The CV harness gained a calibration experiment: per-outcome isotonic
maps (pool-adjacent-violators) fit walk-forward on the five folds and
judged leave-one-fold-out against a pre-registered bar. It cleared it:
LOFO ECE improves 16% (0.0146 → 0.0122) with RPS slightly better too
(0.1724 → 0.1722). The final maps (fit on all folds) are committed as
a research artifact, embedded into ratings.json by buildRatings when
the shipped config matches, and applied in matchMatrix by scaling the
score-matrix outcome regions — scorelines, Monte Carlo and displayed
probabilities all stay mutually consistent. Without the field, output
is bit-identical (golden tests).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Once a group reaches its closing stretch (≤3 open matches), every
remaining win/draw/loss combination is enumerated and ranked with the
real tiebreaker logic. Under each table: Top 2 secured / Top 2 with a
win / Still possible (n of N outcomes) / Can't reach the top 2 — with
an honest footnote that tight cases hinge on goal difference and third
place runs through the cross-group best-thirds race. Pure, tested
enumeration in src/lib/scenarios.ts.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A star on the team page (localStorage, no accounts) pins that team's
next or running match in a My team section at the top of the Live tab.
EN/DE strings + aria-pressed on the toggle.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A wand toggle turns the bracket interactive: tap a side to send that
team through; W/L placeholders resolve down the tree (pure, tested
logic in src/lib/whatif.ts). Real results always override picks; picks
that stop making sense after an upstream change are pruned. Each open
pairing shows the model's advance probability (ratings.json fetched
lazily), and once your final resolves, a summary banner names your
champion with the model's chance of exactly that run. EN/DE included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The odds history we have been capturing every 3h finally gets a face:
de-vigged DraftKings probabilities drift as solid lines toward
kickoff, with the model's numbers as dashed references — the honest
benchmark framing, right on the match page. Renders only when at least
two pre-kickoff lines exist. EN/DE copy included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
While a match runs, every poll records the in-play model probability
per game state (insert-if-new on minute+score) into inplay_history.
The match page draws it as a stacked area chart — home fills from the
bottom, away from the top, the gap is the draw — with minute ticks and
a 50% guide. Shows live (under the win-probability bar) and after full
time as its own card. EN/DE strings included.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Upcoming fixtures now appear grouped under localized day headers
(Coming up · Mon 15 Jun) regardless of whether something is on today —
not just when the day was empty. Pure grouping logic lives in
src/lib/fixtures.ts with day-boundary tests; prediction chips on the
cards come for free from MatchCard.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
A tiny typed i18n layer (no library): en.ts is the single source of UI
copy and the clarity rewrite lives there — shorter sentences, plain
words, the dense Methodology/Scoreboard copy untangled. de.ts mirrors
its shape exactly, enforced by the compiler, with placeholder parity
covered by tests. Every page now reads from the dictionary via useT();
dates flip locale through useFormat() (en-GB/de-DE); raw server values
(status, outcome, stage) map through total records.
The header gains an EN/DE toggle (persisted, defaults from the
browser language); <html lang> stays in sync.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Validated on the strict 2018-2022 window and confirmed on the untouched
2022-2026 test set (RPS 0.1703 vs 0.1721 over 4,448 matches):
- the Elo member now blends 30% of a 3x-faster Elo walk, so recent
results move ratings much harder
- ensemble weight shifts from 75/25 toward Elo to 45/55 toward the
time-decayed Team-DC member — the recent-form model now leads
- Team-DC refits nightly (and at boot) on the 15-year window plus every
finished 2026 match, via a new committed-at-build dcTrain.json
(server-only, excluded from the PWA precache)
- a recent-form goal multiplier was also tested and did NOT validate;
it ships disabled, and backtest.json records the whole decision
buildBacktest.ts grew the experiment harness: wider xi/k grids, the
fast-Elo and form variants, a pre-registered ship bar (>=0.0005
validation RPS), and a 7-day refit-cadence check. Older ratings.json
files still work — all new model fields are optional with golden
regression coverage.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- prediction_snapshots: model + de-vigged market frozen ≤15min pre-kickoff
(or at first sight of a live match, flagged 'late' and excluded from totals).
- src/lib/model/scoring.ts: ONE shared RPS/Brier/log-loss implementation for
the backtest and the live scoreboard.
- /api/scoreboard + /scoreboard page: per-match model-vs-bookmaker bars, RPS
for both after FT, 'closer' badges, running head-to-head with honest rules
printed (small-sample caveat included). Nav: 'vs Market'.
- Methodology page now shows the three-way split + ensemble bake-off variants.
- Verified end-to-end with a simulated match: snapshot froze model 80.7% and
DraftKings 67.0% (de-vig correct), both scored at FT, late-flag honored.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/lib/model/teamDc.ts: per-team attack/defence Dixon-Coles via weighted MLE
(Maher iterations), exponential time-decay, shrinkage for thin histories,
learned home multiplier; log-pool of score matrices. 7 vitest cases.
