Phase 11: data-driven Assistant

- Deterministic advisors (src/lib/assistant): party resources (downed/bloodied/
  spent slots/rest nudges), session prep (dangling [[wiki links]], active quests,
  empty journal), live combat hints (turn, downed combatants) — pure + tested
- Data-driven encounter builder: greedily assembles level/CR-appropriate monsters
  to a target difficulty via the Phase-3 budget; one click builds + opens combat
- Assistant page: suggestion cards with one-click actions (goto, long rest,
  create note); wired into routes, dashboard, command palette
- 8 advisor/builder unit tests + assistant e2e

Conversational LLM layer intentionally deferred (no provider/key in this env);
the deterministic advisor is the offline default per the plan.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-08 08:06:20 +02:00
parent bd6bb240a1
commit 0930136c46
9 changed files with 429 additions and 1 deletions
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import { describe, it, expect } from 'vitest';
import { resourceSuggestions, planningSuggestions, combatSuggestions } from './advisors';
import { buildSuggestedEncounter } from './encounter';
import { characterDefaults, type Character, type Note, type Encounter } from '@/lib/schemas';
function pc(name: string, cur: number, max: number, over: Partial<Character> = {}): Character {
return {
id: name, campaignId: 'c', system: '5e', kind: 'pc', name, ancestry: '', className: '', level: 3,
abilities: { str: 10, dex: 10, con: 10, int: 10, wis: 10, cha: 10 },
hp: { current: cur, max, temp: 0 }, speed: 30, armorBonus: 0,
skillRanks: {}, saveRanks: {}, perceptionRank: 'trained',
...characterDefaults(), notes: '', createdAt: '', updatedAt: '', ...over,
};
}
describe('resourceSuggestions', () => {
it('flags downed and bloodied PCs', () => {
const s = resourceSuggestions([pc('Down', 0, 20), pc('Hurt', 5, 20), pc('Fine', 20, 20)]);
expect(s.find((x) => x.id === 'down-Down')?.severity).toBe('danger');
expect(s.find((x) => x.id === 'bloodied-Hurt')?.action?.type).toBe('longRest');
expect(s.some((x) => x.id === 'bloodied-Fine')).toBe(false);
});
it('suggests rest when the party is low overall', () => {
const s = resourceSuggestions([pc('A', 4, 20), pc('B', 5, 20)]);
expect(s.some((x) => x.id === 'party-low')).toBe(true);
});
});
describe('planningSuggestions', () => {
const note = (title: string, body = ''): Note => ({ id: title, campaignId: 'c', title, body, tags: [], createdAt: '', updatedAt: '' });
it('surfaces dangling wiki links as create-note actions', () => {
const s = planningSuggestions([note('Home', 'Go to [[Castle]]')], []);
const d = s.find((x) => x.title.includes('Castle'));
expect(d?.action).toMatchObject({ type: 'createNote', title: 'Castle' });
});
it('does not flag links that resolve', () => {
const s = planningSuggestions([note('Home', 'See [[Castle]]'), note('Castle')], []);
expect(s.some((x) => x.title.includes('Missing note'))).toBe(false);
});
});
describe('combatSuggestions', () => {
const enc = (over: Partial<Encounter> = {}): Encounter => ({
id: 'e', campaignId: 'c', name: 'E', status: 'active', round: 2, turnIndex: 0,
combatants: [], log: [], createdAt: '', updatedAt: '', ...over,
});
it('returns nothing when no active combat', () => {
expect(combatSuggestions(undefined)).toEqual([]);
expect(combatSuggestions(enc({ status: 'planning' }))).toEqual([]);
});
it('reports the current turn and downed combatants', () => {
const e = enc({
combatants: [
{ id: 'a', name: 'Hero', kind: 'pc', initiative: 10, initBonus: 0, ac: 12, hp: { current: 5, max: 10, temp: 0 }, conditions: [], notes: '' },
{ id: 'b', name: 'Goblin', kind: 'monster', initiative: 8, initBonus: 0, ac: 13, hp: { current: 0, max: 7, temp: 0 }, conditions: [], notes: '' },
],
});
const s = combatSuggestions(e);
expect(s.some((x) => x.title.includes("Hero's turn"))).toBe(true);
expect(s.find((x) => x.id === 'down-combatants')?.detail).toContain('Goblin');
});
});
describe('buildSuggestedEncounter', () => {
it('reaches at least the target difficulty for 5e', () => {
const pool = [{ cr: 0.25 }, { cr: 0.5 }, { cr: 1 }, { cr: 2 }];
const chosen = buildSuggestedEncounter('5e', [3, 3, 3, 3], pool, 'Medium');
expect(chosen.length).toBeGreaterThan(0);
expect(chosen.length).toBeLessThanOrEqual(8);
});
it('returns nothing when the pool has no eligible creatures', () => {
expect(buildSuggestedEncounter('5e', [1, 1, 1, 1], [{ cr: 25 }], 'Hard')).toEqual([]);
});
});
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import type { Character, Encounter, Note, Quest } from '@/lib/schemas';
import { extractWikiLinks } from '@/lib/wikilinks';
export type Severity = 'info' | 'warn' | 'danger';
export type SuggestAction =
| { type: 'goto'; to: string; params?: Record<string, string>; label: string }
| { type: 'longRest'; characterId: string; label: string }
| { type: 'createNote'; title: string; label: string };
export interface Suggestion {
id: string;
category: 'resources' | 'planning' | 'combat';
severity: Severity;
title: string;
detail?: string;
action?: SuggestAction;
}
/** Party readiness: downed, bloodied, and expended-resource nudges. */
