{
  "actor": {
    "name": "Actor",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "Advantage on Charisma (Deception) and (Performance) if trying to pass as another. I can mimic a person's speech or other creature's sounds if I've heard it for at least 1 minute. Wisdom (Insight) vs. Charisma (Deception) to determine the sound is faked. [+1 Charisma]"
  },
  "alert": {
    "name": "Alert",
    "type": "skill",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "I can't be surprised while I'm conscious. I have a +5 bonus on initiative rolls. Other creatures don't gain advantage on attack rolls against me as a result of being hidden from me."
  },
  "athlete": {
    "name": "Athlete",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "Standing up from prone uses only 5 ft of movement. Climbing doesn't cost me extra movement. I can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. [+1 Strength or Dexterity]"
  },
  "charger": {
    "name": "Charger",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "As a bonus action after taking the Dash action, I can make one melee weapon attack or shove a creature. If I move at least 10 ft in a straight line before this bonus action, I add +5 damage to the attack or increase the distance up to 10 ft for the shove."
  },
  "crossbow expert": {
    "name": "Crossbow Expert",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "I ignore the loading quality of crossbows I'm proficient with. I don't suffer disadv. on ranged attack rolls for being within 5 ft of a hostile. When I attack with a one-handed weapon in my Attack action, I can use a bonus action to attack with a hand crossbow I'm holding."
  },
  "defensive duelist": {
    "name": "Defensive Duelist",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "When wielding a finesse weapon with which I am proficient and another creature hits me with a melee attack, I can use my reaction to add my proficiency bonus to my AC for that attack, potentially causing the attack to miss me.",
    "prerequisite": "Dexterity 13 or higher"
  },
  "dual wielder": {
    "name": "Dual Wielder",
    "source": [
      {
        "source": "P",
        "page": 165
      }
    ],
    "description": "I can use two-weapon fighting even when the one-handed melee weapons I'm wielding aren't light. I can draw or stow two one-handed weapons when I would normally be able to draw or stow only one. +1 AC while wielding separate melee weapons in each hand."
  },
  "dungeon delver": {
    "name": "Dungeon Delver",
    "source": [
      {
        "source": "P",
        "page": 166
      }
    ],
    "description": "I have adv. on Wis (Perception) and Int (Investigation) checks made to detect the presence of secret doors. I have resistance to damage dealt by traps and advantage on saves to avoid or resist traps. Travelling at a fast pace doesn't impose -5 on my passive Perception."
  },
  "durable": {
    "name": "Durable",
    "source": [
      {
        "source": "P",
        "page": 166
      }
    ],
    "description": "When I roll a hit die to regain hit points, the minimum number of hit points I regain from the roll equals twice my Constitution modifier (minimum of 2). [+1 Constitution]"
  },
  "elemental adept": {
    "name": "Elemental Adept",
    "source": [
      {
        "source": "P",
        "page": 166
      }
    ],
    "description": "Choose one of the damage types: acid, cold, fire, lightning, or thunder. Spells I cast ignore resistance to damage from this damage type. For any spell I cast that deals this damage type, I can treat any 1 on a damage die as a 2.",
    "prerequisite": "The ability to cast at least one spell"
  },
  "great weapon master": {
    "name": "Great Weapon Master",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "If I score a critical hit or reduce a creature to 0 hit points with a melee weapon in my turn, I can make one melee weapon attack as a bonus action. With a heavy melee weapon, I can choose to take a -5 penalty on the attack roll for +10 on the attack's damage."
  },
  "healer": {
    "name": "Healer",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "Using a healer's kit to stabilize someone gives them 1 hit point as well. As an action, I can spend one use of a healer's kit to restore 1d6 + 4 + (creature's HD) hit points. After that, the creature can't gain hit points from this feat again until it finishes a short rest."
  },
  "heavily armored": {
    "name": "Heavily Armored",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "I gain proficiency with heavy armor. [+1 Strength]",
    "prerequisite": "Proficiency with medium armor"
  },
  "heavy armor master": {
    "name": "Heavy Armor Master",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "While wearing heavy armor, bludgeoning, piercing, and slashing damage taken from nonmagical weapons is reduced by 3. [+1 Strength]",
    "prerequisite": "Proficiency with heavy armor"
  },
  "inspiring leader": {
    "name": "Inspiring Leader",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "prerequisite": "Charisma 13 or higher"
  },
  "keen mind": {
    "name": "Keen Mind",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "I always know which way is north and the number of hours left before the next sunrise or sunset. I can accurately recall anything I have seen or heard within the past month. [+1 Intelligence]"
  },
  "lightly armored": {
    "name": "Lightly Armored",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "I gain proficiency with light armor. [+1 Strength or Dexterity]"
  },
  "linguist": {
    "name": "Linguist",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ]
  },
  "lucky": {
    "name": "Lucky",
    "source": [
      {
        "source": "P",
        "page": 167
      }
    ],
    "description": "Use one of three luck points to roll an extra d20 for attacking, being attacked, an ability check, or a saving throw before the outcome is determined. If more than one creature uses luck, no extra dice are rolled. I regain expended luck points when I finish a long rest."
