{
  "travelPace": [
    { "pace": "Fast", "perMinute": "400 feet", "perHour": "4 miles", "perDay": "30 miles", "effect": "-5 penalty to passive Wisdom (Perception) scores" },
    { "pace": "Normal", "perMinute": "300 feet", "perHour": "3 miles", "perDay": "24 miles", "effect": "—" },
    { "pace": "Slow", "perMinute": "200 feet", "perHour": "2 miles", "perDay": "18 miles", "effect": "Able to use stealth" }
  ],
  "cover": [
    { "type": "Half Cover", "acBonus": "+2", "dexSaveBonus": "+2", "description": "A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend." },
    { "type": "Three-Quarters Cover", "acBonus": "+5", "dexSaveBonus": "+5", "description": "A target has three-quarters cover if about three-quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk." },
    { "type": "Total Cover", "acBonus": "—", "dexSaveBonus": "—", "description": "A target has total cover if it is completely concealed by an obstacle. A target with total cover can't be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect." }
  ],
  "lightAndVision": [
    { "type": "Bright Light", "description": "Lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius." },
    { "type": "Dim Light", "description": "Also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a torch, and surrounding darkness. Creatures have disadvantage on Wisdom (Perception) checks that rely on sight." },
    { "type": "Darkness", "description": "Creates a heavily obscured area. Characters face darkness outdoors at night (even most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. A creature effectively suffers from the blinded condition when trying to see something in that area." },
    { "type": "Darkvision", "description": "Many creatures in fantasy gaming worlds, especially those that dwell underground, have darkvision. Within a specified range, a creature with darkvision can see in darkness as if the darkness were dim light, so areas of darkness are only lightly obscured as far as that creature is concerned. However, the creature can't discern color in darkness, only shades of gray." },
    { "type": "Truesight", "description": "A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the creature can see into the Ethereal Plane." }
  ],
  "abilityScores": [
    { "score": 1, "modifier": -5 },
    { "score": "2-3", "modifier": -4 },
    { "score": "4-5", "modifier": -3 },
    { "score": "6-7", "modifier": -2 },
    { "score": "8-9", "modifier": -1 },
    { "score": "10-11", "modifier": 0 },
    { "score": "12-13", "modifier": 1 },
    { "score": "14-15", "modifier": 2 },
    { "score": "16-17", "modifier": 3 },
    { "score": "18-19", "modifier": 4 },
    { "score": "20-21", "modifier": 5 },
    { "score": "22-23", "modifier": 6 },
    { "score": "24-25", "modifier": 7 },
    { "score": "26-27", "modifier": 8 },
    { "score": "28-29", "modifier": 9 },
    { "score": 30, "modifier": 10 }
  ],
  "proficiencyBonus": [
    { "level": "1-4", "bonus": 2 },
    { "level": "5-8", "bonus": 3 },
    { "level": "9-12", "bonus": 4 },
    { "level": "13-16", "bonus": 5 },
    { "level": "17-20", "bonus": 6 }
  ]
}
