Combat: condition dropdown picker with tag chips
- System-aware condition list (5e PHB / pf2e) in src/lib/rules/conditions.ts - Dropdown replaces free-text input; non-valued conditions add instantly, valued ones (Exhaustion, Frightened N, etc.) show a value field, plus Custom - Already-applied conditions disabled in the list; chips remain click-to-remove - New e2e covering preset + valued add and tag removal Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -37,6 +37,32 @@ test('combat HP damage button reduces hit points', async ({ page }) => {
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await expect(page.getByText('8/10')).toBeVisible();
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});
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test('combat condition picker adds preset and valued conditions as tags', async ({ page }) => {
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await makeCampaign(page, 'Conditions');
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await page.getByRole('link', { name: 'Combat' }).click();
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await page.getByRole('button', { name: '+ New encounter' }).first().click();
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await page.locator('input[data-autofocus]').fill('Fight');
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await page.getByRole('button', { name: 'Create' }).click();
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await page.getByLabel('Name').fill('Goblin');
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await page.getByRole('button', { name: 'Add', exact: true }).click();
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const row = page.locator('li', { hasText: 'Goblin' });
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// Non-valued condition adds immediately on selection
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await row.getByLabel('Add condition').selectOption('Prone');
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await expect(row.getByRole('button', { name: /Prone/ })).toBeVisible();
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// Valued condition (5e Exhaustion) shows a value field, then adds a tag
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await row.getByLabel('Add condition').selectOption('Exhaustion');
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await row.getByLabel('Condition value').fill('3');
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await row.getByRole('button', { name: 'Add', exact: true }).click();
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await expect(row.getByRole('button', { name: /Exhaustion 3/ })).toBeVisible();
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// Clicking a tag removes it
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await row.getByRole('button', { name: /Prone/ }).click();
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await expect(row.getByRole('button', { name: /Prone/ })).toHaveCount(0);
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});
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test('character can be deleted', async ({ page }) => {
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await makeCampaign(page, 'Delete Test');
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await page.getByRole('link', { name: 'Characters' }).click();
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