  },
  "mage slayer": {
    "name": "Mage Slayer",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "As a reaction, I can make a melee weapon attack on a creature within 5 ft of me that casts a spell. Concentration checks from damage from me are made with disadvantage. I have advantage on saving throws against spells cast by creatures within 5 feet of me."
  },
  "magic initiate": {
    "name": "Magic Initiate",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "Select a spellcasting class using the square button on this feat line. I learn two cantrips and one 1st-level spell of my choice from that class' spell list. I can cast the 1st-level spell at its lowest level once per long rest without using a spell slot."
  },
  "martial adept": {
    "name": "Martial Adept",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ]
  },
  "medium armor master": {
    "name": "Medium Armor Master",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "Wearing medium armor doesn't impose disadvantage on my Dexterity (Stealth) checks. When I wear medium armor, I can add up to 3, rather than 2, to my AC if my Dexterity is 16 or higher.",
    "prerequisite": "Proficiency with medium armor"
  },
  "mobile": {
    "name": "Mobile",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "When I use the Dash action, difficult terrain doesn't cost me extra movement that turn. When I make a melee attack against a creature, I don't provoke opportunity attacks from that creature for the rest of the turn, whether I hit or not. [+10 ft speed]"
  },
  "moderately armored": {
    "name": "Moderately Armored",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "I gain proficiency with medium armor and shields. [+1 Strength or Dexterity]",
    "prerequisite": "Proficiency with light armor"
  },
  "mounted combatant": {
    "name": "Mounted Combatant",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "I have advantage on melee attack rolls against unmounted creatures smaller than my mount. I can force attacks targeting my mount to target me instead. When a Dex save would halve damage, my mount takes no damage on success and half damage on failure."
  },
  "observant": {
    "name": "Observant",
    "type": "skill",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "If I can see a creature's mouth while it is speaking a language I understand, I can interpret what it's saying by reading its lips. I have a +5 bonus to passive Wisdom (Perception) and passive Intelligence (Investigation) scores. [+1 Intelligence or Wisdom]"
  },
  "polearm master": {
    "name": "Polearm Master",
    "type": "polearm butt end",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "As a bonus action when I do the Attack action with a glaive/"
  },
  "resilient": {
    "name": "Resilient",
    "source": [
      {
        "source": "P",
        "page": 168
      }
    ],
    "description": "Select an ability score using the square button on this feat line. I gain proficiency with the saving throw of that ability score and a +1 added to it."
  },
  "ritual caster": {
    "name": "Ritual Caster",
    "source": [
      {
        "source": "P",
        "page": 169
      }
    ],
    "description": "Select a spellcasting class using the square button on this feat line. I gain a book with two 1st-level ritual spells from that class' spell list. I can transcribe more ritual spells into this book and cast them as rituals only.",
    "prerequisite": "Intelligence or Wisdom 13 or higher"
  },
  "savage attacker": {
    "name": "Savage Attacker",
    "source": [
      {
        "source": "P",
        "page": 169
      }
    ],
    "description": "Once per turn, when I roll damage for a melee weapon attack, I can reroll the weapon's damage dice and use either total."
  },
  "sentinel": {
    "name": "Sentinel",
    "source": [
      {
        "source": "P",
        "page": 169
      }
    ],
    "description": "Creatures I hit with opportunity attacks have 0 speed for this turn. The Disengage action doesn't work on me. When a creature within 5 ft makes an attack against a target other than me, I can use my reaction to make a melee weapon attack against the attacker."
  },
  "sharpshooter": {
    "name": "Sharpshooter",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "My ranged weapon attacks don't have disadvantage on long range and ignore half cover and three-quarters cover. With a ranged weapon that I am proficient with, I can choose to take a -5 penalty on the attack roll for +10 on the attack's damage."
  },
  "shield master": {
    "name": "Shield Master",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "As a bonus action, when I use the Attack action, I can shove someone within 5 ft with my shield. I add my shield's AC bonus to Dex saves vs. effects targeting only me. As a reaction, if I succeed on a Dex save for half damage, I can interpose my shield to avoid the damage."
  },
  "skilled": {
    "name": "Skilled",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "I gain proficiency with any combination of three skills or tools of my choice."
