Build MVP: campaigns, characters, combat, dice, compendium

- Rules abstraction (5e + pf2e) behind one interface, fully tested
- Pure combat engine: turn-order safe across add/remove/reorder/init-change
- Dexie storage with real cascade deletes + Zod validation on write
- Seedable dice engine with notation parser
- Lazy SRD compendium (code-split), bestiary -> combat
- Strict TS, 54 unit tests, Playwright e2e smoke (all green)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 00:09:42 +02:00
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import Dexie, { type EntityTable } from 'dexie';
import type { Campaign } from '@/lib/schemas/campaign';
import type { Character } from '@/lib/schemas/character';
import type { Encounter } from '@/lib/schemas/encounter';
import type { DiceRoll } from '@/lib/schemas/dice';
/**
* Single Dexie instance for the whole app. Dexie wraps IndexedDB transactions
* correctly (commits before resolving), which removes the silent-data-loss
* class of bugs the old hand-rolled adapter shipped with.
*
* Schema versions are additive: bump `version(n)` and add a `.upgrade()` when
* the shape changes — never edit a past version in place.
*/
export class TtrpgDatabase extends Dexie {
campaigns!: EntityTable<Campaign, 'id'>;
characters!: EntityTable<Character, 'id'>;
encounters!: EntityTable<Encounter, 'id'>;
diceRolls!: EntityTable<DiceRoll, 'id'>;
constructor() {
super('ttrpg-manager');
this.version(1).stores({
campaigns: 'id, updatedAt',
characters: 'id, campaignId, kind',
encounters: 'id, campaignId, status',
diceRolls: 'id, campaignId, createdAt',
});
}
}
export const db = new TtrpgDatabase();