Phase 7: maps & VTT

- BattleMap entity (image dataURL, grid, tokens, fog) — Dexie v5, repo, hook,
  cascade-deleted with campaign
- Maps page: upload image (8MB cap), per-campaign list
- Map editor canvas: grid overlay (toggle + cell size), fog of war (canvas) with
  reveal/hide painting + reveal-all/hide-all, draggable tokens that snap to the
  grid (pointer events, touch+mouse), add/remove tokens; debounced autosave
- Dashboard + routes get a Maps entry

New maps e2e (upload, add token, toggle fog).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 02:01:29 +02:00
parent 522ff8abce
commit 1632018ce9
9 changed files with 354 additions and 5 deletions
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import { useEffect, useRef, useState } from 'react';
import type { BattleMap, Campaign, MapToken } from '@/lib/schemas';
import { mapsRepo } from '@/lib/db/repositories';
import { newId } from '@/lib/ids';
import { useDebouncedCallback } from '@/lib/useDebouncedCallback';
import { useMaps } from './hooks';
import { Page, PageHeader, EmptyState, RequireCampaign } from '@/components/ui/Page';
import { Button } from '@/components/ui/Button';
import { Input } from '@/components/ui/Input';
import { NumberField } from '@/components/ui/NumberField';
import { cn } from '@/lib/cn';
const MAX_IMAGE_BYTES = 8 * 1024 * 1024;
const TOKEN_COLORS = ['#d4af37', '#ef5350', '#66bb6a', '#64b5f6', '#ba68c8', '#ffa726'];
export function MapsPage() {
return <RequireCampaign>{(c) => <Maps campaign={c} />}</RequireCampaign>;
}
function Maps({ campaign }: { campaign: Campaign }) {
const maps = useMaps(campaign.id);
const [selectedId, setSelectedId] = useState<string | null>(null);
const [error, setError] = useState<string | null>(null);
const fileRef = useRef<HTMLInputElement>(null);
const selected = maps.find((m) => m.id === selectedId) ?? null;
const upload = (file: File) => {
setError(null);
if (file.size > MAX_IMAGE_BYTES) { setError('Image is larger than 8 MB.'); return; }
const reader = new FileReader();
reader.onload = async () => {
const dataUrl = typeof reader.result === 'string' ? reader.result : '';
if (!dataUrl) return;
const map = await mapsRepo.create(campaign.id, file.name.replace(/\.[^.]+$/, ''), dataUrl);
setSelectedId(map.id);
};
reader.readAsDataURL(file);
};
return (
<Page>
<PageHeader
title="Maps"
subtitle={campaign.name}
actions={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Upload map</Button>}
/>
<input
ref={fileRef}
type="file"
accept="image/*"
className="hidden"
onChange={(e) => { const f = e.target.files?.[0]; if (f) upload(f); e.target.value = ''; }}
/>
{error && <p className="mb-3 text-sm text-danger">{error}</p>}
{maps.length === 0 ? (
<EmptyState title="No maps yet" hint="Upload a battle map image, add a grid, drop tokens, and reveal it with fog of war." action={<Button variant="primary" onClick={() => fileRef.current?.click()}>+ Upload map</Button>} />
) : (
<div className="grid gap-4 lg:grid-cols-[200px_1fr]">
<ul className="space-y-1">
{maps.map((m) => (
<li key={m.id} className="group flex items-center gap-1 rounded-md border border-line">
<button className={cn('flex-1 truncate px-3 py-2 text-left text-sm', selected?.id === m.id ? 'text-accent' : 'text-ink')} onClick={() => setSelectedId(m.id)}>{m.name}</button>
<button className="px-2 text-muted opacity-0 hover:text-danger group-hover:opacity-100" onClick={async () => { await mapsRepo.remove(m.id); if (selectedId === m.id) setSelectedId(null); }} aria-label={`Delete ${m.name}`}></button>
</li>
))}
</ul>
{selected ? <MapEditor key={selected.id} map={selected} /> : <div className="rounded-lg border border-line bg-panel p-5 text-sm text-muted">Select a map.</div>}
</div>
)}
</Page>
);
}
type Tool = 'move' | 'reveal' | 'hide';
function MapEditor({ map }: { map: BattleMap }) {
const [m, setM] = useState<BattleMap>(map);
const [tool, setTool] = useState<Tool>('move');
const [natural, setNatural] = useState<{ w: number; h: number } | null>(null);
const fogRef = useRef<HTMLCanvasElement>(null);
const painting = useRef(false);
const save = useDebouncedCallback((next: BattleMap) => void mapsRepo.save(next), 400);
const update = (patch: Partial<BattleMap>) => setM((prev) => { const next = { ...prev, ...patch }; save(next); return next; });
// Load natural image size.