  },
  "skulker": {
    "name": "Skulker",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "I can try to hide when I am lightly obscured. My position is not revealed when I am hidden from a creature and miss it with a ranged weapon attack. Dim light doesn't impose disadvantage on my Wisdom (Perception) checks relying on sight.",
    "prerequisite": "Dexterity 13 or higher"
  },
  "spell sniper": {
    "name": "Spell Sniper",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "Select a spellcasting class using the square button on this feat line. I learn one cantrip requiring an attack roll from the spell list of the chosen class. Any spell I cast requiring an attack roll has its range doubled and ignores half and 3/4 cover.",
    "prerequisite": "The ability to cast at least one spell"
  },
  "tavern brawler": {
    "name": "Tavern Brawler",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "I am proficient with improvised weapons. My unarmed strike does 1d4 damage. When I hit a creature with an unarmed strike or improvised weapon on my turn, I can attempt to grapple the target as a bonus action. [+1 Strength or Constitution]"
  },
  "tough": {
    "name": "Tough",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "My hit point maximum increases by an amount equal to twice my character level."
  },
  "war caster": {
    "name": "War Caster",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "Advantage on Con saves to maintain concentration on spells when damaged. Perform somatic components even when holding weapons or shield in one or both hands. Cast spell of 1 action casting time that targets only one creature instead of an opportunity attack.",
    "prerequisite": "The ability to cast at least one spell"
  },
  "weapon master": {
    "name": "Weapon Master",
    "source": [
      {
        "source": "P",
        "page": 170
      }
    ],
    "description": "I gain proficiency with four simple or martial weapons of my choice.\\n[+1 Strength or Dexterity]"
  },
  "svirfneblin magic": {
    "name": "Svirfneblin Magic",
    "source": [
      {
        "source": "E",
        "page": 7
      },
      {
        "source": "S",
        "page": 115
      },
      {
        "source": "MToF",
        "page": 114
      }
    ],
    "description": "I can cast Nondetection on myself at will, without a material component. I can also cast the spells Blindness/Deafness, Blur, and Disguise Self once each. I regain the ability to cast these spells when I finish a long rest. Intelligence is my spellcasting ability for these spells.",
    "prerequisite": "Being a Svirfneblin (Deep Gnome)"
  },
  "bountiful luck": {
    "name": "Bountiful Luck",
    "source": [
      {
        "source": "X",
        "page": 73
      }
    ],
    "description": "When an ally I can see within 30 ft of me rolls a 1 on an attack roll, an ability check, or a saving throw, I can use my reaction to let the ally reroll the die. The ally must use the new roll. When I use this, I can't use my racial Lucky trait until the end of my next turn.",
    "prerequisite": "Being a Halfling"
  },
  "dragon fear": {
    "name": "Dragon Fear",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "prerequisite": "Being a Dragonborn"
  },
  "dragon hide": {
    "name": "Dragon Hide",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "I gain retractable claws that I can retract or extend, requiring no action. While extended, my unarmed strikes deal 1d4 slashing damage. My scales harden, giving me an AC of 13 + Dexterity modifier + shield when I'm not wearing armor. [+1 Str, Con, or Cha]",
    "prerequisite": "Being a Dragonborn"
  },
  "drow high magic": {
    "name": "Drow High Magic",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "I can cast Detect Magic at will, without expending a spell slot. I can also cast Levitate and Dispel Magic without expending a spell slot, but each only once per long rest. Charisma is my spellcasting ability for these three spells.",
    "prerequisite": "Being a Drow (Dark Elf)"
  },
  "dwarven fortitude": {
    "name": "Dwarven Fortitude",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "Whenever I take the Dodge action in combat, I can spend one Hit Die to heal myself. I roll the die, add my Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). [+1 Constitution]",
    "prerequisite": "Being a Dwarf"
  },
  "elven accuracy": {
    "name": "Elven Accuracy",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "Whenever I have advantage on an attack roll that uses Dexterity, Intelligence, Wisdom, or Charisma, I can reroll one of the dice once. [+1 Dexterity, Intelligence, Wisdom, or Charisma]",
    "prerequisite": "Being an Elf or a Half-Elf"
  },
  "fade away": {
    "name": "Fade Away",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "As a reaction when I take damage, I can magically become invisible until the end of my next turn or until I attack, deal damage, or force someone to make a saving throw. Once I do this, I can't do so again until I finish a short rest. [+1 Dexterity or Intelligence]",
    "prerequisite": "Being a Gnome"
  },
  "fey teleportation": {
    "name": "Fey Teleportation",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "I can cast Misty Step without using a spell slot. I can do so once per short rest. Intelligence is my spellcasting ability for this spell. I also learn to speak, read, and write Sylvan. [+1 Intelligence or Charisma]",
    "prerequisite": "Being a High Elf"
  },
  "flames of phlegethos": {
    "name": "Flames of Phlegethos",
    "source": [
      {
        "source": "X",
        "page": 74
      }
    ],
    "description": "When I cast a fire damage spell, I can reroll any 1 on fire damage dice once. I then sheathe myself in flame until my next turn ends. These shed bright light in 30 ft, dim light in 30 ft and cause any within 5 ft that hit me in melee to take 1d4 fire damage. [+1 Int or Cha]",
    "prerequisite": "Being a Tiefling"
  },
  "infernal constitution": {
    "name": "Infernal Constitution",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "I have resistance to cold and poison damage and I have advantage on saving throws against being poisoned.\\n[+1 Constitution]",
    "prerequisite": "Being a Tiefling"
  },
  "orcish fury": {
    "name": "Orcish Fury",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "Once per short rest, I can roll an extra damage die for an attack with a simple or martial weapon. In addition, Immediately after I use my Relentless Endurance trait, I can use my reaction to make one weapon attack. [+1 Strength or Constitution]",
