Build MVP: campaigns, characters, combat, dice, compendium

- Rules abstraction (5e + pf2e) behind one interface, fully tested
- Pure combat engine: turn-order safe across add/remove/reorder/init-change
- Dexie storage with real cascade deletes + Zod validation on write
- Seedable dice engine with notation parser
- Lazy SRD compendium (code-split), bestiary -> combat
- Strict TS, 54 unit tests, Playwright e2e smoke (all green)

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 00:09:42 +02:00
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import { test, expect } from '@playwright/test';
// Each test starts from a clean IndexedDB so runs are deterministic.
test.beforeEach(async ({ page }) => {
await page.goto('/');
await page.evaluate(async () => {
indexedDB.deleteDatabase('ttrpg-manager');
localStorage.clear();
});
await page.reload();
});
test('full core flow: campaign → character → dice → combat → compendium', async ({ page }) => {
// --- Campaign ---
await expect(page.getByRole('heading', { name: 'Campaigns' })).toBeVisible();
await page.getByRole('button', { name: '+ New campaign' }).first().click();
await page.getByLabel('').first().waitFor(); // modal open
await page.locator('input[data-autofocus]').fill('Curse of Strahd');
await page.getByRole('button', { name: 'Create' }).click();
// Card appears and becomes active
await expect(page.getByRole('heading', { name: 'Curse of Strahd' })).toBeVisible();
// --- Character ---
await page.getByRole('link', { name: 'Characters' }).click();
await expect(page.getByRole('heading', { name: 'Characters' })).toBeVisible();
await page.getByRole('button', { name: '+ New character' }).first().click();
await page.locator('input[data-autofocus]').fill('Ireena');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByRole('link', { name: /Ireena/ }).click();
// On the sheet: set STR to 16 and expect +3 modifier
await page.getByLabel('STR score').fill('16');
await expect(page.getByText('+3').first()).toBeVisible();
// --- Dice ---
await page.getByRole('link', { name: 'Dice' }).click();
await page.getByRole('button', { name: 'Roll' }).click();
// a result total renders (1..20 for default 1d20)
await expect(page.locator('text=/= \\d+/')).toBeVisible();
// --- Combat ---
await page.getByRole('link', { name: 'Combat' }).click();
await page.getByRole('button', { name: '+ New encounter' }).first().click();
await page.locator('input[data-autofocus]').fill('Ambush');
await page.getByRole('button', { name: 'Create' }).click();
await page.getByLabel('Name').fill('Goblin');
await page.getByRole('button', { name: 'Add', exact: true }).click();
await expect(page.getByText('Goblin')).toBeVisible();
await page.getByRole('button', { name: 'Start combat' }).click();
await expect(page.getByText(/Round 1/)).toBeVisible();
// --- Compendium ---
await page.getByRole('link', { name: 'Compendium' }).click();
await expect(page.getByText(/results/)).toBeVisible();
await page.getByPlaceholder('Search monsters…').fill('goblin');
await page.getByRole('button', { name: /^Goblin/ }).first().click();
await expect(page.getByRole('heading', { name: 'Goblin', exact: true })).toBeVisible();
});