{
  "dragonguard": {
    "name": "Dragonguard",
    "type": "armor (breastplate)",
    "rarity": "rare",
    "source": [
      {
        "source": "LMoP",
        "page": 48
      },
      {
        "source": "PaBTSO",
        "page": 72
      }
    ],
    "description": "This +1 breastplate has a gold dragon motif worked into its design. It grants its wearer advantage on saving throws against the breath weapons of creatures that have the dragon type.",
    "weight": 20
  },
  "hew": {
    "name": "Hew",
    "type": "weapon (battleaxe)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "LMoP",
        "page": 33
      },
      {
        "source": "PaBTSO",
        "page": 54
      }
    ],
    "description": "Dwarvish runes on the head of this rusty battleaxe read ",
    "weight": 4
  },
  "lightbringer": {
    "name": "Lightbringer",
    "type": "weapon (mace)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "LMoP",
        "page": 48
      },
      {
        "source": "PaBTSO",
        "page": 54
      }
    ],
    "description": "This mace adds a +1 bonus to attack and damage rolls made with it. It is made for a cleric of the god of dawn, with its head shaped like a sunburst and made of solid brass. I can command it to glow as bright as a torch. While glowing, the mace deals an extra 1d6 radiant damage to undead creatures.",
    "weight": 4
  },
  "spider staff": {
    "name": "Spider Staff",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "LMoP",
        "page": 53
      },
      {
        "source": "PaBTSO",
        "page": 220
      }
    ],
    "description": "Attacks with this black adamantine quarterstaff topped with a spider deal +1d6 poison damage on a hit. It has 10 charges and regains 1d6+4 expended charges at dawn. If I use its last charge, roll a d20. On a 1, it is destroyed. I can use its charges to cast Spider Climb (1 charge) or Web (2 charges, spell save DC 15).",
    "weight": 6,
    "prerequisite": "Requires attunement by a bard, sorcerer, warlock, or wizard"
  },
  "staff of defense": {
    "name": "Staff of Defense",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "LMoP",
        "page": 53
      }
    ],
    "description": "This slender, hollow staff is made of glass yet is as strong as oak. While holding it, I gain a +1 bonus to AC. It has 10 charges and regains 1d6+4 expended charges at dawn. If I use its last charge, roll a d20. On a 1, it is destroyed. I can use its charges to cast Mage Armor (1 charge) or Shield (2 charges) as an action.",
    "weight": 3,
    "prerequisite": "Requires attunement by a bard, sorcerer, warlock, or wizard"
  },
  "dragongleam": {
    "name": "Dragongleam",
    "type": "weapon (spear)",
    "rarity": "rare",
    "source": [
      {
        "source": "HotDQ",
        "page": 69
      }
    ],
    "description": "This rusty spear is engraved with draconic runes on its crossguard which read \\",
    "weight": 3
  },
  "tankard of plenty": {
    "name": "Tankard of Plenty",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "HotDQ",
        "page": 74
      }
    ],
    "description": "This golden stein is decorated with dancing dwarves and grain patterns. Speaking the command word "
  },
  "dragon mask": {
    "name": "Dragon Mask",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "HotDQ",
        "page": 94
      }
    ],
    "description": "This mask reshapes to fit my head. It grants me the ability to absorb associated damage type, darkvision 60 ft, blindsight 30 ft (1/day), Legendary Resistance (1/day), adv. on Cha checks vs. a dragon type, the ability speak Draconic, and lets me add my Cha mod to AC while not wearing armor, see Notes page."
  },
  "hazirawn": {
    "name": "Hazirawn",
    "type": "weapon (greatsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "HotDQ",
        "page": 94
      }
    ],
    "description": "This sentient, neutral evil, greatsword functions depend on whether you are attuned to it or not.",
    "weight": 6
  },
  "insignia of claws": {
    "name": "Insignia of Claws",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "HotDQ",
        "page": 94
      }
    ],
    "description": "The jewels in the insignia flare with purple light when I enter combat, empowering my fists. While wearing the insignia, I gain a +1 bonus to the attack rolls and the damage rolls of my unarmed strikes and natural weapons. Such attacks are considered to be magical."
  },
  "wand of winter": {
    "name": "Wand of Winter",
    "type": "wand",
    "rarity": "rare",
    "source": [
      {
        "source": "HotDQ",
        "page": 94
      }
    ],
    "description": "This wand looks and feels like an icicle and has 7 charges, regaining 1d6+1 expended charges at dawn. If I use its last charge, roll a d20. On a 20, it melts away. I can use its charges to cast spells with DC 15/+5 to hit: Ray of Frost (0 charges: 1d8, 1 charge: 2d8), Sleet Storm (3 charges), or Ice Storm (4 charges).",
    "weight": 1
  },
  "dragontooth dagger": {
    "name": "Dragontooth Dagger",
    "type": "weapon (dagger)",
    "rarity": "rare",
    "source": [
      {
        "source": "RoT",
        "page": 94
      }
    ],
    "description": "This dagger is fashioned from the tooth of a dragon. Its handle is its leather wrapped root and there is no crossguard. It adds a +1 bonus to attack and damage rolls made with it and deals +1d6 acid damage on a hit. Against the enemies of the Cult of the Dragon this increases to a +2 bonus and +2d6 acid damage.",
    "weight": 1
  },
  "shield guardian amulet": {
    "name": "Shield Guardian Amulet",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "M",
        "page": 271
      },
      {
        "source": "RotF",
        "page": 149
      }
    ],
    "description": "A shield guardian is magically linked to this amulet. It has AC 10, 10 HP, and immunity to poison and psychic damage. I know the distance and direction of the guardian while I'm wearing the amulet and I'm on the same plane as it. While within 10 ft of it, I can use the amulet to reactivate it with a DC 20 Arcana check.",
    "prerequisite": "Requires attunement by a humanoid"
  },
  "alchemy jug": {
    "name": "Alchemy Jug",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 150
      }
    ],
    "description": "As an action, command the jug to produce liquid; or an action to uncorked it and pour 2 gal/min. After producing, it only makes the same up to its max, until next dawn. Oil (1 qt), acid (8 fl oz), basic poison (1/2 fl oz), beer (4 gal), honey/wine (1 gal), fresh water (8 gal), mayonnaise/vinegar (2 gal), salt water (12 gal).",
    "weight": 12
  },
  "cap of water breathing": {
    "name": "Cap of Water Breathing",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 157
      }
    ],
    "description": "While wearing this cap underwater, I can speak its command word as an action to create a bubble of air around my head. It allows me to breathe normally underwater. This bubble stays with me until I speak the command word again, the cap is removed, or I am no longer underwater."
  },
  "cloak of invisibility": {
    "name": "Cloak of Invisibility",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 158
      }
    ],
    "description": "As an action, I can pull the hood of this cloak down or up over my head, making myself invisible (down) or visible again (up). While invisible, anything I carry or wear is invisible as well. It functions for 2 hours, usable in increments of 1 minute. It regains 1 hour of duration for every 12 hours not being used."
  },
  "driftglobe": {
    "name": "Driftglobe",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 166
      }
    ],
    "description": "By speaking its command word while within 60 ft, this glass sphere casts Light or Daylight on itself. Daylight only works once per dawn. While lit up, I can use an action to speak another command word to make it hover 5 ft off the ground and follow me at a distance of 60 ft. It stops hovering when grasped.",
    "weight": 1
  },
  "efreeti chain": {
    "name": "Efreeti Chain",
    "type": "armor (chain mail)",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 167
      }
    ],
    "description": "While wearing this armor, I gain a +3 bonus to AC, I am immune to fire damage, and I can understand and speak Primordial. In addition, I can stand on and walk across molten rock as if it were solid ground.",
    "weight": 55
  },
  "elixir of health": {
    "name": "Elixir of Health",
    "type": "potion",
    "rarity": "rare",
    "source": [
      {
        "source": "D",
        "page": 168
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to cure any disease, and removing the blinded, deafened, paralyzed, and poisoned conditions. The potion's clear red liquid has tiny bubbles of light in it.",
    "weight": 0
  },
  "gloves of thievery": {
    "name": "Gloves of Thievery",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 172
      }
    ],
    "description": "These gloves are invisible while worn. While wearing them, I gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks."
  },
  "instrument of the bards": {
    "name": "Instrument of the Bards",
    "type": "wondrous item (instrument)",
    "rarity": "very rare",
    "source": [
      {
        "source": "D",
        "page": 176
      }
    ],
    "description": "If I play this exquisite, magical instruments while casting a spell that has a somatic or material component and charms on a failed save, it imposes disadvantage on that save. I can also use it to cast a set of spells, each once per dawn, using my spellcasting ability and spell save DC.",
    "weight": 3,
    "prerequisite": "Requires attunement by a bard"
  },
  "mariner's armor": {
    "name": "Mariner",
    "type": "armor (light, medium, or heavy)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 188
      }
    ],
    "description": "While wearing this armor, I have a swimming speed equal to my walking speed. In addition, whenever I start my turn underwater with 0 hit points, the armor causes me to rise 60 ft toward the surface. The armor is decorated with fish and shell motifs."
  },
  "potion of fire breath": {
    "name": "Potion of Fire Breath",
    "type": "potion",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 187
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to, for 1 hour, use a bonus action to do 4d6 fire damage at a target within 30 ft, Dex save DC 13 halves. This can be done 3 times. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.",
    "weight": 0
  },
  "potion of invulnerability": {
    "name": "Potion of Invulnerability",
    "type": "potion",
    "rarity": "rare",
    "source": [
      {
        "source": "D",
        "page": 188
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to have resistance to all damage for 1 minute. The potion's syrupy liquid looks like liquefied iron.",
    "weight": 0
  },
  "potion of longevity": {
    "name": "Potion of Longevity",
    "type": "potion",
    "rarity": "very rare",
    "source": [
      {
        "source": "D",
        "page": 188
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to reduce the consumer's physical age is by 1d6+6 years, to a minimum of 13 years. Subsequent consumptions of this type of potion have a 10% cumulative chance to instead age the consumer by 1d6+6 years.",
    "weight": 0
  },
  "potion of vitality": {
    "name": "Potion of Vitality",
    "type": "potion",
    "rarity": "very rare",
    "source": [
      {
        "source": "D",
        "page": 188
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to remove any exhaustion, disease, and poison affecting the consumer. For the next 24 hours, the consumer regains the maximum number of HP for any HD used. The potion's crimson liquid regularly pulses with dull light, calling to mind a heartbeat.",
    "weight": 0
  },
  "rod of resurrection": {
    "name": "Rod of Resurrection",
    "type": "rod",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 197
      }
    ],
    "description": "This rod has 5 charges and regains 1 expended charge daily at dawn. While I hold it, I can use an action to expend 1 charge and cast Heal from it, or expend 5 charges and cast Resurrection from it. If the rod is reduced to 0 charges, roll a d20. On a 1, the rod disappears in a burst of radiance.",
    "weight": 2,
    "prerequisite": "Requires attunement by a cleric, druid, or paladin"
  },
  "rod of the pact keeper, +1, +2, or +3": {
    "name": "Rod of the Pact Keeper, +1, +2, or +3",
    "type": "rod",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 197
      }
    ],
    "description": "While holding this rod, I gain a bonus to spell attack rolls and to the saving throw DCs of my warlock spells, determined by the rod's rarity: uncommon (+1), rare (+2), or very rare (+3). As an action once per long rest, I can regain one warlock spell slot while holding the rod.",
    "weight": 2,
    "prerequisite": "Requires attunement by a warlock"
  },
  "saddle of the cavalier": {
    "name": "Saddle of the Cavalier",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 199
      }
    ],
    "description": "While in this saddle on a mount, I can't be dismounted against my will if I am conscious, and attack rolls against the mount have disadvantage.",
    "weight": 25
  },
  "scroll of protection": {
    "name": "Scroll of Protection",
    "type": "scroll",
    "rarity": "rare",
    "source": [
      {
        "source": "D",
        "page": 199
      }
    ],
    "description": "Once as an action, I can use this to make a 5-ft radius, 10-ft high invisible barrier around myself for 5 min that moves with me and stops a creature type from entering or affecting anything within. As an action, a creature can make a DC 15 Cha check to stop being affected."
  },
  "sending stones": {
    "name": "Sending Stones",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 199
      }
    ],
    "description": "While I touch one of this pair of stones, I can use an action to cast Sending, targeting the bearer of the other stone. If no creature has the other stone, the spell won't cast. Once it is cast, neither stone can be used again until the next dawn. Sending allows each bearer to communicate up to 25 words."
  },
  "sentinel shield": {
    "name": "Sentinel Shield",
    "type": "shield",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 199
      }
    ],
    "description": "While holding this shield, I have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.",
    "weight": 6
  },
  "staff of the adder": {
    "name": "Staff of the Adder",
    "type": "staff",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 203
      }
    ],
    "description": "As a bonus action, I can speak this staff's command word to animate its snake head for 1 minute or make it inanimate again. While animated, I can use it in melee (1d6 piercing + DC 15 Con save or 3d6 poison), but it can be attacked and has AC 15 and 20 HP (full every time). If it reaches 0 HP, the staff is destroyed.",
    "weight": 4,
    "prerequisite": "Requires attunement by a cleric, druid, or warlock"
  },
  "sword of answering": {
    "name": "Sword of Answering",
    "type": "weapon (longsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 206
      }
    ],
    "description": "I gain a +3 bonus to attack and damage rolls made with this magical longsword that has a gem set in its pommel. As a reaction when a creature within my reach damages me, I can make one melee attack with this sword with advantage. This attack ignores damage immunities and resistances of the target.",
    "weight": 3,
    "prerequisite": "Requires attunement by a creature with the chaotic good alignment"
  },
  "sword of vengeance": {
    "name": "Sword of Vengeance",
    "type": "weapon (any sword)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 206
      }
    ],
    "description": "This sword gives +1 to hit and damage and is cursed. I can't part with this sword and have disadv. on attacks with other weapons. If I take damage in combat, I must make a DC 15 Wis save or I will attack the attacker until it drops to 0 HP or I can't attack it in melee anymore."
  },
  "tentacle rod": {
    "name": "Tentacle Rod",
    "type": "rod",
    "rarity": "rare",
    "source": [
      {
        "source": "D",
        "page": 208
      }
    ],
    "description": "As an action, all 3 tentacles of this rod attack with 15 ft reach, +9 to hit, dealing 1d6 bludgeoning damage. If a target is hit by all 3 it must make a DC 15 Con save or have half speed, disadv. on Dex saves, no reactions, and do action or bonus action, not both, for 1 min. It can repeat the save at the end of each of its turns.",
    "weight": 2
  },
  "tome of the stilled tongue": {
    "name": "Tome of the Stilled Tongue",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 208
      }
    ],
    "description": "I can use this thick leather-bound tome as a spellbook and an arcane focus. Once per dawn while holding it, I can use a bonus action to cast a spell I have written in it, without expending a spell slot or using any verbal or somatic components. Removing the tongue on the cover erases all spells within.",
    "weight": 5,
    "prerequisite": "Requires attunement by a wizard"
  },
  "weapon of warning": {
    "name": "Weapon of Warning",
    "type": "weapon (any)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "D",
        "page": 213
      }
    ],
    "description": "While this magic weapon is on my person, I have advantage on initiative rolls. In addition, both me and my allies within 30 ft of me can't be surprised and the weapon magically awakens us when combat starts, except those incapacitated by something other than nonmagical sleep."
  },
  "blackrazor": {
    "name": "Blackrazor",
    "type": "weapon (greatsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 216
      }
    ],
    "description": "This sentient greatsword adds +3 to hit and damage and makes me immune to being charmed or frightened. Once per day it can cast Haste on me as it sees fit. If I use it to bring a creature to 0 HP, it devours the creature's soul, granting me temporary HP equal to the creature's max HP for 24 hours. See Notes page.",
    "weight": 6,
    "prerequisite": "Requires attunement by a creature of non-lawful alignment"
  },
  "wave": {
    "name": "Wave",
    "type": "weapon (trident)",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 218
      }
    ],
    "description": "This sentient trident adds +3 to hit and damage and if I score a critical hit with it, the target takes extra necrotic damage equal to half its max HP. It also functions as a trident of fish command, a weapon of warning, cap of water breathing while I hold it, and I can use it as a cube of force. See Notes page.",
    "weight": 4,
    "prerequisite": "Requires attunement by a creature that worships a god of the sea"
  },
  "whelm": {
    "name": "Whelm",
    "type": "weapon (warhammer)",
    "rarity": "legendary",
    "source": [
      {
        "source": "D",
        "page": 218
      }
    ],
    "description": "This sentient warhammer adds +3 to hit and damage, has the thrown property, deals extra damage when thrown, and returns to my hand when thrown. I can use it to create a shock wave. It makes me afraid of the outdoors, so while I can see the daytime sky, I have disadv. on attacks, saves, and checks. See Notes page.",
    "weight": 2,
    "prerequisite": "Requires attunement by a dwarf"
  },
  "bomb, renaissance": {
    "name": "Bomb, renaissance",
    "type": "explosive, renaissance",
    "source": [
      {
        "source": "D",
        "page": 267
      }
    ],
    "description": "As an action, I can light this bomb and throw it at a point up to 60 ft away. Each creature within 5 ft of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage."
  },
  "gunpowder": {
    "name": "Gunpowder",
    "type": "explosive, renaissance",
    "source": [
      {
        "source": "D",
        "page": 267
      }
    ],
    "description": "Gunpowder is chiefly used to propel a bullet out of the barrel of a pistol or rifle, or it is formed into a bomb. Gunpowder is sold in small wooden kegs or in water-resistant powder horns.",
    "weight": 2
  },
  "dynamite stick": {
    "name": "Dynamite stick",
    "type": "explosive, modern",
    "source": [
      {
        "source": "D",
        "page": 268
      }
    ],
    "description": "As an action, I can light a (bundle of) stick(s) of dynamite and throw it at a point up to 60 ft away. All creatures within 5-ft/stick of that point take 2d6+1d6/stick fire damage, DC 12 Dex save for half. Maximum 10d6 damage and 20-ft radius. I can also explode it using a longer fuse (roll separate initiative for it)."
  },
  "grenade": {
    "name": "Grenade",
    "type": "explosive, modern",
    "source": [
      {
        "source": "D",
        "page": 268
      },
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "As an action, a character can throw a grenade at a point up to 60 feet away. With a grenade launcher, the character can propel the grenade up to 120 feet away.",
    "weight": 1
  },
  "balloon pack": {
    "name": "Balloon Pack",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 222
      }
    ],
    "description": "As an action, I can deploy the balloon to gain the effects of Levitate for 10 minutes. As a reaction, I can deploy the balloon to gain the effects of Feather Fall. After either effect ends, I descend slowly for 60 ft as it deflates. Once used in either way, the backpack is useless until recharged in an air node for 1 hour.",
    "weight": 5
  },
  "bottled breath": {
    "name": "Bottled Breath",
    "type": "potion",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 222
      }
    ],
    "description": "Once as an action, I can inhale this breath of elemental air or administer it to another. The target then either exhale it or hold it in. If exhaled immediately, it produces the effects of Gust of Wind. Holding it in removes the need to breathe for 1 hour, though this benefit can end early, by speaking for example.",
    "weight": 0
  },
  "claws of the umber hulk": {
    "name": "Claws of the Umber Hulk",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "PotA",
        "page": 222
      }
    ],
    "description": "These brown iron gauntlets, shaped like umber hulk claws, cover my hands up to my elbows. While wearing both, I can tunnel 1 ft per round through solid rock and have a burrowing speed of 20 ft, but can't manipulate items or use somatic spell components. I can use them as melee weapons, dealing 1d8 slashing damage.",
    "weight": 1
  },
  "devastation orb": {
    "name": "Devastation Orb",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "PotA",
        "page": 222
      }
    ],
    "description": "This 12 inch diameter orb has AC 10, 15 HP, and is immune to poison and psychic damage. it explodes 1d100 hours after its creation or when reduced to 0 HP. When detonated, it creates an effect in a 1-mile radius around it.",
    "weight": 10
  },
  "drown": {
    "name": "Drown",
    "type": "weapon (trident)",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 224
      }
    ],
    "description": "This trident has a +1 bonus on to hit and damage and deals +1d8 cold damage. It allows me to speak Aquan, grants me resistance to cold damage, and allows me to cast Dominate Monster on a water elemental once per dawn. It gives me a flaw, see Notes page.",
    "weight": 4
  },
  "ironfang": {
    "name": "Ironfang",
    "type": "weapon (war pick)",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 224
      }
    ],
    "description": "This war pick has a +2 bonus on to hit and damage and deals +1d8 thunder damage. It allows me to speak Terran, grants me resistance to cold damage, tremorsense 60 ft, allows me to cast Dominate Monster on an earth elemental once per dawn, and to cast Shatter using 1 of its 3 charges and more, see Notes page.",
    "weight": 2
  },
  "lost crown of besilmer": {
    "name": "Lost Crown of Besilmer",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 223
      }
    ],
    "description": "This dwarven battle-helm gives me psychic resistance and adv. on saves against being charmed. It has 3 charges, regaining 1d3 at dawn. As a bonus action, I can use 1 charge to inspire an ally in 60 ft that I can see and that can see and hear me. Once before my next turn ends, it can add a d6 to one check, attack, or save."
  },
  "orcsplitter": {
    "name": "Orcsplitter",
    "type": "weapon (greataxe)",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 224
      }
    ],
    "description": "This sentient greataxe has a +2 bonus on to hit and damage. If I roll a 20 on an attack vs. an orc with it, the orc must make a DC 17 Con save or be reduced to 0 HP. While I'm not incapacitated, I can't be surprised by orcs, and me and my allies in 30 ft can't be frightened. I can sense orcs within 120 ft. See Notes page.",
    "weight": 7,
    "prerequisite": "Requires attunement by a good-aligned dwarf, fighter, or paladin"
  },
  "reszur": {
    "name": "Reszur",
    "type": "weapon (dagger)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 157
      }
    ],
    "description": "I have a +1 bonus to attack and damage rolls made with this dagger. It doesn't make noise when it hits or cuts something. If I speaks the name \\",
    "weight": 1
  },
  "seeker dart": {
    "name": "Seeker Dart",
    "type": "weapon (dart)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 223
      }
    ],
    "description": "Once as an action, when I whisper \\",
    "weight": 0
  },
  "storm boomerang": {
    "name": "Storm Boomerang",
    "type": "weapon (javelin)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 223
      }
    ],
    "description": "This ranged weapon has 60/120 ft range, deals 1d4 bludgeoning and 3d4 thunder damage, and its target must make a DC 10 Con save or be stunned until its next turn ends. On a miss, it returns to the thrower's hand. Once it deals thunder damage, it can't do so or stun again until recharged in an air node for 1 hour.",
    "weight": 2
  },
  "tinderstrike": {
    "name": "Tinderstrike",
    "type": "weapon (dagger)",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 225
      }
    ],
    "description": "This flint dagger has a +2 bonus on to hit and damage and deals +2d6 fire damage. It allows me to speak Ignan, grants me resistance to fire damage, and allows me to cast Dominate Monster on a fire elemental once per dawn. It gives me a flaw, see Notes page.",
    "weight": 1
  },
  "weird tank": {
    "name": "Weird Tank",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "PotA",
        "page": 223
      }
    ],
    "description": "As an action, I can open (or close) this tank of water, allowing the water weird within it to act or not. The weird is bound to the tank, follows my telepathic commands, and acts after me in combat. If the weird is killed, a new one can be formed by placing the tank in a water node for 24 hours.",
    "weight": 120
  },
  "windvane": {
    "name": "Windvane",
    "type": "weapon (spear)",
    "rarity": "legendary",
    "source": [
      {
        "source": "PotA",
        "page": 225
      }
    ],
    "description": "This spear with the finesse property has a +2 bonus on to hit and damage and deals +1d6 lightning damage. It allows me to speak Auran, grants me resistance to lightning damage, and allows me to cast Dominate Monster on an air elemental once per dawn. It gives me a flaw, see Notes page.",
    "weight": 3
  },
  "wingwear": {
    "name": "Wingwear",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PotA",
        "page": 223
      }
    ],
    "description": "This snug uniform with leathery flaps has 3 charges, regaining all when placed in an air not for 1 hour. As a bonus action, I can expend 1 charge to gain a flying speed of 30 ft until I land or have 0 altitude. At the end of each of my turns, my altitude drops by 5 ft and I must move at least 30 ft horizontally or I fall."
  },
  "dawnbringer": {
    "name": "Dawnbringer",
    "type": "weapon (longsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "OotA",
        "page": 222
      }
    ],
    "description": "As a bonus action, I can have this hilt create a blade of radiance. It acts like a longsword that does +2 to attack and damage rolls, radiant damage (+1d8 to undead), has finesse, emits bright sunlight in a 15-ft radius and dim light in another 15 ft. I can use it to cast Lesser Restoration and it is sentient, see Notes page.",
    "weight": 3,
    "prerequisite": "Requires attunement by a creature of non-evil alignment"
  },
  "piwafwi (cloak of elvenkind)": {
    "name": "Piwafwi",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "OotA",
        "page": 222
      }
    ],
    "description": "While I wear this dark spider-silk cloak with its hood up, Wisdom (Perception) checks made to see me have disadv., and I have adv. on Dex (Stealth) checks made to hide, as its color shifts to camouflage me. Pulling the hood up or down requires an action. It loses its magic if exposed to sunlight for 1 uninterrupted hour."
  },
  "piwafwi of fire resistance (cloak of elvenkind)": {
    "name": "Piwafwi of Fire Resistance",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "OotA",
        "page": 222
      }
    ],
    "description": "While I wear this dark spider-silk cloak with its hood up, Wisdom (Perception) checks made to see me have disadv., and I get adv. on Dex (Stealth) checks made to hide. Pulling the hood up or down requires an action. It also grants me fire resistance. It loses its magic if exposed to sunlight for 1 hour without interruption."
  },
  "spell gem": {
    "name": "Spell Gem",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "OotA",
        "page": 223
      }
    ],
    "description": "This gem can store 1 spell in it. If it is empty, I can cast a spell as normal, but have it stored in the gem. As an action, I can cast a stored spell from it, if that spell is on my class' spell list."
  },
  "stonespeaker crystal": {
    "name": "Stonespeaker Crystal",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "OotA",
        "page": 223
      }
    ],
    "description": "This crystal has 10 charges, regaining 1d6+4 at dawn, which I can use to cast its spells. When I use its last charge, roll a d20. On a 1, it vanishes. It gives me adv. on Int (Investigation) checks. When I cast an abjuration spell, I can expend 1 charge per level of the spell to substitute one material component of the spell.",
    "weight": 1
  },
  "wand of viscid globs": {
    "name": "Wand of Viscid Globs",
    "type": "wand",
    "rarity": "rare",
    "source": [
      {
        "source": "OotA",
        "page": 223
      }
    ],
    "description": "This black wand has 7 charges, regaining 1d6+1 at midnight. If its last charge is used, roll a d20. On a 1, it melts. As an action, I can expend 1 charge to make a ranged attack roll on a target in 60 ft (with my spellcasting ability). On a hit, it is restrained for 1 hour. The wand is destroyed if exposed to sunlight for 1 hour.",
    "weight": 1
  },
  "plantslayer battleaxe": {
    "name": "Plantslayer Battleaxe",
    "type": "weapon (battleaxe)",
    "rarity": "rare",
    "source": [
      {
        "source": "CoS",
        "page": 198
      }
    ],
    "description": "This battleaxe's handle is carved with leaves and vines. It deals an extra 1d8 slashing damage against ordinary plants and plant creatures. When a creature of non-good alignment makes an attack with it, it sprouts thorns, dealing 1 magical piercing damage to the wielder after the attack is made.",
    "weight": 2
  },
  "blood spear": {
    "name": "Blood Spear",
    "type": "weapon (spear)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "CoS",
        "page": 221
      }
    ],
    "description": "This spear drains the life from those it kills and transfers that life to its wielder, imbuing that individual with the stamina to keep fighting. When I use it to reduce the target to 0 HP, I gain 2d6 temporary HP. If I'm chosen by Kavan to wield this spear, I gain a +2 bonus to attack and damage rolls made with it.",
    "weight": 3
  },
  "green copper ewer": {
    "name": "Green Copper Ewer",
    "type": "wondrous item",
    "rarity": "unknown",
    "source": [
      {
        "source": "CoS",
        "page": 188
      }
    ],
    "description": "Any poisonous liquid poured into the ewer is instantly transformed into an equal amount of sweet wine. If I speak the ewer's command word while grasping its handle, the ewer fills with 1 gallon of wine. After doing so, it can't produce more wine until the next dawn."