export function resourceSuggestions(characters: Character[]): Suggestion[] {
const pcs = characters.filter((c) => c.kind === 'pc');
const out: Suggestion[] = [];
for (const c of pcs) {
if (c.hp.current <= 0) {
out.push({
id: `down-${c.id}`, category: 'resources', severity: 'danger',
title: `${c.name} is down`, detail: 'At 0 HP.',
action: { type: 'goto', to: '/characters/$characterId', params: { characterId: c.id }, label: 'Open sheet' },
});
} else if (c.hp.max > 0 && c.hp.current < c.hp.max * 0.5) {
out.push({
id: `bloodied-${c.id}`, category: 'resources', severity: 'warn',
title: `${c.name} is bloodied`, detail: `${c.hp.current}/${c.hp.max} HP.`,
action: { type: 'longRest', characterId: c.id, label: 'Long rest' },
});
}
const spentSlots = c.spellcasting.slots.some((s) => s.current < s.max);
if (spentSlots && c.hp.current > 0) {
out.push({
id: `slots-${c.id}`, category: 'resources', severity: 'info',
title: `${c.name} has expended spell slots`,
action: { type: 'longRest', characterId: c.id, label: 'Long rest' },
});
}
}
if (pcs.length > 0) {
const totalFrac = pcs.reduce((s, c) => s + (c.hp.max > 0 ? c.hp.current / c.hp.max : 1), 0) / pcs.length;
if (totalFrac < 0.5) {
out.push({ id: 'party-low', category: 'resources', severity: 'warn', title: 'The party is running low', detail: 'Average HP is under half — a rest may be wise.' });
}
}
return out;
}
/** Session-prep gaps: dangling wiki links, quest status, empty journal. */
export function planningSuggestions(notes: Note[], quests: Quest[]): Suggestion[] {
const out: Suggestion[] = [];
const titles = new Set(notes.map((n) => n.title.toLowerCase()));
const dangling = new Set<string>();
for (const n of notes) {
for (const link of extractWikiLinks(n.body)) {
if (!titles.has(link.toLowerCase())) dangling.add(link);
}
}
for (const title of dangling) {
out.push({
id: `dangling-${title}`, category: 'planning', severity: 'info',
title: `Missing note: “${title}`, detail: 'A wiki link points to a note that does not exist yet.',
action: { type: 'createNote', title, label: 'Create note' },
});
}
const active = quests.filter((q) => q.status === 'active');
if (active.length > 0) {
out.push({
id: 'active-quests', category: 'planning', severity: 'info',
title: `${active.length} quest${active.length === 1 ? '' : 's'} in progress`,
action: { type: 'goto', to: '/quests', label: 'Review quests' },
});
}
if (notes.length === 0) {
out.push({
id: 'no-notes', category: 'planning', severity: 'info', title: 'No session notes yet',
detail: 'Start a journal or lore wiki to keep track of the story.',
action: { type: 'goto', to: '/notes', label: 'Open notes' },
});
}
return out;
}
/** Live combat hints from the active encounter. */
export function combatSuggestions(encounter: Encounter | undefined): Suggestion[] {
if (!encounter || encounter.status !== 'active') return [];
const out: Suggestion[] = [];
const current = encounter.combatants[encounter.turnIndex];
if (current) {
out.push({ id: 'turn', category: 'combat', severity: 'info', title: `Round ${encounter.round}: ${current.name}'s turn` });
}
const down = encounter.combatants.filter((c) => c.hp.current <= 0);
if (down.length > 0) {
out.push({
id: 'down-combatants', category: 'combat', severity: 'warn',
title: `${down.length} combatant${down.length === 1 ? '' : 's'} down`,
detail: down.map((c) => c.name).join(', '),
action: { type: 'goto', to: '/combat', label: 'Open combat' },
});
}
return out;
}
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import type { SystemId } from '@/lib/rules';
import type { Rng } from '@/lib/rng';
import { createRng } from '@/lib/rng';
import { computeBudget } from '@/lib/combat/budget';
export interface PoolMonster {
cr?: number | undefined;
level?: number | undefined;
}
function shuffle<T>(arr: T[], rng: Rng): T[] {
const a = [...arr];
for (let i = a.length - 1; i > 0; i--) {
const j = rng.int(0, i);
[a[i], a[j]] = [a[j]!, a[i]!];
}
return a;
}
/**
* Greedily assemble monsters from a pool to reach (at least) the target
* difficulty for the party, choosing level/CR-appropriate creatures. Pure given
* an Rng. Returns the chosen pool entries (may repeat a creature).
*/
export function buildSuggestedEncounter<T extends PoolMonster>(
system: SystemId,
partyLevels: number[],
pool: T[],
difficulty: string,
rng: Rng = createRng(),
maxMonsters = 8,
): T[] {
const avg = partyLevels.length ? Math.round(partyLevels.reduce((a, b) => a + b, 0) / partyLevels.length) : 1;
const thresholds = computeBudget(system, partyLevels, []).thresholds;
const target = thresholds.find((t) => t.label.toLowerCase() === difficulty.toLowerCase())?.value ?? 0;
if (target <= 0) return [];
const eligible = pool.filter((m) =>
system === '5e'
? m.cr !== undefined && m.cr <= avg + 1 && m.cr >= Math.max(0, avg - 6)
: m.level !== undefined && m.level <= avg + 2 && m.level >= avg - 4,
);
if (eligible.length === 0) return [];
const order = shuffle(eligible, rng);
const chosen: T[] = [];
for (let i = 0; chosen.length < maxMonsters; i++) {
chosen.push(order[i % order.length]!);
if (computeBudget(system, partyLevels, chosen).ratingXp >= target) break;
}
return chosen;
}