useEffect(() => {
if (!m.image) return;
const img = new Image();
img.onload = () => setNatural({ w: img.naturalWidth, h: img.naturalHeight });
img.src = m.image;
}, [m.image]);
const displayW = natural ? Math.min(natural.w, 880) : 0;
const scale = natural ? displayW / natural.w : 1;
const displayH = natural ? natural.h * scale : 0;
const cellPx = m.gridSize * scale;
const cols = natural ? Math.ceil(natural.w / m.gridSize) : 0;
const rows = natural ? Math.ceil(natural.h / m.gridSize) : 0;
// Redraw fog whenever it changes.
useEffect(() => {
const canvas = fogRef.current;
if (!canvas || !natural) return;
canvas.width = displayW;
canvas.height = displayH;
const ctx = canvas.getContext('2d');
if (!ctx) return;
ctx.clearRect(0, 0, displayW, displayH);
if (!m.fogEnabled) return;
const revealed = new Set(m.revealed);
ctx.fillStyle = 'rgba(0,0,0,0.6)';
for (let c = 0; c < cols; c++) {
for (let r = 0; r < rows; r++) {
if (!revealed.has(`${c},${r}`)) ctx.fillRect(c * cellPx, r * cellPx, cellPx, cellPx);
}
}
}, [m.revealed, m.fogEnabled, displayW, displayH, cellPx, cols, rows, natural]);
// Stop painting on global pointer up.
useEffect(() => {
const stop = () => { painting.current = false; };
window.addEventListener('pointerup', stop);
return () => window.removeEventListener('pointerup', stop);
}, []);
const cellAt = (e: React.PointerEvent) => {
const rect = e.currentTarget.getBoundingClientRect();
return { col: Math.floor((e.clientX - rect.left) / cellPx), row: Math.floor((e.clientY - rect.top) / cellPx) };
};
const paint = (e: React.PointerEvent) => {
if (tool === 'move') return;
const { col, row } = cellAt(e);
if (col < 0 || row < 0 || col >= cols || row >= rows) return;
const key = `${col},${row}`;
const set = new Set(m.revealed);
if (tool === 'reveal') set.add(key); else set.delete(key);
update({ revealed: [...set] });
};
const addToken = () => update({ tokens: [...m.tokens, { id: newId(), label: String(m.tokens.length + 1), color: TOKEN_COLORS[m.tokens.length % TOKEN_COLORS.length]!, col: 0, row: 0 }] });
const patchToken = (id: string, p: Partial<MapToken>) => update({ tokens: m.tokens.map((t) => (t.id === id ? { ...t, ...p } : t)) });
return (
<div>
{/* Toolbar */}
<div className="mb-3 flex flex-wrap items-center gap-2 rounded-lg border border-line bg-panel p-2 text-sm">
<Input className="h-8 max-w-40" value={m.name} onChange={(e) => update({ name: e.target.value })} aria-label="Map name" />
<div className="flex gap-1">
{(['move', 'reveal', 'hide'] as Tool[]).map((t) => (
<Button key={t} size="sm" variant={tool === t ? 'primary' : 'secondary'} onClick={() => setTool(t)} aria-pressed={tool === t}>
{t === 'move' ? 'Move' : t === 'reveal' ? 'Reveal' : 'Hide'}
</Button>
))}
</div>
<label className="flex items-center gap-1 text-xs text-muted"><input type="checkbox" checked={m.showGrid} onChange={(e) => update({ showGrid: e.target.checked })} /> Grid</label>
<label className="flex items-center gap-1 text-xs text-muted">Cell<NumberField className="w-16" value={m.gridSize} min={10} max={400} onChange={(gridSize) => update({ gridSize })} aria-label="Grid cell size" /></label>
<label className="flex items-center gap-1 text-xs text-muted"><input type="checkbox" checked={m.fogEnabled} onChange={(e) => update({ fogEnabled: e.target.checked })} /> Fog</label>
<Button size="sm" variant="ghost" onClick={() => update({ revealed: [] })}>Hide all</Button>