  },
  "gulthias staff": {
    "name": "Gulthias Staff",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "CoS",
        "page": 221
      }
    ],
    "description": "This black wooden quarterstaff has 10 charges, regaining 1d6+4 at dusk. When I hit with it in melee, I can use 1 charge to regain HP equal to the damage dealt, but I must make a DC 12 Wis save or be afflicted by short-term madness (DMG 259). While attuned to it, evil plant creatures are indifferent to me.",
    "weight": 4
  },
  "holy symbol of ravenkind": {
    "name": "Holy Symbol of Ravenkind",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "CoS",
        "page": 222
      }
    ],
    "description": "This platinum amulet has 10 charges, regaining 1d6+4 at dawn. As an action, I can use 1 charge to hold vampires (see 3rd page notes). I can use 3 charges with Turn Undead to give disadv. on its saves. As an action, ican use 5 charges to shed daylight, 30-ft radius bright light and dim light for another 30-ft for 10 minutes.",
    "prerequisite": "Requires attunement by a cleric or paladin of good alignment"
  },
  "icon of ravenloft": {
    "name": "Icon of Ravenloft",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "CoS",
        "page": 222
      }
    ],
    "description": "All within 30 ft of this silver statue are under the effect of Protection from Evil and Good that works against fiends and undead. As an action while attuned to it, I can cast Augury or Cure Wounds (3d8+3, 30 ft range) from it, each once per dawn and if I use it for my Turn Undead, the DC increases by 2.",
    "weight": 10,
    "prerequisite": "Requires attunement by a creature of good alignment"
  },
  "lost sword": {
    "name": "Lost Sword",
    "type": "weapon (shortsword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoS",
        "page": 81
      }
    ],
    "description": "This lawful good shortsword is sentient (Int 11, Wis 13, Cha 13). It adds +1 to hit and damage and shines bright light in a 15-ft radius and dim light for an additional 15 ft. Attuning to it takes only 1 minute. Once per dawn, I can use it to cast Crusader's Mantle. Its purpose is to fight evil. See Notes page.",
    "weight": 2,
    "prerequisite": "Requires attunement by a creature of lawful good alignment"
  },
  "saint markovia's thighbone": {
    "name": "Saint Markovia",
    "type": "weapon (mace)",
    "rarity": "rare",
    "source": [
      {
        "source": "CoS",
        "page": 222
      }
    ],
    "description": "This mace sheds bright light in a 20-ft radius and dim light for another 20 ft while held. Fiends and undead hit with it take +2d6 radiant damage, become frightened of me until my next turn ends, and if below 26 HP after its damage, must make a DC 15 Wis save or die. If it hits an undead, it crumbles after the combat.",
    "weight": 4
  },
  "silver dragon shield +2": {
    "name": "Silver Dragon Shield +2",
    "type": "shield",
    "rarity": "rare",
    "source": [
      {
        "source": "CoS",
        "page": 68
      }
    ],
    "description": "While holding this shield, I have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. It is emblazoned with a stylized silver dragon that is the emblem of the Order of the Silver Dragon. The shield whispers warnings to me, granting me a +2 bonus to initiative while I am not incapacitated.",
    "weight": 6
  },
  "statuette of saint markovia": {
    "name": "Statuette of Saint Markovia",
    "type": "wondrous item",
    "rarity": "unknown",
    "source": [
      {
        "source": "CoS",
        "page": 152
      }
    ],
    "description": "This golden statuette grants any good-aligned creature that carries it a +1 bonus to saving throws."
  },
  "sunsword": {
    "name": "Sunsword",
    "type": "weapon (longsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "CoS",
        "page": 223
      }
    ],
    "description": "As a bonus action, I can have this hilt create a blade of radiance. It acts like a longsword with +2 to hit and damage, does radiant damage (+1d8 to undead), has finesse, emits bright sunlight in a 15-ft radius and dim light in another 15 ft. As an action, I can change the light's radius by 5 ft. It is sentient, see Notes page.",
    "weight": 3
  },
  "faerie dust": {
    "name": "Faerie Dust",
    "type": "wondrous item",
    "source": [
      {
        "source": "SKT",
        "page": 35
      }
    ],
    "description": "A pinch of this dust can substitute for the material components of any enchantment spell of 3rd level or lower. If a pinch of faerie dust is sprinkled on a creature, roll percentile dice and consult the Faerie Dust Table to determine the effect, see notes."
  },
  "banner of the krig rune": {
    "name": "Banner of the Krig Rune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 233
      }
    ],
    "description": "As an action, I can furl or unfurl this 5 ft by 3 ft banner. While it is unfurled and I'm attuned to it, I can use its magical properties to see invisible creatures, and each once per short rest emanate courage or protect from ranged attacks. I can even transfer them over to a place, destroying the banner in the process. See Notes."
  },
  "blod stone": {
    "name": "Blod Stone",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 233
      }
    ],
    "description": "As an action while I carry this diamond with the blod rune, I can divine the location of the creature nearest to me that is related to the blood in the item and that isn't undead. I sense the distance and direction of the creature. The diamond is worth at least 5000 gp. If it is destroyed, the blood inside evaporates."
  },
  "claw of the wyrm rune": {
    "name": "Claw of the Wyrm Rune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 233
      }
    ],
    "description": "This silvered dragon's claw gives me resistance to dragon breath weapons. As an action 3 times per dawn, I can have a dragon within 30 ft make a DC 15 Con save or gain vulnerability to all damage types until the end of my next turn. I can transfer its magic to a place, destroying the claw in the process. See book."
  },
  "conch of teleportation": {
    "name": "Conch of Teleportation",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 234
      }
    ],
    "description": "This 2.5 ft conch shell is inscribed with the uvar rune. As an action once per dawn, I can blow into the shell, teleporting myself and up to 8 willing creatures to a predetermined location without any chance of mishap. The location is determined at creation of the item and can't be changed.",
    "weight": 20
  },
  "gavel of the venn rune": {
    "name": "Gavel of the Venn Rune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 234
      }
    ],
    "description": "This wooden gavel imposes disadv. on attacks against me before my first turn in a combat. As an action once per long rest, I can strike it on a hard surface and have the first creature that deals damage with an attack within 60 ft of the strike take half that damage itself as psychic damage. Can transfer rune, see book."
  },
  "gurt's greataxe": {
    "name": "Gurt",
    "type": "weapon (greataxe)",
    "rarity": "legendary",
    "source": [
      {
        "source": "SKT",
        "page": 234
      }
    ],
    "description": "This giant-sized greataxe adds +1 to hit and damage and deals 3d12 slashing damage (+2d12 vs. humans). When in an area that is below 0 \\u00B0F, it sheds bright light in a 20-ft radius and dim light for another 20 ft. As an action once per dawn, I can use it to cast Heat Metal (DC 13) that deals cold damage instead of fire.",
    "weight": 325
  },
  "ingot of the skold rune": {
    "name": "Ingot of the Skold Rune",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 234
      }
    ],
    "description": "I can use the ingot as it is, or transfer its runic properties over to a shield or two-handed melee weapon."
  },
  "korolnor scepter": {
    "name": "Korolnor Scepter",
    "type": "weapon (club)",
    "rarity": "legendary",
    "source": [
      {
        "source": "SKT",
        "page": 234
      }
    ],
    "description": "This tapered mithral rod the size of a dwarf's forearm has 10 charges, regaining 1d6+4 at dawn. It can be wielded as a +3 club. As an action while below sea level, I can expend 1 charge to determine the distance to the surface. I can also use the charges to cast Sending (2 charges) and Teleport (3 charges).",
    "weight": 2
  },
  "navigation orb": {
    "name": "Navigation Orb",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 235
      }
    ],
    "description": "This hollow 7-ft diameter sphere of thin, polished mithral bears the skye rune and is keyed to a particular cloud castle. It only works while within that castle. As an action while touching it, I can use it to move the cloud castle 1 mph until commanded otherwise, have it stop, or turn 90 degrees."
  },
  "opal of the ild rune": {
    "name": "Opal of the Ild Rune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 235
      }
    ],
    "description": "I can use the opal as it is, or transfer its runic properties over to a suit of armor or weapon."
  },
  "orb of the stein rune": {
    "name": "Orb of the Stein Rune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 235
      }
    ],
    "description": "I can use the orb as it is, or transfer its runic properties over to a shield or pair of boots."
  },
  "pennant of the vind rune": {
    "name": "Pennant of the Vind Rune",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 235
      }
    ],
    "description": "I can use the pennant as it is, or transfer its runic properties over to a suit of armor, pair of boots, or cloak."
  },
  "potion of giant size": {
    "name": "Potion of Giant Size",
    "type": "potion",
    "rarity": "legendary",
    "source": [
      {
        "source": "SKT",
        "page": 236
      }
    ],
    "description": "Once as an action, I can drink this potion of pale white liquid or administer it to another to grow to Huge for 24 hours. This gives Str 25, +5 ft reach, double max HP (current HP also doubles), and roll three times damage die for weapons. When its effect ends, HP above the max HP becomes temporary HP.",
    "weight": 0
  },
  "robe of serpents": {
    "name": "Robe of Serpents",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SKT",
        "page": 236
      }
    ],
    "description": "As a bonus action, I can remove one of the 1d4+3 emblazoned, brightly colored snakes from this robe and have it turn into a giant poisonous snake within 5 ft of me. It acts on my initiative and attacks those hostile to me. It disappears after 1 hour, when it drops to 0 HP, or when I dismiss it (no action)."
  },
  "rod of the vonindod": {
    "name": "Rod of the Vonindod",
    "type": "rod",
    "rarity": "rare",
    "source": [
      {
        "source": "SKT",
        "page": 236
      }
    ],
    "description": "This 4 ft adamantine rod sized for a giant has 10 charges and regains 1d6+4 expended charges daily at dawn. I can expend 1 charge to cast Locate Object from it which has a range of 10 miles when used to locate objects made of adamantine. It has two prongs at one end and a molded handle grip on the other.",
    "weight": 100
  },
  "shard of the ise rune": {
    "name": "Shard of the Ise Rune",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 236
      }
    ],
    "description": "I can use the shard as it is, or transfer its runic properties over to a cloak or a pair of boots."
  },
  "ring of hardened magma": {
    "name": "Ring of Hardened Magma",
    "type": "ring",
    "rarity": "unknown",
    "source": [
      {
        "source": "SKT",
        "page": 105
      }
    ],
    "description": "Warm orange light spills from minuscule cracks that form on this rings outer surface. It automatically resizes to fit the creature attuned to it. It has 6 charges which can be used to cast Conjure Minor Elementals (summoning 4 magma mephits or 4 magmins) or Fire Shield (warm shield version only), costing 1 charge each."
  },
  "red dragon's thighbone": {
    "name": "Red Dragon",
    "type": "weapon (greatclub)",
    "rarity": "very rare",
    "source": [
      {
        "source": "SKT",
        "page": 105
      }
    ],
    "description": "This 14-ft long, 250 lb red dragon's thighbone can be used as a greatclub by a giant. It magically shrinks to a size that a creature that attunes to it can wield it effectively as a greatclub. It deals an extra 2d8 bludgeoning damage whenever it hits a creature of the dragon type.",
    "weight": 10
  },
  "ancient relic boulder": {
    "name": "Ancient Relic Boulder",
    "type": "wondrous item",
    "rarity": "unknown",
    "source": [
      {
        "source": "SKT",
        "page": 105
      }
    ],
    "description": "As an action once per 7 days, I can use this stone to cast either Control Weather or Divination. As an action once per 24 hours, I can have it shrink to 6-inch diameter, 25 lb, or enlarge to normal, 15-ft diameter, 24000 lb. Anything the enlarged boulder falls on takes 10d10 bludgeoning damage, DC 15 Dex save to avoid.",
    "weight": 25
  },
  "mind blade": {
    "name": "Mind Blade",
    "type": "weapon (any sword)",
    "rarity": "rare",
    "source": [
      {
        "source": "V",
        "page": 81
      }
    ],
    "description": "Mind flayers can turn any nonmagical sword into a mind blade. Only one creature can attune to this sword: either a specific mind flayer or one of its thralls. In the hands of its intended wielder, the mind blade is a magic weapon that deals an extra 2d6 psychic damage to any target it hits.",
    "prerequisite": "Requires attunement by the creature this armor was made for: either a specific mind flayer or one of its thralls"
  },
  "mind carapace armor": {
    "name": "Mind Carapace Armor",
    "type": "armor (heavy)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "V",
        "page": 81
      }
    ],
    "description": "Only one creature can attune to this armor: either a specific mind flayer or one of its thralls. To its intended wearer, the armor grants advantage on Intelligence, Wisdom, and Charisma saving throws and makes its wearer immune to the frightened condition.",
    "prerequisite": "Requires attunement by the creature this armor was made for: either a specific mind flayer or one of its thralls"
  },
  "mind lash": {
    "name": "Mind Lash",
    "type": "weapon (whip)",
    "rarity": "rare",
    "source": [
      {
        "source": "V",
        "page": 81
      }
    ],
    "description": "This magic whip strips away a creature's will to survive as it also strips away flesh and deals +2d4 psychic damage on each hit. Any target taking psychic damage must succeed on a DC 15 Wisdom save or have disadv. on Int, Wis, and Cha saves for 1 minute. It can repeat the save at the end of each of its turns.",
    "weight": 3,
    "prerequisite": "Requires attunement by an illithid"
  },
  "shield of far sight": {
    "name": "Shield of Far Sight",
    "type": "shield",
    "rarity": "rare",
    "source": [
      {
        "source": "V",
        "page": 81
      }
    ],
    "description": "The mind flayer that created this shield can see through its eye with 60 ft darkvision while it is on the same plane. While peering through this magical eye, the mind flayer can use its Mind Blast action as though it were standing behind the shield. If a shield of far sight is destroyed, its creator is blinded for 2d12 hours.",
    "weight": 6
  },
  "survival mantle": {
    "name": "Survival Mantle",
    "type": "armor (half plate)",
    "rarity": "unknown",
    "source": [
      {
        "source": "V",
        "page": 81
      }
    ],
    "description": "This mantle functions as a half plate and takes just as long to don or doff. It encases portions of my shoulders, neck, and chest so that I can breathe normally in any environment (including a vacuum) and gives me advantage on saving throws against gases (such as Cloudkill, Stinking Cloud, or inhaled poisons).",
    "weight": 40
  },
  "flame tongue shortsword of gem detection": {
    "name": "Flame Tongue Shortsword of Gem Detection",
    "type": "weapon (shortsword)",
    "source": [
      {
        "source": "TftYP",
        "page": 178
      }
    ],
    "description": "As a bonus action, I can speak the command word to cause flames that add +2d6 fire damage and shine bright light for 40 ft \\u0026 dim light for 40 ft. The flames last until I speak the word again or sheathe it. As an action, I can mentally command it to detect type and quantity of gems and jewels within 60 ft of the sword."
  },
  "amulet of protection from turning": {
    "name": "Amulet of Protection from Turning",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "This silver and turquoise amulet has 3 charges, regain all at dawn. It gives me adv. on saves against effects that turn undead. If I fail a save against such an effect, I can expend 1 charge to succeed instead. It glows with a silvery blue light for a few seconds each time an effect that turns undead is used on me.",
    "weight": 1
  },
  "balance of harmony": {
    "name": "Balance of Harmony",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "I can use the scale to cast Detect Evil and Good as a ritual by placing a gem of 100 gp or more or holy water on both pans. It then tips to the side it detected, good or evil, or fluctuates slightly if what it detected is neutral. After this, I can touch it to learn the rest of the information the spell normally conveys.",
    "weight": 1
  },
  "bracelet of rock magic": {
    "name": "Bracelet of Rock Magic",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "This gold bracelet grants me immunity to being petrified. It has 16 charges to cast Flesh to Stone (DC 15). Once all charges are used, it turns to lead and loses its magic. If I use it to target a creature strongly related to stone, the target has adv. on its save. If it saves, Flesh to Stone is cast on me with disadv. on the save.",
    "weight": 1
  },
  "eagle whistle": {
    "name": "Eagle Whistle",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "Three times per dawn, I can blow this whistle, gaining a flying speed equal to twice my walking speed while I do so continuously. I can blow it for a number for rounds equal to 5 + five times my Constitution modifier (minimum of 1 round) or until I talk, hold my breath, start suffocating, or land.",
    "weight": 1
  },
  "hell hound cloak": {
    "name": "Hell Hound Cloak",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "As an action, I can command this cloak to Polymorph me into a hell hound for 1 hour, or until I stop it as a bonus action. The 6th time I use it and every time after, I must make a DC 15 Cha save or be stuck in hell hound form until dispelled or I drop to 0 HP. If I remain in hell hound form for 6 hours, it becomes permanent.",
    "weight": 1
  },
  "javelin of backbiting": {
    "name": "Javelin of Backbiting",
    "type": "weapon (javelin)",
    "rarity": "very rare",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "This javelin has +2 to hit and damage, +30 ft range, and deals +1d6 damage when thrown. After a throwing attack, it flies back to my hand immediately. While its curse lasts, I'm unwilling to part with it and have disadv. on attacks with other weapon. Also, on a roll of 1 to hit, I roll the attack again, but at myself with adv.",
    "weight": 2
  },
  "loadstone": {
    "name": "Loadstone",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "The large gem worth 150 gp is cursed. Detect Magic doesn't detect it, but Identify does reveal its nature. If I take the Dash or Disengage action while it is on my person, its curse activates. While cursed, I am unwilling to part with it, my speed is reduced by 5 ft, and my maximum load and lift capacities are halved.",
    "weight": 1
  },
  "mirror of the past": {
    "name": "Mirror of the Past",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "As an action once per dawn, I can gaze into this mirror while thinking of a specific object or creature. The mirror then shows me scenes from the target's past for 1 minute or less, instead of my reflection. Information conveyed is accurate, but it is random and cryptic, and presented in no particular order.",
    "weight": 1
  },
  "night caller": {
    "name": "Night Caller",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "TftYP",
        "page": 228
      }
    ],
    "description": "I can use this whistle to cast Animate Dead, if I blow it under the night sky or in darkness. Once used, it can't function for 7 days. It can affect targets through 10 ft of soft earth or similar, but they take 1 min to claw to the surface. Once per 24 hours, I can blow it to reassert control over 1 or 2 targ I animated with it.",
    "weight": 1
  },
  "potion of mind control": {
    "name": "Potion of Mind Control",
    "type": "potion",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another. The consumer of the potion can cast Dominate Beast before the end of my next turn. The spell save DC is 15 and it lasts for 1 hour, requiring no concentration. Once charmed, the target has disadvantage on new saves to break the effect.",
    "weight": 1
  },
  "robe of summer": {
    "name": "Robe of Summer",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "This elegant garment is made from fine cloth in hues of red, orange, and gold. While I wear the robe, I have resistance to cold damage. In addition, I am comfortable as if the temperature were that of a balmy day, so I suffer no ill effects from the weather's temperature extremes.",
    "weight": 1
  },
  "shatterspike": {
    "name": "Shatterspike",
    "type": "weapon (longsword)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "I have a +1 bonus to attack and damage rolls made with this magic longsword. If it hits an object, the hit is automatically a critical hit, and it can deal bludgeoning or slashing damage to the object (my choice). Further, damage from nonmagical sources can't harm the weapon.",
    "weight": 3
  },
  "spear of backbiting": {
    "name": "Spear of Backbiting",
    "type": "weapon (spear)",
    "rarity": "very rare",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "This spear has +2 to hit and damage, +30 ft range, and deals +1d6 damage when thrown. After a throwing attack, it flies back to my hand immediately. While its curse lasts, I'm unwilling to part with it and have disadv. on attacks with other weapon. Also, on a roll of 1 to hit, I roll the attack again, but at myself with adv.",
    "weight": 3
  },
  "stone of ill luck": {
    "name": "Stone of Ill Luck",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "Although this polished agate appears to be a stone of good luck to anyone who tries to identify it. While it is on my person, it gives me a +1 bonus and a -2 penalty (from the curse) to ability checks and saving throws (for a total of -1). Until the curse is broken, I am unwilling to part with the item.",
    "weight": 1
  },
  "wand of entangle": {
    "name": "Wand of Entangle",
    "type": "wand",
    "rarity": "uncommon",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "This wand has 7 charges, regaining 1d6+1 expended charges daily at dawn. If I use its last charge, I roll a d20. On a 1, it is destroyed. As an action, I can expend 1 charge to cast Entangle (save DC 13) from it.",
    "weight": 1,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "waythe": {
    "name": "Waythe",
    "type": "weapon (greatsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "TftYP",
        "page": 229
      }
    ],
    "description": "This greatsword adds +1 to hit and damage. Against giants, it deal +2d6 damage and they must make a DC 15 Str save or be knocked prone. It has 7 charges, regaining 1d6+1 at dawn. As an action, I can expend 1 charge to speak its command word to detect enemies within 60 ft. Waythe is sentient, see Notes page.",
    "weight": 6
  },
  "white dragonhide cape": {
    "name": "White Dragonhide Cape",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 193
      }
    ],
    "description": "I have resistance to cold damage while wearing this cape"
  },
  "spellcasting bolts": {
    "name": "Spellcasting Bolts",
    "type": "weapon (crossbow bolts)",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 209
      }
    ],
    "description": "These magical crossbow bolts cast a spell on the target they are used on."
  },
  "berserker battleaxe (tamoachan)": {
    "name": "Berserker Battleaxe (Tamoachan)",
    "type": "weapon (battleaxe)",
    "rarity": "very rare",
    "source": [
      {
        "source": "TftYP",
        "page": 68
      }
    ],
    "description": "This axe gives +2 to hit and damage, +1 HP per level, and has 12 charges to cast spells, regaining 1d6+4 at dawn. I can't part with it, have disadv. with other weapons, and if I'm damaged by a hostile, I must make a DC 15 Wis save or go berserk: attack the closest creature with the axe until none remain within 60 ft.",
    "weight": 4
  },
  "plantslayer longsword": {
    "name": "Plantslayer Longsword",
    "type": "weapon (longsword)",
    "rarity": "rare",
    "source": [
      {
        "source": "TftYP",
        "page": 70
      }
    ],
    "description": "This sword is made of laminated wood, inset with jagged teeth of obsidian. I gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, it deals an extra 2d6 damage to any creature of the plant type.",
    "weight": 3
  },
  "bob": {
    "name": "Bob",
    "type": "weapon (battleaxe)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "ToA",
        "page": 89
      }
    ],
    "description": "Dwarvish runes on the head of this rusty battleaxe read 'Bob'. It adds a +1 bonus to attack and damage rolls made with it, floats on water and other liquids, and grants me advantage on Strength (Athletics) checks made to swim.",
    "weight": 4
  },
  "longsword of speaking draconic": {
    "name": "Longsword of Speaking Draconic",
    "type": "weapon (longsword)",
    "rarity": "common",
    "source": [
      {
        "source": "ToA",
        "page": 173
      }
    ],
    "description": "This longsword has a dragon-shaped hilt. While I carry it, I gain the ability to speak and understand the Draconic language.",
    "weight": 3
  },
  "amulet of the black skull": {
    "name": "Amulet of the Black Skull",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "ToA",
        "page": 206
      }
    ],
    "description": "The obsidian amulet has 6 charges, regaining 1d6 at dawn. As an action, I can expend a charge to teleport to a location within 100 ft that I'm familiar with. If I'm not undead, I must make a DC 16 Con save whenever I do so and if I fail, I'm transformed (see table on Notes page) as I arrive at the destination.",
    "weight": 1
  },
  "bookmark": {
    "name": "Bookmark",
    "type": "weapon (dagger)",
    "rarity": "legendary",
    "source": [
      {
        "source": "ToA",
        "page": 206
      }
    ],
    "description": "This dagger adds +3 to hit and damage. As a bonus action while holding it, I can have it shed bright light in a 20-ft radius and dim light for another 20 ft, go dark, act as a compass, cast Dimension Door once per dawn, or cast Compulsion once per dawn, which effects only spiders of the beast type within 90 ft.",
    "weight": 1
  },
  "ghost lantern": {
    "name": "Ghost Lantern",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "ToA",
        "page": 206
      }
    ],
    "description": "As a bonus action, I can command the spirit in the lantern to shed bright light in 30-ft radius and dim light for another 30 ft. I can order the spirit to act as my Mage Hand. If I fall unconscious within 10 ft of the lantern, the spirit stabilizes me. Casting Dispel Evil and Good on it releases the spirit and makes it nonmagical.",
    "weight": 1
  },
  "mask of the beast": {
    "name": "Mask of the Beast",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "ToA",
        "page": 207
      }
    ],
    "description": "This wooden mask is shaped in the likeness of a beast's visage and has 3 charges. While wearing the mask I can expend 1 charge and use the mask to cast the Animal Friendship spell as an action. The mask regains all expended charges at dawn.",
    "weight": 1
  },
  "scorpion armor": {
    "name": "Scorpion Armor",
    "type": "armor (plate)",
    "rarity": "rare",
    "source": [
      {
        "source": "ToA",
        "page": 208
      }
    ],
    "description": "This suit of plate armor fashioned from giant scorpion chitin doesn't impose disadv. on stealth or saves against extreme heat. It gives me +5 bonus on initiative while I'm not incapacitated. Whenever I don or doff it, I take 10d10+45 poison damage, DC 15 Con save halves. Only a Wish can remove this curse.",
    "weight": 65
  },
  "adamantine ammunition": {
    "name": "Adamantine Ammunition",
    "type": "weapon (any ammunition)",
    "rarity": "unknown",
    "source": [
      {
        "source": "X",
        "page": 78
      }
    ],
    "description": "Whenever a ammunition made or coated with adamantine hits an object, the hit is a critical hit. The adamantine version of ten pieces of ammunition costs 500 gp more than the normal version, whether the ammunition is made of the metal or coated with it."
  },
  "adamantine weapon": {
    "name": "Adamantine Weapon",
    "type": "weapon (any melee)",
    "rarity": "unknown",
    "source": [
      {
        "source": "X",
        "page": 78
      }
    ],
    "description": "Whenever a weapon made or coated with adamantine hits an object, the hit is a critical hit. The adamantine version of a melee weapon costs 500 gp more than the normal version, whether the weapon is made of the metal or coated with it."
  },
  "armor of gleaming": {
    "name": "Armor of Gleaming",
    "type": "armor (medium, or heavy)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "This armor never gets dirty."
  },
  "bead of nourishment": {
    "name": "Bead of Nourishment",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "Once I can eat this spongy, flavorless, gelatinous bead. It dissolves on my tongue and provides as much nourishment as 1 day of rations."
  },
  "bead of refreshment": {
    "name": "Bead of Refreshment",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "Once I can drop this spongy, flavorless, gelatinous bead in liquid. It dissolves in the liquid and transforms up to a pint of it into fresh, cold drinking water. The bead has no effect on magical liquids or harmful substances such as poison."
  },
  "boots of false tracks": {
    "name": "Boots of False Tracks",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "Only humanoids can wear these boots. While wearing the boots, I can choose to have them leave tracks like those of another kind of humanoid of my size."
  },
  "candle of the deep": {
    "name": "Candle of the Deep",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle."
  },
  "cast-off armor": {
    "name": "Cast-Off Armor",
    "type": "armor (light, medium, or heavy)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "As an action, I can doff this armor."
  },
  "charlatan's die": {
    "name": "Charlatan",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "Whenever I roll this six-sided die, I can control which number it rolls."
  },
  "cloak of billowing": {
    "name": "Cloak of Billowing",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      }
    ],
    "description": "As a bonus action while wearing this cloak, I can make it billow dramatically."
  },
  "cloak of many fashions": {
    "name": "Cloak of Many Fashions",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 136
      },
      {
        "source": "WBtW",
        "page": 208
      }
    ],
    "description": "As a bonus action while wearing this cloak, I can change its style, color, and apparent qualities. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties."
