[
  { "name": "Magic Missile", "level": 1, "school": "Evocation", "castingTime": "1 action", "range": "120 feet", "components": "V, S", "duration": "Instantaneous", "description": "You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.", "higherLevels": "When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot level above 1st." },
  { "name": "Cure Wounds", "level": 1, "school": "Evocation", "castingTime": "1 action", "range": "Touch", "components": "V, S", "duration": "Instantaneous", "description": "A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.", "higherLevels": "When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st." },
  { "name": "Shield", "level": 1, "school": "Abjuration", "castingTime": "1 reaction (taken when hit by an attack or targeted by magic missile)", "range": "Self", "components": "V, S", "duration": "1 round", "description": "An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile." },
  { "name": "Mage Armor", "level": 1, "school": "Abjuration", "castingTime": "1 action", "range": "Touch", "components": "V, S, M (a piece of cured leather)", "duration": "8 hours", "description": "You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action." },
  { "name": "Burning Hands", "level": 1, "school": "Evocation", "castingTime": "1 action", "range": "Self (15-foot cone)", "components": "V, S", "duration": "Instantaneous", "description": "As you hold your hands with thumbs touching and fingers spread, a thin sheet of flames shoots forth from your outstretched fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one. The fire ignites any flammable objects in the area that aren't being worn or carried.", "higherLevels": "When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st." },
  { "name": "Sleep", "level": 1, "school": "Enchantment", "castingTime": "1 action", "range": "90 feet", "components": "V, S, M (a pinch of fine sand, rose petals, or a cricket)", "duration": "1 minute", "description": "This spell sends creatures into a magical slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points. Starting with the creature that has the lowest current hit points, each creature affected by this spell falls unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.", "higherLevels": "When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st." },
  { "name": "Invisibility", "level": 2, "school": "Illusion", "castingTime": "1 action", "range": "Touch", "components": "V, S, M (an eyelash encased in gum arabic)", "duration": "Concentration, up to 1 hour", "description": "A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target's person. The spell ends for a target that attacks or casts a spell.", "higherLevels": "When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd." },
  { "name": "Misty Step", "level": 2, "school": "Conjuration", "castingTime": "1 bonus action", "range": "Self", "components": "V", "duration": "Instantaneous", "description": "Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see." },
  { "name": "Spiritual Weapon", "level": 2, "school": "Evocation", "castingTime": "1 bonus action", "range": "60 feet", "components": "V, S", "duration": "1 minute", "description": "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.", "higherLevels": "When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above 2nd." },
  { "name": "Lesser Restoration", "level": 2, "school": "Abjuration", "castingTime": "1 action", "range": "Touch", "components": "V, S", "duration": "Instantaneous", "description": "You touch a creature and can end either one disease or one condition afflicting it. The condition can be blinded, deafened, paralyzed, or poisoned." },
  { "name": "Fireball", "level": 3, "school": "Evocation", "castingTime": "1 action", "range": "150 feet", "components": "V, S, M (a tiny ball of bat guano and sulfur)", "duration": "Instantaneous", "description": "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.", "higherLevels": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." },
  { "name": "Counterspell", "level": 3, "school": "Abjuration", "castingTime": "1 reaction (taken when you see a creature within 60 feet casting a spell)", "range": "60 feet", "components": "S", "duration": "Instantaneous", "description": "You attempt to interrupt a creature in the process of casting a spell. If the creature is casting a spell of 3rd level or lower, its spell fails and has no effect. If it is casting a spell of 4th level or higher, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a success, the creature's spell fails and has no effect.", "higherLevels": "When you cast this spell using a spell slot of 4th level or higher, the interrupted spell has no effect if its level is less than or equal to the level of the spell slot you used." },
  { "name": "Fly", "level": 3, "school": "Transmutation", "castingTime": "1 action", "range": "Touch", "components": "V, S, M (a wing feather from any bird)", "duration": "Concentration, up to 10 minutes", "description": "You touch a willing creature. The target gains a flying speed of 60 feet for the duration. When the spell ends, the target falls if it is still aloft, unless it can stop the fall.", "higherLevels": "When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd." },
  { "name": "Lightning Bolt", "level": 3, "school": "Evocation", "castingTime": "1 action", "range": "Self (100-foot line)", "components": "V, S, M (a bit of fur and a rod of amber, crystal, or glass)", "duration": "Instantaneous", "description": "A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. Each creature in the line must make a Dexterity saving throw. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one.", "higherLevels": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd." },
  { "name": "Haste", "level": 3, "school": "Transmutation", "castingTime": "1 action", "range": "30 feet", "components": "V, S, M (a shaving of licorice root)", "duration": "Concentration, up to 1 minute", "description": "Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it." },
  { "name": "Dispel Magic", "level": 3, "school": "Abjuration", "castingTime": "1 action", "range": "120 feet", "components": "V, S", "duration": "Instantaneous", "description": "Choose one creature, object, or magical effect within range. Any spell of 3rd level or lower on the target ends. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.", "higherLevels": "When you cast this spell using a spell slot of 4th level or higher, you automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used." },
  { "name": "Bless", "level": 1, "school": "Enchantment", "castingTime": "1 action", "range": "30 feet", "components": "V, S, M (a sprinkling of holy water)", "duration": "Concentration, up to 1 minute", "description": "You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.", "higherLevels": "When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st." },
  { "name": "Polymorph", "level": 4, "school": "Transmutation", "castingTime": "1 action", "range": "60 feet", "components": "V, S, M (a caterpillar cocoon)", "duration": "Concentration, up to 1 hour", "description": "This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It retains its alignment and personality." },
  { "name": "Dimension Door", "level": 4, "school": "Conjuration", "castingTime": "1 action", "range": "500 feet", "components": "V", "duration": "Instantaneous", "description": "You teleport yourself from your current location to any other spot within range. You arrive at exactly the spot desired. It can be a place you can see, one you can visualize, or one you can describe by stating distance and direction. You can bring along objects as long as their weight doesn't exceed what you can carry. You can also bring one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell." },
  { "name": "Cone of Cold", "level": 5, "school": "Evocation", "castingTime": "1 action", "range": "Self (60-foot cone)", "components": "V, S, M (a small crystal or glass cone)", "duration": "Instantaneous", "description": "A blast of cold air erupts from your hands. Each creature in a 60-foot cone must make a Constitution saving throw. A creature takes 8d8 cold damage on a failed save, or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.", "higherLevels": "When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th." }
]