<Button size="sm" variant="ghost" onClick={() => { const all: string[] = []; for (let c = 0; c < cols; c++) for (let r = 0; r < rows; r++) all.push(`${c},${r}`); update({ revealed: all }); }}>Reveal all</Button>
<Button size="sm" variant="secondary" onClick={addToken}>+ Token</Button>
</div>
{!natural ? (
<p className="text-sm text-muted">Loading map</p>
) : (
<div className="overflow-auto rounded-lg border border-line bg-surface p-2">
<div className="relative" style={{ width: displayW, height: displayH }}>
<img src={m.image} alt={m.name} className="absolute inset-0 h-full w-full select-none" draggable={false} />
{m.showGrid && (
<div
className="pointer-events-none absolute inset-0"
style={{
backgroundImage:
'linear-gradient(to right, rgba(255,255,255,0.25) 1px, transparent 1px), linear-gradient(to bottom, rgba(255,255,255,0.25) 1px, transparent 1px)',
backgroundSize: `${cellPx}px ${cellPx}px`,
}}
/>
)}
{/* Fog + paint surface (also catches clicks in reveal/hide mode) */}
<canvas
ref={fogRef}
className="absolute inset-0"
style={{ width: displayW, height: displayH, pointerEvents: tool === 'move' ? 'none' : 'auto', cursor: tool === 'move' ? 'default' : 'crosshair' }}
onPointerDown={(e) => { painting.current = true; paint(e); }}
onPointerMove={(e) => { if (painting.current) paint(e); }}
/>
{/* Tokens */}
{m.tokens.map((t) => (
<TokenChip key={t.id} token={t} cellPx={cellPx} draggable={tool === 'move'} cols={cols} rows={rows}
onMove={(col, row) => patchToken(t.id, { col, row })}
onRemove={() => update({ tokens: m.tokens.filter((x) => x.id !== t.id) })}
/>
))}
</div>
</div>
)}
<p className="mt-2 text-xs text-muted">Tip: use <strong>Reveal</strong>/<strong>Hide</strong> to paint fog; <strong>Move</strong> to drag tokens.</p>
</div>
);
}
function TokenChip({ token, cellPx, draggable, cols, rows, onMove, onRemove }: {
token: MapToken; cellPx: number; draggable: boolean; cols: number; rows: number;
onMove: (col: number, row: number) => void; onRemove: () => void;
}) {
const ref = useRef<HTMLDivElement>(null);
const drag = useRef<{ startX: number; startY: number; col: number; row: number } | null>(null);
const [drift, setDrift] = useState<{ dx: number; dy: number }>({ dx: 0, dy: 0 });
const onDown = (e: React.PointerEvent) => {
if (!draggable) return;
e.stopPropagation();
ref.current?.setPointerCapture(e.pointerId);
drag.current = { startX: e.clientX, startY: e.clientY, col: token.col, row: token.row };
};
const onMovePtr = (e: React.PointerEvent) => {
if (!drag.current) return;
setDrift({ dx: e.clientX - drag.current.startX, dy: e.clientY - drag.current.startY });
};
const onUp = (e: React.PointerEvent) => {
if (!drag.current) return;
ref.current?.releasePointerCapture(e.pointerId);
const col = Math.max(0, Math.min(cols - 1, drag.current.col + Math.round(drift.dx / cellPx)));
const row = Math.max(0, Math.min(rows - 1, drag.current.row + Math.round(drift.dy / cellPx)));
drag.current = null;
setDrift({ dx: 0, dy: 0 });
onMove(col, row);
};
return (
<div
ref={ref}
onPointerDown={onDown}
onPointerMove={onMovePtr}
onPointerUp={onUp}
onDoubleClick={onRemove}
title={`${token.label} (double-click to remove)`}
className="absolute grid place-items-center rounded-full border-2 border-black/40 text-xs font-bold text-black shadow"
style={{
width: cellPx * 0.9, height: cellPx * 0.9,
left: token.col * cellPx + cellPx * 0.05 + drift.dx,
top: token.row * cellPx + cellPx * 0.05 + drift.dy,
background: token.color,
cursor: draggable ? 'grab' : 'default',
touchAction: 'none',
}}
>
{token.label}
</div>
);
}