  },
  "clockwork amulet": {
    "name": "Clockwork Amulet",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "Once per dawn when I make an attack roll while wearing this copper amulet, I can forgo rolling the d20 to get a 10 on the die. The amulet contains tiny interlocking gears powered by magic from Mechanus, a plane of clockwork predictability. When I hold it up to my ear, I can hear faint ticking and whirring noises."
  },
  "clothes of mending": {
    "name": "Clothes of Mending",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "This elegant outfit of traveler's clothes magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.",
    "weight": 4
  },
  "dark shard amulet": {
    "name": "Dark Shard Amulet",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "I can use this amulet of extraplanar material from the realm of my warlock patron as a spellcasting focus for my warlock spells. Once per long rest, I can use it to cast a warlock cantrip that I don't know. To do so, I must make a DC 10 Intelligence (Arcana) check, wasting the attempt as well as my action if I fail.",
    "prerequisite": "Requires attunement by a warlock"
  },
  "dread helm": {
    "name": "Dread Helm",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      },
      {
        "source": "WBtW",
        "page": 209
      }
    ],
    "description": "This fearsome steel helm makes my eyes glow red while I wear it.",
    "weight": 1
  },
  "ear horn of hearing": {
    "name": "Ear Horn of Hearing",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "While held up to my ear, this horn suppresses the effects of the deafened condition on me, allowing me to hear normally.",
    "weight": 1
  },
  "enduring spellbook": {
    "name": "Enduring Spellbook",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.",
    "weight": 5
  },
  "ersatz eye": {
    "name": "Ersatz Eye",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      },
      {
        "source": "W",
        "page": 267
      }
    ],
    "description": "This artificial eye replaces a real one that was lost or removed. While the ersatz eye is embedded in my eye socket, it can't be removed by anyone other than me, and I can see through the tiny orb as though it were a normal eye."
  },
  "hat of vermin": {
    "name": "Hat of Vermin",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "This hat has 3 charges, regaining all at dawn. As an action while holding it, I can expend 1 charge and speak a command word to have one bat, frog, or rat appear in the hat. The creature acts as an ordinary member of its kind and disappears after 1 hour or when it has 0 HP. It is not under my control."
  },
  "hat of wizardry": {
    "name": "Hat of Wizardry",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "I can use this antiquated, cone-shaped hat adorned with gold crescent moons and stars as a spellcasting focus for my wizard spells. Once per long rest, I can use it to cast a wizard cantrip that I don't know. To do so, I must make a DC 10 Intelligence (Arcana) check, wasting the attempt as well as my action if I fail.",
    "prerequisite": "Requires attunement by a wizard"
  },
  "heward's handy spice pouch": {
    "name": "Heward",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "This belt pouch appears empty. It has 10 charges, regaining 1d6+4 expended charges at dawn. As an action while holding it, I can speak the name of any nonmagical food seasoning (e.g. salt, pepper, or saffron), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal.",
    "weight": 1
  },
  "horn of silent alarm": {
    "name": "Horn of Silent Alarm",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "This horn has 4 charges, regaining 1d4 expended charges daily at dawn. As an action, I can expend 1 charge and blow it, have only one creature within 600 ft of my choice hear the horn's blare, provided it isn't deafened. No other creature hears sound coming from the horn.",
    "weight": 2
  },
  "instrument of illusions": {
    "name": "Instrument of Illusions",
    "type": "wondrous item (instrument)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 137
      }
    ],
    "description": "While I am playing this musical instrument, I can create harmless, illusory visual effects within a 5-ft-radius (15-ft for bards) sphere centered on the instrument. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when I stop playing.",
    "weight": 3
  },
  "instrument of scribing": {
    "name": "Instrument of Scribing",
    "type": "wondrous item (instrument)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      },
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "As an action while I'm playing this musical instrument, I can write a magical message on a nonmagical surface that I can see within 30 ft. The message can be up to 6 (or 7) words in a language I know and fades away after 24 hours or when Dispel Magic is cast on it. The instrument can be used like this 3 times per dawn.",
    "weight": 3
  },
  "lock of trickery": {
    "name": "Lock of Trickery",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "This lock appears to be an ordinary lock and comes with a single key. The tumblers in this lock magically adjust to thwart burglars. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check, but has disadvantage on that check.",
    "weight": 1
  },
  "moon-touched sword": {
    "name": "Moon-Touched Sword",
    "type": "weapon (any sword)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-ft radius and dim light for an additional 15 ft."
  },
  "mystery key": {
    "name": "Mystery Key",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "A question mark is worked into the head of this key. The key has a 5% chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears."
  },
  "orb of direction": {
    "name": "Orb of Direction",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      },
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "As an action while holding this orb, I can determine which way is north. This property functions only on the Material Plane.",
    "weight": 3
  },
  "orb of time": {
    "name": "Orb of Time",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "As an action while holding this orb, I can determine whether it is morning, afternoon, evening, or nighttime outside. This property functions only on the Material Plane.",
    "weight": 3
  },
  "perfume of bewitching": {
    "name": "Perfume of Bewitching",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "Once as an action, I can apply the perfume in this tiny vial to myself and its effect lasts 1 hour. For the duration, I have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume's effect are not aware that they've been influenced by magic."
  },
  "pipe of smoke monsters": {
    "name": "Pipe of Smoke Monsters",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      },
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "As an action while smoking this pipe, I can exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-ft cube and loses its shape after a few seconds, becoming an ordinary puff of smoke."
  },
  "pole of angling": {
    "name": "Pole of Angling",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "While holding this 10 ft pole, I can speak a command word and transform it into a fishing pole with a hook, a line, and a reel. Speaking the command word again changes the fishing pole back into a normal 10 ft pole.",
    "weight": 7
  },
  "pole of collapsing": {
    "name": "Pole of Collapsing",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      },
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "As an action while holding this 10 ft pole, I can speak a command word to have it collapse into a 1-ft-long rod. The pole's weight doesn't change. As an action while holding the rod, I can speak a different command word to have it elongate back to a pole, but only as long as the surrounding space allows.",
    "weight": 7
  },
  "pot of awakening": {
    "name": "Pot of Awakening",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "If I plant an ordinary shrub in this 10 lb clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward me. Absent commands from me, it does nothing.",
    "weight": 10
  },
  "rope of mending": {
    "name": "Rope of Mending",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "I can cut this 50-foot coil of hempen rope into any number of smaller pieces, and then use an action to speak a command word and cause the pieces to knit back together. The pieces must be in contact with each other and not otherwise in use. A rope of mending is forever shortened if a section of it is lost.",
    "weight": 10
  },
  "ruby of the war mage": {
    "name": "Ruby of the War Mage",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 138
      }
    ],
    "description": "By pressing this 1-inch-diameter ruby etched with eldritch runes to a simple or martial weapon for 10 minutes, it attaches itself to the weapon. I can then use that weapon as a spellcasting focus. Once attached, it can't be removed unless my attunement ends, I detach it as an action, or the weapon is destroyed.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "shield of expression": {
    "name": "Shield of Expression",
    "type": "shield",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "The front of this shield is shaped in the likeness of a face. As a bonus action while bearing the shield, I can have the shield alter the expression of the face.",
    "weight": 6
  },
  "smoldering armor": {
    "name": "Smoldering Armor",
    "type": "armor (light, medium, or heavy)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "Wisps of harmless, odorless smoke rise from this armor while it is worn."
  },
  "staff of adornment": {
    "name": "Staff of Adornment",
    "type": "staff",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "If I place an object up to 1 lb above the tip of the staff while holding it, the object floats 1 inch from its tip and remains there until it is removed or until I no longer possess the staff. It can have up to three objects floating over its tip at any given time and I can make one or more objects slowly spin or turn in place.",
    "weight": 4
  },
  "staff of birdcalls": {
    "name": "Staff of Birdcalls",
    "type": "staff",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "This staff has 10 charges, regaining 1d6+4 at dawn, 5% chance it is destroyed when its last charge is used. As an action, I can use 1 charge to create a sound out to a range of 60 ft: a finch's chirp, raven's caw, duck's quack, chicken's cluck, goose's honk, loon's call, turkey's gobble, seagull's cry, owl's hoot, or eagle's shriek.",
    "weight": 4
  },
  "staff of flowers": {
    "name": "Staff of Flowers",
    "type": "staff",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "This staff has 10 charges, regaining 1d6+4 at dawn, 5% chance it is destroyed when its last charge is used. As an action, I can use 1 charge to cause a flower of my choice to sprout from a patch of earth or soil within 5 ft or from the staff itself. The flower is nonmagical and grows or withers as a normal flower would.",
    "weight": 4
  },
  "talking doll": {
    "name": "Talking Doll",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      },
      {
        "source": "WBtW",
        "page": 214
      }
    ],
    "description": "During a short rest with this doll within 5 ft of me, I can tell it to say up to 6 phrases of up to 6 words each, and set an observable condition under which the doll speaks each phrase. Conditions must happen within 5 ft of the doll. The doll can remember only 6 phrases that are lost when my attunement to it ends."
  },
  "tankard of sobriety": {
    "name": "Tankard of Sobriety",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "This tankard has a stern face sculpted into one side. I can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.",
    "weight": 1
  },
  "unbreakable arrow": {
    "name": "Unbreakable Arrow",
    "type": "weapon (arrow)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "This arrow can't be broken, except when it is within an Antimagic Field.",
    "weight": 0
  },
  "veteran's cane": {
    "name": "Veteran",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "Once as a bonus action, I can grasp this walking cane and speak its command word to have it transform into an ordinary longsword. Once transformed, the longsword is nonmagical and can't revert back to a walking cane.",
    "weight": 4
  },
  "walloping ammunition": {
    "name": "Walloping Ammunition",
    "type": "weapon (any ammunition)",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 139
      }
    ],
    "description": "This magic ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone."
  },
  "wand of conducting": {
    "name": "Wand of Conducting",
    "type": "wand",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 140
      }
    ],
    "description": "This wand has 3 charges, regaining all at dawn. As an action, I can wave it around and expend 1 charge to create orchestral music that can be heard out to a range of 60 ft and ends when I stop waving the wand. If I use its last charge, roll a d20. On a 1, a sad tuba sound plays as the wand crumbles to dust.",
    "weight": 1
  },
  "wand of pyrotechnics": {
    "name": "Wand of Pyrotechnics",
    "type": "wand",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 140
      }
    ],
    "description": "This wand has 7 charges, regaining 1d6+1 at dawn, 5% chance it is destroyed when its last charge is used. As an action, I can expend 1 charge to create a harmless burst of sound light at a point I can see up to 60 ft away, with the noise travelling 300 ft. The light is as bright as a torch flame but lasts only a second.",
    "weight": 1
  },
  "wand of scowls": {
    "name": "Wand of Scowls",
    "type": "wand",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 140
      },
      {
        "source": "WBtW",
        "page": 214
      }
    ],
    "description": "This wand has 3 charges, regain all at dawn. As an action, I can expend 1 of its charges and target a humanoid I can see within 30 ft. The target must succeed on a DC 10 Charisma save or be forced to scowl for 1 minute. If I expend the wand's last charge, roll a d20. On a 1, the wand transforms into a wand of smiles.",
    "weight": 1
  },
  "wand of smiles": {
    "name": "Wand of Smiles",
    "type": "wand",
    "rarity": "common",
    "source": [
      {
        "source": "X",
        "page": 140
      },
      {
        "source": "WBtW",
        "page": 214
      }
    ],
    "description": "This wand has 3 charges, regain all at dawn. As an action, I can expend 1 of its charges and target a humanoid I can see within 30 ft. The target must succeed on a DC 10 Charisma save or be forced to smile for 1 minute. If I expend the wand's last charge, roll a d20. On a 1, the wand transforms into a wand of scowls.",
    "weight": 1
  },
  "greater silver sword": {
    "name": "Greater Silver Sword",
    "type": "weapon (greatsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "MToF",
        "page": 89
      }
    ],
    "description": "This magic greatsword gives +1 to hit and damage. While holding it, I have adv. on Int, Wis, and Cha saves, immunity to being charmed, and resistance to psychic damage. If I score a critical hit with it on a creature's astral body, I can cut the cord tethering it to its material body, instead of dealing damage.",
    "weight": 6,
    "prerequisite": "Requires attunement by a creature that has psionic ability"
  },
  "infernal tack": {
    "name": "Infernal Tack",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "MToF",
        "page": 167
      },
      {
        "source": "DiA",
        "page": 224
      }
    ],
    "description": "While wearing the spurs of this set, the nightmare equipped with the bridle, bit, reins, saddle, and stirrups is under my command. As an action, I can have it appear in 20 ft at the start of my next turn. It acts on as my ally on my initiative, remains for 1 day, until I or it dies, or I dismiss it as an action. If it dies, it reforms in 24 h.",
    "weight": 26,
    "prerequisite": "Requires attunement by a creature of evil alignment"
  },
  "azuredge": {
    "name": "Azuredge",
    "type": "weapon (battleaxe)",
    "rarity": "legendary",
    "source": [
      {
        "source": "WDH",
        "page": 189
      }
    ],
    "description": "This battleaxe is sentient, adds +3 to hit and damage, and deals +2d6 radiant damage vs. fiends/undead. As an action, I can stop or start its glow of bright light in a 30-ft radius and dim light for another 30 ft. It has 3 charges, regaining all at dawn, which can be used to throw it, after which it returns to my hand. See Notes.",
    "weight": 4
  },
  "badge of the watch": {
    "name": "Badge of the Watch",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDH",
        "page": 189
      }
    ],
    "description": "While wearing this badge and not using a shield, I gain +2 AC. If it is more than 5 ft away from me for over 1 minute, it vanishes and reappears within 5 ft of the Open Lord. While holding the badge, the Open Lord knows my location if we are both on the same plane and can, as an action end my attunement to it.",
    "prerequisite": "Requires attunement by someone designated by the Open Lord of Waterdeep"
  },
  "blackstaff": {
    "name": "Blackstaff",
    "type": "staff",
    "rarity": "legendary",
    "source": [
      {
        "source": "WDH",
        "page": 190
      }
    ],
    "description": "This +2 quarterstaff gives me a +2 bonus on saves, AC, and spell attacks. It has 20 charges, regaining 2d8+4 at dawn, which can be used to cast spells, deal +1d6 force damage in melee, drain magic from a target hit in melee, or animate walking statues. It is sentient and has more features, see Notes page.",
    "weight": 4,
    "prerequisite": "Requires attunement by the Blackstaff heir, who must be a wizard"
  },
  "bracer of flying daggers": {
    "name": "Bracer of Flying Daggers",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDH",
        "page": 190
      }
    ],
    "description": "This armband appears to have thin daggers strapped to it. As an action, I can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if I don't hurl it right away, and the daggers disappear right after they hit or miss."
  },
  "dragonstaff of ahghairon": {
    "name": "Dragonstaff of Ahghairon",
    "type": "staff",
    "rarity": "legendary",
    "source": [
      {
        "source": "WDH",
        "page": 191
      }
    ],
    "description": "This staff has 10 charges, regaining 1d10 at dawn, which can be used to cast Command. Dragons have disadv. on their save against it. The staff gives me adv. on saves against the spells and breath weapons of dragons. I can touch a dragon with the staff, allowing it to ignore the effects of Ahghairon's Dragonward."
  },
  "feather of diatryma summoning": {
    "name": "Feather of Diatryma Summoning",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDH",
        "page": 191
      }
    ],
    "description": "As an action once per 7 days, I can speak the command word and throw this feather to an empty large space in 5 ft, where it becomes a diatryma (axe beak stats) for 6 hours, until I speak the command again, or it reaches 0 HP. It is friendly, understands my languages, obeys my commands, and can be used as a mount."
  },
  "knave's eye patch": {
    "name": "Knave",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDH",
        "page": 191
      }
    ],
    "description": "While wearing this eye patch I have advantage on Perception checks that rely on sight, I am unaffected by Sunlight Sensitivity if I have it, and I am immune to magic that would read my thoughts or determine whether I'm lying. Creatures can communicate telepathically with me only if I allow it."
  },
  "lord's ensemble": {
    "name": "Lord",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "WDH",
        "page": 191
      }
    ],
    "description": "While wearing this helm, amulet, and ring, my identity can't be determined. I move through difficult terrain as normal terrain. Magic can't be used to reduce my speed, paralyze me, restrain me, read my thoughts, or learn my alignment, creature type, or if I'm lying. I'm hidden from scrying and Divination magic.",
    "prerequisite": "Requires attunement by a creature with a humanoid build"
  },
  "paper bird": {
    "name": "Paper Bird",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WDH",
        "page": 191
      }
    ],
    "description": "I can write up to 50 words on a sheet of the 1d6+3 in this box and speak a creature's name, causing the parchment to fold into a Tiny bird and fly to that creature on the same plane if it isn't stopped. It has 60 ft fly speed, 1 HP, AC 13, Dex 16, 1 in all other ability scores, and immunity to poison and psychic damage."
  },
  "ring of truth telling": {
    "name": "Ring of Truth Telling",
    "type": "ring",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WDH",
        "page": 192
      }
    ],
    "description": "While wearing this ring, I have advantage on Wisdom (Insight) checks to determine whether someone is lying to me."
  },
  "smokepowder": {
    "name": "Smokepowder",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WDH",
        "page": 192
      }
    ],
    "description": "The Forgotten Realms version of gunpowder.",
    "weight": 0
  },
  "blade of the medusa": {
    "name": "Blade of the Medusa",
    "type": "weapon (any sword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "LLoK",
        "page": 53
      }
    ],
    "description": "I'm unwilling to part with this magic blade. When I attack a creature with it and roll a 20 to hit, it must make a DC 15 Con save or be restrained, and on a roll of 1, I must make that save. At the end of each of the target's turns, it can save again, ending the effect with 3 successes, or petrified for 1 hour after 3 failures."
  },
  "galder's bubble pipe": {
    "name": "Galder",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "LLoK",
        "page": 55
      }
    ],
    "description": "This finely carved pipe has 3 charges, regaining all at dawn, which I can use to cast spells. As an action, I can expend all 3 charges to summon a steam mephit. It acts on its own initiative, is friendly to me, obeys my verbal commands, and disappears after 1 minute or if it ends its turn more than 60 ft from the pipe."
  },
  "heward's hireling armor": {
    "name": "Heward",
    "type": "armor (leather)",
    "rarity": "very rare",
    "source": [
      {
        "source": "LLoK",
        "page": 55
      }
    ],
    "description": "This leather armor gives me a +1 bonus to AC and allows me to draw or stow two one-handed weapons when I would normally be able to draw or stow only one. It has 6 pockets that hold 20 lb (2 cu ft) each as they are extradimensional spaces. Retrieving an item from a pocket requires an action.",
    "weight": 10
  },
  "leather golem armor": {
    "name": "Leather Golem Armor",
    "type": "armor (leather)",
    "rarity": "rare",
    "source": [
      {
        "source": "LLoK",
        "page": 55
      }
    ],
    "description": "I am unwilling to part with this leather armor until its curse is lifted from me, see Notes page. The curse makes me go berserk and have an aversion to fire. It gives me a +1 bonus to AC and saves vs. spells and magical effects. I have resistance to lightning damage and when I suffer such damage, I gain 5 temporary HP.",
    "weight": 10
  },
  "polymorph blade": {
    "name": "Polymorph Blade",
    "type": "weapon (any sword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "LLoK",
        "page": 59
      }
    ],
    "description": "I'm unwilling to part with this magic sword. When I attack a creature with it and roll a 20 to hit, the creature must make a DC 15 Wisdom save or be polymorphed for 1 hour into a random beast (see Notes page). However, on a roll of 1 to hit, I am the one being polymorphed for 1 hour without a save."
  },
  "powered armor-llk": {
    "name": "Powered Armor (LLK)",
    "type": "armor (plate)",
    "rarity": "legendary",
    "source": [
      {
        "source": "LLoK",
        "page": 56
      }
    ],
    "description": "This unusual plate armor looks like a heavily muscled warrior with a helm without openings. It gives me a +1 bonus to AC, increases my Strength to 18, and adv. on death saves. As a bonus action, I can use charges from its energy cell or expend my own HP to have it do various things, see Notes page.",
    "weight": 65
  },
  "guild keyrune": {
    "name": "Guild Keyrune",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "G",
        "page": 177
      }
    ],
    "description": "As an action, I can speak this ceremonial key's command word to have it transforms into a creature. It is friendly to me and my allies. It obeys my spoken commands, taking only the Dodge action if not commanded otherwise. It lasts for some hours, until it has 0 HP, or I dismiss it as an action.",
    "prerequisite": "Requires attunement by a member of the Azorius guild"
  },
  "guild signet": {
    "name": "Guild Signet",
    "type": "ring",
    "rarity": "uncommon",
    "source": [
      {
        "source": "G",
        "page": 178
      }
    ],
    "description": "This signet ring bears a symbol of its associated guild. It has 3 charges, and it regains 1d3 expended charges daily at dawn. While wearing it, I can expend 1 charge to cast the spell within (save DC 13). Aside from its magical properties, the ring is also an indicator of the guild's recognition and favor."
  },
  "illusionist's bracers": {
    "name": "Illusionist",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "G",
        "page": 178
      }
    ],
    "description": "While wearing the bracers, whenever I cast a cantrip, I can use a bonus action on the same turn to cast that cantrip a second time.",
    "weight": 1,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "mizzium apparatus": {
    "name": "Mizzium Apparatus",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "G",
        "page": 179
      }
    ],
    "description": "I can use this harness as an arcane focus and to attempt to cast a spells that I do not know or have prepared but is on my class' spell list. This requires an Int (Arcana) check DC 10 + twice the spell slot level and components and a spell slot as appropriate for the spell. On a failure, I cast a random spell, see Notes page.",
    "weight": 8,
    "prerequisite": "Requires attunement by a sorcerer, warlock, or wizard"
  },
  "mizzium armor": {
    "name": "Mizzium Armor",
    "type": "armor (medium or heavy)",
    "rarity": "rare",
    "source": [
      {
        "source": "G",
        "page": 179
      }
    ],
    "description": "This armor is reinforced with a magically enhanced metal alloy called mizzium. While I'm wearing it, any critical hit against me becomes a normal hit. In addition, when I'm subjected to a magical effect that allows me to make a Str or Con save to take only half damage, I instead take no damage if I succeed on it."
  },
  "mizzium mortar": {
    "name": "Mizzium Mortar",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "G",
        "page": 179
      }
    ],
    "description": "This 4-ft-long, 6-inch-diameter tube has 4 charges, regaining 1d4 at dawn. As an action, I can expend 1 charge to have all in a 30-ft cone take 5d4 fire damage. As an action, I can expend 3 charges to have all in a 20-ft radius, 40-ft high cylinder in 60 ft take 5d8 fire damage. For both effects DC 15 Dex save halves.",
    "weight": 1
  },
  "moodmark paint": {
    "name": "Moodmark Paint",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "G",
        "page": 180
      }
    ],
    "description": "Once, I can spend 1 minute to apply this thick black paint to a creature's face. For the next 8 hours, anyone seeing the target can make a DC 10 Wisdom (Insight) check to see if it is happy, sad, angry, disgusted, surprised, or afraid, as well as the main source of that emotion. Drows have advantage on this check.",
    "weight": 1
  },
  "pariah's shield": {
    "name": "Pariah",
    "type": "shield",
    "rarity": "rare",
    "source": [
      {
        "source": "G",
        "page": 180
      }
    ],
    "description": "While I wield this shield. I gain a +1 bonus to AC for every two allies within 5 ft of me on top of the shield's AC bonus, up to a +3 bonus. As a reaction when a creature I can see within 5 ft of me takes damage, I can take that damage instead, but the damage type for it changes to force.",
    "weight": 6
  },
  "peregrine mask": {
    "name": "Peregrine Mask",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "G",
        "page": 180
      }
    ],
    "description": "While wearing this winged helm, I have a flying speed of 60 ft and advantage on initiative rolls."
  },
  "pyroconverger": {
    "name": "Pyroconverger",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "G",
        "page": 180
      }
    ],
    "description": "As an action, I can use this flamethrower to deal 4d6 fire damage to all in a 10-ft cone, DC 13 Dex save halves. I must roll a d10 each time I use it and add the times it was used since my last long rest. If the total is 11 or higher, it malfunctions and I take 4d6 fire damage and I can't use it again until I finish a long rest.",
    "weight": 1
  },
  "rakdos riteknife": {
    "name": "Rakdos Riteknife",
    "type": "weapon (dagger)",
    "rarity": "legendary",
    "source": [
      {
        "source": "G",
        "page": 180
      }
    ],
    "description": "This has +1 to hit/damage and imprisons souls of any killed with it, up to 5. It deals +1d4 necr. per stored soul. As a bonus action, I can release souls to regain 1d10 HP per soul. Once per long rest as a reaction after I deal damage with it, I can release 5 souls to have the target make a DC 15 Con save or die if below 75 HP.",
    "weight": 1
  },
  "skyblinder staff": {
    "name": "Skyblinder Staff",
    "type": "staff",
    "rarity": "uncommon",
    "source": [
      {
        "source": "G",
        "page": 181
      }
    ],
    "description": "This +1 quarterstaff gives me a +1 bonus on spell attacks. As a reaction when a flying creature I can see within 30 ft makes an attack roll against me, I can cause the staff to flare with light. The attacker has disadvantage on the attack roll, and it must make a DC 15 Con save or be blinded until the start of its next turn.",
    "weight": 4
  },
  "spies' murmur": {
    "name": "Spies",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "G",
        "page": 181
      }
    ],
    "description": "This dark metal headpiece is worn curved around the ear. I can communicate telepathically with others that I know within 1 mile who are also wearing a spies' murmur. As a bonus action, I can allow that creature to hear everything I hear for 1 hour. I can end this effect as a bonus action, and it ends if I am incapacitated."
  },
  "sunforger": {
    "name": "Sunforger",
    "type": "weapon (warhammer)",
    "rarity": "rare",
    "source": [
      {
        "source": "G",
        "page": 181
      }
    ],
    "description": "This warhammer adds +2 to attack and damage rolls made with it. As an action once per short rest, I can hurl it up to 120 ft to a point I can see where it explodes in a 20-ft radius, dealing 6d6 fire damage to all within, DC 15 Dex save halves. Within 24 hours afterward, I can have it reform in my hand as an action.",
    "weight": 2
  },
  "sword of the paruns": {
    "name": "Sword of the Paruns",
    "type": "weapon (longsword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "G",
        "page": 181
      }
    ],
    "description": "This longsword has a +1 to hit and damage. Once per round after I take an action while holding it, I can use it to have a creature within 60 ft use its reaction to do something based on the action I was taking: [Attack] make one weapon attack, [Dash] move its speed, or [Dodge] gain the benefits of a Dodge action.",
    "weight": 3
  },
  "voyager staff": {
    "name": "Voyager Staff",
    "type": "staff",
    "rarity": "very rare",
    "source": [
      {
        "source": "G",
        "page": 181
      }
    ],
    "description": "This +1 quarterstaff gives me a +1 bonus on spell attacks. It has 10 charges, regaining 1d6+4 expended charges at dawn. If I expend its last charge, roll a d20. On a 1, it vanishes. I can use its charges to cast Banishment (4 ch), Blink (3 ch), Misty Step (2 ch), Passwall (5 ch), and Teleport (7 ch), using my spellcasting ability.",
    "weight": 4,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "potion of comprehension": {
    "name": "Potion of Comprehension",
    "type": "potion",
    "rarity": "common",
    "source": [
      {
        "source": "WDotMM",
        "page": 62
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to gain the effect of the Comprehend Languages spell. The consumer understands the literal meaning of any spoken language heard or written text touched and read. This liquid is a clear concoction with bits of salt and soot swirling in it.",
    "weight": 0
  },
  "potion of watchful rest": {
    "name": "Potion of Watchful Rest",
    "type": "potion",
    "rarity": "common",
    "source": [
      {
        "source": "WDotMM",
        "page": 62
      }
    ],
    "description": "Once as an action, I can drink this weet, amber-colored potion or administer it to another to gain the following benefits for the next 8 hours: magic can't put the consumer to sleep, and they can remain awake during a long rest and still gain its benefits. This brew has no effect on creatures that don't require sleep.",
    "weight": 0
  },
  "dagger of blindsight": {
    "name": "Dagger of Blindsight",
    "type": "weapon (dagger)",
    "rarity": "rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 86
      }
    ],
    "description": "This magical dagger has a saw-toothed edge and a black pearl nested in its pommel. While I'm attuned to it, I have blindsight out to a range of 30 ft.",
    "weight": 1
  },
  "professor orb": {
    "name": "Professor Orb",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 131
      },
      {
        "source": "RotF",
        "page": 315
      }
    ],
    "description": "This orb is sentient with the personality of a scholar, but no will of its own. It has Int 18, Wis and Cha of 3d6 each. It knows and reads 4 languages, can see/hear as a human out to 60 ft, and has extensive knowledge of 4 narrow academic subjects (+9 on checks). It knows Mage Hand, which it uses to move around."
