: characters gain `portrait`, map tokens gain `image`
// (both optional data URLs). No backfill needed.
this.version(10).stores({});
} }
} }
+17
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@@ -0,0 +1,17 @@
import { describe, it, expect } from 'vitest';
import { coverCrop } from './resize';
describe('coverCrop', () => {
it('crops a landscape image to a centered square', () => {
expect(coverCrop(200, 100)).toEqual({ sx: 50, sy: 0, s: 100 });
});
it('crops a portrait image to a centered square', () => {
expect(coverCrop(100, 200)).toEqual({ sx: 0, sy: 50, s: 100 });
});
it('leaves a square image unchanged', () => {
expect(coverCrop(120, 120)).toEqual({ sx: 0, sy: 0, s: 120 });
});
it('guards degenerate sizes', () => {
expect(coverCrop(0, 0)).toEqual({ sx: 0, sy: 0, s: 0 });
});
});
+51
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@@ -0,0 +1,51 @@
/** Center-crop + downscale helpers for character portraits / token icons.
* Kept tiny so portraits stay cheap in IndexedDB and over the wire. */
/** Source rect for a centered square crop of a WxH image. */
export function coverCrop(w: number, h: number): { sx: number; sy: number; s: number } {
const s = Math.max(0, Math.min(w, h));
return { sx: (w - s) / 2, sy: (h - s) / 2, s };
}
function loadImage(src: string): Promise<HTMLImageElement> {
return new Promise((resolve, reject) => {
const img = new Image();
img.onload = () => resolve(img);
img.onerror = reject;
img.src = src;
});
}
/** Read a File as a data URL. */
export function fileToDataUrl(file: File): Promise<string> {
return new Promise((resolve, reject) => {
const reader = new FileReader();
reader.onload = () => resolve(String(reader.result));
reader.onerror = reject;
reader.readAsDataURL(file);
});
}
/**
* Load an image (data URL or object URL), center-crop to a square and downscale
* to `size`px, returning a compact JPEG data URL. Falls back to the source on
* any failure so callers never end up with nothing.
*/
export async function squareThumbnail(src: string, size = 160, quality = 0.82): Promise<string> {
try {
const img = await loadImage(src);
const { sx, sy, s } = coverCrop(img.naturalWidth, img.naturalHeight);
if (s <= 0) return src;
const canvas = document.createElement('canvas');
canvas.width = size;
canvas.height = size;
const ctx = canvas.getContext('2d');
if (!ctx) return src;
ctx.imageSmoothingEnabled = true;
ctx.imageSmoothingQuality = 'high';
ctx.drawImage(img, sx, sy, s, s, 0, 0, size, size);
return canvas.toDataURL('image/jpeg', quality);
} catch {
return src;
}
}
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@@ -30,6 +30,8 @@ export interface PlayerToken {
row: number; row: number;
size: number; size: number;
kind: 'pc' | 'npc' | 'monster' | 'object'; kind: 'pc' | 'npc' | 'monster' | 'object';
/** id into the session image cache (token icon), if any */
imageId?: string;
hp?: { current: number; max: number; temp: number }; hp?: { current: number; max: number; temp: number };
conditions: { name: string; value?: number }[]; conditions: { name: string; value?: number }[];
} }
+2
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@@ -98,6 +98,8 @@ export const characterSchema = z.object({
kind: characterKindSchema.default('pc'), kind: characterKindSchema.default('pc'),
name: z.string().min(1).max(120), name: z.string().min(1).max(120),
/** square portrait as a data URL (downscaled); doubles as the map-token icon */
portrait: z.string().optional(),
/** ancestry (PF2e) / race (5e), free text for MVP */ /** ancestry (PF2e) / race (5e), free text for MVP */
ancestry: z.string().max(80).default(''), ancestry: z.string().max(80).default(''),
/** class, free text for MVP */ /** class, free text for MVP */
+2
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@@ -96,6 +96,8 @@ export const mapTokenSchema = z.object({
/** NxN footprint (1 = one cell) */ /** NxN footprint (1 = one cell) */
size: int.min(1).max(4).default(1), size: int.min(1).max(4).default(1),
kind: z.enum(['pc', 'npc', 'monster', 'object']).default('npc'), kind: z.enum(['pc', 'npc', 'monster', 'object']).default('npc'),
/** square icon as a data URL; if absent, a linked character's portrait is used */
image: z.string().optional(),
/** optional link to a Character for a live HP ring / conditions */ /** optional link to a Character for a live HP ring / conditions */