    "prerequisite": "Being a Half-Orc"
  },
  "prodigy": {
    "name": "Prodigy",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "I gain proficiency with one skill of my choice and expertise with it, or expertise with another skill of my choice that I'm already proficient with. I also gain proficiency with one tool of my choice and fluency in one language of my choice.",
    "prerequisite": "Being a Half-Elf, Half-Orc, or Human"
  },
  "second chance": {
    "name": "Second Chance",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "When a creature I can see hits me with an attack roll, I can use my reaction to force that creature to reroll. Once I use this ability, I can't do so again until I roll initiative at the start of combat or I finish a short rest. [+1 Dexterity, Constitution, or Charisma]",
    "prerequisite": "Being a Halfling"
  },
  "squat nimbleness": {
    "name": "Squat Nimbleness",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "My walking speed increases by 5 ft. I gain proficiency in either the Acrobatics or the Athletics skill. I have advantage on Dexterity (Acrobatics) and Strength (Athletics) checks I make to escape from being grappled. [+1 Strength or Dexterity]",
    "prerequisite": "Being a Dwarf or a small race"
  },
  "wood elf magic": {
    "name": "Wood Elf Magic",
    "source": [
      {
        "source": "X",
        "page": 75
      }
    ],
    "description": "I learn a druid cantrip. In addition, I can cast Longstrider and Pass Without Trace, without expending a spell slot, but each only once per long rest. Wisdom is my spellcasting ability for these three spells.",
    "prerequisite": "Being a Wood Elf"
  },
  "revenant blade": {
    "name": "Revenant Blade",
    "source": [
      {
        "source": "E:RLW",
        "page": 22
      }
    ],
    "description": "My mastery with the double bladed scimitar allows me to treat it as having the finesse trait. In addition, I gain +1 AC while wielding it with two hands. [+1 Strength or Dexterity]",
    "prerequisite": "Being an Elf"
  },
  "aberrant dragonmark": {
    "name": "Aberrant Dragonmark",
    "source": [
      {
        "source": "E:RLW",
        "page": 52
      }
    ],
    "description": "I learn a sorcerer cantrip, and a 1st-level spell that I can cast once per short rest. They use Con as spellcasting ability. I can expend and roll an HD when I cast the level 1 spell. If even, I gain it in temp HP. If odd, a random target in 30 ft takes it in force damage. [+1 Con]",
    "prerequisite": "No other dragonmark"
  },
  "artificer initiate": {
    "name": "Artificer Initiate",
    "source": [
      {
        "source": "T",
        "page": 79
      },
      {
        "source": "UA:F2",
        "page": 1
      }
    ]
  },
  "chef": {
    "name": "Chef",
    "source": [
      {
        "source": "T",
        "page": 79
      },
      {
        "source": "UA:F2",
        "page": 1
      }
    ],
    "description": "During a short rest, I can make food for 4 + my Prof"
  },
  "crusher": {
    "name": "Crusher",
    "source": [
      {
        "source": "T",
        "page": 79
      }
    ],
    "description": "Once per turn, when I hit a creature no more than one size larger than me with an attack that deals bludgeoning damage, I can move it 5 ft to an unoccupied space. If I score a critical hit that deals bludgeoning damage, attacks against the creature hit gain advantage until the start of my next turn. [+1 "
  },
  "eldritch adept": {
    "name": "Eldritch Adept",
    "source": [
      {
        "source": "T",
        "page": 79
      },
      {
        "source": "UA:F2",
        "page": 1
      }
    ],
    "description": "I learn one Eldritch Invocation from the warlock class for which I meet the prerequisites (2nd page ",
    "prerequisite": "Spellcasting or Pact Magic feature"
  },
  "fey touched": {
    "name": "Fey Touched",
    "source": [
      {
        "source": "T",
        "page": 79
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "I learn Misty Step and one 1st level divination or enchantment spell. I can cast each once per long rest at their lowest level without expending a spell slot, and can cast them if I have a spell slot to do so. My spellcasting ability is the ability I choose to increase when I gain this feat. [+1 Intelligence, Wisdom, or Charisma]"
  },
  "fighting initiate": {
    "name": "Fighting Initiate",
    "source": [
      {
        "source": "T",
        "page": 80
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "I learn one Fighting Style from the fighter class, which must be one that I don't yet know. I can replace this fighting style for another whenever I gain an Ability Score Improvement.",
    "prerequisite": "Proficiency with a martial weapon"
  },
  "gunner": {
    "name": "Gunner",
    "source": [
      {
        "source": "T",
        "page": 80
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "I gain proficiency with firearms. I ignore the loading property of firearms. I don't suffer disadvantage on ranged attack rolls for being within 5 ft of a hostile creature. [+1 Dexterity]"
  },
  "metamagic adept": {
    "name": "Metamagic Adept",
    "source": [
      {
        "source": "T",
        "page": 80
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "I learn two Metamagic options from the sorcerer class (2nd page ",
    "prerequisite": "Spellcasting or Pact Magic feature"
  },
  "piercer": {
    "name": "Piercer",
    "source": [
      {
        "source": "T",
        "page": 80
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "Once per turn when I deal piercing damage to a target, I can reroll one of the damage die and use the new roll. If I deal piercing damage on a critical hit to a target, I can roll one additional damage die. [+1 Strength or Dexterity]"
  },
  "poisoner": {
    "name": "Poisoner",
    "source": [
      {
        "source": "T",
        "page": 80
      },
      {
        "source": "UA:F2",
        "page": 2
      }
    ],
    "description": "My poison damage rolls ignore poison resistance. As a bonus action, I can apply poison to a weapon or piece of ammo. I can use a poisoner's kit and 50 gp to create my Prof Bonus doses of poison in 1 hour. Potent 1 min after applying. DC 14 Con save or 2d8 poison damage and poisoned until the end of my next turn."