  },
  "dodecahedron of doom": {
    "name": "Dodecahedron of Doom",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 174
      }
    ],
    "description": "This twelve-sided metal die is 1 ft across and bears the numbers 1 through 12 engraved on its pentagonal sides. As an action, I can hurl it up to 60 ft. A random magical effect occurs when the die comes to rest after rolling across the ground for at least 10 ft. See the Notes page for the table of effects.",
    "weight": 2
  },
  "orb of gonging": {
    "name": "Orb of Gonging",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "WDotMM",
        "page": 174
      }
    ],
    "description": "This item is a hollow, 5-inch-diameter orb with notches along its outside bronze rings. As an action, I can align the notches, causing the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 ft."
  },
  "black crystal tablet": {
    "name": "Black Crystal Tablet",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "WDotMM",
        "page": 284
      }
    ],
    "description": "As an action once per dawn, I can use the tablet to cast Eyebite or Gate, but the latter only links to the Far Realm. When attuning to it, I must make a DC 20 Wisdom saving throw or be afflicted by afflicted long-term madness (see table at SRD 201 or DMG 259).",
    "prerequisite": "Requires attunement by a creature that has proficiency in the arcana skill"
  },
  "helm of the scavenger": {
    "name": "Helm of the Scavenger",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "WDotMM",
        "page": 297
      }
    ],
    "description": "This ornate chair can be placed on a ship weighing up to 100 tons. It generates artificial gravity and an envelope of fresh air at 70 \\u00B0F around the ship when in the void of space. While attuned to it and sitting in the chair, I can propel the ship, steer it, and see what is happening anywhere on it, but I can't use spell slots."
  },
  "shield of the uven rune": {
    "name": "Shield of the Uven Rune",
    "type": "shield",
    "rarity": "very rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 299
      }
    ],
    "description": "I can use the shield as it is, or transfer its runic properties over to a weapon.",
    "weight": 6
  },
  "blast scepter": {
    "name": "Blast Scepter",
    "type": "rod",
    "rarity": "very rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 310
      }
    ],
    "description": "While attuned to the Blast Scepter, I gain resistance to fire and lightning damage and can, as an action, use it to cast Thunderwave as a 4th-level spell (save DC 16) without expending a spell slot. It can be used as an arcane focus."
  },
  "chest of preserving": {
    "name": "Chest of Preserving",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "WDotMM",
        "page": 139
      }
    ],
    "description": "Food and other perishable items do not age or decay while inside this chest. It is 2.5 ft long, 1.5 ft wide, and 1 ft tall with a half-barrel lid. The chest has a lock, which can be picked with thieves' tools and a successful DC 15 Dexterity check. Smashing the lock or any other part of the chest renders it nonmagical.",
    "weight": 25
  },
  "circlet of human perfection": {
    "name": "Circlet of Human Perfection",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WDotMM",
        "page": 30
      }
    ],
    "description": "Wearing this circlet transforms my appearance into an attractive human of average height and weight, but otherwise doesn't change anything. The circlet chooses the physical characteristics of the form, such as age, gender, skin color, hair color, and voice. Removing the circlet ends the effect.",
    "prerequisite": "Requires attunement by a humanoid"
  },
  "propeller helm": {
    "name": "Propeller Helm",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WDotMM",
        "page": 251
      }
    ],
    "description": "While worn, the helm allows me to use an action to cast Levitate, requiring no components. Each time the spell ends, there is a 50 percent chance that the helm loses its magic and becomes nonmagical.",
    "prerequisite": "Requires attunement by a Small humanoid"
  },
  "tearulai": {
    "name": "Tearulai",
    "type": "weapon (longsword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "WDotMM",
        "page": 76
      }
    ],
    "description": "If I roll a 20 on an attack with this sword, it deals +14 slashing damage and there is a 5% chance its lobs off a limb. It deals max damage to objects and has 6 charges, regaining 1d4+2 at dawn, which it can use to cast spells. It can shed light on command and is a sentient weapon with a will of its own, see Notes page.",
    "weight": 3,
    "prerequisite": "Requires attunement by a creature of non-evil alignment"
  },
  "vial of stardust": {
    "name": "Vial of Stardust",
    "type": "potion",
    "rarity": "unknown",
    "source": [
      {
        "source": "WDotMM",
        "page": 251
      }
    ],
    "description": "Once as an action, I can sprinkles the stardust contained in this vial over myself. After I do so, I gain the ability to cast Dream once as an action (spell save DC 15), requiring no components."
  },
  "charm of plant command": {
    "name": "Charm of Plant Command",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "This fist-sized charm is made from a bundle of dried plant stems wrapped in silver thread. It has 3 charges, regain all at dawn. As an action, I can expend 1 charge to cast Speak With Plants. While that spell lasts, I also have adv. on Charisma checks made to influence the behavior, demeanor, and attitude of plants."
  },
  "cursed luckstone": {
    "name": "Cursed Luckstone",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "This flat, gray-and-black river stone is inscribed with an arcane symbol. It is cursed and attuning to it curses me. Once per dawn while it is on my person, I can gain adv. on one ability check of my choice, but disadv. on my next two ability checks. Discarding the stone will cause it to teleport back into my pocket."
  },
  "helm of underwater action": {
    "name": "Helm of Underwater Action",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "While wearing this brass helmet, I can breathe underwater, I gain darkvision with a range of 60 ft, and I gain a swimming speed of 30 ft.",
    "weight": 1
  },
  "pipe of remembrance": {
    "name": "Pipe of Remembrance",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "Smoke exhaled from this delicate wooden pipe with a river stone bowl does not dissipate, but lingers around. Once per dawn, I can have that smoke form moving shapes after 10 minutes. The shapes reenact my most impressive and heroic achievements realistically for 5 minutes, after which the smoke dissipates."
  },
  "pressure capsule": {
    "name": "Pressure Capsule",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "Consuming this capsule of beeswax, sand, and enchanted water plants will prevent the effects of swimming at depths greater than 100 ft for 1 hour. Thus, a creature without a swimming speed does not multiply the time spend swimming at depth for the purpose of determining exhaustion."
  },
  "sekolahian worshiping statuette": {
    "name": "Sekolahian Worshiping Statuette",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "GoS",
        "page": 229
      }
    ],
    "description": "Skillfully carved from sandstone, this 1-ft-tall statuette depicts a shark twisting through the water with its mouth open. Once per hour when a Tiny sea-dwelling animal is within 1 inch of the statuette's mouth, the shark flashes to life and deals 1 piercing damage to it."
  },
  "piercer": {
    "name": "Piercer",
    "type": "weapon (shortsword)",
    "rarity": "rare",
    "source": [
      {
        "source": "AcqInc",
        "page": 121
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this magical shortsword. I regain the maximum possible number of hit points from expended Hit Dice. However, I must eat twice as much food each day to avoid exhaustion, a minimum of 2 lb.",
    "weight": 3
  },
  "candle mace": {
    "name": "Candle Mace",
    "type": "weapon (mace)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "DiA",
        "page": 39
      }
    ],
    "description": "This mace adds a +1 bonus to attack and damage rolls made with it. The head of this mace sheds bright light in a 5-ft radius and dim light for an additional 5 ft. As an action when I wield this mace, I can extinguish or ignite its light.",
    "weight": 4
  },
  "battle standard of infernal power": {
    "name": "Battle Standard of Infernal Power",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "DiA",
        "page": 223
      }
    ],
    "description": "While holding the banner, my weapon attacks and those of my allies within 300 ft of me count as magical for the purposes of overcoming damage immunities and resistances. The standard has a small unopenable cage with an incapacitated quasit within. It turns to smoke if killed or released and a new one appears."
  },
  "gauntlets of flaming fury": {
    "name": "Gauntlets of Flaming Fury",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "DiA",
        "page": 223
      }
    ],
    "description": "While wearing both these steel gauntlets, any weapons I grasp with them count as magical. As a bonus action once per dawn, I can use them to envelop one or two melee weapons in my grasp with magical flames, causing them to deal an extra 1d6 fire damage on a hit. This lasts until I sheathe or let go of a weapon."
  },
  "fane-eater": {
    "name": "Fane-Eater",
    "type": "weapon (battleaxe)",
    "rarity": "legendary",
    "source": [
      {
        "source": "DiA",
        "page": 223
      }
    ],
    "description": "This battleaxe adds a +3 bonus to attack and damage rolls made with it. When I use it to attack a creature and roll a 20 on the attack roll, the creature takes an extra 2d8 necrotic damage, and I regain a number of hit points equal to the necrotic damage taken.",
    "weight": 4,
    "prerequisite": "Requires attunement by an evil cleric or paladin"
  },
  "hellfire weapon": {
    "name": "Hellfire Weapon",
    "type": "weapon (any)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "DiA",
        "page": 223
      }
    ],
    "description": "This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-ft radius. Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it's reborn instantly as a lemure devil."
  },
  "helm of devil command": {
    "name": "Helm of Devil Command",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "DiA",
        "page": 223
      }
    ],
    "description": "This helm has 3 charges, regaining all 24 h after using the last. I can use 1 charge to cast Dominate Monster on a devil, but it knows I tried to charm it. It allows me to know the exact location of all devils within 1000 ft and I can telepathically communicate with one of them at a time, or broadcast my thoughts to all.",
    "prerequisite": "Requires attunement by a creature that can speak infernal"
  },
  "infernal puzzle box": {
    "name": "Infernal Puzzle Box",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "DiA",
        "page": 224
      }
    ],
    "description": "This cube-shaped container is around 15 cm on a side and is composed of airtight, interlocking parts. It can't be magically opened and is immune to all damage. I can figure out how to open it in 1 hour with a DC 30 Investigation check. If failed by 5 or more, I take 12d6 psychic damage, Wis DC 18 halves.",
    "weight": 3
  },
  "matalotok": {
    "name": "Matalotok",
    "type": "weapon (warhammer)",
    "rarity": "legendary",
    "source": [
      {
        "source": "DiA",
        "page": 224
      }
    ],
    "description": "This ancient warhammer, the Frost Father, was fashioned by Thrym. It is frigid to the touch and wreathed in mist. I'm immune to cold damage while holding it. Whenever I deal damage to a creature with it, it radiates a burst of intense cold in a 30-ft radius sphere, dealing 3d6 cold damage to all creatures within.",
    "weight": 2
  },
  "obsidian flint dragon plate": {
    "name": "Obsidian Flint Dragon Plate",
    "type": "armor (plate)",
    "rarity": "legendary",
    "source": [
      {
        "source": "DiA",
        "page": 224
      }
    ],
    "description": "I gain a +2 bonus to AC and resistance to poison damage while I wear this plate armor. In addition, I gain advantage on ability checks and saving throws made to avoid or end the grappled condition on myself.",
    "weight": 65
  },
  "shield of the hidden lord": {
    "name": "Shield of the Hidden Lord",
    "type": "shield",
    "rarity": "legendary",
    "source": [
      {
        "source": "DiA",
        "page": 225
      }
    ],
    "description": "This shield grants me +2 bonus to AC and resistance to fire damage. It has 3 charges, regaining all at dawn. I can expend 1 charge to cast Fireball or 2 charges to cast Wall of Fire from it at DC 21. The shield is sentient and can communicate telepathically with any creature within 120 ft of it. See ",
    "weight": 6
  },
  "soul coin": {
    "name": "Soul Coin",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "DiA",
        "page": 225
      },
      {
        "source": "CoA",
        "page": 269
      }
    ],
    "description": "Each coin traps a unique soul, whose rage or despair is felt by me while I hold it. A coin has 3 charges. As an action, I can expend 1 charge to either siphon the soul's essence to grant me 1d10 temporary HP or telepathically ask the soul a question which it must answer truthfully. See \\",
    "weight": 0
  },
  "boots of the winding path": {
    "name": "Boots of the Winding Path",
    "type": "wondrous item",
    "source": [
      {
        "source": "E:RLW",
        "page": 62
      },
      {
        "source": "T",
        "page": 21
      },
      {
        "source": "UA:A2",
        "page": 9
      },
      {
        "source": "UA:A3",
        "page": 12
      }
    ],
    "description": "While wearing these boots, I can teleport up to 15 ft as a bonus action to an unoccupied space I can see, as long as I occupied that space at some point during the current turn."
  },
  "enhanced arcane focus, +1 or +2": {
    "name": "Enhanced Arcane Focus, +1 or +2",
    "type": "wondrous item",
    "source": [
      {
        "source": "E:RLW",
        "page": 62
      },
      {
        "source": "T",
        "page": 21
      }
    ],
    "description": "While I am holding this arcane focus (rod, staff, or wand), I gain a +1 bonus to spell attack rolls (or +2 if the artificer that created it is level 10 or higher). In addition, I ignore half cover when making a spell attack.",
    "weight": 1,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "radiant weapon": {
    "name": "Radiant Weapon",
    "type": "weapon (any)",
    "source": [
      {
        "source": "E:RLW",
        "page": 62
      },
      {
        "source": "T",
        "page": 22
      }
    ],
    "description": "This item adds a +1 on its to hit and damage, has 4 charges, and regains 1d4 at dawn. As a bonus action, I can have it start/stop shedding light, bright in 30 ft, dim in another 30 ft. As a reaction if hit by an attack, I can use 1 charge to blind the attacker until the end of its next turn unless it makes a Con save (my spell DC)."
  },
  "repeating shot": {
    "name": "Repeating Shot",
    "type": "weapon (any with ammunition)",
    "source": [
      {
        "source": "E:RLW",
        "page": 62
      },
      {
        "source": "T",
        "page": 22
      },
      {
        "source": "UA:A3",
        "page": 13
      }
    ],
    "description": "When I use this magic weapon to make a ranged attack, it magically produces one piece of ammunition and grants a +1 bonus to its attack and damage rolls. Thus, it doesn't require ammunition and ignores the loading property if it has it. The produced ammunition vanishes once it hits or misses a target."
  },
  "repulsion shield": {
    "name": "Repulsion Shield",
    "type": "shield",
    "source": [
      {
        "source": "E:RLW",
        "page": 63
      },
      {
        "source": "T",
        "page": 23
      }
    ],
    "description": "I gain an additional +1 bonus to Armor Class while wielding this shield. The shield has 4 charges and regains 1d4 expended charges daily at dawn. As a reaction immediately after being hit by a melee attack, I can expend 1 charge to push the attacker up to 15 ft away.",
    "weight": 6
  },
  "returning weapon": {
    "name": "Returning Weapon",
    "type": "weapon (any thrown)",
    "source": [
      {
        "source": "E:RLW",
        "page": 63
      },
      {
        "source": "T",
        "page": 23
      },
      {
        "source": "UA:A3",
        "page": 14
      },
      {
        "source": "UA:A2",
        "page": 10
      }
    ],
    "description": "This magic weapon grants a +1 bonus to attack and damage rolls I make with it. It returns to my hand immediately after I use it to make a ranged attack."
  },
  "arcane propulsion arm": {
    "name": "Arcane Propulsion Arm",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      }
    ],
    "description": "Once attached to my wrist, elbow, or shoulder, this prosthetic magically forms a copy of the appendage it's replacing. It can't be removed against my will, but I can as an action. I can use it as a proficient melee weapon with the thrown property. After a throwing attack with it, it returns and reattaches immediately.",
    "prerequisite": "Requires attunement by a creature missing a hand or an arm"
  },
  "armblade": {
    "name": "Armblade",
    "type": "weapon (any one-handed melee weapon)",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      }
    ],
    "description": "While attuned to it, this magic weapon is attached to my arm and inseparable from me. As a bonus action, I can retract it into my forearm or extend it from there. While it is extended, I can use the weapon as if I was holding it, and I can't use that hand for other purposes.",
    "prerequisite": "Requires attunement by a warforged"
  },
  "belashyrra's beholder crown": {
    "name": "Belashyrra",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      }
    ],
    "description": "This symbiotic crown of dark purple and mauve stone attaches to my skull and removing it requires ending a curse. It allows me to see normally in magical and normal darkness (devil's sight) out to 120 ft. It has 10 charges, regaining 1d6+3 at dawn, which I can use to cast several spells with spell save DC 16."
  },
  "cleansing stone": {
    "name": "Cleansing Stone",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      },
      {
        "source": "WGtE",
        "page": 115
      },
      {
        "source": "UA:MIoE",
        "page": 2
      }
    ],
    "description": "This stone sphere is 1 ft in diameter and engraved with mystic sigils. As an action while touching it, I can activate it to remove dirt and grime from my garments and my person.",
    "weight": 88
  },
  "docent": {
    "name": "Docent",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      }
    ],
    "description": "I can embed this sentient small metal sphere studded with dragonshards into my chest or eye socket. I can communicate telepathically with it and it uses my senses. It can serve me as an advisor and a translator. It knowns 6 languages, a spells, an Intelligence skill, and can stabilize me. See Notes page.",
    "prerequisite": "Requires attunement by a warforged"
  },
  "dyrrn's tentacle whip": {
    "name": "Dyrrn",
    "type": "weapon (whip)",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 276
      }
    ],
    "description": "This magic whip embeds itself in my arm once I attune to it and removing it requires ending a curse. It has a +2 bonus to attack and damage rolls, deals +1d6 psychic damage, but has disadv. vs. aberrations. On a roll of 20 to hit, the target is stunned until it next turn ends. As a bonus action, I can draw/sheath it in my arm",
    "weight": 3
  },
  "earworm": {
    "name": "Earworm",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      }
    ],
    "description": "This symbiont bonds to my skull once I attune to it and removing it to end the attunement requires ending a curse. It has 4 charges, regaining 1d4 at dawn, which I can use to cast Detect Thoughts (2 charges) or Dissonant Whispers (1 charge) with DC 15. It allows me to speak, read, and write deep speech."
  },
  "everbright lantern": {
    "name": "Everbright Lantern",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      },
      {
        "source": "WGtE",
        "page": 115
      },
      {
        "source": "UA:MIoE",
        "page": 2
      }
    ],
    "description": "This bullseye lantern is powered by a dragonshard that sheds light comparable to that produced by a Continual Flame spell. The light never goes out, but it can be shuttered off. It sheds light in a 120-ft cone; the closest 60 ft is bright light, and the farthest 60 ft is dim light.",
    "weight": 2
  },
  "feather token": {
    "name": "Feather Token",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      }
    ],
    "description": "This small metal disk is inscribed with the image of a feather. When I fall at least 20 ft while the token is on my person, I descend 60 ft per round and take no damage from falling. The token's magic is expended after landing, whereupon the disk becomes nonmagical."
  },
  "finder's goggles": {
    "name": "Finder",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      }
    ],
    "description": "These goggles with dragonshard lenses grant me +1d4 on Wis (Insight) checks. As an action once per dawn, I can use them to find the last creature to touch an object with a Wis (Insight) check DC 13 + days since last contact. I learn the creature's type and can immediately cast Locate Creature to find the creature.",
    "prerequisite": "Requires attunement by a creature with the Dragonmark of Finding"
  },
  "glamerweave": {
    "name": "Glamerweave",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      }
    ],
    "description": "Glamerweave is clothing imbued with harmless illusory magic. As a bonus action while wearing these clothes, I can turn the pattern within the cloth into a moving illusory pattern. For the uncommon version, this pattern extends beyond the cloth and gives me +1d4 on a Performance or Persuasion check."
  },
  "imbued wood focus": {
    "name": "Imbued Wood Focus",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      },
      {
        "source": "WGtE",
        "page": 114
      },
      {
        "source": "UA:MIoE",
        "page": 1
      }
    ],
    "description": "This rod, wand, or staff is cut from a tree infused with extraplanar energy. I can use it as spellcasting focus for all my spells. If I do so, spells I cast that deal the associated damage type add a +1 bonus to one of their damage rolls.",
    "weight": 2
  },
  "keycharm": {
    "name": "Keycharm",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 277
      }
    ],
    "description": "When I cast Alarm, Arcane Lock, or Glyph of Warding, I can tie the effect to the keycharm. Its holder receives the notification from Alarm, bypasses the Arcane Lock, or avoids triggering the Glyph of Warding. It can have up to 3 tied spells at one time. As an action, the holder can speak the command to end a tied spell.",
    "prerequisite": "Requires attunement by a creature with the Dragonmark of Warding"
  },
  "kyrzin's ooze": {
    "name": "Kyrzin",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      }
    ],
    "description": "Once I attune to this opalescent goo by drinking it, it can only be removed by ending a curse. It gives me resistance to acid and poison damage and immunity to the poisoned condition. Each as an action once per short rest, I can exhale acid breath or become amorphous for 1 minute along with my equipment."
  },
  "living armor": {
    "name": "Living Armor",
    "type": "armor (any)",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      }
    ],
    "description": "This armor of black chitin attaches itself to me once I attune to it and removing it requires ending a curse. It gives me +1 AC and resistance to necrotic, poison, and psychic damage. Whenever I finish a long rest, I must either feed it half my remaining HD (rounding up) or take 1 level of exhaustion."
  },
  "living gloves": {
    "name": "Living Gloves",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      }
    ],
    "description": "These gloves made of thin chitin and sinew bond with my skin once I attune to them and removing them requires ending a curse. Once I attune to them, I can choose to become proficient and gain expertise with either sleight of hand, thieves' tools, or an artisan's tools or musical instrument of my choice."
  },
  "orb of shielding": {
    "name": "Orb of Shielding",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      },
      {
        "source": "WGtE",
        "page": 114
      },
      {
        "source": "UA:MIoE",
        "page": 1
      }
    ],
    "description": "An orb of shielding is made from crystal or stone aligned to one of the planes. I can use it as my spellcasting focus. While I am holding the orb and take damage of the type associated with the material the orb is made from, I can use my reaction to reduce the damage by 1d4 (to a minimum of 0).",
    "weight": 3
  },
  "prosthetic limb": {
    "name": "Prosthetic Limb",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      },
      {
        "source": "W",
        "page": 268
      },
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "This artificial limb replaces a lost limb, like a hand, an arm, a foot, a leg, or a similar body part. While the prosthetic is attached, it functions identically to the part it replaces. As an action, I can detach or reattach it. It can't be removed against my will. It detaches if I die."
  },
  "scribe's pen": {
    "name": "Scribe",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 278
      }
    ],
    "description": "I can use this pen to write on any surface. I decide whether the writing is visible or invisible, but it is always visible to creatures with the Mark of Scribing. As an action, I or others with the Mark of Scribing can touch the writing and make it visible to all. Writing on creatures other than constructs fades after 7 days.",
    "prerequisite": "Requires attunement by a creature with the Dragonmark of Scribing"
  },
  "shiftweave": {
    "name": "Shiftweave",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 279
      }
    ],
    "description": "Up to five different outfits are embedded into these clothes. As a bonus action, I can speak its command word to transform the outfit into one of the other designs contained within. Regardless of its appearance, the outfit can't be anything but clothing or gain properties of other magical clothing."
  },
  "speaking stone": {
    "name": "Speaking Stone",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 279
      }
    ],
    "description": "This dragonshard is inscribed with arcane symbols that uniquely identify it. By touching it, I can cast Sending to any other speaking stone whose location or unique sequence of symbols I know. A creature within 5 ft of the receiving speaking stone hears the message as if they were the target of the Sending.",
    "prerequisite": "Can only be used by a gnome with the Dragonmark of Scribing"
  },
  "spellshard": {
    "name": "Spellshard",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 279
      },
      {
        "source": "WGtE",
        "page": 115
      },
      {
        "source": "UA:MIoE",
        "page": 3
      }
    ],
    "description": "This dragonshard can store up to 320 pages of text or spells. As an action while holding it (and speaking its passphrase if it has one), I can open my mind to its content and concentrate on it to subsequently read from and write to it in the same amount of time as a normal book (same cost as a normal spellbook)."
  },
  "ventilating lungs": {
    "name": "Ventilating Lungs",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "E:RLW",
        "page": 279
      }
    ],
    "description": "These lungs replace those in my chest while I'm attuned to them. Their function can't be suppressed by (anti)magic. They allow me to breath normally in any environment and give me advantage on saves against harmful gases and vapors. Once per dawn, I can use them to cast Gust of Wind (save DC 15) by exhaling."
  },
  "wand sheath": {
    "name": "Wand Sheath",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "E:RLW",
        "page": 279
      }
    ],
    "description": "This sheath clamps unto my arm and can't be removed while I'm attuned to it. As an action, I can insert a wand in it, which then doesn't count to the number of items I can attune to. As a bonus action, I can then retract the wand or extend the wand and use it as if holding it, while keeping my hand free.",
    "prerequisite": "Requires attunement by a warforged"
  },
  "wheel of wind and water": {
    "name": "Wheel of Wind and Water",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "E:RLW",
        "page": 280
      },
      {
        "source": "WGtE",
        "page": 115
      }
    ],
    "description": "I can telepathically control the elemental bound into the elemental galleon or airship that has this wheel mounted at its helm. If I use a wheel of wind and water that is mounted on a mundane sailing ship, I can create an area of ideal conditions around the vessel, increasing its speed by 5 miles per hour.",
    "prerequisite": "Can only be used by a creature with the Dragonmark of Storm"
  },
  "acheron blade": {
    "name": "Acheron Blade",
    "type": "weapon (any sword)",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 265
      }
    ],
    "description": "This sword gives a +1 to hit and damage rolls. While I'm holding it, I'm immune to effects that turn undead. As an action, once per dusk, I can use it to gain 1d4+4 temporary HP. Once per dusk, I can give a creature hit with it disadvantage on their next save until the end of my next turn (frighten effect)."
  },
  "amulet of the drunkard": {
    "name": "Amulet of the Drunkard",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This amulet smells of old, ale-stained wood. While wearing it, I can regain 4d4 + 4 hit points when I drink a pint of beer, ale, mead, or wine. Once the amulet has restored hit points, it can't do so again until the next dawn."
  },
  "arcane cannon": {
    "name": "Arcane Cannon",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 265
      }
    ],
    "description": "This Large magical cannon requires no ammunition and doesn't need to be loaded, but takes 5 minutes to recharge once fired. It takes one action to aim it and another action to fire it. When I fire it, I can choose the effect, an acid jet, fire jet, frost shot, lightning shot, or poison spray. See Notes page."
  },
  "battering shield": {
    "name": "Battering Shield",
    "type": "shield",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This iron tower shield gives me a +1 bonus to AC, in addition to the shield's normal bonus to AC. It has 3 charges, regaining 1d3 expended charges daily at dawn. When I am holding the shield and push a creature 5 ft away, I can expend 1 charge to push that creature an additional 10 ft, knock it prone, or both.",
    "weight": 6
  },
  "bloodaxe": {
    "name": "Bloodaxe",
    "type": "weapon (greataxe)",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This rust-colored magical greataxe grants a +2 bonus to attack and damage rolls made with it. The axe deals an additional 1d6 necrotic damage to creature's that aren't constructs or undead. If I reduce a creature to 0 hit points with this axe, I gain 10 temporary hit points.",
    "weight": 7
  },
  "breathing bubble": {
    "name": "Breathing Bubble",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "W",
        "page": 266
      },
      {
        "source": "CotN",
        "page": 212
      }
    ],
    "description": "This translucent, bubble-like sphere has a slightly tacky outer surface. I gain its benefits only while wearing it over my head like a helmet. The bubble contains 1 hour of breathable air. The bubble regains all its expended air daily at dawn."
  },
  "brooch of living essence": {
    "name": "Brooch of Living Essence",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "While wearing this nondescript brooch, spells and anything else that would detect or reveal my creature type treat me as humanoid, and those that would reveal my alignment treat it as neutral."