characterId: z.string().optional(), characterId: z.string().optional(),
/** optional link to an active-encounter Combatant for a live HP ring */ /** optional link to an active-encounter Combatant for a live HP ring */
+2
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@@ -17,6 +17,7 @@ export const playerCharacterSchema = z.object({
name: z.string(), name: z.string(),
level: int, level: int,
ac: int, ac: int,
imageId: z.string().optional(),
hp: hpSchema, hp: hpSchema,
conditions: z.array(condSchema).default([]), conditions: z.array(condSchema).default([]),
}); });
@@ -41,6 +42,7 @@ export const playerEncounterSchema = z.object({
const playerTokenSchema = z.object({ const playerTokenSchema = z.object({
id: z.string(), label: z.string(), color: z.string(), col: int, row: int, size: int, id: z.string(), label: z.string(), color: z.string(), col: int, row: int, size: int,
kind: z.enum(['pc', 'npc', 'monster', 'object']), kind: z.enum(['pc', 'npc', 'monster', 'object']),
imageId: z.string().optional(),
hp: hpSchema.optional(), hp: hpSchema.optional(),
conditions: z.array(condSchema).default([]), conditions: z.array(condSchema).default([]),
}); });
+58 -16
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@@ -4,7 +4,18 @@ import { toPlayerEncounter } from '@/lib/combat/playerProjection';
import { toPlayerProjection } from '@/lib/map'; import { toPlayerProjection } from '@/lib/map';
import type { Snapshot } from './messages'; import type { Snapshot } from './messages';
/** Build the player-safe session snapshot from the GM's local state. */ /** Stable id for a character's portrait in the session image cache. */
const charImageId = (id: string) => `char:${id}`;
/** Stable id for a token's own icon image. */
const tokenImageId = (id: string) => `tok:${id}`;
export interface SnapshotResult {
snapshot: Snapshot;
/** icon/portrait/map images keyed by id, to stream over the image channel */
images: Record<string, string>;
}
/** Build the player-safe session snapshot + the images it references. */
export function buildSnapshot(input: { export function buildSnapshot(input: {
campaign: Campaign; campaign: Campaign;
characters: Character[]; characters: Character[];
@@ -13,30 +24,61 @@ export function buildSnapshot(input: {
calendar: Calendar | null; calendar: Calendar | null;
activeEncounterId: string | null; activeEncounterId: string | null;
activeMapId: string | null; activeMapId: string | null;
}): Snapshot { }): SnapshotResult {
const { campaign, characters, encounters, maps, calendar, activeEncounterId, activeMapId } = input; const { campaign, characters, encounters, maps, calendar, activeEncounterId, activeMapId } = input;
const sys = getSystem(campaign.system); const sys = getSystem(campaign.system);
const images: Record<string, string> = {};
const byId = new Map(characters.map((c) => [c.id, c]));
const party = characters.filter((c) => c.kind === 'pc').map((c) => ({ const party = characters.filter((c) => c.kind === 'pc').map((c) => {
id: c.id, if (c.portrait) images[charImageId(c.id)] = c.portrait;
name: c.name, return {
level: c.level, id: c.id,
ac: sys.baseArmorClass({ level: c.level, abilities: c.abilities, armorBonus: c.armorBonus }), name: c.name,
hp: c.hp, level: c.level,
conditions: c.conditions.map((x) => ({ name: x.name, ...(x.value !== undefined ? { value: x.value } : {}) })), ac: sys.baseArmorClass({ level: c.level, abilities: c.abilities, armorBonus: c.armorBonus }),
})); ...(c.portrait ? { imageId: charImageId(c.id) } : {}),
hp: c.hp,
conditions: c.conditions.map((x) => ({ name: x.name, ...(x.value !== undefined ? { value: x.value } : {}) })),
};
});
const activeEnc = encounters.find((e) => e.id === activeEncounterId && e.status === 'active') const activeEnc = encounters.find((e) => e.id === activeEncounterId && e.status === 'active')
?? encounters.find((e) => e.status === 'active') ?? null; ?? encounters.find((e) => e.status === 'active') ?? null;
const activeMap = maps.find((m) => m.id === activeMapId) ?? null; const activeMap = maps.find((m) => m.id === activeMapId) ?? null;
const projection = activeMap ? toPlayerProjection(activeMap) : null; const projection = activeMap ? toPlayerProjection(activeMap) : null;
// Resolve each visible token's icon (own image, else linked character portrait).