  },
  "shadow touched": {
    "name": "Shadow Touched",
    "source": [
      {
        "source": "T",
        "page": 80
      }
    ],
    "description": "I learn Invisibility and one 1st level illusion or necromancy spell. I can cast each once per long rest at their lowest level without expending a spell slot, and can cast them if I have a spell slot to do so. My spellcasting ability is the ability I choose to increase when I gain this feat. [+1 Intelligence, Wisdom, or Charisma]"
  },
  "skill expert": {
    "name": "Skill Expert",
    "source": [
      {
        "source": "T",
        "page": 80
      }
    ],
    "description": "I gain proficiency in one skill and expertise in that same skill or another skill I'm proficient with. [+1 to one ability score of my choice]"
  },
  "slasher": {
    "name": "Slasher",
    "source": [
      {
        "source": "T",
        "page": 81
      },
      {
        "source": "UA:F2",
        "page": 3
      }
    ],
    "description": "Once per turn when I deal slashing damage to a target, I can reduce its speed by 10 ft until the start of my next turn. When I score a critical hit that deals slashing damage to a creature, the grievous wound causes it to have disadvantage on all attack rolls until the start of my next turn. [+1 Strength or Dexterity]"
  },
  "telekinetic": {
    "name": "Telekinetic",
    "source": [
      {
        "source": "T",
        "page": 81
      }
    ],
    "description": "I know the Mage Hand cantrip, can cast it without components, and the spectral hand can be invisible. As a bonus action, I can shove one creature I can see within 30 ft. It must make a Str save vs. this feat's spell save DC or be moved 5 ft from or towards me. My spellcasting ability is the ability I choose to increase when I gain this feat. [+1 Int, Wis, or Cha]"
  },
  "telepathic": {
    "name": "Telepathic",
    "source": [
      {
        "source": "T",
        "page": 81
      }
    ],
    "description": "I can telepathically speak to a creature I can see within 60 ft in a language I know, but it can't respond telepathically. I can cast Detect Thoughts once per long rest at its lowest level, requiring no spell slot or components, and can cast it using a spell slot as normal. My spellcasting ability is the ability I increase with this feat. [+1 Int, Wis, or Cha]"
  },
  "gift of the chromatic dragon": {
    "name": "Gift of the Chromatic Dragon",
    "source": [
      {
        "source": "FToD",
        "page": 17
      },
      {
        "source": "UA:DO",
        "page": 4
      }
    ],
    "description": "As a bonus action once per long rest, I can touch a simple or martial weapon and infuse it to deal +1d4 acid, cold, fire, poison, or lightning damage for 1 minute. As a reaction when I take acid, cold, fire, lightning, or poison damage, I can gain resistance to that damage instance. I can do this my Prof Bonus per long rest."
  },
  "gift of the gem dragon": {
    "name": "Gift of the Gem Dragon",
    "source": [
      {
        "source": "FToD",
        "page": 17
      },
      {
        "source": "UA:DO",
        "page": 5
      }
    ],
    "description": "As a reaction when I take damage from a creature that is within 10 ft, I can have it take 2d8 force damage and push it up to 10 ft away. If it succeeds on a Str save (DC 8 + Prof Bonus + chosen ability score modifier), it halves the damage and isn't pushed. I can do this my Prof Bonus per long rest. [+1 Int, Wis or Cha]"
  },
  "gift of the metallic dragon": {
    "name": "Gift of the Metallic Dragon",
    "source": [
      {
        "source": "FToD",
        "page": 17
      }
    ],
    "description": "I know Cure Wounds. I can cast it using spell slots and once per long rest without a spell slot. As a reaction when I or another I can see within 5 ft is hit by an attack, I can add my Proficiency Bonus to AC, potentially causing the attack to miss. I can do this my Proficiency Bonus per long rest."