  },
  "butcher's bib": {
    "name": "Butcher",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This black leather apron is perpetually covered by blood. Once per turn when I roll damage for a melee attack with a weapon, I can use it to reroll the weapon's damage dice, but must use the new roll. While wearing the bib, my weapon attacks that deal slashing damage score a critical hit on a roll of 19 or 20."
  },
  "coin of delving": {
    "name": "Coin of Delving",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This scintillating copper coin sheds dim light in a 5-ft radius. If dropped a distance greater than 5 ft, the coin issues a melodious ringing sound when it hits a surface. Any creature that can hear the chime can determine the distance the coin dropped based on the tone."
  },
  "corpse slayer": {
    "name": "Corpse Slayer",
    "type": "weapon (any)",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this magic weapon. Undead hit by it take an additional 1d8 damage and gain disadvantage on saving throws against effects that turn undead until the start of my next turn."
  },
  "dispelling stone": {
    "name": "Dispelling Stone",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This smooth, rainbow-colored, egg-shaped stone can be thrown up to 30 ft and explodes in a 10-ft-radius sphere of magical energy on impact, destroying the stone. Any active spell of 5th level or lower in the sphere ends."
  },
  "duskcrusher": {
    "name": "Duskcrusher",
    "type": "weapon (warhammer)",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 266
      }
    ],
    "description": "This rod caries the symbol of Pelor. As a bonus action, I can activate its crackling head of sunlight, that shines bright light in 15 ft and dim for another 15 ft. While active, I can use it as a +2 warhammer that deals radiant damage and +1d8 damage to undead. Once per dawn, I can cast Sunbeam with it (DC 15).",
    "weight": 2
  },
  "dust of deliciousness": {
    "name": "Dust of Deliciousness",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 267
      }
    ],
    "description": "This reddish brown dust can be sprinkled over any edible substance to greatly improve the flavor. The dust also dulls the eater's senses: anyone eating food treated with this dust has disadvantage on Wisdom ability checks and Wisdom saving throws for 1 hour. There is enough dust to flavor six servings."
  },
  "goggles of object reading": {
    "name": "Goggles of Object Reading",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 267
      }
    ],
    "description": "While wearing these leather-framed goggles feature purple crystal lenses, I have advantage on Intelligence (Arcana) checks made to reveal information about a creature or object I can see. Once per dawn, I can cast Identify using the goggles."
  },
  "hunter's coat": {
    "name": "Hunter",
    "type": "armor (leather)",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 267
      }
    ],
    "description": "I have a +1 bonus to AC while wearing this leather armor. The coat has 3 charges. When I hit a creature with an attack and that creature doesn't have all its hit points, I can expend 1 charge to deal an extra 1d10 necrotic damage to the target. The coat regains 1d3 expended charges at dawn.",
    "weight": 10
  },
  "last stand armor": {
    "name": "Last Stand Armor",
    "type": "armor (any)",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 267
      }
    ],
    "description": "I have a +1 bonus to AC while wearing this magic armor. If I die while wearing this armor, it is destroyed, and each celestial, fey, and fiend with 30 ft of me must succeed on a DC 15 Charisma saving throw or be banished to their home plane of existence, unless they are already there."
  },
  "luxon beacon": {
    "name": "Luxon Beacon",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "Once per dawn, a creature can touch this crystal for 1 minute to gain a Fragment of Possibility. Once for the next 8 hours, it can roll an extra d20 for an attack, check, save, or being attacked, before the outcome is determined. Creatures consecuted to the Luxon that die within 100 miles of it are reincarnated. See notes."
  },
  "needle of mending": {
    "name": "Needle of Mending",
    "type": "weapon (dagger)",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "This weapon is a magic dagger disguised as a sewing needle. As a bonus action, I can speak its command word to transform it into a dagger or back into a needle. I gain a +1 bonus to attack and damage rolls made with the dagger. As an action while holding it, I can cast the mending cantrip from it.",
    "weight": 1
  },
  "nightfall pearl": {
    "name": "Nightfall Pearl",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "I can spend 10 minutes to activate this his 6-inch-diameter, jet-black orb, causing the area within 10 miles of it to become night even if it is daytime. This night lasts for 24 hours, until I cancel it as an action, or until my attunement to the pearl ends. Once used, the pearl can't be used again for 24 hours."
  },
  "orb of the veil": {
    "name": "Orb of the Veil",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "This orb increases my Wisdom and maximum by 2, grants me +60 ft darkvision, and adv. on Wisdom checks to find hidden doors and paths. It is cursed and once attuned to it, I become unwilling to part with it, nonmagical flames within 30 ft of me extinguish, and fire damage I deal is halved (not automated).",
    "weight": 3
  },
  "potion of maximum power": {
    "name": "Potion of Maximum Power",
    "type": "potion",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "Once as an action, I can drink this potion of glowing purple liquid that smells of sugar and plum or administer it to another. The next time the recipient casts a damage-dealing spell of 4th-level or lower within 1 minute, instead of rolling the damage die, the highest number possible for each die is used.",
    "weight": 0
  },
  "potion of possibility": {
    "name": "Potion of Possibility",
    "type": "potion",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "Once as an action, I can drink this potion of glowing purple liquid that smells of sugar and plum or administer it to another. Twice for the next 8 hours, the consumer can roll an extra d20 for an attack, check, save, or being attacked, before the outcome is determined.",
    "weight": 0
  },
  "reincarnation dust": {
    "name": "Reincarnation Dust",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 268
      }
    ],
    "description": "Once I can sprinkle the purple dust in this small pouch on a dead humanoid or a piece of a dead humanoid. The dust is absorbed by the remains. If willing, the dead creature returns to life with a new body as if the reincarnate spell had been cast on the remains."
  },
  "ring of obscuring": {
    "name": "Ring of Obscuring",
    "type": "ring",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 269
      }
    ],
    "description": "This band of iron resembling a skull has 3 charges, regaining 1d3 expended charges at dawn. As an action, I can expend 1 charge to cast Fog Cloud from it, with the following changes: the cloud is centered on me when it first appears, the spell lasts for 1 minute, and the spell requires no concentration."
  },
  "ring of temporal salvation": {
    "name": "Ring of Temporal Salvation",
    "type": "ring",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 269
      }
    ],
    "description": "If I die while wearing this gray crystal ring, I vanish and reappear in an empty space within 5 ft, with 3d6 + my Con mod in HP, and 1 less level of exhaustion (if any). If my maximum HP is less than the amount rolled, my max rises to a similar amount. Once this ring is used, it turns to dust and is destroyed."
  },
  "rod of retribution": {
    "name": "Rod of Retribution",
    "type": "rod",
    "rarity": "uncommon",
    "source": [
      {
        "source": "W",
        "page": 269
      }
    ],
    "description": "This adamantine rod with a glowing crystalline tip has 3 charges, regaining all daily at dawn. As a reaction when a creature I can see within 60 ft damages me, I can expend a charge to force it to make a DC 13 Dexterity save. It takes a 2d10 lightning damage on a failed save, or half as much on a successful one.",
    "weight": 2
  },
  "spell bottle": {
    "name": "Spell Bottle",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 269
      }
    ],
    "description": "While holding this bottle, I can cast a 5th-level or lower spell into it if empty, or cast the stored spell from it (slot level, DC, and spell attack as original casting). As a reaction when I see a spell being cast in 60 ft, I can try to store it in the empty bottle. Works if 3rd-level or lower, otherwise Int check DC 10 + spell level."
  },
  "staff of dunamancy": {
    "name": "Staff of Dunamancy",
    "type": "staff",
    "rarity": "very rare",
    "source": [
      {
        "source": "W",
        "page": 270
      }
    ],
    "description": "This staff has 10 charges, regains 1d6+4 at dawn. If I use its last charge, roll a d20. On a 1, it is destroyed. As an action, I can use its charges to cast Fortune's Favor (2), Pulse Wave (3), or Gravity Sinkhole (4), using my spellcasting ability. Once per dawn, I can turn a failed save vs. a spell that targets only me into a success.",
    "weight": 4,
    "prerequisite": "Requires attunement by a wizard"
  },
  "staff of the ivory claw": {
    "name": "Staff of the Ivory Claw",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 270
      }
    ],
    "description": "This gray-and-cerulean staff is topped with a small dragon claw carved from ivory. While holding the staff, I gain a +1 bonus to spell attack rolls. Whenever you score a critical hit with a spell attack, the target takes an extra 3d6 radiant damage.",
    "weight": 4,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "vox seeker": {
    "name": "Vox Seeker",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "W",
        "page": 270
      }
    ],
    "description": "This clockwork device resembles a metal crab the size of a dinner plate. Every action used to wind up this clockwork device allows it to operate for 1 minute, to a maximum of 10 minutes. See the vox seeker on a companion page. This creature is under the DM's control. If reduced to 0 HP, it is destroyed."
  },
  "weapon of certain death": {
    "name": "Weapon of Certain Death",
    "type": "weapon (any)",
    "rarity": "rare",
    "source": [
      {
        "source": "W",
        "page": 270
      }
    ],
    "description": "When I damage a creature with an attack using this magic weapon, the target can't regain hit points until the start of my next turn."
  },
  "danoth's visor": {
    "name": "Danoth",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 270
      }
    ],
    "description": "These mithral-frame goggles with clear diamond lenses were used by the evoker Danoth Oro to spot invisible enemies and scout areas from afar. See notes page for more information."
  },
  "grimoire infinitus": {
    "name": "Grimoire Infinitus",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 271
      }
    ],
    "description": "This spellbook with unlimited gilded pages and silver-plated covers can be used by a wizard to prepare and store spells. It holds several spells already. When I use to prepare wizards spells, I can prepare 1 additional spell.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "hide of the feral guardian": {
    "name": "Hide of the Feral Guardian",
    "type": "armor (studded leather)",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 271
      }
    ],
    "description": "This magic studded leather armor retains it benefits even when I'm transformed by an effect that replaces any of my game statistics with those of another creature and then also grants me a bonus to melee attack and damage rolls. Once per dawn, I can use it to cast Polymorph on myself.",
    "weight": 13
  },
  "infiltrator's key": {
    "name": "Infiltrator",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 273
      }
    ],
    "description": "This mithral skeleton key was forged using the blood of twelve master thieves executed for trying to steal magic items during the Age of Arcanum. See notes page for more information."
  },
  "stormgirdle": {
    "name": "Stormgirdle",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 273
      }
    ],
    "description": "A wide belt of leather branded with the symbol of Kord. While attuned to and wearing this belt, I am resistant to lightning and thunder damage. My Strength score becomes 21, provided my Strength is not already 21 or higher. As an action, I can become a Storm Avatar for 1 minute. See notes page for more info."
  },
  "verminshroud": {
    "name": "Verminshroud",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 273
      }
    ],
    "description": "This patchy cloak was pieced together from the pelts of rats found feasting on the dead in Blightshore and is dotted with the bloated corpses of magically preserved insects along its seams. See notes page for more info."
  },
  "wreath of the prism": {
    "name": "Wreath of the Prism",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "W",
        "page": 274
      }
    ],
    "description": "This loop of golden thorns is inset with dozens of gems that represent the five colors of Tiamat. I gain darkvision to 60 ft, or extend my darkvision by 60 ft. When I hit a beast, dragon, or monstrosity with an attack, I can cast dominate monster on that creature, depending on its CR. See notes page for info."
  },
  "hollow one": {
    "name": "Hollow One",
    "type": "supernatural gift",
    "source": [
      {
        "source": "W",
        "page": 182
      }
    ],
    "description": "I don't age and aging effects don't work on me. When I roll a 16 or higher on a death save, I regain 1 HP. I register as undead for spells and other effects. As an action once per long rest, I can unsettle a creature I can see within 15 ft, giving it disadv. on the next save it makes in the next minute (frightening effect)."
  },
  "flying chariot": {
    "name": "Flying Chariot",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 196
      }
    ],
    "description": "I gain +1 AC while riding this chariot, as do any passengers and the creatures pulling it. If this chariot is pulled by one or more flying creatures, they too can fly.\\n(The AC bonus is not added to the automation, as it is too situational.)",
    "weight": 100
  },
  "helm of the gods": {
    "name": "Helm of the Gods",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 196
      }
    ],
    "description": "While wearing this helm, I know the location of all celestials and fiends within 30 ft, provided they aren't behind total cover. The helm has 3 charges, regaining 1d3 charges at dawn. I can use 1 charge to cast the spell stored in the helm (DC 13). After I finish a long rest, I can pray to a god to change the stored spell."
  },
  "molten bronze skin": {
    "name": "Molten Bronze Skin",
    "type": "armor (breastplate, half plate, or plate)",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 197
      }
    ],
    "description": "This armor appears as a jug of molten bronze. When I attune to it, it adheres and contours to my skin. It can be worn under clothes and doesn't impede bodily functions. This armor can't be removed unless I choose to do so. It grants me resistance to fire damage, and doesn't impose disadv. on Dex (Stealth) checks.",
    "weight": 20
  },
  "potion of aqueous form": {
    "name": "Potion of Aqueous Form",
    "type": "potion",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 197
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another. The consumer of the potion turns into a pool of water and gains several benefits and limitations while in this form. They revert back to their true form after 10 minutes, if they become incapacitated, or if they die. See Notes page.",
    "weight": 0
  },
  "pyxis of pandemonium": {
    "name": "Pyxis of Pandemonium",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "MOT",
        "page": 197
      }
    ],
    "description": "Once per long rest, I gain the benefits of a short rest by touching this ornate vessel for 1 minute. I also gain the benefit of Bless until I finish my next rest. After benefiting from this vessel, I have to make a DC 17 Wis save or become charmed by the vessel for 1 hour. If charmed, I must do everything to open it. See Notes."
  },
  "siren song lyre": {
    "name": "Siren Song Lyre",
    "type": "wondrous item (instrument)",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 198
      }
    ],
    "description": "As an action, I can play this lyre and cast one of the following spells from it: Animal Friendship, Charm Person, Enthrall, or Suggestion. The DC for these spells is 13. Once I cast a spell, I can't use the lyre to cast that spell again until the next dawn.",
    "weight": 2
  },
  "sling bullets of althemone": {
    "name": "Sling Bullets of Althemone",
    "type": "weapon (sling bullet)",
    "rarity": "very rare",
    "source": [
      {
        "source": "MOT",
        "page": 198
      }
    ],
    "description": "These bullets come in a pouch containing 1d4 + 4 bullets. Attacks made with these sling bullets add +2 to hit and damage. If a bullet misses, it teleports back to its pouch. On a hit, the bullet's effect happens and the bullet loses its magic. I roll on the table to determine each bullet's magical effect, see Notes.",
    "weight": 1
  },
  "two-birds sling": {
    "name": "Two-Birds Sling",
    "type": "weapon (sling)",
    "rarity": "rare",
    "source": [
      {
        "source": "MOT",
        "page": 198
      }
    ],
    "description": "This sling adds +1 to hit and damage rolls made with it. On a hit, I can cause the ammunition to ricochet towards a second target within 10 ft of the first, rolling a ranged attack against the second target as well."
  },
  "orc stone": {
    "name": "Orc Stone",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "RotF",
        "page": 264
      }
    ],
    "description": "This stone was given to me by an orc whose life I saved. As an action, I can use it to summon an orc warrior spirit within 30 ft. The spirit disappears after 10 minutes or when reduced to 0 HP, understands any language I speak, and obeys my commands. After the stone is used three times, it turns to dust.",
    "prerequisite": "Requires attunement by its recipient"
  },
  "abracadabrus": {
    "name": "Abracadabrus",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "RotF",
        "page": 314
      }
    ],
    "description": "This gemstone-studded wooden chest with a volume of 1.5 cu ft has 20 charges, regaining 1d20 charges at dawn. I roll a d20 if I use its last charge. On a 1, it loses its magic and gems. As an action, I can touch it and expend 1 charge to have up to 1 gp of nonmagical objects form inside, provided they fit and it's empty.",
    "weight": 25
  },
  "cauldron of plenty": {
    "name": "Cauldron of Plenty",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "RotF",
        "page": 314
      }
    ],
    "description": "This copper cauldron is 4 ft wide, 3.5 ft in diameter, and holds 30 gal. It has a lid, handles, and 5 clawed feet. Water stirred in it for 1 min becomes hot stew for 4 people per 1 gal. Stew stays hot in the cauldron, cools if removed, but cauldron's surface remains cool. Can be used 3 times per day, regaining all uses at dawn.",
    "weight": 50
  },
  "hook of fisher's delight": {
    "name": "Hook of Fisher",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "RotF",
        "page": 314
      }
    ],
    "description": "For this tiny silver fishhook to work, I must attach it to the end of a fishing line and immerse it in at least 10 cu ft of water. Then, at the end of each uninterrupted hour of immersion, I roll a d6. On a 6, a magical fish appears on the hook; roll a d20 to determine the fish's properties on the table on the Notes page."
  },
  "professor skant": {
    "name": "Professor Skant",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "RotF",
        "page": 315
      }
    ],
    "description": "This sentient orb with the personality of a scholar has Int 18, Wis 11, Cha 9, and no will of its own. It can hear and see out to 60 ft. It knows and reads Common, Draconic, Elvish, and Loross. It has+9 on checks regarding history of Netheril, vampirism, tarrasque, and Elverquisst. It moves itself around using Mage Hand."
  },
  "psi crystal": {
    "name": "Psi Crystal",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "RotF",
        "page": 315
      }
    ],
    "description": "While attuned to this orb, it glows with an inner purplish light and gives me telepathy. The range of telepathy and intensity of light are determined by my Intelligence score.",
    "weight": 3,
    "prerequisite": "Requires attunement by a creature with an intelligence score of 3 or higher"
  },
  "scroll of tarrasque summoning": {
    "name": "Scroll of Tarrasque Summoning",
    "type": "scroll",
    "rarity": "legendary",
    "source": [
      {
        "source": "RotF",
        "page": 315
      }
    ],
    "description": "Once as an action, I can use this to cause the tarrasque to appear in an unoccupied space I can see within 1 mile. The tarrasque disappears when it drops to 0 hit points and is hostile toward all creatures other than itself."
  },
  "scroll of the comet": {
    "name": "Scroll of the Comet",
    "type": "scroll",
    "rarity": "legendary",
    "source": [
      {
        "source": "RotF",
        "page": 315
      }
    ],
    "description": "Once as an action outdoors, I can use this to cause a comet to fall on a point I can see within 1 mile, creating a 50-ft deep, 500-ft radius crater. All creatures in the radius take 30d10 force damage and can make a DC 20 Dex save to halve this damage. It destroys all nonmagical objects and structures within the area."
  },
  "thermal cube": {
    "name": "Thermal Cube",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "RotF",
        "page": 316
      }
    ],
    "description": "This 3-inch cube of solid brimstone generates enough dry heat to keep the temperature within 15 ft of it at 95 degrees Fahrenheit."
  },
  "ythryn mythallar": {
    "name": "Ythryn Mythallar",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "RotF",
        "page": 316
      }
    ],
    "description": "This 50 ft diameter crystal ball sheds light in a 300 ft radius and dim light for an additional 300 ft. Up to 8 creatures can attune to it at one time, a 9th creature's attunement fails. All those attuned to it can sense when it is used and they all must agree to any properties being used. See Notes page.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "the codicil of white": {
    "name": "The Codicil of White",
    "type": "wondrous item",
    "source": [
      {
        "source": "RotF",
        "page": 317
      }
    ],
    "description": "This volume bound in white fur, sealed with a silver lock, containing velum pages with silver edges is cold to the touch. While I have this tome in my possession, I gain resistance to cold damage. It contains the Frost Fingers spell which a wizard can learn and a poem incantation ",
    "weight": 3
  },
  "arcane propulsion armor": {
    "name": "Arcane Propulsion Armor",
    "type": "armor (light, medium, or heavy)",
    "source": [
      {
        "source": "T",
        "page": 20
      }
    ],
    "description": "This armor replaces any missing limbs, increases my walking speed by 5 ft, and can't be removed against my will. I can use either empty-handed gauntlet as a proficient melee weapon with the thrown property. After a throwing attack with a gauntlet, it returns and reattaches immediately."
  },
  "armor of magical strength": {
    "name": "Armor of Magical Strength",
    "type": "armor (light, medium, or heavy)",
    "source": [
      {
        "source": "T",
        "page": 20
      }
    ],
    "description": "This armor has 6 charges and regains 1d6 expended charges daily at dawn. As a reaction when I would be knocked prone, I can expend 1 charge to avoid being knocked prone. When I make a Strength check or Strength saving throw, I can expend 1 charge to add my Intelligence modifier to the roll."
  },
  "helm of awareness": {
    "name": "Helm of Awareness",
    "type": "wondrous item",
    "source": [
      {
        "source": "T",
        "page": 21
      },
      {
        "source": "UA:SP3",
        "page": 3
      }
    ],
    "description": "While wearing this helmet, I have advantage on initiative rolls. In addition, I can't be surprised, provided I'm not incapacitated."
  },
  "mind sharpener": {
    "name": "Mind Sharpener",
    "type": "armor (light, medium, or heavy)",
    "source": [
      {
        "source": "T",
        "page": 22
      }
    ],
    "description": "This magic armor or robes can send a jolt to refocus my mind. It has 4 charges and regains 1d4 expended charges daily at dawn. As a reaction when I fail a Constitution saving throw to maintain concentration on a spell, I can expend 1 charge to succeed instead."
  },
  "spell-refueling ring": {
    "name": "Spell-Refueling Ring",
    "type": "ring",
    "source": [
      {
        "source": "T",
        "page": 23
      }
    ],
    "description": "As an action, I can activate this magic ring to recover one expended spell slot. The recovered slot can be of 3rd level or lower. Once used, the ring can't be used again until the next dawn."
  },
  "barrier tattoo": {
    "name": "Barrier Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 122
      }
    ],
    "description": "This magic tattoo depicts protective imagery and uses ink that resembles liquid metal. While not wearing armor, this tattoo grants me an Armor Class related to the rarity of the tattoo."
  },
  "blood fury tattoo": {
    "name": "Blood Fury Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "legendary",
    "source": [
      {
        "source": "T",
        "page": 122
      }
    ],
    "description": "This magical tattoo has 10 charges, regaining all at dawn. As a reaction when a creature I can see damages me, I can use 1 charge to make a melee attack with advantage against it. When I hit a creature with a melee attack, I can use 1 charge to deal it 4d6 necrotic damage and regain the same amount in hit points."
  },
  "coiling grasp tattoo": {
    "name": "Coiling Grasp Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 123
      }
    ],
    "description": "This magical tattoo features intertwining designs. As an action, I can have a creature I can see within 15 ft make a DC 14 Str save or take 3d6 force damage and be grappled. It can use its action to try and escape (DC 14 Athletics/Acrobatics). Grapple ends if I halt it, use it again, or if the target is more than 15 ft away."
  },
  "eldritch claw tattoo": {
    "name": "Eldritch Claw Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 126
      }
    ],
    "description": "This magical tattoo featuring clawlike forms makes my unarmed strikes magical with a +1 bonus to attack and damage. As a bonus action once per dawn, I can have it empower me for 1 minute so that all my melee attacks with weapons and unarmed strikes have 15 ft reach and deal an extra 1d6 force damage."
  },
  "ghost step tattoo": {
    "name": "Ghost Step Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "very rare",
    "source": [
      {
        "source": "T",
        "page": 128
      }
    ],
    "description": "As a bonus action 3 times per day, I can become incorporeal until my next turn ends. While incorporeal, I can't be grappled or restrained, gain nonmagical bludgeoning, piercing, and slashing damage resistance, and can move through creatures or objects as difficult terrain (1d10 force damage if I end my turn in one)."
  },
  "illuminator's tattoo": {
    "name": "Illuminator",
    "type": "wondrous item (tattoo)",
    "rarity": "common",
    "source": [
      {
        "source": "T",
        "page": 129
      }
    ],
    "description": "While this beautiful calligraphy tattoo is on my skin, I can write with my fingertip as if it is an ink pen that never runs out of ink. As an action, I can touch writing up to one page and speak a creature's name, making it invisible to everyone else but me and the creature for up to 24 hours or until I or the creature touch it."
  },
  "lifewell tattoo": {
    "name": "Lifewell Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "very rare",
    "source": [
      {
        "source": "T",
        "page": 129
      }
    ],
    "description": "When I attune to this magic needle, it disappears and I gain a magical tattoo of a design of my choosing featuring symbols of life and rebirth. It grants me resistance to necrotic damage. The first time per dawn when I would be reduced to 0 hit points, I drop to 1 hit point instead."
  },
  "masquerade tattoo": {
    "name": "Masquerade Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "common",
    "source": [
      {
        "source": "T",
        "page": 131
      }
    ],
    "description": "When I attune to this magic needle, it disappears and I gain a magical tattoo. As a bonus action, I can change its size, color, pattern, and location on my skin to whatever I want, but it's always obviously a tattoo. As an action once per dawn, I can use the tattoo to cast Disguise Self (DC 13 to discern the disguise)."
  },
  "shadowfell brand tattoo": {
    "name": "Shadowfell Brand Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "When I attune to this magic needle, it disappears and I gain a dark, abstract magical tattoo. It gives me darkvision with a range of 60 ft and advantage on Dexterity (Stealth) checks. As a reaction once per sunset when I take damage, I can become insubstantial for a moment, halving the damage I take."
  },
  "spellwrought tattoo": {
    "name": "Spellwrought Tattoo",
    "type": "wondrous item (tattoo)",
    "rarity": "common",
    "source": [
      {
        "source": "T",
        "page": 135
      }
    ],
    "description": "When I hold this magic needle against my skin and speak the command word, it disappears and I gain a magical tattoo. I can use this tattoo to cast its spell, requiring no material components. The tattoo glows faintly while I cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes."