if (projection && activeMap) {
for (const pt of projection.tokens) {
const orig = activeMap.tokens.find((t) => t.id === pt.id);
if (!orig) continue;
if (orig.image) {
const id = tokenImageId(orig.id);
images[id] = orig.image;
pt.imageId = id;
} else if (orig.characterId) {
const portrait = byId.get(orig.characterId)?.portrait;
if (portrait) {
const id = charImageId(orig.characterId);
images[id] = portrait;
pt.imageId = id;
}
}
}
}
if (activeMap?.image) images[activeMap.id] = activeMap.image;
return { return {
campaignName: campaign.name, snapshot: {
calendarDay: calendar ? calendar.currentDay : null, campaignName: campaign.name,
party, calendarDay: calendar ? calendar.currentDay : null,
encounter: activeEnc ? toPlayerEncounter(activeEnc) : null, party,
map: projection, encounter: activeEnc ? toPlayerEncounter(activeEnc) : null,
mapImageId: activeMap && activeMap.image ? activeMap.id : null, map: projection,
mapImageId: activeMap && activeMap.image ? activeMap.id : null,
},
images,
}; };
} }
+6 -5
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@@ -14,7 +14,8 @@ let ws: WebSocket | null = null;
let gmSecret = ''; let gmSecret = '';
let intent: { kind: 'gm'; campaignId: string; password?: string } | { kind: 'player'; joinCode: string; password?: string } | null = null; let intent: { kind: 'gm'; campaignId: string; password?: string } | { kind: 'player'; joinCode: string; password?: string } | null = null;
let lastSnapshot: Snapshot | null = null; let lastSnapshot: Snapshot | null = null;
let lastImage: { id: string; dataUrl: string } | null = null; /** images sent this session (map background + token icons / portraits), by id */
const sentImages = new Map<string, string>();
let reconnectMs = 1000; let reconnectMs = 1000;
let reconnectTimer: ReturnType<typeof setTimeout> | null = null; let reconnectTimer: ReturnType<typeof setTimeout> | null = null;
let manualStop = false; let manualStop = false;
@@ -58,7 +59,7 @@ function connect(): void {
session.set({ role: 'gm', status: 'connected', roomId: msg.roomId, joinCode: msg.joinCode, error: null }); session.set({ role: 'gm', status: 'connected', roomId: msg.roomId, joinCode: msg.joinCode, error: null });
// (re)send current state on (re)connect // (re)send current state on (re)connect
if (lastSnapshot) send({ t: 'state', gmSecret, snapshot: lastSnapshot }); if (lastSnapshot) send({ t: 'state', gmSecret, snapshot: lastSnapshot });
if (lastImage) send({ t: 'image', gmSecret, id: lastImage.id, dataUrl: lastImage.dataUrl }); for (const [id, dataUrl] of sentImages) send({ t: 'image', gmSecret, id, dataUrl });
} else if (msg.t === 'joined') { } else if (msg.t === 'joined') {
session.set({ role: 'player', status: 'connected', roomId: msg.roomId, error: null }); session.set({ role: 'player', status: 'connected', roomId: msg.roomId, error: null });
} else if (msg.t === 'snapshot') { } else if (msg.t === 'snapshot') {
@@ -120,8 +121,8 @@ export function pushSnapshot(snapshot: Snapshot): void {
} }
export function pushImage(id: string, dataUrl: string): void { export function pushImage(id: string, dataUrl: string): void {
if (lastImage?.id === id) return; if (sentImages.get(id) === dataUrl) return; // already sent (dedup by content)
lastImage = { id, dataUrl }; sentImages.set(id, dataUrl);
if (useSessionStore.getState().role === 'gm') send({ t: 'image', gmSecret, id, dataUrl }); if (useSessionStore.getState().role === 'gm') send({ t: 'image', gmSecret, id, dataUrl });
} }
@@ -156,7 +157,7 @@ export function stopSession(): void {
intent = null; intent = null;
gmSecret = ''; gmSecret = '';
lastSnapshot = null; lastSnapshot = null;
lastImage = null; sentImages.clear();
if (reconnectTimer) clearTimeout(reconnectTimer); if (reconnectTimer) clearTimeout(reconnectTimer);
try { ws?.close(); } catch { /* ignore */ } try { ws?.close(); } catch { /* ignore */ }
ws = null; ws = null;