  },
  "strixhaven initiate": {
    "name": "Strixhaven Initiate",
    "source": [
      {
        "source": "SCC",
        "page": 36
      }
    ],
    "description": "I learn two cantrips and a 1st-level spell from a list depending on my Strixhaven college. I can cast the spell once per long rest at its lowest level without expending a spell slot, and can cast it if I have a spell slot to do so. I can choose Int, Wis, or Cha as my spellcasting ability for this."
  },
  "strixhaven mascot": {
    "name": "Strixhaven Mascot",
    "source": [
      {
        "source": "SCC",
        "page": 37
      }
    ],
    "description": "I can cast Find Familiar as a ritual and it can take the form of my college's mascot. When I take the Attack action on my turn, I can forgo one attack to have it make one attack with its reaction. As an action once per long rest (or 2nd-level spell slot) while its within 60 ft, I can teleport to swap places with it, if there's space.",
    "prerequisite": "4th level, Strixhaven Initiate feat"
  },
  "initiate of high sorcery": {
    "name": "Initiate of High Sorcery",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 32
      },
      {
        "source": "UA:HoKR",
        "page": 4
      }
    ],
    "description": "I learn a wizard cantrip and two 1st-levels spell from a list depending on my chosen moon. I can cast each spell once per long rest at its lowest levels without expending a spell slot, or by using a spell slot as normal. I can choose Int, Wis, or Cha as my spellcasting ability for this.",
    "prerequisite": "Dragonlance Campaign, plus Sorcerer, Wizard, or Mage of High Sorcery background"
  },
  "adept of the black robes": {
    "name": "Adept of the Black Robes",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 31
      },
      {
        "source": "UA:HoKR",
        "page": 4
      }
    ],
    "description": "I learn one 2nd-level Ench or Necro spell, which I can cast once per long rest at its lowest level without a spell slot, or as normal with one. When a creature I can see within 60 ft fails its save vs. my damaging spell, I can expend HD up to the spell's level and add the rolls to the damage of the spell for that one creature.",
    "prerequisite": "4th level, Initiate of High Sorcery (Nuitari) feat"
  },
  "adept of the red robes": {
    "name": "Adept of the Red Robes",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 32
      },
      {
        "source": "UA:HoKR",
        "page": 4
      }
    ],
    "description": "I learn a 2nd-level Illusion or Transmutation spell, which I can cast once per long rest at its lowest level without a spell slot, or as normal with one. When I roll 9 or lower on the d20 for an attack or ability check, I can treat the roll as a 10. I can do this a number of times per long rest equal to my proficiency bonus.",
    "prerequisite": "4th level, Initiate of High Sorcery (Lunitari) feat"
  },
  "adept of the white robes": {
    "name": "Adept of the White Robes",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 32
      },
      {
        "source": "UA:HoKR",
        "page": 4
      }
    ],
    "description": "I learn one 2nd-level Abjur or Div spell, which I can cast once per long rest at its lowest level without a spell slot, or as normal with one. As a reaction when I or a creature I can see within 30 ft is damaged, I can expend a spell slot and roll d6s equal to its level to reduce the damage by that much + my spellcasting modifier.",
    "prerequisite": "4th level, Initiate of High Sorcery (Solinari) feat"
  },
  "divinely favored": {
    "name": "Divinely Favored",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 32
      },
      {
        "source": "UA:HoKR",
        "page": 4
      }
    ],
    "description": "I learn a cleric cantrip, a 1st-level spell based on my alignment, and Augury. I can cast the spells each once per long rest at their lowest level without a spell slot, or by using a spell slot as normal. I can choose Int, Wis, or Cha as my spellcasting ability for this. I can use a holy symbol as a spellcasting focus for any spell that uses the chosen ability."