  },
  "all-purpose tool": {
    "name": "All-Purpose Tool",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 119
      }
    ],
    "description": "As an action, I can transform this simple screwdriver into any set of artisan's tools and be proficient with them. While holding this tool, I gain a bonus to my artificer spell attacks and save DCs. As an action once per dawn, I can choose any cantrip that I don't know and cast it as an artificer cantrip for the next 8 hours.",
    "prerequisite": "Requires attunement by an artificer"
  },
  "amulet of the devout": {
    "name": "Amulet of the Devout",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 119
      }
    ],
    "description": "This amulet bears the symbol of a deity inlaid with precious stones or metals. While I wear this holy symbol, I gain a bonus to spell attack rolls and saving throw DCs of my spells. Once per dawn, it allows me to use my Channel Divinity feature without expending one of the feature's uses.",
    "weight": 1,
    "prerequisite": "Requires attunement by a cleric or paladin"
  },
  "arcane grimoire": {
    "name": "Arcane Grimoire",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 120
      }
    ],
    "description": "I can use this leather-bound book as a spellbook and it allows me to regain 1 extra spell slot level when I use Arcane Recovery (included in Limited Features). While holding it, I can use it as a spellcasting focus for my wizard spells and gain a bonus to spell attack rolls and the saving throw DCs of my wizard spells.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "bloodwell vial": {
    "name": "Bloodwell Vial",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 122
      }
    ],
    "description": "While I wear or hold this vial to which I added a few drops of my blood, I gain a bonus to my spell attack rolls and to the saving throw DCs of my sorcerer spells. While I'm attuned to it, it can't be opened. Once per dawn, when I roll any Hit Dice to recover HP while carrying this vial, I can regain 5 sorcery points.",
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "moon sickle": {
    "name": "Moon Sickle",
    "type": "weapon (sickle)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 133
      }
    ],
    "description": "This silver-bladed sickle glimmers softly with moonlight. I gain a bonus to attack and damage rolls made with it. While I'm holding it, I gain a bonus to spell attack rolls and saving throw DCs of my druid and ranger spells, and spells I cast that restore HP add 1d4 to the number of HP restored.",
    "weight": 2,
    "prerequisite": "Requires attunement by a druid or ranger"
  },
  "rhythm maker's drum": {
    "name": "Rhythm Maker",
    "type": "wondrous item (instrument)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "While holding this drum, I gain a bonus to spell attack rolls and to the spell saving throw DCs of my bard spells.\\nAs an action once per dawn, I can play the drum to regain one use of my Bardic Inspiration feature.",
    "weight": 3,
    "prerequisite": "Requires attunement by a bard"
  },
  "alchemical compendium": {
    "name": "Alchemical Compendium",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 119
      }
    ],
    "description": "I can use this tome with spells as my spellbook and spellcasting focus. It has 3 charges, regaining 1d3 at dawn. With 1 charge \\u0026 1 min of study, I can change a prepared spell to a transmutation spell within. As an action, I can touch an unattended, nonmagical object and use charges to transform it into another. See tooltip.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "astromancy archive": {
    "name": "Astromancy Archive",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 120
      }
    ],
    "description": "As bonus action, I can (un)fold this disc into an armillary sphere. I can use it as a spellcasting focus and spellbook with 3 charges, regains 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can swap a prepared spell for a divination spell within. As a reaction, I can use 1 charge to add/subtract d4 from attack/check/save in 30 ft.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "atlas of endless horizons": {
    "name": "Atlas of Endless Horizons",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 120
      }
    ],
    "description": "This spellbook starts with 7 spells and is a wizard spellcasting focus. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to a conjuration spell within. As a reaction when hit by an attack, I can use 1 charge to teleport up to 10 ft, making it miss if I'm out of range.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "crystalline chronicle": {
    "name": "Crystalline Chronicle",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "T",
        "page": 124
      }
    ],
    "description": "I can use this orb with spells as a wizard spellcasting focus and spellbook. It lets me use Mage Hand, Mind Sliver, and Message. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to another within. I can use 1 charge to ignore components of a wizard spell (max 100 gp).",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "duplicitous manuscript": {
    "name": "Duplicitous Manuscript",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 126
      }
    ],
    "description": "This spellbook starts with 7 spells and is a wizard spellcasting focus. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to an illusion spell within. As a reaction when a save or Investigation check is made vs. my illusion spells, I can use 1 charge to impose disadv.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "fulminating treatise": {
    "name": "Fulminating Treatise",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 128
      }
    ],
    "description": "I can use this tome as a wizard spellcasting focus and spellbook. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min study, I can change a prepared spell to an evocation spell within. As a reaction when my evocation spell damages a creature, I can use 1 charge to deal it 2d6 force damage and knock it prone.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "heart weaver's primer": {
    "name": "Heart Weaver",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 128
      }
    ],
    "description": "I can use this book as a wizard spellcasting focus and spellbook. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to an enchantment spell in it. When I cast an enchantment spell, I can use 1 charge to grant disadv. on the first save one target makes against the spell.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "libram of souls and flesh": {
    "name": "Libram of Souls and Flesh",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 129
      }
    ],
    "description": "This spellbook starts with 7 spells and is a wizard spellcasting focus. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to a necromancy spell within. As an action, I can use 1 charge to appear undead for 10 min, causing undead I haven't damage to be indifferent.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "planecaller's codex": {
    "name": "Planecaller",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "This spellbook starts with 6 spells and is a wizard spellcasting focus. It has 3 charges, regaining 1d3 at dawn. For 1 charge \\u0026 1 min of study, I can change a prepared spell to a conjuration spell within. When I cast a conjuration spell to summon or create one creature, I can give it adv. on attacks for 1 min for 1 charge.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "protective verses": {
    "name": "Protective Verses",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "I can use this book with an iron lock as a spellcasting focus and spellbook. As an action, I can use Arcane Lock it. It has 3 charges, regains 1d3 at dawn. For 1 charge \\u0026 1 min study, I can change a prepared spell to an abjuration within. I can use 1 charge when I cast an abjuration spell to give a creature in 30 ft 2d10 temp HP.",
    "weight": 3,
    "prerequisite": "Requires attunement by a wizard"
  },
  "astral shard": {
    "name": "Astral Shard",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 120
      }
    ],
    "description": "I can use this crystal swirling with silver mist as a spellcasting focus for my sorcerer spells while I hold or wear it. As an action, I can attach or detach it to a Tiny object. Immediately after I cast a spell with a metamagic option while I hold or wear this shard, I can teleport to an unoccupied space I can see within 30 ft.",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "elemental essence shard": {
    "name": "Elemental Essence Shard",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 127
      }
    ],
    "description": "I can use this flickering crystal as a spellcasting focus for my sorcerer spells while I hold or wear it. As an action, I can attach or detach it to a Tiny object. It holds the essence of an Elemental Plane, which grants me additional benefits when I use a Metamagic option on a spell.",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "far realm shard": {
    "name": "Far Realm Shard",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 127
      }
    ],
    "description": "As an action, I can attach/detach this crystal to an object. While I hold or wear it, it works as a spellcasting focus for my sorcerer spells, and when I use a Metamagic option, I can have a creature I can see in 30 ft make a Cha save (my spell save DC) or take 3d6 psychic damage \\u0026 be frightened of me until my next turn starts.",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "outer essence shard": {
    "name": "Outer Essence Shard",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 133
      }
    ],
    "description": "I can use this flickering crystal as a spellcasting focus for my sorcerer spells while I hold or wear it. As an action, I can attach or detach it to a Tiny object. It holds the essence of an Outer Plane, which grants me additional benefits when I use a Metamagic option on a spell.",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "shadowfell shard": {
    "name": "Shadowfell Shard",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 135
      }
    ],
    "description": "As an action, I can attach/detach this dull crystal to a Tiny object. While I hold or wear it, I can use it as a spellcasting focus for my sorcerer spells, and when I use a Metamagic option on a spell, I can curse a target of that spell to have disadv. on checks and saves with an ability score of my choice until my next turn ends.",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "feywild shard": {
    "name": "Feywild Shard",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 127
      }
    ],
    "description": "As an action, I can attach/detach this warm crystal that glints with sunset colors to a Tiny object. While I hold or wear it, I can use it as a spellcasting focus for my sorcerer spells, and once per dawn when I use a Metamagic option on a spell, I can choose to roll on the Wild Magic Surge table (see Notes for the table).",
    "weight": 1,
    "prerequisite": "Requires attunement by a sorcerer"
  },
  "reveler's concertina": {
    "name": "Reveler",
    "type": "wondrous item (instrument)",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 134
      }
    ],
    "description": "While holding this concertina, I gain a +2 bonus to the saving throw DC of my bard spells.\\nOnce per dawn, I can use the concertina to cast Otto's Irresistible Dance.",
    "prerequisite": "Requires attunement by a bard"
  },
  "lyre of building": {
    "name": "Lyre of Building",
    "type": "wondrous item (instrument)",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 131
      }
    ],
    "description": "While holding this lyre, I can cast mending as an action. As a reaction, I can protect a structure or object that takes damage from that damage type until the my next turn starts. As an action, I can play the lyre to cast Fabricate, Move Earth, Passwall, or Summon Construct from it, each spell once per dawn.",
    "weight": 2,
    "prerequisite": "Requires attunement by a bard"
  },
  "bell branch": {
    "name": "Bell Branch",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 122
      }
    ],
    "description": "This silver branch with bells has 3 charges, regains 1d3 at dawn. I can use it as my spellcasting focus. As a bonus action, I can use 1 charge to detect the presence of aberrations, celestials, fiends, constructs, elementals, fey, or undead in 60 ft not behind total cover. I can use 1 charge to cast Protection from Evil and Good.",
    "prerequisite": "Requires attunement by a druid or warlock"
  },
  "cauldron of rebirth": {
    "name": "Cauldron of Rebirth",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "T",
        "page": 122
      }
    ],
    "description": "After a long rest, I can use this Tiny pot to create a potion of greater healing that lasts up to 24 hours. As an action, I can have it grow to fit a Medium creature, or shrink it back down. I can place a dead creature inside with 200 lb salt (10 gp) for 8 hours to Raise Dead. Once used, it can't do this again for 7 days.",
    "prerequisite": "Requires attunement by a druid or warlock"
  },
  "devotee's censer": {
    "name": "Devotee",
    "type": "weapon",
    "rarity": "rare",
    "source": [
      {
        "source": "T",
        "page": 126
      }
    ],
    "description": "I can use this magic flail, perforated with tiny holes, as a holy symbol. Attacks with it deal +1d8 radiant damage. As a bonus action once per dawn, I can speak the command word to cause it to emanate incense out to 10 ft for 1 minute. At the start of each of my turns, all creatures in the incense heal 1d4 hit points.",
    "weight": 2,
    "prerequisite": "Requires attunement by a cleric or paladin"
  },
  "guardian emblem": {
    "name": "Guardian Emblem",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 128
      }
    ],
    "description": "As an action, I can attach or detach this symbol of a deity to a shield or a suit of armor. It has 3 charges, regaining all at dawn. As a reaction when I or a creature I can see within 30 ft suffers a critical hit while I wear the armor or wield the shield that bears the emblem, I can expend 1 charge to turn it into a normal hit.",
    "prerequisite": "Requires attunement by a cleric or paladin"
  },
  "nature's mantle": {
    "name": "Nature",
    "type": "wonderous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "T",
        "page": 133
      }
    ],
    "description": "This cloak shifts color and texture to blend with the terrain surrounding me. While wearing the cloak, I can use it as a spellcasting focus for my druid and ranger spells. While I am in an area that is lightly obscured, I can Hide as a bonus action even if I am being directly observed.",
    "prerequisite": "Requires attunement by a druid or ranger."
  },
  "orcus figurine": {
    "name": "Orcus Figurine",
    "type": "wondrous item",
    "source": [
      {
        "source": "CM",
        "page": 44
      }
    ],
    "description": "This Tiny figurine smells of decaying flesh, detectable out to 5 ft. Within 30 ft of it, dead can't be brought back to life and undead can't be turned. If I hold it and pray for 1 hour, I have a 10% chance of calling a wraith for 1 hour that attacks all non-undead. Once summoned, the figurine can't do so again for 30 days."
  },
  "radiance (wand)": {
    "name": "Radiance (wand)",
    "type": "wand",
    "rarity": "rare",
    "source": [
      {
        "source": "CM",
        "page": 87
      }
    ],
    "description": "While I am holding this exquisite golden hand mirror, I gain a +1 bonus to spell attack rolls and I ignore half cover when making a spell attack. This arcane focus sheds dim light in a 5-ft radius while in darkness. As a bonus action once per dawn, I can use Radiance to cast Enhance Ability on myself.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "serpent scale armor": {
    "name": "Serpent Scale Armor",
    "type": "armor (scale mail)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "CM",
        "page": 98
      }
    ],
    "description": "This suit of magical scale mail is made from shimmering scales. Unlike normal scale mail, it does not impose disadvantage on my Dexterity (Stealth) checks and allows me to apply my full Dexterity modifier instead of the normal maximum of +2 for Medium armor.",
    "weight": 45
  },
  "serpent's fang": {
    "name": "Serpent",
    "type": "weapon (longsword)",
    "rarity": "rare",
    "source": [
      {
        "source": "CM",
        "page": 98
      }
    ],
    "description": "This single-edged magic sword is made from the scrimshawed fang of a giant serpent. Its hilt changes shape to adjust to the grasp of any creature that picks it up. The weapon deals an extra 1d10 poison damage to any target it hits.",
    "weight": 2
  },
  "gloves of soul catching": {
    "name": "Gloves of Soul Catching",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "CM",
        "page": 169
      }
    ],
    "description": "My Constitution increases to 20 while wearing these gloves. After hitting with an unarmed strike while wearing these gloves, I can deal an extra 2d10 force damage to target and regain an equal amount of HP. Alternatively, instead of regaining hit points in this way, you can choose to gain advantage on one attack roll, ability check, or saving throw you make before the end of your next turn."
  },
  "watchful helm": {
    "name": "Watchful Helm",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "CM",
        "page": 183
      }
    ],
    "description": "While I wear this helm, I gain a +1 bonus to AC, remain aware of my surroundings even while asleep, and have advantage on Wisdom (Perception) checks that rely on sight. As a bonus action once per dawn, I can use it to cast See Invisibility.",
    "weight": 1
  },
  "staff of fate": {
    "name": "Staff of Fate",
    "type": "staff",
    "rarity": "very rare",
    "source": [
      {
        "source": "CM",
        "page": 183
      }
    ],
    "description": "This +3 crystal quarterstaff has 6 charges. If I use its last charge, I roll a d20. On a 10+ it regains 1d6 charges, but on a 9 or less it becomes nonmagical. As a bonus action, I can expend 1 charge to give myself or a creature I can see a d4 that can be added to a check, save, attack, or damage roll before my next turn starts.",
    "weight": 4
  },
  "nether scroll of azumar": {
    "name": "Nether Scroll of Azumar",
    "type": "scroll",
    "rarity": "legendary",
    "source": [
      {
        "source": "CM",
        "page": 210
      }
    ]
  },
  "harkon's bite": {
    "name": "Harkon",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "VRGtR",
        "page": 137
      }
    ],
    "description": "This necklace with a dire wolf tooth gives me a +1 on checks and saves. Curse: I can't remove it once I'm attuned to it. If I don or remove the necklace, even if I'm not attuned, I'm afflicted with werewolf lycanthropy (MM 211). This lasts until the dawn after the next full moon, unless I'm still wearing the necklace at dawn."
  },
  "nepenthe": {
    "name": "Nepenthe",
    "type": "weapon (any sword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "VRGtR",
        "page": 137
      }
    ],
    "description": "This sentient holy avenger longsword gives me a +3 bonus to attack and damage rolls. It does +2d10 radiant damage against fiends and undead. While holding the drawn sword, I have a 10-ft radius aura (30-ft if level 17 paladin) that grants me and my allies adv. on saves against spells and magical effects.",
    "prerequisite": "Requires attunement by a paladin"
  },
  "living shadow": {
    "name": "Living Shadow",
    "type": "dark gift",
    "source": [
      {
        "source": "VRGtR",
        "page": 24
      }
    ],
    "description": "I learn the Mage Hand cantrip and require no components to cast it. My Prof Bonus per long rest, I can gain +10 ft reach for one melee attack. The first time I roll a 1 on a d20 after a short rest, my shadow will act up. The next time I or another I can see in 30 ft rolls a d20, I roll a d4. If even: add to roll, odd: subtract."
  },
  "bobbing lily pad": {
    "name": "Bobbing Lily Pad",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "WBtW",
        "page": 208
      }
    ],
    "description": "This 10-ft diameter vehicle float on water and has a walking, flying, and swimming speed of 20 ft, and it can hover. While I ride it, it moves according to my spoken directions. The lily pad can transport up to 600 lb, but moves at only half speed when carrying more than 300 lb."
  },
  "chromatic rose": {
    "name": "Chromatic Rose",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WBtW",
        "page": 208
      }
    ],
    "description": "While I hold this magic rose, it grants me resistance to a damage type determined by its color. If I would take 10+ damage from a single source (after resistance), the rose disintegrates and I take no damage. As an action, I can destroy it by blowing on its petals, causing a 20-ft cone that deals 3d10 damage."
  },
  "dust of corrosion": {
    "name": "Dust of Corrosion",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WBtW",
        "page": 209
      }
    ],
    "description": "Once as an action, I can throw this dust in the air, affecting a 10-ft cube that extends from me. Objects made of nonmagical ferrous metal in the area corrode and turn to dust. Creatures in the area (partly) made out of ferrous metal take 4d8 necrotic damage and can make a DC 13 Con save to halve this damage."
  },
  "eldritch staff": {
    "name": "Eldritch Staff",
    "type": "staff",
    "rarity": "very rare",
    "source": [
      {
        "source": "WBtW",
        "page": 209
      }
    ],
    "description": "This +1 quarterstaff has 10 charges, regaining 1d6+4 charges at dawn. 5% chance it's destroyed If I use its last charge. When I hit with it, I can deal +1d8 lightning damage per charge (max 3). As a reaction when I'm damaged, I can use 3 charges to teleport 60 ft and become invisible until my next turn starts, or I attack/cast.",
    "weight": 4
  },
  "ornithopter of flying": {
    "name": "Ornithopter of Flying",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "This contraption can lift up to 300 lb in the air. It has a flying speed of 30 ft and moves according to my spoken directions while I am riding it. It can't hover. If the ornithopter loses its rider while airborne, it falls and can't fly again for 1d6 + 4 days. It is 8 ft long, has a 14-ft wingspan, and weighs 25 lb.",
    "weight": 25
  },
  "pixie dust": {
    "name": "Pixie Dust",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "Once as an action, I can sprinkle this dust on myself or another creature I can see within 5 ft. The recipient gains a flying speed of 30 ft and the ability to hover for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet."
  },
  "potion of advantage": {
    "name": "Potion of Advantage",
    "type": "potion",
    "rarity": "uncommon",
    "source": [
      {
        "source": "WBtW",
        "page": 212
      }
    ],
    "description": "Once as an action, I can drink this potion of a sparkling, golden mist that moves and pours like water or administer it to another. The consumer of the potion gains advantage on one ability check, attack roll, or saving throw of its choice that it makes within the next hour."
  },
  "scissors of shadow snipping": {
    "name": "Scissors of Shadow Snipping",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "WBtW",
        "page": 213
      }
    ],
    "description": "As an action once per dawn, I can use these iron shears to detach the shadow of a Humanoid I can see within 5 ft. An involuntary target can make a DC 15 Cha save to resist. The detached shadow stays where it was snipped until I use a bonus action to control it or set it free. See Notes page.",
    "prerequisite": "Requires attunement by a fey or a spellcaster"
  },
  "snicker-snack": {
    "name": "Snicker-Snack",
    "type": "weapon (greatsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "WBtW",
        "page": 213
      }
    ],
    "description": "I have a +3 bonus on attack and damage rolls with this sentient magic greatsword and can use Cha instead of Str. It ignores slashing resistance. On a 20 to hit, it cuts off ",
    "weight": 6,
    "prerequisite": "Requires attunement by a non-evil creature"
  },
  "woodcutter's axe": {
    "name": "Woodcutter",
    "type": "weapon (greataxe)",
    "rarity": "rare",
    "source": [
      {
        "source": "WBtW",
        "page": 214
      }
    ],
    "description": "I have a +1 bonus to attack and damage rolls made with this magic greataxe. When I use this axe to make an attack against a plant (an ordinary plant or a creature with the Plant type) or a wooden object that isn't being worn or carried, the attack deals an extra 2d6 slashing damage on a hit.",
    "weight": 7
  },
  "witchlight vane": {
    "name": "Witchlight Vane",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "WBtW",
        "page": 27
      }
    ],
    "description": "I can use this sentient ornate rod as a +3 mace that deals an extra 1d8 radiant damage on a hit. It can sense the mood of every creature in the carnival. As an action, I can pinpoint the happiest in the carnival. I can use it to cast spells. I can't be blinded, deafened, petrified, or stunned. See Notes page.",
    "weight": 3,
    "prerequisite": "Requires attunement by a mister light or his handpicked successor"
  },
  "witchlight watch": {
    "name": "Witchlight Watch",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "WBtW",
        "page": 25
      }
    ],
    "description": "As an action once per 8 hours, I can use this ornate pocket watch to initiate the (un)packing of the carnival over the next hour. I can use it to cast Fire Bolt, Message, and Invisibility. After it casts Invisibility, I roll a d8. On a roll of 3 or 8, I can't cast this again until the next dawn. See Notes page.",
    "prerequisite": "Requires attunement by a mister witch or his handpicked successor"
  },
  "amethyst lodestone": {
    "name": "Amethyst Lodestone",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "FToD",
        "page": 22
      }
    ],
    "description": "This "
  },
  "crystal blade": {
    "name": "Crystal Blade",
    "type": "weapon (any sword)",
    "rarity": "rare",
    "source": [
      {
        "source": "FToD",
        "page": 22
      }
    ],
    "description": "This magic sword has 3 charges, regaining 1d3 at dawn. It deals an extra 1d8 radiant damage. When it does so to a creature, I can expend 1 charge to heal myself for the same amount. As a bonus action, I can have it start or stop shedding light: either 30 ft bright light and 30 ft dim, or only 10 ft dim."
  },
  "dragonhide belt, +1, +2, or +3": {
    "name": "Dragonhide Belt, +1, +2, or +3",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "FToD",
        "page": 23
      }
    ],
    "description": "This finely detailed belt is made of dragonhide. While wearing it, I gain a bonus to the save DCs of my ki features determined by its rarity: uncommon (+1), rare (+2), or very rare (+3). As an action, I can use it to regain ki points equal to a roll of my Martial Arts die. I can't use this action again until the next dawn.",
    "prerequisite": "Requires attunement by a monk"
  },
  "dragonlance": {
    "name": "Dragonlance",
    "type": "weapon (lance or pike)",
    "rarity": "legendary",
    "source": [
      {
        "source": "FToD",
        "page": 23
      }
    ],
    "description": "This magic weapon forged from rare metal grants me a +3 bonus to attack and damage rolls made with it. When I hit a dragon with it, the dragon takes an extra 3d6 force damage, and any Dragon of my choice that I can see within 30 ft can immediately use its reaction to make a melee attack."
  },
  "emerald pen": {
    "name": "Emerald Pen",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "FToD",
        "page": 23
      }
    ],
    "description": "This pen is tipped with an emerald nib and requires no ink to write. While holding this pen, I can cast Illusory Script at will, requiring no material components."
  },
  "flail of tiamat": {
    "name": "Flail of Tiamat",
    "type": "weapon (flail)",
    "rarity": "legendary",
    "source": [
      {
        "source": "FToD",
        "page": 23
      }
    ],
    "description": "This magical flail adds a +3 bonus to its attack and damage rolls and deals +5d4 damage. As an action once per dawn, I can have it breathe flames in a 90-ft cone that deals 14d6 damage, Dex save DC 18 to halve. Damage type is acid, cold, fire, lightning, or poison, which I can choose when I deal the damage (cone or hit).",
    "weight": 2
  },
  "platinum scarf": {
    "name": "Platinum Scarf",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "FToD",
        "page": 24
      }
    ],
    "description": "As an action, I can pull a scale from this scarf, of which it has 3 per dawn. When I do so, I can choose the effect: heal 10d4 HP to a creature I touch, or for 1 hour it becomes a shield (+1 shield that grants radiant damage immunity) or a light hammer (deals 2d4 radiant damage and +2d4 to chromatic dragons)."
  },
  "ruby weave gem": {
    "name": "Ruby Weave Gem",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "FToD",
        "page": 24
      }
    ],
    "description": "While I hold this gem, I can use it as my spellcasting focus. It has 3 charges per dawn. When I cast a spell while holding it, I can use charges to ignore 500 gp per charge of components with a gp cost. When I finish a long rest, I learn any one spell of a level I can cast until my next long rest. I can cast it using spell slots.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "sapphire buckler": {
    "name": "Sapphire Buckler",
    "type": "shield",
    "rarity": "very rare",
    "source": [
      {
        "source": "FToD",
        "page": 24
      }
    ],
    "description": "While I wield this crystalline blue shield, I have resistance to psychic and thunder damage. As a reaction when I take damage from a creature within 5 ft, I can deal it 2d6 thunder damage. As an action once per dawn, I can use it to know the direction of all aberrations within 1 mile until the end of my next turn.",
    "weight": 6
  },
  "topaz annihilator": {
    "name": "Topaz Annihilator",
    "type": "weapon (firearm)",
    "rarity": "legendary",
    "source": [
      {
        "source": "FToD",
        "page": 24
      }
    ],
    "description": "This magical firearm deals 2d6 necrotic damage on a hit. It has the two-handed property, requires no ammunition, 100 ft short range, and 300 ft long range. Targets reduced to 0 HP by it turn to dust and only True Resurrection or Wish can restore them to life. Once per dawn, I can use it to cast Disintegrate (DC 18).",
    "weight": 10
  },
  "dragon-touched focus": {
    "name": "Dragon-Touched Focus",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "FToD",
        "page": 26
      }
    ],
    "description": "This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. It grants me advantage on initiative rolls. While I am holding the focus, it can function as a spellcasting focus for all my spells.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "dragon vessel": {
    "name": "Dragon Vessel",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "FToD",
        "page": 27
      }
    ],
    "description": "As a bonus action once per dawn, if this magical container is empty, I can speak the command word to fill the vessel with one liquid of my choice. The list of options depends on the level and rarity of the item."
  },
  "bottle of boundless coffee": {
    "name": "Bottle of Boundless Coffee",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "SCC",
        "page": 38
      }
    ],
    "description": "This metal bottle is full with delicious, comfortably warm coffee, but I can't feel the heat. It has a stopper on a little chain. It will accept only the coffee it produces. Each time I drink the coffee, I roll a d20. On a 1, the bottle stops dispensing coffee for 1 hour. Unless drunk, the coffee vanishes when it leaves the bottle."
  },
  "cuddly strixhaven mascot": {
    "name": "Cuddly Strixhaven Mascot",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "SCC",
        "page": 38
      }
    ],
    "description": "This soft, Tiny, magic toy represents a Strixhaven mascot. As an action, I can press it to my arm, shoulder, or leg, and it attaches there for 1 hour or until I remove it as an action. Once per long rest while this toy is on my person, I can give myself advantage on the save to avoid or end the frightened condition on myself."
  },
  "lorehold primer": {
    "name": "Lorehold Primer",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic textbook has 3 charges, regaining 1d3 used charges at dawn. While holding it, I can use 1 charge to add +1d4 to an History or Religion check, after the d20 roll. If I study it during a long rest, I can pick a 1st-level cleric or wizard spell. I can cast the spell once without a spell slot before my next long rest ends.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "prismari primer": {
    "name": "Prismari Primer",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic textbook has 3 charges, regaining 1d3 used charges at dawn. While holding it, I can use 1 charge to add +1d4 to an Acrobatics or Performance check, after the d20 roll. If I study it in a long rest, I can pick a 1st-level bard or sorcerer spell. I can cast the spell once without a spell slot before my next long rest ends.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "quandrix primer": {
    "name": "Quandrix Primer",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic textbook has 3 charges, regaining 1d3 used charges at dawn. While holding it, I can use 1 charge to add +1d4 to an Arcana or Nature check, after the d20 roll. If I study it during a long rest, I can pick a 1st-level druid or wizard spell. I can cast the spell once without a spell slot before my next long rest ends.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "silverquill primer": {
    "name": "Silverquill Primer",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic textbook has 3 charges, regaining 1d3 used charges at dawn. While holding it, I can use 1 charge to add +1d4 to an Intimidation or Persuasion check, after the d20 roll. If I study it in a long rest, I can pick a 1st-level bard or cleric spell. I can cast the spell once without a spell slot before my next long rest ends.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "strixhaven pennant": {
    "name": "Strixhaven Pennant",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic pennant bears the symbol of Strixhaven or one of its colleges: Lorehold, Prismari, Quandrix, Silverquill, or Witherbloom. While I wave the pennant, the symbol on it glitters, and the pennant sheds bright light in a 10-ft radius and dim light for an additional 10 ft."
  },
  "witherbloom primer": {
    "name": "Witherbloom Primer",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "SCC",
        "page": 39
      }
    ],
    "description": "This magic textbook has 3 charges, regaining 1d3 used charges at dawn. While holding it, I can use 1 charge to add +1d4 to a Nature or Survival check, after the d20 roll. If I study it during a long rest, I can pick a 1st-level druid or wizard spell. I can cast the spell once without a spell slot before my next long rest ends.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "murgaxor's orb": {
    "name": "Murgaxor",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "SCC",
        "page": 126
      }
    ],
    "description": "This sentient, chaotic evil orb bears a curse. It can communicate telepathically with any creature touching it. It can cast Suggestion on my turn, possibly on me. I have no control over it. Any Humanoid I touch while holding the orb must make a DC 10 Wisdom save or become cursed. See the Notes page."
  },
  "masque charm": {
    "name": "Masque Charm",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "SCC",
        "page": 127
      }
    ],
    "description": "While wearing this small silver pin, I can cast Disguise Self once per sunset. It has DC 13 to discern the disguise. I can have the spell last its normal 1 hour duration, or 6 hours. If I choose 6 hours, the charm becomes nonmagical when the spell ends. In either case, the spell ends if the pin is removed from me."
  },
  "earring of message": {
    "name": "Earring of Message",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 212
      }
    ],
    "description": "The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, I can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn."
  },
  "medal of muscle": {
    "name": "Medal of Muscle",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as a an action, I can squeeze this medal tightly in the palm of my hand. Doing so gives me advantage on Strength checks and Strength saving throws for 1 hour. Once this property has been used, it can't be used again, and the medal becomes nonmagical."
