Backend security hardening for a small public server

Audit-driven; goal: one user can't exhaust the box or starve the shared Traefik stack.

Resource containment:
- compose: mem_limit 512m, memswap_limit, pids_limit 200, cpus 1.0 (blast radius = container)
- Enforce per-user cloud quota (default 30MB, admin override) on /api/save + /api/characters → 413
- Cap published-character size (2MB); cap rooms (200), images/room (40), image bytes/room (40MB)
- Cap WS image dataUrl length in the wire schema; per-IP WS connection cap (20)
- MAX_USERS registration ceiling → 503 when full

Availability + correctness:
- Async crypto.scrypt (was scryptSync) so password hashing can't freeze the event loop;
  constant-time on unknown users to avoid username probing
- trustProxy so req.ip is the real client behind Traefik — rate limits are per-IP, not global
- Tighter auth-endpoint bucket (10/min) on /register + /login; prune stale rate buckets
- O(1) token->user index; log persist() failures instead of swallowing them
- Trim /healthz info; surface quota in /api/usage + the admin dashboard storage bar
- Client surfaces 413 (quota) / 429 (rate) clearly

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-06-10 20:37:14 +02:00
parent 8fd530df73
commit 0892b8f19c
12 changed files with 244 additions and 41 deletions
+30 -2
View File
@@ -34,6 +34,8 @@ interface Room {
players: Set<Sender>;
snapshot: Snapshot | null;
images: Map<string, string>;
/** running total of bytes in `images`, kept so the cap is O(1) to check */
imageBytes: number;
/** granted seats keyed by playerId */
seats: Map<string, Seat>;
/** seat requests awaiting GM approval (re-sent when the GM reconnects) */
@@ -43,6 +45,13 @@ interface Room {
const JOIN_ALPHABET = 'ABCDEFGHJKLMNPQRSTUVWXYZ23456789'; // no ambiguous chars
const ROOM_TTL_MS = 6 * 60 * 60 * 1000; // 6h idle
// Memory guardrails so an anonymous GM can't balloon the (in-RAM) hub on a small box.
export interface RoomLimits { maxRooms: number; maxImagesPerRoom: number; maxRoomImageBytes: number }
const DEFAULT_LIMITS: RoomLimits = {
maxRooms: Number(process.env.MAX_ROOMS) || 200,
maxImagesPerRoom: 40,
maxRoomImageBytes: 40 * 1024 * 1024, // 40 MB of map images per room
};
function sha256(s: string): string {
return crypto.createHash('sha256').update(s).digest('hex');
@@ -62,7 +71,10 @@ export class RoomHub {
private rooms = new Map<string, Room>();
private byCode = new Map<string, string>();
private conns = new Map<Sender, { roomId: string; role: 'gm' | 'player'; playerId: string; name?: string }>();
constructor(private now: () => number = () => Date.now()) {}
private limits: RoomLimits;
constructor(private now: () => number = () => Date.now(), limits: Partial<RoomLimits> = {}) {
this.limits = { ...DEFAULT_LIMITS, ...limits };
}
private mintJoinCode(): string {
for (let attempt = 0; attempt < 50; attempt++) {
@@ -90,13 +102,19 @@ export class RoomHub {
}
}
}
// Cap concurrent rooms so socket-spam can't exhaust memory. Idle rooms TTL out;
// a sweep runs first to reclaim any that just expired before we refuse.
if (this.rooms.size >= this.limits.maxRooms) {
this.sweep();
if (this.rooms.size >= this.limits.maxRooms) { socket.send({ t: 'error', code: 'busy', message: 'The server is at capacity — please try again shortly.' }); return; }
}
const roomId = crypto.randomUUID();
const joinCode = this.mintJoinCode();
const gmSecret = crypto.randomBytes(32).toString('base64url');
const room: Room = {
roomId, joinCode, gmSecretHash: sha256(gmSecret),
passwordHash: password ? sha256(password) : null,
gm: socket, players: new Set(), snapshot: null, images: new Map(),
gm: socket, players: new Set(), snapshot: null, images: new Map(), imageBytes: 0,
seats: new Map(), pendingSeatRequests: [], lastActivity: this.now(),
};
this.rooms.set(roomId, room);
@@ -148,7 +166,17 @@ export class RoomHub {
image(socket: Sender, gmSecret: string, id: string, dataUrl: string): void {
const room = this.gmRoom(socket, gmSecret);
if (!room) { socket.send({ t: 'error', code: 'forbidden', message: 'Not the GM of this room.' }); return; }
// Bound per-room image memory: cap the count of distinct images and the total bytes.
const size = Buffer.byteLength(dataUrl);
const prev = room.images.get(id);
const prevSize = prev ? Buffer.byteLength(prev) : 0;
const isNew = prev === undefined;
if ((isNew && room.images.size >= this.limits.maxImagesPerRoom) || room.imageBytes - prevSize + size > this.limits.maxRoomImageBytes) {
socket.send({ t: 'error', code: 'image-limit', message: 'This session has reached its map-image limit.' });
return;
}
room.images.set(id, dataUrl);
room.imageBytes += size - prevSize;
room.lastActivity = this.now();
for (const p of room.players) p.send({ t: 'mapImage', id, dataUrl });
}