  },
  "squire of solamnia": {
    "name": "Squire of Solamnia",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 34
      }
    ],
    "description": "Mounting or dismounting costs me only 5-ft of movement. Once per turn, I can grant myself advantage on a weapon attack, adding +1d8 to the damage roll if it hits. I can use this benefit my proficiency bonus per long rest, but a use is expended only if the attack hits.",
    "prerequisite": "Dragonlance Campaign, plus Fighter, Paladin, or Knight of Solamnia background"
  },
  "knight of the crown": {
    "name": "Knight of the Crown",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 32
      }
    ],
    "description": "As a bonus action, I can use Commanding Rally on one ally within 30 ft that can see or hear me to immediately make one weapon attack as a reaction. +1d8 is added to the damage roll, if it hits. I can do this my proficiency bonus per long rest. [+1 Strength, Dexterity, or Constitution]",
    "prerequisite": "4th level, Squire of Solamnia feat"
  },
  "knight of the rose": {
    "name": "Knight of the Rose",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 33
      }
    ],
    "description": "As a bonus action, I can use Bolstering Rally on myself or an ally within 30 ft that I can see and can see or hear me. They gain 1d8 + my proficiency bonus + the modifier of the ability chosen to increase temporary hit points. I can do this my proficiency bonus per long rest. [+1 Constitution, Wisdom, or Charisma]",
    "prerequisite": "4th level, Squire of Solamnia feat"
  },
  "knight of the sword": {
    "name": "Knight of the Sword",
    "source": [
      {
        "source": "D:SotDQ",
        "page": 33
      }
    ],
    "description": "Once per turn, when I hit a creature with a weapon attack, I can have it make a Wisdom save DC (8 + Prof Bonus + mod of the ability increased by this feat) or be frightened of me until my next turn ends. On a successful save, the target has disadv. on its next attack before its next turn ends. I can do this my proficiency bonus per long rest. [+1 Int/Wis/Cha]",
    "prerequisite": "4th level, Squire of Solamnia feat"
  },
  "strike of the giants": {
    "name": "Strike of the Giants",
    "source": [
      {
        "source": "GotG",
        "page": 19
      }
    ],
    "description": "I have absorbed primeval magic that gives me an echo of the might of giants. Once per turn when I hit with a melee weapon attack or thrown weapon, the target takes +1d10 fire damage. I can do this a number of times per long rest equal to my proficiency bonus.",
    "prerequisite": "Martial weapon proficiency or Giant Foundling background"
  },
  "ember of the fire giant": {
    "name": "Ember of the Fire Giant",
    "type": "AlwaysProf",
    "source": [
      {
        "source": "GotG",
        "page": 17
      }
    ],
    "description": "I get fire resistance. Prof B. per long rest, when I use the Attack action on my turn, I can replace one attack with Searing Ignition: Chosen targets in 15-ft radius sphere on me take 1d8 + Prof B. fire damage, blind until my next turn starts. Dex save DC 8 + Prof B. + Str/Con/Wis mod half damage, not blind. [+1 Str/Con/Wis]",
    "prerequisite": "4th level, Strike of the Giants (Fire Strike) feat"
  },
  "fury of the frost giant": {
    "name": "Fury of the Frost Giant",
    "type": "Magical",
    "source": [
      {
        "source": "GotG",
        "page": 17
      }
    ],
    "description": "I gain cold resistance. As a reaction when a creature I see within 30 ft damages me with an attack, I can, Prof B. times per long rest, use Frigid Retaliation: it must make a Con save DC 8 + Prof B. + Str/Con/Wis mod or take 1d8 + Prof B. cold damage and have speed 0 until its next turn ends. [+1 Str/Con/Wis]",
    "prerequisite": "4th level, Strike of the Giants (Frost Strike) feat"
  },
  "guile of the cloud giant": {
    "name": "Guile of the Cloud Giant",
    "source": [
      {
        "source": "GotG",
        "page": 18
      }
    ],
    "description": "As a reaction when a creature I see within 30 ft hits me with an attack roll, I can give myself resistance to that attack's damage. I then teleport to an unoccupied space that I can see within 30 ft. I can do this reaction my proficiency bonus times per long rest.",
    "prerequisite": "4th level, Strike of the Giants (Cloud Strike) feat"
  },
  "keenness of the stone giant": {
    "name": "Keenness of the Stone Giant",
    "type": "Spell",
    "source": [
      {
        "source": "GotG",
        "page": 18
      }
    ],
    "description": "I gain +60 ft Darkvision. As a bonus action, Prof Bonus times per long rest, I can make a magical Stone Throw attack. It is a spell attack with 60 ft range that deals 1d10 force damage and the target hit must make a Str save or be knocked prone. This uses the ability increased as spellcasting ability. [+1 Str/Con/Wis]",
    "prerequisite": "4th level, Strike of the Giants (Stone Strike) feat"
  },
  "soul of the storm giant": {
    "name": "Soul of the Storm Giant",
    "source": [
      {
        "source": "GotG",
        "page": 19
      }
    ],
    "description": "As a bonus action, Prof B. per long rest, I can make a 10-ft radius Maelstrom Aura until my next turn starts: I get lightning/thunder resistance, attacks vs. me have disadv., I can force those starting their turn inside to a Str save DC 8 + Prof + Str/Con/Cha mod or halve their speed until their next turn starts. [+1 Str/Con/Cha]",
