Four new feeds, all verified against real tournament matches:
- FotMob (unofficial, works from the VPS again): per-shot xG/xGOT with
pitch coords, team xG, player ratings, POTM, momentum, attacking
zones — trimmed payloads (~87KB/match) on a gentle 90s-live/30m-idle
cadence. Capture-first: this source could lock again any day.
- FIFA official v3: confirmed lineups with player IDs, typed XY event
timelines (80 events for the opener), attendance + named referees,
tactics — id-mapped via the calendar, hot while live.
- Open-Meteo: kickoff-hour weather per venue from a build-time geocoded
venues.json (with elevation — Azteca 2,240m); fetched in the enrich
loop inside the 48h horizon.
- DraftKings scorer props (first/last/anytime goalscorer per athlete)
via ESPN's core propBets, insert-if-changed line history, athlete
names resolved through a 30-day cache.
Also fixes a real resilience gap found along the way: fixture results
now persist in SQLite and restore at boot — previously a restart after
ESPN's scoreboard window moved on would silently forget a match day
(standings, model and scoreboard would all regress).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Fully progressive: without VAPID keys in the environment the API says
404, the bell never renders, and the service worker addition (a push
handler via workbox importScripts — no SW strategy change) is inert.
With keys: a bell on each team page requests permission, subscribes
(one team per device) and the server diffs fixture states on every
broadcast to push Kickoff / Goal / Full time to that team's followers.
Dead endpoints (404/410) self-clean. Round-trip verified locally with
dev VAPID keys; disabled mode verified too.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- scripts/processStatsbomb.ts: one pass over the 17GB StatsBomb lake (4,235
matches) -> lakestats.json (12.82GB events / 14.9M events / 6,919 players),
scorestate.json (goal-rate multipliers by game state — shipped as an insight,
NOT wired into in-play: the raw effect is selection-biased toward stronger
teams and would distort a calibrated model), fingerprints.json (40/48 nations'
shots/xG/set-piece share from real event data). Artifacts committed; raw lake
stays local (gitignored).
- /data page + /api/data/stats: the gigabytes made visible — lake counters,
historical archive, live-collection counts (odds lines, frozen forecasts,
enrichment), per-source health with freshness. Footer links.
- Term component: plain-language glossary tooltips (RPS, Brier, ECE, Elo, xG,
de-vig, ensemble) attached where metrics appear.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/lib/model/teamDc.ts: per-team attack/defence Dixon-Coles via weighted MLE
(Maher iterations), exponential time-decay, shrinkage for thin histories,
learned home multiplier; log-pool of score matrices. 7 vitest cases.
- buildBacktest.ts rewritten as a strict three-way-split bake-off: params
pre-2018, tune (xi, k, w) on 2018-2022 validation, final scores on untouched
2022-2026 test (4,448 matches). Result: ensemble RPS 0.1721 beats Elo-DC
0.1726 and Team-DC 0.1801; ECE stays 0.01. Tuned: xi=0.5 k=5 w=0.75.
- Runtime now IS the backtested model: ratings.json carries teamDc+ensembleW;
matchMatrix() pools both members for predictions, Monte Carlo and advance
probs; ModelEngine re-rating preserves ensemble params; lambdas reported as
matrix expectations (drives in-play).
- scripts/buildSquadValues.ts: Transfermarkt FIWC participants page -> all 48
squad market values (France 1.52bn ... Qatar 20m). Display/availability layer
only — June-2026 values are NOT in the backtested model (would leak).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- buildStatsbombViz.ts: processes the 2022 WC Final (Argentina 3-3 France) from
StatsBomb open data → shots+xG, cumulative xG race, starting-XI pass networks,
totals, shootout result. Output committed (11KB) to avoid build-time fetch
- Custom SVG viz (no chart lib): reusable Pitch (StatsBomb 120x80 coords),
ShotMap (xG-sized dots, teams attacking opposite goals), XgRace (stepped
cumulative xG with goal markers, d3-scale), PassNetwork (nodes ∝ involvement,
links ∝ pass volume)
- StoryPage: narrative with hero scoreline, by-the-numbers bars, and the three
visualizations with explanatory copy
- Verified in browser: all three render correctly, no console errors
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>