  },
  "medal of the conch": {
    "name": "Medal of the Conch",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as an action, I can rub this medal to gain a swimming speed equal to my walking speed for 1 hour. Once this property has been used, it can't be used again, and the medal becomes nonmagical."
  },
  "medal of the horizonback": {
    "name": "Medal of the Horizonback",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as a reaction when I would be hit by an attack, I can increase my AC by 5 until the start of my next turn, including against the triggering attack. I must be wearing the medal and able to see the creature that made the triggering attack. Once this property has been used, the medal becomes nonmagical."
  },
  "medal of the maze": {
    "name": "Medal of the Maze",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as an action, I can trace the maze inscribed on this medal to gain advantage on Wisdom checks and to know the quickest route to the end of any nonmagical path or maze for 1 hour. Once this property has been used, it can't be used again, and the medal becomes nonmagical."
  },
  "medal of the meat pie": {
    "name": "Medal of the Meat Pie",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as an action, I can press this medal to my mouth to gain 2d4 + 2 temporary hit points. Once this property has been used, it can't be used again, and the medal becomes nonmagical. While magical, this medal is slightly warm to the touch (as if it's fresh from the oven) and smells faintly of baked pie crust."
  },
  "medal of the wetlands": {
    "name": "Medal of the Wetlands",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as an action, I can trace the edge of this medal, making it so that difficult terrain doesn't cost me extra movement for 1 hour. Once this property has been used, it can't be used again, and the medal becomes nonmagical."
  },
  "medal of wit": {
    "name": "Medal of Wit",
    "type": "wondrous item",
    "rarity": "common",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "Once as an action, I can press this medal to my temple to give me advantage on Intelligence checks and Intelligence saving throws for 1 hour. Once this property has been used, it can't be used again, and the medal becomes nonmagical."
  },
  "ring of red fury": {
    "name": "Ring of Red Fury",
    "type": "ring",
    "rarity": "very rare",
    "source": [
      {
        "source": "CotN",
        "page": 214
      }
    ],
    "description": "This ring allows me to breathe water and gives me a swimming speed equal to my walking speed. As a bonus action once per long rest, I can use it to, for 1 minute, have adv. on Str checks and saves, add my Prof Bonus to damage rolls of my attacks, ignore difficult terrain, be immune to paralyzed and restrained."
  },
  "ruidium armor": {
    "name": "Ruidium Armor",
    "type": "armor (medium or heavy)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CotN",
        "page": 215
      }
    ],
    "description": "This magic armor containing ruidium gives me resistance to psychic damage, a swimming speed equal to my walking speed, and allows me to breathe water. If I roll a 1 on a save while wearing it, I must make a DC 15 Charisma save or gain 1 level of exhaustion and become corrupted by ruidium."
  },
  "ruidium shield": {
    "name": "Ruidium Shield",
    "type": "shield",
    "rarity": "very rare",
    "source": [
      {
        "source": "CotN",
        "page": 215
      }
    ],
    "description": "This magic shield gives me resistance to psychic damage, a swimming speed equal to my walking speed, and allows me to breathe water. As a reaction when I take psychic damage, I can have another creature I can see in 30 ft take the damage instead, but I must make a DC 20 Cha save or gain 1 level of exhaustion.",
    "weight": 6
  },
  "ruidium weapon": {
    "name": "Ruidium Weapon",
    "type": "weapon (any)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CotN",
        "page": 216
      }
    ],
    "description": "This magic weapon deals an extra 2d6 psychic damage to creatures. It also allows me to breath water and gives me a swimming speed equal to my walking speed. If I roll a 1 on an attack roll with it, I must make a DC 20 Cha save or gain 1 level of exhaustion and become corrupted by ruidium."
  },
  "teleportation tablet": {
    "name": "Teleportation Tablet",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CotN",
        "page": 216
      }
    ],
    "description": "Once as an action, I can break this clay tablet in half to create a 5-ft radius Teleportation Circle to its predetermined destination within 30 ft, lasting until the end of my next turn. I can learn its destination by studying it for 10 minutes and making a DC 21 Arcana check. Once broken, the tablet turns to dust."
  },
  "jewel of three prayers": {
    "name": "Jewel of Three Prayers",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "CotN",
        "page": 213
      }
    ],
    "description": "The golden chain of this intricate jewel magically resizes to function as a necklace for the creature that wears it. In ancient times, Alyxian the Apotheon bore this amulet as a symbol of his covenant with three Prime Deities: Sehanine the Moon Weaver, Avandra the Change Bringer, and Corellon the Arch Heart."
  },
  "fish suit": {
    "name": "Fish Suit",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "S:AiS",
        "page": 22
      }
    ],
    "description": "This bulky suit takes 1 minute to don or doff. While worn, I can breathe in an airless environment and am immune to any gas that surrounds me. The suit grants me a swimming speed equal to my walking speed while underwater, or a flying speed equal to my walking speed in an environment with no gravity."
  },
  "spelljamming helm": {
    "name": "Spelljamming Helm",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "S:AiS",
        "page": 23
      }
    ],
    "description": "While attuned to  this ornate chair and sitting in it, I can propel and maneuver the ship on which it has been installed through space, air, or water up to the ship's speed. I need to maintain concentration as if concentrating on a spell to do so. The ship can move faster in space if nothing is nearby. See Notes page.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "wildspace orrery": {
    "name": "Wildspace Orrery",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "S:AiS",
        "page": 23
      }
    ],
    "description": "Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these bodies in the space above its current location, marking itself as a white, pulsating pinprick of light."
  },
  "flying citadel helm": {
    "name": "Flying Citadel Helm",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 190
      }
    ],
    "description": "This ornate chair allows me to maneuver a flying citadel while concentrating (as if a spell). I can move the citadel through the air 80 ft/round or 8 miles/h, steer it, and see and hear from its highest point as though I was at that location. As an action or bonus action, I can transfer attunement to a willing spellcaster.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "kagonesti forest shroud": {
    "name": "Kagonesti Forest Shroud",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 190
      }
    ],
    "description": "This cloak of autumnal leaves woven together grants me advantage on Dexterity (Stealth) checks. As a bonus action once per dawn, I can use it to magically teleport to an unoccupied space I can see within 30 ft. I then have advantage on the next attack roll I make before the end of the turn."
  },
  "mirror of reflected pasts": {
    "name": "Mirror of Reflected Pasts",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 190
      }
    ],
    "description": "As an action, I can (de)activate this mirror. It can be activated once per dawn, making it hover in the air, can't be moved, and when a non-construct sees its reflection in it while within 30 ft, it must make a DC 15 Wis save. It is paralyzed until the mirror is deactivated. It can retry the save at the end of each of its turns.",
    "weight": 25
  },
  "constantori's portrait": {
    "name": "Constantori",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "KftGV",
        "page": 101
      }
    ],
    "description": "As an action, I can telepathically contact this sentient painting over any distance while on the same plane. It can't contact me. Maintaining contact requires concentration like on a spell. I can command the painting to guard an area. It can cast Magic Missile 3 times per dawn. See Notes page."
  },
  "shard of xeluan": {
    "name": "Shard of Xeluan",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "KftGV",
        "page": 134
      }
    ],
    "description": "While holding this 1-ft long obsidian shard, I can use it as a spellcasting focus, and I gain a +1 bonus to my spell attack rolls. While it is on my person, I gain +4 Strength up to 22. Attuning to this shard extends its curse to me: When I roll a 1 on a check, attack, or save, I must roll on its misfortunes table, see Notes."
  },
  "shard solitaire": {
    "name": "Shard Solitaire",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "KftGV",
        "page": 193
      }
    ],
    "description": "As a bonus action while wearing or holding this gemstone, I can teleport up to 60 ft to an empty space I can see. If I teleport over 30 ft, I need to make a DC 16 Con save or take 3d10 force damage. It has 6 charges, regaining 1d6 at dawn. I can use these charges to cast several spells as an action, see the spell sheet."
  },
  "elven thrower": {
    "name": "Elven Thrower",
    "type": "weapon (spear)",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 64
      }
    ],
    "description": "I gain a +3 bonus to attack and damage rolls made with this magic spear. When I hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a Giant, 2d8 damage. Immediately after the attack, the weapon flies back to my hand.",
    "weight": 3,
    "prerequisite": "Requires attunement by an Elf"
  },
  "armor of safeguarding": {
    "name": "Armor of Safeguarding",
    "type": "armor (heavy)",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 111
      }
    ],
    "description": "Set in the center of this armor's chest is a citrine engraved with the shield rune. While wearing this armor, my max hp increases by my level + 10. As an action once per dawn, I can invoke its shield rune to cast Beacon of Hope with a duration of 1 minute without requiring concentration."
  },
  "bloodshed blade": {
    "name": "Bloodshed Blade",
    "type": "weapon (any sword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 111
      }
    ],
    "description": "This sword with a carnelian engraved hilt adds my Con mod to damage rolls (min +1). Once per dawn after I roll to hit against a creature with it, I can invoke its blood rune and expend one HD to add to the to hit total. If this attack hits, I can expend any HD I have left and add them to the damage roll."
  },
  "crown of the wrath bringer": {
    "name": "Crown of the Wrath Bringer",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 111
      }
    ],
    "description": "When I hit a creature with an attack roll while wearing this jagged icon circlet, I can spend one HD to have the attack deal that much extra psychic damage. As an action once per dawn, I can invoke its enemy rune to cast Fear (DC 15) with a duration of 1 minute without requiring concentration."
  },
  "delver's claws": {
    "name": "Delver",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 112
      }
    ],
    "description": "This weatherworn leather glove is a simple, finesse, light melee weapon, dealing 1d4 slashing damage. While attuned, I gain 15 ft blindsight and a burrow speed equal to my walking speed. As an action once per dawn, I can invoke its mountain rune to spend up to Prof Bonus HD to regain hp (total roll + Con mod)."
  },
  "glowrune pigment": {
    "name": "Glowrune Pigment",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 112
      }
    ],
    "description": "This set of 1d4+2 paint pots can each be used to draw one rune on a creature in 10 min, which lasts for 8 hours: \\u2022 No penalty from difficult terrain. \\u2022 10 temp hp and adv. on death saves. \\u2022 +30 ft darkvision. \\u2022 Can't be knocked prone and adv. on Str saves and Con saves. \\u2022 Adv. on Dex save vs. damaging effects."
  },
  "harp of gilded plenty": {
    "name": "Harp of Gilded Plenty",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 112
      }
    ],
    "description": "This sentient harp is dramatic and pompous, see notes. I can treat a roll of 9 or lower as a 10 for Charisma checks. I can cast Heroes' Feast by playing it for 10 min, but can't do so again until 1d10+10 days have passed. Five times per dawn, I can use it to cast Calm Emotions (DC 19) with a 1 hour duration.",
    "prerequisite": "To attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy. You can retry after the next dawn."
  },
  "lash of immolation": {
    "name": "Lash of Immolation",
    "type": "weapon (whip)",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 113
      }
    ],
    "description": "This +1 dark leather whip ha embers dancing around its tail. It deals +1d6 fire damage. When I score a critical hit with it, the target is restrained until my next turn starts, as fiery bands lash around it. As a reaction once per dawn when I hit with it, I can invoke its fire rune to increase the fire damage to 2d6.",
    "weight": 3
  },
  "longbow of the healing hearth": {
    "name": "Longbow of the Healing Hearth",
    "type": "weapon (longbow)",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 113
      }
    ],
    "description": "This +3 ivory longbow creates its own ammo if needed and has 8 charges, regaining 1d4+1 at dawn. Instead of one attack in my Attack action, I can use 1 charge to have a target I see in 150 ft use 1 HD to regain hp + my Wis mod. I can use charges to cast (DC 18): Create Food ",
    "weight": 2
  },
  "lucent destroyer": {
    "name": "Lucent Destroyer",
    "type": "weapon (musket)",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 113
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this magical musket emblazoned with the light rune. It deals radiant damage and doesn't need to be loaded with ammunition. It allows me to cast Dancing Lights at will and Sunbeam (DC 17) once per dawn by invoking the rune.",
    "weight": 10
  },
  "mistral mantle": {
    "name": "Mistral Mantle",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 114
      }
    ],
    "description": "This thick, fur-lined cloak gives me cold resistance. When I move within 5 ft of a creature, I can have it make a DC 14 Dex save once per turn or take 1d6 cold damage and become prone. As an action once per dawn, I can invoke its frost rune to cast Sleet Storm (DC 14), which I can move and see through normally."
  },
  "nimbus coronet": {
    "name": "Nimbus Coronet",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 114
      }
    ],
    "description": "I take no damage from falling while wearing this bronze circlet. As a bonus action, I can use it to teleport to an empty space I see within 15 ft. As an action once per dawn, I can invoke its cloud rune to become cloudlike for up to 1 minute. I then gain 60 ft fly speed, bludgeoning, slashing and piercing resistance."
  },
  "orb of skoraeus": {
    "name": "Orb of Skoraeus",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 114
      }
    ],
    "description": "I can use this polished stone orb as a spellcasting focus that grants me +2 to concentration saves and ",
    "weight": 8,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "prehistoric figurine of wondrous power": {
    "name": "Prehistoric Figurine of Wondrous Power",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 114
      }
    ],
    "description": "As an action, I can speak the command word and throw one or more statuettes to an unoccupied space within 60 ft where it becomes a specific creature for a certain amount of time. It is friendly, understands my languages, and obeys my commands."
  },
  "reaper's scream": {
    "name": "Reaper",
    "type": "weapon (morningstar)",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 115
      }
    ],
    "description": "This +2 morningstar deals necrotic damage. When I roll a 20 to hit vs. a creature, I gain 10 ",
    "weight": 4
  },
  "ring of amity": {
    "name": "Ring of Amity",
    "type": "ring",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 115
      }
    ],
    "description": "This hematite ring allows me to bond to one willing creature I touch, which I can change every long rest. When a magical effect restores my hp, my bond also benefits from this effect. As a reaction once per dawn when my bond is within 60 ft and hits an attack, I can invoke the ring's friend rune to make it a critical hit."
  },
  "sanctum amulet": {
    "name": "Sanctum Amulet",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 116
      }
    ],
    "description": "While wearing this black opal pendant on a pearlescent chain, I have resistance to necrotic damage and can cast Spare the Dying as an action or bonus action. As a reaction once per dawn when I see a creature within 60 ft drop to 0 hp by damage, I can invoke the pendant's sacred rune to restore it to 1 hp."
  },
  "shield of the blazing dreadnought": {
    "name": "Shield of the Blazing Dreadnought",
    "type": "shield",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 116
      }
    ],
    "description": "As a bonus action once per dawn, I can activate this iron shield to grant me the following for 1 minute: \\u2022 Immune to fire. \\u2022 As an action, I can remove disease, blinded, charmed, deafened, or poisoned from myself a creature I can see within 30 ft (Cleansing Fire). \\u2022 I can make a shield bash attack once per turn (see attack).",
    "weight": 6
  },
  "staff of the rooted hills": {
    "name": "Staff of the Rooted Hills",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 116
      }
    ],
    "description": "A creature hit with this +1 quarterstaff must make a DC 12 Str save or be restrained by spectral vines until my next turn starts. As an action once per dawn, I can invoke its hill rune to cast either Hold Person (DC 12) or Speak with Plants with it. The target of this Hold Person is wreathed in spectral vines.",
    "weight": 4
  },
  "stonebreaker's breastplate": {
    "name": "Stonebreaker",
    "type": "armor (breastplate)",
    "rarity": "legendary",
    "source": [
      {
        "source": "GotG",
        "page": 116
      }
    ],
    "description": "While wearing this marbled granite breastplate, I have resistance to bludgeoning, piercing, and slashing damage and can't be knocked prone. As an action once per dawn, I can invoke its stone rune to cast Wall of Stone (DC 14) with it. It also grants me advantage on concentration saves for the spell cast in this way.",
    "weight": 20
  },
  "thunderbuss": {
    "name": "Thunderbuss",
    "type": "weapon (pistol)",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 116
      }
    ],
    "description": "This +1 pistol deals thunder damage and requires loading nor ammunition. As a bonus action once per dawn, I can invoke its storm rune on a point within 30 ft. All creatures in a 10-ft radius must make a DC 14 Con save or take 3d6 thunder damage and no reactions until my next turn ends. Only half damage if saved.",
    "weight": 3
  },
  "war horn of valor": {
    "name": "War Horn of Valor",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 117
      }
    ],
    "description": "As a bonus action, I can blow this brass war horn with the war rune to stop being frightened and gain adv. on saves against being frightened until my next turn starts. Once per dawn when I blow it, I can also invoke its rune, imbuing all chosen creatures within 30 ft with a +1 bonus to AC until my next turn starts."
  },
  "wayfarer's boots": {
    "name": "Wayfarer",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 117
      }
    ],
    "description": "While I'm wearing this pair of durable cloth boots with the journey rune stitched in golden thread above each heel, I have +10 ft walking speed and advantage on Wisdom (Survival) checks. As a bonus action once per dawn, I can invoke the boots' runes to cast Expeditious Retreat with them."
  },
  "wyrmreaver gauntlets": {
    "name": "Wyrmreaver Gauntlets",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "GotG",
        "page": 117
      }
    ],
    "description": "+1d6 force damage to unarmed strikes. Each long rest, choose a resistance it grants me: acid, cold, fire, lightning, or poison. As a bonus action once per dawn, invoke the rune for 1 min: 30 ft range unarmed strikes, target hit with opportunity attacks with it must make Str save DC 8+Prof B.+Str mod or be knocked prone."
  },
  "zephyr armor": {
    "name": "Zephyr Armor",
    "type": "armor (light)",
    "rarity": "rare",
    "source": [
      {
        "source": "GotG",
        "page": 117
      }
    ],
    "description": "While wearing this white-and-silver armor with the wind rune on its chest, I have advantage on Dex (Acrobatics) checks and Dexterity saves as my movements are bolstered by gentle currents of wind. As an action once per dawn, I can invoke the armor's rune to cast Wind Wall (DC 15) with it."
  },
  "netherese ring of protection": {
    "name": "Netherese Ring of Protection",
    "type": "ring",
    "rarity": "rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 50
      }
    ],
    "description": "This ring is made from a single piece of mystical green glass that's stronger than steel. It grants me a +1 bonus to AC and saving throws. It also gives me a +4 bonus to saves and checks made to avoid dropping or being disarmed of any item held in the hand this ring is on."
  },
  "statuette of augury": {
    "name": "Statuette of Augury",
    "type": "wondrous item",
    "rarity": "unknown",
    "source": [
      {
        "source": "PaBTSO",
        "page": 62
      }
    ],
    "description": "This gold statuette of an elf is imbued with divination magic. A non-evil creature grasping the statue can ask it a question and receive a telepathic response, as though the creature had cast Augury. Once a creature has asked its question and received a response, it can never activate the statuette again."
  },
  "bracers of celerity": {
    "name": "Bracers of Celerity",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 217
      }
    ],
    "description": "This pair of lightweight bronze bracers is lined with soft, purple velvet and engraved with swirling designs. While I'm wearing these bracers, all my speeds increase by 10 ft, and I have advantage on saving throws I make to avoid or end the paralyzed or restrained condition on myself."
  },
  "cape of enlargement": {
    "name": "Cape of Enlargement",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 217
      }
    ],
    "description": "This cape has 3 charges, regaining 1d3 daily at dawn. As a bonus action, I can use 1 charge to enlarge myself for 10 min or end this effect. While enlarged, my size increases by one category as space allows, I have adv. on Strength checks and saves, and I add my Prof Bonus to my weapon and unarmed strike damage."
  },
  "flayer slayer": {
    "name": "Flayer Slayer",
    "type": "weapon (greataxe)",
    "rarity": "rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 217
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this greataxe adorned with carvings of decapitated mind flayers. An aberration hit with this greataxe takes +1d12 slashing damage and if it is currently grappling a creature, it must succeed on a DC 15 Strength save or release each creature it is grappling.",
    "weight": 7
  },
  "luminous war pick": {
    "name": "Luminous War Pick",
    "type": "weapon (war pick)",
    "rarity": "rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 217
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this war pick inlaid with crushed pearlescent stones that imbue it with a faint luminescence. As a bonus action once per dawn, I can use it to cast the daylight spell, choosing a point on the war pick as a target for the spell.",
    "weight": 2
  },
  "mind crystal": {
    "name": "Mind Crystal",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 218
      }
    ],
    "description": "When you cast a spell that has a casting time of 1 action while holding a mind crystal, I can modify it in a specific way determined by the type of mind crystal. I can't use a mind crystal and a Metamagic option on the same spell. Once a mind crystal is used, it becomes a nonmagical gem worth 50 gp."
  },
  "mindblasting cap": {
    "name": "Mindblasting Cap",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 218
      }
    ],
    "description": "As a bonus action once per dawn, I can use this cap to project psychic energy in a 60-ft cone. All in the area must make a DC 15 Int save or take 5d8 psychic damage and be stunned for 1 min. If saved, deals half damage and not stunned. Stunned creatures can repeat the save at the end of each of their turns."
  },
  "mindguard crown": {
    "name": "Mindguard Crown",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 218
      }
    ],
    "description": "While I wear this adamantine crown, I have advantage on Intelligence, Wisdom, and Charisma saving throws, and I have resistance to psychic damage."
  },
  "mudslick tower": {
    "name": "Mudslick Tower",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "PaBTSO",
        "page": 218
      }
    ],
    "description": "As an action, I can command this granite sphere to expand to a 20-ft square, 30-ft high tower of adamantine. If it is empty, I can command it to shrink back down as an action. It has two floors  and a roof with battlements, connected by ladders. The front door only opens on my command, as a bonus action."
  },
  "potion of psionic fortitude": {
    "name": "Potion of Psionic Fortitude",
    "type": "potion",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PaBTSO",
        "page": 219
      }
    ],
    "description": "Once as an action, I can drink this potion or administer it to another to grant, for 1 hour, advantage on saving throws to avoid or end the charmed or stunned condition. This black potion swirls with shimmering flecks of pink and purple.",
    "weight": 0
  },
  "ring of the orator": {
    "name": "Ring of the Orator",
    "type": "ring",
    "rarity": "uncommon",
    "source": [
      {
        "source": "PaBTSO",
        "page": 219
      }
    ],
    "description": "This ring has 6 charges, regaining 1d6 daily at dawn. I can use 1 charge to project my voice to be heard clearly by all within 1 mile, for 1 min. Magical silence, 1 ft stone, 1 inch metal, lead, or 3 ft wood blocks this. During this, I can have creatures I can see understand me even if they don't know the language I speak."
  },
  "mimir": {
    "name": "Mimir",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "P:AitM",
        "page": 13
      }
    ],
    "description": "As a bonus action, I can stow or toss this skull-shaped device in the air to activate it, making it float 1d3 ft near me. Once per dawn as an action while active, I can use it to cast Legend Lore. It speaks the revieled lore aloud. While active, it answers questions about the planes of existence I or someone I designate ask it.",
    "weight": 5
  },
  "portal compass": {
    "name": "Portal Compass",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "P:AitM",
        "page": 13
      }
    ],
    "description": "This portable arcane instrument points in the direction of the last portal it passed through while it and the portal are on the same plane of existence. If that portal no longer exists, the needle becomes static until the compass passes through a new portal."
  },
  "sensory stone": {
    "name": "Sensory Stone",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "P:AitM",
        "page": 13
      }
    ],
    "description": "This stone stores a single experience. As an action, one touching the stone can experience it harmlessly. As a reaction, I can replace the experience within with a new, six-second sensation experienced by a creature within 30 ft. As a bonus action, I can destroy it to end the charmed or frightened effect on myself."
  },
  "amulet of appearance": {
    "name": "Amulet of Appearance",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "My equipment always shines as if just polished and my wounds do not appear to others. I'm immune to being frightened and poisoned. However, whenever I would otherwise be affected by these conditions, a random non-evil humanoid on the material plane whom I have met is affected instead. I know this."
  },
  "amulet of betrayal": {
    "name": "Amulet of Betrayal",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "As a bonus action, I can move one of the following conditions from myself to an ally within 60 ft: blinded, deafened, frightened, poisoned, stunned, exhaustion. When transferring exhaustion, all my exhaustion levels are moved. If the chosen ally is immune to a transferred condition, the transfer fails."
  },
  "amulet of duplicity": {
    "name": "Amulet of Duplicity",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "When I die, a copy of my naked corpse is left in my place while I'm brought to an extradimensional space. After 24 hours, I heal 1 hp and am brought back to the place I left, but with a different face. I have disadv. on Persuasion checks to reveal who I am. I can't relay this information and forget it when unattuning."
  },
  "bracers of asmodeus": {
    "name": "Bracers of Asmodeus",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "These are cursed, corrupting, and give +2 AC while not wearing armor or using a shield. I can't unattune to them. They make me obsessed with scheming, manipulation, and always bartering for better deals, often using blackmail. If I decline an opportunity to make money at another's expense, I take 3d10 necrotic damage."
  },
  "canian fork": {
    "name": "Canian Fork",
    "type": "weapon (trident)",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "This magic, cursed, corrupting trident gives me +3 bonus to attack and damage rolls made with. I can't willing to part with it and can't unattune to it without Remove Curse. I'm vulnerable to radiant damage. When I receive magical healing I have to succeed on a DC 15 Con save or the healing has no effect.",
    "weight": 4
  },
  "condensed order": {
    "name": "Condensed Order",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "CoA",
        "page": 267
      }
    ],
    "description": "Once as an action, I can snuff this silvery powder extracted from those of a lawful persuasion, or administer it to another. The consumer is immune to the flesh warping feature of demonic ichor and gains advantage on saves against effects from a demonic source. These benefits last for 8 hours."
  },
  "demonbone polearm": {
    "name": "Demonbone Polearm",
    "type": "weapon (polearm)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "As a reaction when damaged by a creature in reach, I can attack it once with this +2 polearm. It is cursed, I can't unattune to it and have disadv. with other weapons. If I take damage, I must make a DC 15 Wis save or go berserk: I attack those near to me until none remain in 60 ft or I'm calmed with a DC 15 Persuasion"
  },
  "gauntlets of rage": {
    "name": "Gauntlets of Rage",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "The first melee weapon attack I make after a short rest sends me into a fury for 1 minute. I can't cast spells or speak, am immune to charmed and frightened, and when I deal damage, I heal 2d8 hp and end this fury or one condition. Also, I can use a spell slot before a melee attack for +1d6 necrotic damage per spell level.",
    "prerequisite": "Requires attunement by a bard, sorcerer, warlock, or wizard"
  },
  "infernal amulet": {
    "name": "Infernal Amulet",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "While wearing this amulet, I can use it as a spellcasting focus for my spells, and it grants a +2 bonus to my spell save DC and spell attack bonus. It is cursed and corrupting. I'm unwilling to part with it and require Remove Curse to unattune to it. It gives me disadvantage on Strength saving throws and Strenght checks."
  },
  "infernal plate armor": {
    "name": "Infernal Plate Armor",
    "type": "armor (plate)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "While wearing this armor, I gain a +2 bonus to AC. This armor is cursed and corrupting. I can't take it off or unattune to it without Remove Curse. It makes me vulnerable to the following damage types: force, lightning, psychic, radiant, and thunder.",
    "weight": 65
  },
  "knife of stolen resistance": {
    "name": "Knife of Stolen Resistance",
    "type": "weapon (dagger)",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "As an action once per long rest, I can use this knife to carve a single infernal rune into the flesh of an unconscious Beast, Celestial, Dragon, Fey, or Giant. Over the next 10 minutes the creature dies in agony, only Wish can stop this. If the creature has any resistances or immunities, I gain those while its dying.",
    "weight": 1
  },
  "ring of collecting": {
    "name": "Ring of Collecting",
    "type": "ring",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "As an action once per dawn, I can use this ring to cast Tiny Hut. As a bonus action, I can disintegrate an up to Medium sized, nonmagical piece of art within 60 ft. That art now appears inside the tiny hut, vanishing forever if removed from it. For every 1000 gp of art added, the tiny hut get +1 ft radius and lasts +1 hour."