    "prerequisite": "4th level, Strike of the Giants (Storm Strike) feat"
  },
  "vigor of the hill giant": {
    "name": "Vigor of the Hill Giant",
    "source": [
      {
        "source": "GotG",
        "page": 19
      }
    ],
    "description": "Bulwark: When I would be moved or knocked prone I can use my reaction to prevent that. Iron Stomach: Whenever I eat food as part of a short rest and spend HD to regain hit points, I regain additional hp equal to my Constitution modifier + my proficiency bonus. [+1 Strength/Constitution/Wisdom]",
    "prerequisite": "4th level, Strike of the Giants (Hill Strike) feat"
  },
  "rune shaper": {
    "name": "Rune Shaper",
    "source": [
      {
        "source": "GotG",
        "page": 18
      }
    ],
    "description": "I know half my Prof Bonus, rounded down, in runes. After a long rest, I can inscribe each rune on a nonmagical objects I touch. It lasts until my next long rest. I can cast Comprehend Languages and each inscribed rune's spell once per long rest without a spell slot or material components, or by using spell slots. See Notes.",
    "prerequisite": "Spellcasting feature or Rune Carver background"
  },
  "scion of the outer planes": {
    "name": "Scion of the Outer Planes",
    "source": [
      {
        "source": "P:AitM",
        "page": 12
      }
    ],
    "description": "I am adept at navigating planar pathways and the strange realities of the outer planes. I can select a plane and gain resistance to a damage type and learn a cantrip associated with that plane. I can cast the cantrip without material components. I can choose Int, Wis, or Cha as my spellcasting ability for this.",
    "prerequisite": "Planescape Campaign"
  },
  "agent of order": {
    "name": "Agent of Order",
    "source": [
      {
        "source": "P:AitM",
        "page": 10
      }
    ],
    "description": "Once per turn when I damage a creature I see within 60 ft, I can deal +1d8 force damage to it, and it must succeed on a Wis save (DC 8 + Prof Bonus + spellcasting ability mod of Scion of the Outer Planes) or be restrained until my next turn starts. I can do this a number of times equal to my Prof Bonus per long rest.",
    "prerequisite": "4th-level, Scion of the Outer Planes (Lawful Outer Plane) feat"
  },
  "baleful scion": {
    "name": "Baleful Scion",
    "source": [
      {
        "source": "P:AitM",
        "page": 10
      }
    ],
    "description": "Once per turn, when I damage a creature I can see within 60 ft, I can also deal 1d6 + my Proficiency Bonus necrotic damage to it. I then regain a number of hit points equal to this necrotic damage dealt. I can do this a number of times equal to my Proficiency Bonus per long rest. [+1 to any one ability score]",
    "prerequisite": "4th-level, Scion of the Outer Planes (Evil Outer Plane) feat"
  },
  "cohort of chaos": {
    "name": "Cohort of Chaos",
    "source": [
      {
        "source": "P:AitM",
        "page": 10
      }
    ],
    "description": "When I roll a 1 or a 20 on an attack roll or save, a the magic of chaos flares up and I roll on the Chaotic Flare table to determine what happens (see notes for table). As a bonus action, my Proficiency Bonus per long rest, I can force a flare to happen. [+1 to any one ability score]",
    "prerequisite": "4th-level, Scion of the Outer Planes (Chaotic Outer Plane) feat"
  },
  "outlands envoy": {
    "name": "Outlands Envoy",
    "source": [
      {
        "source": "P:AitM",
        "page": 10
      }
    ],
    "description": "I can cast Misty Step and Tongues each once per long rest without requiring a spell slot or material components. I can also cast them using a spell slot as normal. My spellcasting ability for these spells is the same as the one for the Scion of the Outer Planes feat. [+1 to any one ability score]",
    "prerequisite": "4th-level, Scion of the Outer Planes (the Outlands) feat"
  },
  "planar wanderer": {
    "name": "Planar Wanderer",
    "source": [
      {
        "source": "P:AitM",
        "page": 11
      }
    ],
    "description": "After each long rest, I can gain acid, cold, or fire resistance, that lasts until my next long rest ends. I know the direction to the last portal I used while on the same plane as it. As an action, I can try to open or close a portal (portal cracker). As an action once per long rest, I can detect portals (portal sense). See notes.",
    "prerequisite": "4th-level, Scion of the Outer Planes feat"
  },
  "righteous heritor": {
    "name": "Righteous Heritor",
    "source": [
      {
        "source": "P:AitM",
        "page": 11
      }
    ],
    "description": "As a reaction when I or a creature I can see within 30 ft takes damage, I can reduce the damage taken by 1d10 + my Proficiency Bonus. I can do this a number of times equal to my Proficiency Bonus per long rest. [+1 to any one ability score]",
    "prerequisite": "4th-level, Scion of the Outer Planes (Good Outer Plane) feat"
  },
  "cartomancer": {
    "name": "Cartomancer",
    "source": [
      {
        "source": "BoMT",
        "page": 49
      }
    ],
    "description": "I can use a card deck as a spellcasting focus. I learn and can do stage magic with Prestidigitation. I conceal its components as card tricks when doing so. When I finish a long rest, I can store a spell from my class\\' spell list into a card, see ",
    "prerequisite": "4th-level, Spellcasting feature"
  }
}