- buildBacktest.ts rewritten as a strict three-way-split bake-off: params
pre-2018, tune (xi, k, w) on 2018-2022 validation, final scores on untouched
2022-2026 test (4,448 matches). Result: ensemble RPS 0.1721 beats Elo-DC
0.1726 and Team-DC 0.1801; ECE stays 0.01. Tuned: xi=0.5 k=5 w=0.75.
- Runtime now IS the backtested model: ratings.json carries teamDc+ensembleW;
matchMatrix() pools both members for predictions, Monte Carlo and advance
probs; ModelEngine re-rating preserves ensemble params; lambdas reported as
matrix expectations (drives in-play).
- scripts/buildSquadValues.ts: Transfermarkt FIWC participants page -> all 48
squad market values (France 1.52bn ... Qatar 20m). Display/availability layer
only — June-2026 values are NOT in the backtested model (would leak).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- docs/V3-GIGA-PLAN.md: the v3 plan (data lake to 7+GB, GIGA ensemble, scoreboard,
UI clarity) with the honest reframe: perfect accuracy = perfect calibration;
'beat the betting sites' = a live public head-to-head, scored with proper rules.
- src/lib/odds.ts: American-ml → decimal, de-vig (normalize away the margin),
overround; 3 vitest cases incl. tonight's real opening lines.
- ESPN core odds adapter (server/src/ingest/espnOdds.ts): captures DraftKings
1X2 moneylines + O/U + spread per fixture; follows $ref pointer items.
- odds_history table (insert-if-changed → clean line-movement history);
scheduler odds sweep every 3h over a 14-day horizon, first sweep at boot;
/api/odds + /api/odds/:num. Odds are a benchmark ONLY — never a model input.
- Boot speed-up: fixture↔event mapping skips dates already fully mapped.
- Verified: 54 fixtures captured with real moneylines locally.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- src/lib/model/inplay.ts: in-play win probability — remaining goals modelled as
time-scaled Poisson processes convolved with the current score; recomputed each
tick. 4 vitest cases (locks at FT, lead grows decisive over time, sums to 1).
- ESPN summary normalizer extended with the live event timeline (keyEvents);
preview now carries liveStats + events. Scheduler refreshes LIVE matches'
summaries every live tick (~20s) for fresh stats/timeline.
- /match/:num is now a live match center: when live it shows in-play win
probability (driven by the WS score/clock), match stats bars and an event
timeline, polling while live; preview content for scheduled games, recap when
finished. Verified with a simulated live state (94% live vs 81% pre-match).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- scripts/buildBacktest.ts: honest walk-forward validation — params fit on
pre-2018 internationals, tested out-of-sample on 7,988 matches (2018-2026)
predicting each game from prior data only. Proper scoring (Brier/log-loss/RPS/
accuracy) vs uniform / base-rate / Elo-only baselines + a calibration analysis
(reliability bins + ECE). Results: 60% accuracy, RPS 0.171 (beats all
baselines), ECE 0.01 (excellent calibration).
- Methodology page (/methodology): plain-language model walkthrough, the backtest
scorecard, a custom-SVG reliability diagram, and honest limits. Transparency is
the differentiator — no market odds, no overclaiming.
- ReliabilityDiagram component; 'Model' nav entry.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Persistence via Node's built-in node:sqlite (zero native deps) on a Docker
volume: response cache, source health, fixture↔provider id map, per-fixture
enrichment, ingest log. Runtime bumped to node:24-slim + --experimental-sqlite.
- Resilient fetcher: DB cache + per-source rate-limit + jittered backoff +
circuit-breaker (blocked sources trip + skip; UI reads DB, never breaks).
- ESPN hidden API as the PRIMARY rich source (works from the VPS where SofaScore
403s): scoreboard (live scores w/ clock) + summary (venue, H2H, recent form,
lineups, team stats). football-data / SofaScore are fallbacks.
- Scheduler: maps all 72 group fixtures to ESPN event ids, polls live on a
dynamic cadence, enriches imminent fixtures into match_ext. /api/sources/health.
- Verified: DB populates (real H2H + form for opening matches), 22 tests pass,
Docker image runs node:sqlite on the volume and persists across restart.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- buildStatsbombViz.ts: processes the 2022 WC Final (Argentina 3-3 France) from
StatsBomb open data → shots+xG, cumulative xG race, starting-XI pass networks,
totals, shootout result. Output committed (11KB) to avoid build-time fetch
- Custom SVG viz (no chart lib): reusable Pitch (StatsBomb 120x80 coords),
ShotMap (xG-sized dots, teams attacking opposite goals), XgRace (stepped
cumulative xG with goal markers, d3-scale), PassNetwork (nodes ∝ involvement,
links ∝ pass volume)
- StoryPage: narrative with hero scoreline, by-the-numbers bars, and the three
visualizations with explanatory copy
- Verified in browser: all three render correctly, no console errors
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>