  },
  "ring of the copycat": {
    "name": "Ring of the Copycat",
    "type": "ring",
    "rarity": "legendary",
    "source": [
      {
        "source": "CoA",
        "page": 268
      }
    ],
    "description": "As a reaction when an ally within 60 ft casts a spell, I can cast it as well as long as I can't normally cast it and it requires 10 gp or less material components. The cloned spell uses the original caster's abilities, originates from me and I choose its targets, but my ally can't cast this spell again until they finish a long rest."
  },
  "ring of treachery": {
    "name": "Ring of Treachery",
    "type": "ring",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 269
      }
    ],
    "description": "This ring has 3 charges, which are restored whenever I finish a long rest. As a reaction when I am damaged, I can expend one charge to transfer that damage to a random creature (allies included) within 60 ft of me."
  },
  "sage's mirror": {
    "name": "Sage",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 269
      }
    ],
    "description": "This mirror has 3 charges, regaining all at dusk. As an action, I can expend 1 charge to cast either Find the Path or Legend Lore. With each use, it is apparent that the information gleaned from the mirror comes from a chamber in the Nine Hells where sages and scholars are tortured for the answers to each question."
  },
  "skull of selfish knowledge": {
    "name": "Skull of Selfish Knowledge",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 269
      }
    ],
    "description": "As an action, I can make this magical skull devour a nonmagical book, map, or scroll. Once devoured, the learning is forever available to me, but I can never write the information down or communicate it to others. It is for me alone."
  },
  "stygian spear": {
    "name": "Stygian Spear",
    "type": "weapon (spear or javelin)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 270
      }
    ],
    "description": "This +2 weapon deals +1d6 damage when thrown. It returns to my hand immediately after it hits or misses. It is cursed and corrupting. I'm unwilling to part with it, require Remove Curse to unattune, and have disadv. with other weapons. On a 1 to hit, I attack the closest ally with adv. and deal +2d6 poison damage.",
    "weight": 2
  },
  "sword of retribution": {
    "name": "Sword of Retribution",
    "type": "weapon (any sword)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 270
      }
    ],
    "description": "Damage from this +3 sword can be regained only through resting. It is cursed and corrupting. I'm unwilling to part with it, require Remove Curse to unattune, and have disadv. with other weapons. After a long rest, I must make a DC 11 Con save or only get the benefits of a short rest due to nightmares."
  },
  "vial of greed": {
    "name": "Vial of Greed",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "CoA",
        "page": 270
      }
    ],
    "description": "As an action, I can have this small glass vial magically store: food and drink (up to 31 days), alcohol (up to 7 days), magic scrolls that affect 1 creature (up to 5), and magic potions (up to 5, no 3 can be the same). As a bonus action, I can use or consume one of those stored, but the food, drink and alcohol is tasteless."
  },
  "weapon of agonizing paralysis": {
    "name": "Weapon of Agonizing Paralysis",
    "type": "weapon (any melee)",
    "rarity": "very rare",
    "source": [
      {
        "source": "CoA",
        "page": 271
      }
    ],
    "description": "This magic weapon has a +3 bonus to hit and damage. When it reduces a creature to 0 hp, they don't die but are instead healed to 1 hp and paralyzed. While paralyzed, infernal runes appear as if carved into their flesh and at the start of each of their turns they suffer immense pain and gain a level of exhaustion."
  },
  "antimagic armor": {
    "name": "Antimagic Armor",
    "type": "armor (light, medium, or heavy)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 65
      }
    ],
    "description": "While wearing this armor, once per dawn I can cast Antimagic Field, requiring no spell components. In addition, as a reaction once per dawn, I can give myself advantage on a saving throw I make against a spell."
  },
  "armor of fungal spores": {
    "name": "Armor of Fungal Spores",
    "type": "armor (medium)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 65
      }
    ],
    "description": "As a bonus action once per dawn while wearing this armor, I can make it emit poisonous spores. These spores fill a 10-ft radius sphere centered on myself. Each creature in that area must make a DC 15 Constitution save or be poisoned until the end of my next turn."
  },
  "armor of the fallen": {
    "name": "Armor of the Fallen",
    "type": "armor (medium or heavy)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 65
      }
    ],
    "description": "While wearing this armor, I can use it to cast either Animate Dead or Speak with Dead. Once the armor has cast a spell in this way, it can't cast either spell until the next dawn. My soul keeps this armor together. If I die while attuned to the armor, the armor is destroyed."
  },
  "armor of weightlessness": {
    "name": "Armor of Weightlessness",
    "type": "armor (light, medium, or heavy)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 65
      }
    ],
    "description": "This armor has 5 charges, regaining 1d4+1 expended charges daily at dawn. As a bonus action while wearing it, I can expend 1 or more charges to cast Jump (1 charge) or Levitate (2 charges) on myself."
  },
  "baleful talon": {
    "name": "Baleful Talon",
    "type": "weapon (dagger)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 34
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this hooked, obsidian dagger. When I hit a creature with it and roll a 19 or 20 to hit, the dagger flares with sickly light and deals +6d6 necrotic damage. The creature can make a DC 15 Con save to halve the damage. It turns to dust if this reduces its HP to 0.",
    "weight": 1
  },
  "blasted goggles": {
    "name": "Blasted Goggles",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 174
      }
    ],
    "description": "These tinker's goggles have 3 charges, regaining 1d3 daily at dawn. As an action, I can use 1 charge to shoot a beam of light: a creature I can see within 120 ft must make a DC 15 Dexterity save or take 3d6 fire damage. If this is a natural 20, I'm blinded for 24 hours. Cursed: I can't remove these or end attunement."
  },
  "bloodrage greataxe": {
    "name": "Bloodrage Greataxe",
    "type": "weapon (greataxe)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 66
      }
    ],
    "description": "I gain a +2 bonus to attack and damage rolls made with this magic greataxe while I have half my hit points or fewer.",
    "weight": 7
  },
  "bloodseeker ammunition": {
    "name": "Bloodseeker Ammunition",
    "type": "weapon (any ammunition)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 66
      }
    ],
    "description": "Ranged attack rolls made with this magic ammunition have advantage against any creature doesn't have all its hit points."
  },
  "boomerang shield": {
    "name": "Boomerang Shield",
    "type": "shield",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 66
      }
    ],
    "description": "I can make a ranged weapon attack with this magic shield. It reappears in my hand the instant after it hits or misses a target. It has a range of 20 ft and a long range of 60 ft, uses Strength or Dexterity (my choice), I add my proficiency bonus if I'm proficient with shields, and it deals 1d6 slashing damage.",
    "weight": 6
  },
  "bow of conflagration": {
    "name": "Bow of Conflagration",
    "type": "weapon (any bow)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 66
      }
    ],
    "description": "Ammunition fired from this bow blazes brightly. When I hit with an attack roll using this bow, the target takes an extra 1d6 fire damage. If the target is a flammable, nonmagical object, it catches fire, taking 1d6 fire damage at the start of each of my turns until a creature uses an action to extinguish the flames."
  },
  "bow of melodies": {
    "name": "Bow of Melodies",
    "type": "weapon (any bow)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 66
      }
    ],
    "description": "This bow has multiple strings. I can use these to play one of two melodies on each attack, imbuing it with magic. Melody of Precision: If I'm proficient with Performance, I add +1 (+2 if expertise) to the attack roll. Melody of Reverberation: the attack deals my Charisma modifier in extra thunder damage."
  },
  "breastplate of balance": {
    "name": "Breastplate of Balance",
    "type": "armor (breastplate)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 34
      }
    ],
    "description": "This burnished copper breastplate with merchant's scales on the chest has 4 charges, regaining 1d4 at dawn. As a reaction when I or another I can see within 60 ft is about to roll a d20 with (dis)advantage, I can use 1 charge to prevent this (dis)advantage. As a bonus action, I can use 2 charges to cast Lesser Restoration.",
    "weight": 20
  },
  "card sharp's deck": {
    "name": "Card Sharp",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 40
      }
    ],
    "description": "The cards of this deck shimmer around the edges. As an action, I can throw a card as ranged spell attack using Dexterity. This "
  },
  "clockwork armor": {
    "name": "Clockwork Armor",
    "type": "armor (heavy)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "The outside surface and internal joints of this armor whir with interlocking gears, drawing on the magic of the plane of Mechanus. The armor has 4 charges and regains 1d4 used charges daily at dawn. If I make a d20 roll while wearing it, I can expend 1 charge to change the number rolled to a 10."
  },
  "crown of whirling comets": {
    "name": "Crown of Whirling Comets",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 35
      }
    ],
    "description": "This crown has 6 charges, regaining 1d6 at dawn. As a bonus action, I can use 1 charge to fly my walking speed and hover, for 10 min. I can use 3 charges to cast Ice Storm (DC 16). As an action, I can launch one frigid starlight bolt per charge used, that each deal 2d4 cold damage to a creature I can see within 120 ft."
  },
  "deck of dimensions": {
    "name": "Deck of Dimensions",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 40
      }
    ],
    "description": "This deck has 6 charges, regaining 1d6 used at dawn. As a bonus action, I can use 1 charge to throw a card to an empty spot either within 60 ft and teleport to it, or within 5 ft and teleport to it once in the next 8 hours as an action. I can use 3 charges to cast Arcane Gate, but can't use the deck while the gate is active."
  },
  "deck of many more things": {
    "name": "Deck of Many More Things",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 51
      }
    ],
    "description": "Before drawing cards from this deck, I must declare how many I wish to draw and then draw that number randomly. Any cards drawn in excess have no effect. When a card is drawn, its magic takes effect, it fades from existence, and, unless the card is the Fool or the Jester, reappears in the deck. See Notes page."
  },
  "deck of miscellany": {
    "name": "Deck of Miscellany",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 41
      }
    ],
    "description": "Each card of the 32 cards in this wooden box has an illustration of a different item or set of items. As an action, I can pick a card and throw it in an empty space within 5 ft. There it transforms into the item(s) depicted. See the table on the Notes page for the items and the associated real-world playing cards."
  },
  "deck of oracles": {
    "name": "Deck of Oracles",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 61
      }
    ],
    "description": "If I spend 10 minutes consulting this deck of oracle cards when I finish a long rest, I can roll a d20 and record result. Once in the next 8 hours after a creature within 60 ft makes a check, attack roll, or save, I can use my reaction to have it use the number I rolled instead. Once per dawn, I can use these to cast Divination."
  },
  "deck of wild cards": {
    "name": "Deck of Wild Cards",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 41
      }
    ],
    "description": "As an action, I can draw a random card from this deck of heavy vellum cards and throw it. I make a ranged spell attack using Dex with a range of 30 ft, dealing 1d4 slashing damage on a hit and one of four magical effects depending on the card drawn, see Notes page. The thrown card returns to the deck after the attack."
  },
  "deck of wonder": {
    "name": "Deck of Wonder",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 55
      }
    ],
    "description": "Before drawing cards from this deck, I must declare how many I wish to draw and then draw that number randomly. Any cards drawn in excess have no effect. When a card is drawn, its magic takes effect and then it fades from existence and reappears in the deck. See Notes page."
  },
  "dried leech": {
    "name": "Dried Leech",
    "type": "weapon (any ammunition)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "If a creature is hit by this magic ammunition, the leech animates and attaches to the target, dealing 1d4 piercing damage at the start of each of their turns. The leech detaches if it deals at least 10 damage or the target dies. Anyone can use their action to detach a leech. A detached leech dies and turns nonmagical."
  },
  "euryale's aegis": {
    "name": "Euryale",
    "type": "shield",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 35
      }
    ],
    "description": "This brass shield grants me poison resistance and petrification immunity. I can use it to cast 3 spells, each once per dawn. As a bonus action once per dawn, a target I can see within 30 ft must make a DC 20 Con save or be restrained until its next turn starts, at which point it must save again or be petrified for 24 hours.",
    "weight": 6
  },
  "fabulist gem": {
    "name": "Fabulist Gem",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 36
      }
    ],
    "description": "As a bonus action, I can use this glittering red gem to change the appearance of what I'm wearing, the color, pattern, or to something different entirely. This doesn't pass physical inspection. As an action once per dawn, I can create a pile of coins up to 100 gp on a surface within 10 ft. They last for 1 hour."
  },
  "fate cutter shears": {
    "name": "Fate Cutter Shears",
    "type": "weapon (dagger)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 61
      }
    ],
    "description": "The blades of these pruning shears bear many nicks and dents but still cut cleanly. They function as a magic dagger that deal +1d6 force damage. Once per dawn when I hit a creature with them, I can cut their fate. Until that target finishes a long rest, attack rolls against them score a critical hit on a roll of 19 or 20.",
    "weight": 1
  },
  "fate dealer's deck": {
    "name": "Fate Dealer",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 61
      }
    ],
    "description": "While holding this deck, I can use it as a spellcasting focus and I gain a bonus to my spell attack rolls and spell save DC determined by its rarity: rare (+1), very rare (+2), or legendary (+3). As an action, I can draw a card and expend and roll one HD to heal or deal radiant damage to a creature within 30 ft I can see, equal to the roll and the deck's bonus.",
    "prerequisite": "Requires attunement by a cleric or paladin"
  },
  "feywrought armor": {
    "name": "Feywrought Armor",
    "type": "armor (light, medium, or heavy)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "While wearing this colorful, flowery armor that was forged in the Feywild, I have advantage on saves to avoid or end the charmed condition on myself. The armor has 3 charges and regains 1d3 used charges daily at dawn. As an action, I can use 1 charge to cast Compulsion (save DC 15) from it."
  },
  "forcebreaker weapon": {
    "name": "Forcebreaker Weapon",
    "type": "weapon (any that deals bludgeoning damage)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "This magic weapon gives +2 to hit and damage. It was crafted to destroy structures made of magical force, such as a Wall of Force. With one strike with this weapon, I can shatter a Large or smaller structure of magical force, or shatter a 20-ft cube portion of a Huge or larger structure."
  },
  "glimmering moonbow": {
    "name": "Glimmering Moonbow",
    "type": "weapon (any bow)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 36
      }
    ],
    "description": "This silver-and-black bow adds +1 to its to hit and damage rolls, creates its own ammo that lasts until it hits or misses a target, and deals +1d6 radiant damage. As a bonus action once per dawn, I can use it to gain resistance to piercing, bludgeoning, and slashing damage until my next turn starts, "
  },
  "gloomwrought armor": {
    "name": "Gloomwrought Armor",
    "type": "armor (light, medium, or heavy)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "While wearing this intricate grayscale armor forged in the Shadowfell, I have advantage on saves to avoid or end the frightened condition on myself. The armor has 3 charges and regains 1d3 used charges daily at dawn. As an action, I can use 1 charge to cast Calm Emotions (save DC 15) from it."
  },
  "grasping whip": {
    "name": "Grasping Whip",
    "type": "weapon (whip)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "I gain a +1 bonus to attack and damage rolls made with this magic whip. When I hit a creature or object that is Large or smaller with this whip, I can pull that creature or object 5 ft toward me instead of dealing damage.",
    "weight": 3
  },
  "hammer of runic focus": {
    "name": "Hammer of Runic Focus",
    "type": "weapon (warhammer)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "As a bonus action three times per dawn, I can slam this hammer on the ground, creating a 15-ft radius glowing circle of runes wherein it's a +3 warhammer glowing with matching runes. The rune circle disappears after 1 minute, when I create another, or when I dismiss it as a bonus action.",
    "weight": 2
  },
  "house of cards": {
    "name": "House of Cards",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 61
      }
    ],
    "description": "As an action once per dawn, I can have this deck of cards deal themselves into a shelter centered on a point within 30 ft. It can be any shape that fits in a 40-ft cube, with 1 door and up to 4 windows, that only I can open or close. It has 15 AC, 50 HP, and lasts for 24 hours, I dismiss it as an action, or it reaches 0 HP."
  },
  "jester's mask": {
    "name": "Jester",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 36
      }
    ],
    "description": "I can use this harlequin mask as a spellcasting focus. It adds a +3 bonus to my spell attacks and spell save DCs that use Charisma. Once per dawn when I roll a 1 on a d20, I can change it to a 20. As a reaction once per dawn when I'm hit by an attack roll, I can teleport 30 ft to an empty space I can see, taking no damage.",
    "prerequisite": "Requires attunement by a bard, sorcerer, or warlock"
  },
  "plate of knight's fellowship": {
    "name": "Plate of Knight",
    "type": "armor (plate)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "This gleaming set of silver-and-gold plate armor never tarnishes. As a bonus action once per dawn, I can use it to summon a warrior spirit (knight) to an empty spot within 30 ft. It lasts for 1 minute or until reduced to 0 HP. It is an ally to me, shares my initiative and obeys my commands. See the Companion page.",
    "weight": 65
  },
  "ring of puzzler's wit": {
    "name": "Ring of Puzzler",
    "type": "ring",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "This gold ring bears a fluorite stone and is enchanted to sharpen the wearer's mind. The ring has 3 charges and regains 1d4-1 expended charges daily at dawn. When I make an Intelligence check, I can expend 1 charge to grant myself advantage on the check."
  },
  "rod of hellish flames": {
    "name": "Rod of Hellish Flames",
    "type": "rod",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "I can use this black iron rod as an arcane focus and it grants me resistance to fire and necrotic damage. Once per dawn I can use it to cast Hellish Rebuke as a 4th-level spell (save DC 16). When I cast a spell that deals fire or necrotic damage, I can once per dawn use it to maximize the damage instead of rolling.",
    "weight": 2,
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "rogue's mantle": {
    "name": "Rogue",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "This dark, hooded mantle of thick cloth gives me +60 ft darkvision. As a bonus action, I can use it to teleport 30 ft from and into dim light or darkness, to an empty space I can see. I then have advantage on my first attack before my turn ends. Also, I can use it to cast Antagonize once per dawn (save DC 15)."
  },
  "ruinous flail": {
    "name": "Ruinous Flail",
    "type": "weapon (flail)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "This ash-gray, cold to the touch flail +1 deals double damage to objects and structures. Once per dawn, I can have a creature hit by it make a DC 15 Con save or be poisoned for 1 minute and take 2d4 necrotic damage at the start of each of its turns. It can repeat the save at the end of each of its turns to end the effects.",
    "weight": 2
  },
  "sage's signet": {
    "name": "Sage",
    "type": "ring",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 37
      }
    ],
    "description": "This gilded ring with a beautiful engraving is imbued with powers of keen wisdom and foresight. While wearing this ring, I can cast Augury and two more spells depending on the signet each once per dawn using my Intelligence as the spellcasting ability. Casting Augury using this ring only takes one action.",
    "prerequisite": "Requires attunement by a spellcaster"
  },
  "shield of the tortoise": {
    "name": "Shield of the Tortoise",
    "type": "shield",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 67
      }
    ],
    "description": "This +1 shield curses me as soon as I attune to it. While I'm cursed by it, I can't discard it, I can't break my attunement to it, and I am sluggish. Sluggish means that my speed is halved and when I roll initiative, I always treat the roll on the d20 as a 1. I can't change my initiative by any means.",
    "weight": 6
  },
  "shrieking greaves": {
    "name": "Shrieking Greaves",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 174
      }
    ],
    "description": "These black leg guards have 3 charges, regaining 1d3 used charges daily at dawn. As a bonus action, I can use 1 charge to gain +30 ft walking speed and adv. on Dex saves for 1 minute. They are cursed, see Notes page. I have disadv. on saves vs. being frightened and they scream if I start my turn frightened."
  },
  "skull helm": {
    "name": "Skull Helm",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 38
      }
    ],
    "description": "While wearing this skull-shaped helm, I have resistance to cold, poison, and necrotic damage. Additionally, I can cast Spirit of Death from it without requiring material components. Once I use the helm to cast the spell, it can't cast this spell again until the next dawn."
  },
  "sling of giant felling": {
    "name": "Sling of Giant Felling",
    "type": "weapon (sling)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 68
      }
    ],
    "description": "When I hit a creature with the Giant type with a ranged attack roll using this magic sling, the creature must succeed on a DC 18 Constitution saving throw or be knocked prone."
  },
  "spindle of fate": {
    "name": "Spindle of Fate",
    "type": "wand",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 38
      }
    ],
    "description": "This wand has 6 charges, regains 1d6 at dawn. I can use 1 charge to add my Prof Bonus to my initiative after the roll. As an action, I can use 2 charges to invoke a creature's doom. As a reaction when a creature within 60 ft makes an attack or save, I can use 3 charges to change the outcome. See Notes page.",
    "weight": 1
  },
  "starshot crossbow": {
    "name": "Starshot Crossbow",
    "type": "weapon (any crossbow)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 38
      }
    ],
    "description": "This black wooden crossbow has pearl inlays depicting three constellations. It has 3 charges, regaining 1d3 at dawn. It produces its own ammo that lasts until it hits or misses a target. As a bonus action, I can use 1 charge to tap and invoke one of its constellations, see Notes page for the options."
  },
  "stonemaker war pick": {
    "name": "Stonemaker War Pick",
    "type": "weapon (war pick)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 68
      }
    ],
    "description": "This war pick adds +1 to attack and damage rolls. I can use it to cast Meld into Stone once per dawn. If I score a critical hit with it against a creature that has 100 HP or fewer, I can use 1 charge to have the target make a DC 15 Con save or be petrified for 8 hours. It has 1d6+1 charges that can't be replenished.",
    "weight": 2
  },
  "sun staff": {
    "name": "Sun Staff",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 39
      }
    ],
    "description": "This +1 quarterstaff deals +1d8 fire damage on an attack. I can use it as a spellcasting focus. Once per dawn when I cast a spell using a spell slot, I can reroll my Prof Bonus of fire or radiant damage dice. As a bonus action, I can toggle it glowing with sunlight: 15-ft radius bright light and dim light for another 15 ft.",
    "weight": 4,
    "prerequisite": "Requires attunement by a cleric, druid, or wizard"
  },
  "sword of the planes": {
    "name": "Sword of the Planes",
    "type": "weapon (any sword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 68
      }
    ],
    "description": "This +3 weapon can tear the fabric of reality. As an action once per dawn, I can slice a rift to a location on another plane in an empty space within 5 ft of me. The rift can be up to 10 ft high and wide. Anything entering the rift is instantly transported. The DM determines where it goes exactly."
  },
  "telescopic transporter": {
    "name": "Telescopic Transporter",
    "type": "wondrous item",
    "rarity": "legendary",
    "source": [
      {
        "source": "BoMT",
        "page": 105
      }
    ],
    "description": "This enormous telescope allows me to view distant celestial objects, including stars, Wildspace systems, and Astral Sea phenomena. With 1 hour of calibrating, I can use it to attempt to travel to whatever it is pointed at. With a DC 17 Arcana check me and 8 others teleport, otherwise a mishap, see Notes."
  },
  "tidecaller trident": {
    "name": "Tidecaller Trident",
    "type": "weapon (trident)",
    "rarity": "very rare",
    "source": [
      {
        "source": "BoMT",
        "page": 69
      }
    ],
    "description": "This magic trident gives a +2 bonus to attack and damage made with it and advantage on attack rolls when used underwater. The trident has 3 charges, regaining 1d3 expended charges daily at dawn. I can expend these charges to cast spells (save DC 15): Control Water (1 charge) or Tsunami (3 charges).",
    "weight": 4
  },
  "voidwalker armor": {
    "name": "Voidwalker Armor",
    "type": "armor (studded leather)",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 39
      }
    ],
    "description": "This black studded leather armor bears a red sheen. As a bonus action once per dawn, I can summon a projection of myself in an empty space within 30 ft. It's a translucent copy of me, immune to all damage and conditions, that I can make attacks and cast spells from. The projection disappears at the end of my turn.",
    "weight": 13
  },
  "warrior's passkey": {
    "name": "Warrior",
    "type": "wondrous item",
    "rarity": "rare",
    "source": [
      {
        "source": "BoMT",
        "page": 39
      }
    ],
    "description": "This silver skeleton key is warm to the touch. I can use it to cast Knock while in its key form. As a bonus action, I can transform it into a magic +1 longsword that deals 1d10 force damage and I'm proficient with. The sword reverts back to a key if it leaves my grasp, I use a bonus action to do so, or my attunement ends.",
    "weight": 0
  },
  "winged ammunition": {
    "name": "Winged Ammunition",
    "type": "weapon (any ammunition)",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 69
      }
    ],
    "description": "Ranged weapon attack rolls made with this magic ammunition ignore half and three-quarters cover. In addition, attacking at long range doesn't impose disadvantage on ranged weapon attack rolls made with this ammunition."
  },
  "wraps of unarmed prowess": {
    "name": "Wraps of Unarmed Prowess, +1, +2, or +3",
    "type": "wondrous item",
    "rarity": "uncommon",
    "source": [
      {
        "source": "BoMT",
        "page": 69
      }
    ],
    "description": "While wearing these cloth wraps, my unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and I gain a bonus to their attack and damage rolls. The bonus is determined by rarity: uncommon (+1), rare (+2), or very rare (+3)."
  },
  "chime of exile": {
    "name": "Chime of Exile",
    "type": "wondrous item",
    "rarity": "very rare",
    "source": [
      {
        "source": "VEoR",
        "page": 46
      }
    ],
    "description": "This silver chime is engraved with delicate magic sigils. As an action once per dawn, I can hold the chime and cast the Banishment spell (save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw."
  },
  "antigravity belt": {
    "name": "Antigravity Belt",
    "type": "futuristic item",
    "rarity": "priceless",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This belt has 10 charges per energy cell, which can be replaced as a (bonus) action if empty. As a bonus action, I can use charges to activate it for 1 min per charge, causing me to float in place. As a bonus action and when activating it, I can move 20 ft vertically. I can push off to move horizontally at half my speed."
  },
  "robot controller": {
    "name": "Robot Controller",
    "type": "futuristic item",
    "rarity": "priceless",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This handheld device has 3 charges per energy cell, which can be replaced as a (bonus) action if empty. As an action, I can use 1 charge to Control one construct within 60 ft or Disrupt all within 30 ft to become incapacitated. They can make a DC 15 Wisdom save to resist and repeat the save. See Notes page."
  },
  "needler pistol": {
    "name": "Needler pistol",
    "type": "futuristic item",
    "rarity": "priceless",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This pistol has 10 charges per energy cell, which can be replaced as a (bonus) action once empty. As an action, I can use 1 charge to fire a burst needlelike darts from it in a 15-ft cone, dealing 8d4 piercing damage to all creatures in the area. Creatures can make a DC 15 Dexterity saving throw to half the damage.",
    "weight": 2
  },
  "paralysis pistol": {
    "name": "Paralysis Pistol",
    "type": "technological device",
    "rarity": "priceless",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This pistol has 6 charges per energy cell, which can be replaced as a (bonus) action once empty. As an action, I can use 1 charge to fire the pistol at a creature I can see within 60 ft, which must then make a DC 15 Constitution save or be paralyzed for 1 min. The target can repeat the save at the end of each of its turns.",
    "weight": 2
  },
  "powered armor": {
    "name": "Powered Armor",
    "type": "technological device",
    "rarity": "priceless",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This plate armor has 24 charges per energy cell, which can be replaced as a (bonus) action if empty. As an action, I can expend charges to active it for 1 hour per charge. While active, I gain adv. on Str, double carrying capacity, have my own atmosphere to breath in, and can use Force Field and Propulsion, see Notes.",
    "weight": 65
  },
  "heretic": {
    "name": "Heretic",
    "type": "weapon (longsword)",
    "rarity": "legendary",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "This sentient longsword adds +3 to hit and damage and has 6 charges, regaining 1d4+1 at dawn. Once per turn on a hit with it, I can use 1 charge to force a DC 17 Con save or paralyze until my next turn. As an action, I can cast spells from it: Detect Evil and Good (1 charge), Fly (2 charges), or True Seeing (3 charges).",
    "weight": 3,
    "prerequisite": "Requires attunement by a non-good creature"
  },
  "staff of ruling": {
    "name": "Staff of Ruling",
    "type": "staff",
    "rarity": "rare",
    "source": [
      {
        "source": "QftIS",
        "page": 192
      }
    ],
    "description": "As an action, I can use this redand-gold staff with an ornate serpent carving to produce one of several effects: Orb of Lightning, Staff to Snake, or Thunderclap. Once the staff has produced an effect, it can't produce that effect again until the next dawn. See Notes page for the effect descriptions.",
    "weight": 4
  }
}