# TTRPG Manager

A local-first campaign manager for **D&D 5e** and **Pathfinder 2e**, built for both
Game Masters and players. Runs entirely in the browser (installable as a PWA) — your
data lives in IndexedDB on your device; no account, no server.

## Features (MVP)

- **Campaigns** — create per-system campaigns; deleting one cascades to all its data.
- **Characters** — 5e/PF2e sheets with live derived stats: ability modifiers,
  proficiency, skills, saves, AC, initiative, HP (with damage/heal/temp). Autosaves.
- **Combat tracker** — initiative order, round/turn tracking, conditions, HP, and
  add/remove/reorder mid-fight without ever corrupting whose turn it is.
- **Dice** — full notation (`2d6+3`, `4d6kh3`), advantage/disadvantage, seedable RNG,
  per-campaign roll history.
- **Compendium** — searchable SRD bestiary, spells, and magic items. Add any monster
  straight into the open encounter.

## Tech

- React 19 + TypeScript (strict) + Vite
- TanStack Router · Zustand · Zod · Dexie (IndexedDB) · Tailwind v4 · Fuse.js
- Vitest (unit) + Playwright (e2e), PWA via vite-plugin-pwa

## Architecture

```
src/
  lib/
    rules/        # game-system abstraction — 5e & pf2e behind one RulesSystem interface
    combat/       # pure, tested turn-order + HP engine
    dice/         # notation parser + roller
    db/           # Dexie schema + repositories (cascade deletes, validation on write)
    schemas/      # Zod entity schemas — every number rejects NaN/Infinity
    compendium/   # lazy SRD data loaders (code-split out of the main bundle)
  features/       # campaigns, characters, combat, dice, compendium (UI)
  components/ui/  # design-system primitives
  data/srd/       # SRD JSON (Open5e + MPMB); regenerate with scripts/fetch_data.py
```

The rules layer means features never branch on `if (system === '5e')`; they call the
`RulesSystem` interface, so adding a system is a self-contained module.

## Development

```bash
bun install
bun run dev          # dev server at http://localhost:5173
bun run test         # unit tests (vitest)
bun run test:e2e     # end-to-end (playwright)
bun run build        # typecheck + production build
bun run lint
```

## Roadmap

Notes/journal, maps with fog of war, encounter/loot builders, a shared player view,
PF2e compendium data, and an optional sync backend for real-time tables.

## History

This is a from-scratch rebuild. The previous implementation (deleted) had ~135
documented bugs and no version control; its bug report is kept at
`docs/OLD_BUG_HUNT_REPORT.md` as a record of failure modes designed against here
(silent data loss, turn-order corruption, no cascade deletes, NaN inputs, dead
Tauri integration). The SRD data and Python scrapers were preserved.
